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Blig Merk

External


Since: May 01, 2005
Posts: 266



(Msg. 1) Posted: Fri Oct 13, 2006 9:33 pm
Post subject: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty
Archived from groups: alt>games>video>sony-playstation2, others (more info?)

It is always interesting to see the cowardly xflop fanbitches
conveniently ignore actual news events about the xflop 3-shitty, over
trying to spread lies and total fabrications about the PS3, like
Micro$haft reporting a $1,300,000,000 loss on the xflop 3-shitty for
fiscal year 2006 or that Micro$haft has no clear reason for the xflop
3-shitty other than fear of the PS3. The character of the xflop
3-shitty fanbitches match their overlords at Micro$haft: fearful,
confused, cowardly, covetous, jealous, spiteful and just downright
low-down cruds.

http://www.next-gen.biz/index.php?option=com_content&task=view&id=3988&Itemid=2

ANALYSIS: How Much is Too Much?
11 October 2006

Microsoft says it will stick with its Xbox business come hell or high
water. But with years of heavy losses behind it the time has arrived to
turn a profit. Has it all been worth the effort and how can the company
turn its hard won market share gains into actual profits?

Earlier this week, an interview with Microsoft COO Kevin Turner
affirmed that Microsoft is willing to stay the course with its
videogame business, despite the fact that it hasn't been profitable
on an annual basis since the original Xbox launched in 2001.

For some, the reaction to the interview was surely, "'Duh.' Of
course Microsoft plans to stick with the Xbox business." That
reaction stems from the fact that it's easy to see Microsoft's
successes as the lone next generation console on the market. The games
library is good, upcoming titles are looking great, Xbox Live is a
robust service with many appealing features and Microsoft is insistent
that it will move 10 million hardware units by the end of the year.

But all of these successes and admirable plans have come at great
expense-greater than Microsoft had expected initially. For fiscal
year 2005, Microsoft's home and entertainment division posted a $485
million net loss.

After its third fiscal quarter ended March 31, 2006, when Microsoft
posted a $388 million operating loss for its home and entertainment
division, Microsoft CEO Steve Ballmer issued an internal e-mail that
stated, "...The cost of producing Xbox 360 consoles was higher than
expected..."

In fiscal 2006, ended June 30, 2006, the division lost $1.26 billion,
mainly due to Xbox 360 launch expenses.

Of course, these losses represent investment-heavy investment that
Microsoft hopes to turn into profit by fiscal 2008, the target date
that Robbie Bach said the home and entertainment division would become
profitable.

The question is, how much loss is too much? Microsoft's resources for
supporting the Xbox 360 business seem unlimited, as other profitable
divisions rake in the dough. But what would it take for Microsoft to
throw in the towel?

Xbox as a defensive maneuver

We posed that question to company-specific research firm Directions on
Microsoft analyst Matt Rosoff. His answer in short:

"I don't know."

Still, he explained his uncertainty. "Remember that Microsoft partly
entered the game console business for defensive reasons," Rosoff
said. "The company was concerned that a PlayStation successor would
become the default gateway to networked entertainment in the home-Ken
Kutaragi promised as much-and cut into consumer PC sales."

He continued, "It's very hard to calculate the worth of a defensive
business. I personally think Sony will have a really hard time with the
PS3-fewer games at launch, $200 price premium, and yet they're losing
more money per console than Microsoft is on the 360. More long-term,
imagine no PlayStation 4 and how Microsoft might profit from such an
environment."

So according to Rosoff, one of the main rewards that the Xbox business
can provide Microsoft is the ability to block Sony's encroachment on
the living room and PC sales, the software for which is Microsoft's
bread and butter. The value of these areas seems immeasurable to
Microsoft, so it's no wonder the company wants to stick with the Xbox
business despite its steep near-term costs.

'08 the magic number?

But why is Microsoft saying that fiscal 2008 will be the coveted time
by which the home and entertainment division will be profitable? After
all, according to Directions on Microsoft, the company previously said
that the division would be profitable by the beginning of fiscal 2007,
which began in July. The company missed that goal by a long shot (see
the aforementioned $1.26 billion loss).

Again, heavy investment in the Xbox 360 in the face of the PS3 combined
with faith in the first-mover advantage drove spending to high levels.

"First, they accelerated production of Xbox 360 consoles when they
found out that the PS3 would be late, in order to reach their goal of
being the first console in this generation to reach 10 million
sales," explained Rosoff. "So, because production was frontloaded,
costs hadn't come down as quickly as expected in fiscal '07. Second,
the home and entertainment group was starting up at least one
business-Zune-that Microsoft hadn't anticipated when they made the
fiscal '07 prediction."

The 10 million unit race

The large majority of spend has everything to do with Microsoft's
oft-mentioned race to 10 million Xbox 360s sold by year-end. Building
loads of Xbox 360s at an estimated $125 loss each puts a bit of a dent
in a company's financials. Lazard Capital Markets analysts Colin
Sebastian reminds us that once a really significant installed base is
established for the Xbox 360, it's all about software sales.

"I am not sure if the hardware will ever turn a profit for Microsoft
or Sony," he said. "However, what the manufacturers can count on is an
increasing contribution of royalties from third-party software sales,
which is where the real profit potential lies. ...With a high software
tie ratio they can earn a significant return over the course of the
five- to six-year cycle."

Rosoff concurred: "Peter Moore and others at Microsoft believe that
getting to 10 million first will ensure dominance through this
generation of consoles. When you hit that number, you get more
exclusives from third-party developers, more support for your from
retailers, and so on, and that leads to more game sales. And, again,
there's the defensive aspect to keep in mind."

Xbox in context

Speaking of defense, Microsoft's going to have to crank up its
defense to ensure that profitability target. The market's about to
get pretty crowded with the additions of the Wii and PS3, and come
mid-November, we'll all get a perspective shift, and will be able to
view the Xbox business in the context of an all-out next generation
console war. We think Microsoft's heavy investments will pay off, and
we couldn't be more excited about this upcoming three-way race.

 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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Jordan

External


Since: Mar 28, 2005
Posts: 1872



(Msg. 2) Posted: Sat Oct 14, 2006 12:07 am
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Blig Merk wrote:
> It is always interesting to see the cowardly xflop fanbitches
> conveniently ignore actual news events about the xflop 3-shitty, over
> trying to spread lies and total fabrications about the PS3, like
> Micro$haft reporting a $1,300,000,000 loss on the xflop 3-shitty for
> fiscal year 2006 or that Micro$haft has no clear reason for the xflop
> 3-shitty other than fear of the PS3.

So in other words they stand to lose as much in a fiscal year as Sony
is going to lose in one day when the PS3 launches. Nice!

- Jordan

 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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Zackman

External


Since: Oct 04, 2004
Posts: 663



(Msg. 3) Posted: Sat Oct 14, 2006 4:24 am
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jordan <lundj.RemoveThis@earthlink.net> spake thusly:

> So in other words they stand to lose as much in a fiscal year as Sony
> is going to lose in one day when the PS3 launches. Nice!

It's funny because it's true.

</Homer>

-Z-
 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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Jonah Falcon

External


Since: Apr 11, 2004
Posts: 4541



(Msg. 4) Posted: Sat Oct 14, 2006 5:02 am
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yeah, Sony's not going to lose any money on the PS3. LMAO

Two words, Bliggy: MS Vista.

Microsoft has it.
Sony doesn't.

Buh bye. Don't let the exploding batteries hit you on the way out.

"Blig Merk" <blig_murk.TakeThisOut@yahoo.com> wrote in message
news:1160800434.162960.243860@b28g2000cwb.googlegroups.com...
> It is always interesting to see the cowardly xflop fanbitches
> conveniently ignore actual news events about the xflop 3-shitty, over
> trying to spread lies and total fabrications about the PS3, like
> Micro$haft reporting a $1,300,000,000 loss on the xflop 3-shitty for
> fiscal year 2006 or that Micro$haft has no clear reason for the xflop
> 3-shitty other than fear of the PS3. The character of the xflop
> 3-shitty fanbitches match their overlords at Micro$haft: fearful,
> confused, cowardly, covetous, jealous, spiteful and just downright
> low-down cruds.
>
> http://www.next-gen.biz/index.php?option=com_content&task=view&id=3988&Itemid=2
>
> ANALYSIS: How Much is Too Much?
> 11 October 2006
>
> Microsoft says it will stick with its Xbox business come hell or high
> water. But with years of heavy losses behind it the time has arrived to
> turn a profit. Has it all been worth the effort and how can the company
> turn its hard won market share gains into actual profits?
>
> Earlier this week, an interview with Microsoft COO Kevin Turner
> affirmed that Microsoft is willing to stay the course with its
> videogame business, despite the fact that it hasn't been profitable
> on an annual basis since the original Xbox launched in 2001.
>
> For some, the reaction to the interview was surely, "'Duh.' Of
> course Microsoft plans to stick with the Xbox business." That
> reaction stems from the fact that it's easy to see Microsoft's
> successes as the lone next generation console on the market. The games
> library is good, upcoming titles are looking great, Xbox Live is a
> robust service with many appealing features and Microsoft is insistent
> that it will move 10 million hardware units by the end of the year.
>
> But all of these successes and admirable plans have come at great
> expense-greater than Microsoft had expected initially. For fiscal
> year 2005, Microsoft's home and entertainment division posted a $485
> million net loss.
>
> After its third fiscal quarter ended March 31, 2006, when Microsoft
> posted a $388 million operating loss for its home and entertainment
> division, Microsoft CEO Steve Ballmer issued an internal e-mail that
> stated, "...The cost of producing Xbox 360 consoles was higher than
> expected..."
>
> In fiscal 2006, ended June 30, 2006, the division lost $1.26 billion,
> mainly due to Xbox 360 launch expenses.
>
> Of course, these losses represent investment-heavy investment that
> Microsoft hopes to turn into profit by fiscal 2008, the target date
> that Robbie Bach said the home and entertainment division would become
> profitable.
>
> The question is, how much loss is too much? Microsoft's resources for
> supporting the Xbox 360 business seem unlimited, as other profitable
> divisions rake in the dough. But what would it take for Microsoft to
> throw in the towel?
>
> Xbox as a defensive maneuver
>
> We posed that question to company-specific research firm Directions on
> Microsoft analyst Matt Rosoff. His answer in short:
>
> "I don't know."
>
> Still, he explained his uncertainty. "Remember that Microsoft partly
> entered the game console business for defensive reasons," Rosoff
> said. "The company was concerned that a PlayStation successor would
> become the default gateway to networked entertainment in the home-Ken
> Kutaragi promised as much-and cut into consumer PC sales."
>
> He continued, "It's very hard to calculate the worth of a defensive
> business. I personally think Sony will have a really hard time with the
> PS3-fewer games at launch, $200 price premium, and yet they're losing
> more money per console than Microsoft is on the 360. More long-term,
> imagine no PlayStation 4 and how Microsoft might profit from such an
> environment."
>
> So according to Rosoff, one of the main rewards that the Xbox business
> can provide Microsoft is the ability to block Sony's encroachment on
> the living room and PC sales, the software for which is Microsoft's
> bread and butter. The value of these areas seems immeasurable to
> Microsoft, so it's no wonder the company wants to stick with the Xbox
> business despite its steep near-term costs.
>
> '08 the magic number?
>
> But why is Microsoft saying that fiscal 2008 will be the coveted time
> by which the home and entertainment division will be profitable? After
> all, according to Directions on Microsoft, the company previously said
> that the division would be profitable by the beginning of fiscal 2007,
> which began in July. The company missed that goal by a long shot (see
> the aforementioned $1.26 billion loss).
>
> Again, heavy investment in the Xbox 360 in the face of the PS3 combined
> with faith in the first-mover advantage drove spending to high levels.
>
> "First, they accelerated production of Xbox 360 consoles when they
> found out that the PS3 would be late, in order to reach their goal of
> being the first console in this generation to reach 10 million
> sales," explained Rosoff. "So, because production was frontloaded,
> costs hadn't come down as quickly as expected in fiscal '07. Second,
> the home and entertainment group was starting up at least one
> business-Zune-that Microsoft hadn't anticipated when they made the
> fiscal '07 prediction."
>
> The 10 million unit race
>
> The large majority of spend has everything to do with Microsoft's
> oft-mentioned race to 10 million Xbox 360s sold by year-end. Building
> loads of Xbox 360s at an estimated $125 loss each puts a bit of a dent
> in a company's financials. Lazard Capital Markets analysts Colin
> Sebastian reminds us that once a really significant installed base is
> established for the Xbox 360, it's all about software sales.
>
> "I am not sure if the hardware will ever turn a profit for Microsoft
> or Sony," he said. "However, what the manufacturers can count on is an
> increasing contribution of royalties from third-party software sales,
> which is where the real profit potential lies. ...With a high software
> tie ratio they can earn a significant return over the course of the
> five- to six-year cycle."
>
> Rosoff concurred: "Peter Moore and others at Microsoft believe that
> getting to 10 million first will ensure dominance through this
> generation of consoles. When you hit that number, you get more
> exclusives from third-party developers, more support for your from
> retailers, and so on, and that leads to more game sales. And, again,
> there's the defensive aspect to keep in mind."
>
> Xbox in context
>
> Speaking of defense, Microsoft's going to have to crank up its
> defense to ensure that profitability target. The market's about to
> get pretty crowded with the additions of the Wii and PS3, and come
> mid-November, we'll all get a perspective shift, and will be able to
> view the Xbox business in the context of an all-out next generation
> console war. We think Microsoft's heavy investments will pay off, and
> we couldn't be more excited about this upcoming three-way race.
>
 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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Li'l Slugger

External


Since: Nov 11, 2005
Posts: 190



(Msg. 5) Posted: Sat Oct 14, 2006 7:40 am
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: alt>games>video>xbox, others (more info?)

"Jonah Falcon" <jonahnynla.TakeThisOut@mindspring.com> wrote in message
news:Ib_Xg.11249$o71.5838@newsread3.news.pas.earthlink.net...
> Yeah, Sony's not going to lose any money on the PS3. LMAO
>
> Two words, Bliggy: MS Vista.
>
> Microsoft has it.
> Sony doesn't.

Sorny buys it from Microsoft. Which OS do you think they put in their
exploding Vaios.

> Buh bye. Don't let the exploding batteries hit you on the way out.
>
> "Bilge Merk" <bilge_murk.TakeThisOut@yahoo.com> wrote in message
> news:1160800434.162960.243860@b28g2000cwb.googlegroups.com...

<its usual bilge>
 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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Andre Matuch

External


Since: Sep 19, 2006
Posts: 356



(Msg. 6) Posted: Sat Oct 14, 2006 12:30 pm
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: alt>games>video>sony-playstation2, others (more info?)

Microsoft has said that they plan to lose money on the video game business
for years. They knew before they even released the first XBOX that they
might not turn a profit for a while. Of course, I completely understand
their motive. They want to b enumber 1 and when they get there, they know
they will not only turn a profit, but make up for everything they have lost.

Andre

"Blig Merk" <blig_murk.DeleteThis@yahoo.com> wrote in message
news:1160800434.162960.243860@b28g2000cwb.googlegroups.com...
> It is always interesting to see the cowardly xflop fanbitches
> conveniently ignore actual news events about the xflop 3-shitty, over
> trying to spread lies and total fabrications about the PS3, like
> Micro$haft reporting a $1,300,000,000 loss on the xflop 3-shitty for
> fiscal year 2006 or that Micro$haft has no clear reason for the xflop
> 3-shitty other than fear of the PS3. The character of the xflop
> 3-shitty fanbitches match their overlords at Micro$haft: fearful,
> confused, cowardly, covetous, jealous, spiteful and just downright
> low-down cruds.
>
> http://www.next-gen.biz/index.php?option=com_content&task=view&id=3988&Itemid=2
>
> ANALYSIS: How Much is Too Much?
> 11 October 2006
>
> Microsoft says it will stick with its Xbox business come hell or high
> water. But with years of heavy losses behind it the time has arrived to
> turn a profit. Has it all been worth the effort and how can the company
> turn its hard won market share gains into actual profits?
>
> Earlier this week, an interview with Microsoft COO Kevin Turner
> affirmed that Microsoft is willing to stay the course with its
> videogame business, despite the fact that it hasn't been profitable
> on an annual basis since the original Xbox launched in 2001.
>
> For some, the reaction to the interview was surely, "'Duh.' Of
> course Microsoft plans to stick with the Xbox business." That
> reaction stems from the fact that it's easy to see Microsoft's
> successes as the lone next generation console on the market. The games
> library is good, upcoming titles are looking great, Xbox Live is a
> robust service with many appealing features and Microsoft is insistent
> that it will move 10 million hardware units by the end of the year.
>
> But all of these successes and admirable plans have come at great
> expense-greater than Microsoft had expected initially. For fiscal
> year 2005, Microsoft's home and entertainment division posted a $485
> million net loss.
>
> After its third fiscal quarter ended March 31, 2006, when Microsoft
> posted a $388 million operating loss for its home and entertainment
> division, Microsoft CEO Steve Ballmer issued an internal e-mail that
> stated, "...The cost of producing Xbox 360 consoles was higher than
> expected..."
>
> In fiscal 2006, ended June 30, 2006, the division lost $1.26 billion,
> mainly due to Xbox 360 launch expenses.
>
> Of course, these losses represent investment-heavy investment that
> Microsoft hopes to turn into profit by fiscal 2008, the target date
> that Robbie Bach said the home and entertainment division would become
> profitable.
>
> The question is, how much loss is too much? Microsoft's resources for
> supporting the Xbox 360 business seem unlimited, as other profitable
> divisions rake in the dough. But what would it take for Microsoft to
> throw in the towel?
>
> Xbox as a defensive maneuver
>
> We posed that question to company-specific research firm Directions on
> Microsoft analyst Matt Rosoff. His answer in short:
>
> "I don't know."
>
> Still, he explained his uncertainty. "Remember that Microsoft partly
> entered the game console business for defensive reasons," Rosoff
> said. "The company was concerned that a PlayStation successor would
> become the default gateway to networked entertainment in the home-Ken
> Kutaragi promised as much-and cut into consumer PC sales."
>
> He continued, "It's very hard to calculate the worth of a defensive
> business. I personally think Sony will have a really hard time with the
> PS3-fewer games at launch, $200 price premium, and yet they're losing
> more money per console than Microsoft is on the 360. More long-term,
> imagine no PlayStation 4 and how Microsoft might profit from such an
> environment."
>
> So according to Rosoff, one of the main rewards that the Xbox business
> can provide Microsoft is the ability to block Sony's encroachment on
> the living room and PC sales, the software for which is Microsoft's
> bread and butter. The value of these areas seems immeasurable to
> Microsoft, so it's no wonder the company wants to stick with the Xbox
> business despite its steep near-term costs.
>
> '08 the magic number?
>
> But why is Microsoft saying that fiscal 2008 will be the coveted time
> by which the home and entertainment division will be profitable? After
> all, according to Directions on Microsoft, the company previously said
> that the division would be profitable by the beginning of fiscal 2007,
> which began in July. The company missed that goal by a long shot (see
> the aforementioned $1.26 billion loss).
>
> Again, heavy investment in the Xbox 360 in the face of the PS3 combined
> with faith in the first-mover advantage drove spending to high levels.
>
> "First, they accelerated production of Xbox 360 consoles when they
> found out that the PS3 would be late, in order to reach their goal of
> being the first console in this generation to reach 10 million
> sales," explained Rosoff. "So, because production was frontloaded,
> costs hadn't come down as quickly as expected in fiscal '07. Second,
> the home and entertainment group was starting up at least one
> business-Zune-that Microsoft hadn't anticipated when they made the
> fiscal '07 prediction."
>
> The 10 million unit race
>
> The large majority of spend has everything to do with Microsoft's
> oft-mentioned race to 10 million Xbox 360s sold by year-end. Building
> loads of Xbox 360s at an estimated $125 loss each puts a bit of a dent
> in a company's financials. Lazard Capital Markets analysts Colin
> Sebastian reminds us that once a really significant installed base is
> established for the Xbox 360, it's all about software sales.
>
> "I am not sure if the hardware will ever turn a profit for Microsoft
> or Sony," he said. "However, what the manufacturers can count on is an
> increasing contribution of royalties from third-party software sales,
> which is where the real profit potential lies. ...With a high software
> tie ratio they can earn a significant return over the course of the
> five- to six-year cycle."
>
> Rosoff concurred: "Peter Moore and others at Microsoft believe that
> getting to 10 million first will ensure dominance through this
> generation of consoles. When you hit that number, you get more
> exclusives from third-party developers, more support for your from
> retailers, and so on, and that leads to more game sales. And, again,
> there's the defensive aspect to keep in mind."
>
> Xbox in context
>
> Speaking of defense, Microsoft's going to have to crank up its
> defense to ensure that profitability target. The market's about to
> get pretty crowded with the additions of the Wii and PS3, and come
> mid-November, we'll all get a perspective shift, and will be able to
> view the Xbox business in the context of an all-out next generation
> console war. We think Microsoft's heavy investments will pay off, and
> we couldn't be more excited about this upcoming three-way race.
>
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dcartist

External


Since: Oct 15, 2006
Posts: 1



(Msg. 7) Posted: Sun Oct 15, 2006 9:22 am
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Blig Merk wrote:
> It is always interesting to see the cowardly xflop fanbitches
> conveniently ignore actual news events about the xflop 3-shitty, over
> trying to spread lies and total fabrications about the PS3, like
> Micro$haft reporting a $1,300,000,000 loss on the xflop 3-shitty for
> fiscal year 2006 or that Micro$haft has no clear reason for the xflop
> 3-shitty other than fear of the PS3. The character of the xflop
> 3-shitty fanbitches match their overlords at Micro$haft: fearful,
> confused, cowardly, covetous, jealous, spiteful and just downright
> low-down cruds.
>
> Speaking of defense, Microsoft's going to have to crank up its
> defense to ensure that profitability target. The market's about to
> get pretty crowded with the additions of the Wii and PS3, and come
> mid-November, we'll all get a perspective shift, and will be able to
> view the Xbox business in the context of an all-out next generation
> console war. We think Microsoft's heavy investments will pay off, and
> we couldn't be more excited about this upcoming three-way race.

wow, talk about people unclear on the concept...

You're basically making a case that Sony is in big trouble.

Microsoft, while being a company I have very little love for, made $16
BILLION in profits last year.

They were willing to lose $4 BILLION on XBox to get market share, and
they'll be happy to lose $10 billion to beat Sony in the XBOX360 v POS3
war.

The fact that M$ lost $1.3 billion on XBox360 launch, should be BAD
news for Sony, because if M$ lost $1.3 billion, Sony will almost
certainly LOSE MUCH MORE on POS3's launch!



Sony's POS3 launch costs should be more than whatever Micro$oft's was,
because:

1) POS3 costs much more to build, probably by $200, because of Blu-ray
+ Cell
2) Sony had to invest in Cell fabs with IBM and is starting with a
clean sheet design, with very low yields
3) Sony has to play catchup building "Sony ONLINE", to match XBox Live.
Microsoft didn't have to start virtually from scratch like Sony does
with this generation.




So a $1.3 billion loss for Micro$oft is HORRIBLE news for Sony's POS3.
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Andre Matuch

External


Since: Sep 19, 2006
Posts: 356



(Msg. 8) Posted: Mon Oct 16, 2006 12:29 pm
Post subject: Re: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR of PS3 only reason for xflop 3-shitty [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The thing about Sony Online is that whatever has been planned so far is very
impressive in writing. To be honest, Sony Online sounds better than Xbox
Live right now and that's fantastic. The only problem is that I'm really
worried about their decision not to charge for the service. Sure it's great
for the consumer, but if they're already losing money on the console, losing
money on the online service and using only software as a potential means for
profit, they might be in trouble. Will the amount they make from software
sales make up for the gigantic losses in hardware and online?

MS lost 1.3 billion according to Bloated Moron, and that's while charging
for the online and making profits for the software. How much does Sony stand
to lose in contrast?

Andre


<dcartist DeleteThis @gmail.com> wrote in message
news:1160929372.352894.184300@f16g2000cwb.googlegroups.com...
>
> wow, talk about people unclear on the concept...
>
> You're basically making a case that Sony is in big trouble.
>
> Microsoft, while being a company I have very little love for, made $16
> BILLION in profits last year.
>
> They were willing to lose $4 BILLION on XBox to get market share, and
> they'll be happy to lose $10 billion to beat Sony in the XBOX360 v POS3
> war.
>
> The fact that M$ lost $1.3 billion on XBox360 launch, should be BAD
> news for Sony, because if M$ lost $1.3 billion, Sony will almost
> certainly LOSE MUCH MORE on POS3's launch!
>
>
>
> Sony's POS3 launch costs should be more than whatever Micro$oft's was,
> because:
>
> 1) POS3 costs much more to build, probably by $200, because of Blu-ray
> + Cell
> 2) Sony had to invest in Cell fabs with IBM and is starting with a
> clean sheet design, with very low yields
> 3) Sony has to play catchup building "Sony ONLINE", to match XBox Live.
> Microsoft didn't have to start virtually from scratch like Sony does
> with this generation.
>
>
>
>
> So a $1.3 billion loss for Micro$oft is HORRIBLE news for Sony's POS3.
>
 >> Stay informed about: xflop 3-shitty loses $1.3 Billion in FY06, M$ admits FEAR .. 
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