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Since: Jun 01, 2007 Posts: 787
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(Msg. 1) Posted: Tue Sep 04, 2007 5:24 am
Post subject: Probably the worst quest chain in the game Archived from groups: alt>games>warcraft (more info?)
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The Path of Conquest quests in Shadowmoon Valley. I don't know if
alliance have a version of this chain, but for horde it involves doing
various tasks along the Path, then using a flare gun to summon a wind
rider who you turn in the quest to, only to be given another quest in
the same area.
The first step in the chain was easy, and soloable at level 70 with a
flying mount. All you do is fly over the path until it says the quest
is complete, then find a safe place to land and fire the flare.
The next step in the chain also seems very easy, kill around 40 non-
elite blood elves. At first glance it doesn't look like it should
even be a group quest. Then you find out why you need to do it.
Elite rock giants wander the path, and those blood elves have a wicked
respawn rate. And to top it all off, there is 1 more elite who
patrols through the patch, with 4 or 5 non-elite adds with him.
Because of the respawn rate, when you see him coming, theres usually
no place for you to go, except sit there and wait for him and kill
him. But he respawns almost instantly and starts patroling the path
again. He does drop an item that starts a different quest, but I
think we killed this guy about 30 times during the various quests we
did in this chain.
The next step is to kill 2 named elites near the top of the path.
This would have been very easy if 1 group member had not been level
69. So we had to fight our way up to the named elites just so we
could bring this one member with us. This involved killing that one
elite about 5 times.
Then you have to kill more blood elves and take their tabards. So
with 4 people, that means killing a lot of blood elves to get enough
tabards such that everyone could complete the quest.
During all these quests, our group consisted of my level 70 warlock, a
69 warlock, a 70 druid tanking, and a 70 paladin healing. At this
point, the paladin had to leave, but we decided to try the last step
in the quest chain anyway. So.. after we fought our way out so the
warlock could come with us, we headed for the field of crazed rock
giants for the final step.
Here, you have to put on a tabard that changes you into a blood elf,
and kill the rock giants. The problem here is our druid tank could
not shapeshift and keep the disguise, and without the disguise, you
can't complete the quest.
So after some trial an error we came up with a winning strategy. We
got both voidwalkers out. Since I was 1 level higher, and was better
geared than the other warlock and could generate more threat, I became
the tank. We loaded up the giants with dots, and I drain tanked the
giant, with the other warlock DPSing (and casting dots, which helps my
drainlife return more health), both voidwalkers offtanking adds that
resulted spawn during the fight, and the druid healing me as my drain
tanking would have never kept my clothy ass alive through the whole
fight. This strategy worked, and worked well.
So after all this, I fly back to Shadowmoon Village to turn in the
quest and reap my final reward. I talk to the guy and I have a choice
of 4 blue rings. I see a healer ring, a melee DPS ring, a tanking
ring... oh theres the caster ring. Whats that? +Int +Spell Dmg? No
+Stam? All that work for a ring that doesn't even have my primary
stat on it. I probably made 100g doing the quest, -10g for repairs
after my tanking experience, but to be offered a ring without my
primary stat... well, at least there was a vendor not more than 6
steps away.
The respawn timer needs to be nerfed. The elite that patrols with a
bunch of adds needs to be made stationary, and left in a place where
people have to fight him while doing the quests such that they get the
item that starts a quest that drops from him, and of course, nerf his
respawn rate. And allow druids to shapeshift while wearing the blood
elf disguise. Nothing like speccing to fill a certain role only to
have that role snatched away from you by a warlock only because you
have to look like a blood elf to complete the quest.
/rant off >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 2) Posted: Tue Sep 04, 2007 7:41 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 10:27 am, Catriona R <catrionarNOS... DeleteThis @totalise.co.uk> wrote:
> On Tue, 04 Sep 2007 05:24:56 -0700, lcpltom <lcpl... DeleteThis @yahoo.com> wrote:
> >The Path of Conquest quests in Shadowmoon Valley. I don't know if
> >alliance have a version of this chain, but for horde it involves doing
> >various tasks along the Path, then using a flare gun to summon a wind
> >rider who you turn in the quest to, only to be given another quest in
> >the same area.
>
> We have that chain as well, only a small difference from what I'm reading
> of your post - we have to kill a few of the elite giants as well in the
> second step. Only one of my four 70s has actually got beyond the first
> stage...
>
> >The next step is to kill 2 named elites near the top of the path.
> >This would have been very easy if 1 group member had not been level
> >69. So we had to fight our way up to the named elites just so we
> >could bring this one member with us. This involved killing that one
> >elite about 5 times.
>
> If you were a warlock, why not just summon him to a nearby safe spot? I see
> below there were four of you with 3 being 70, so 3 fly to the spot and
> summon the 4th
We attempted this, result was disaster. We found a safe spot, started
to summon, and respawns got the warlock before the ritual could
complete. And you can't accept a summons in combat.
>
> >Here, you have to put on a tabard that changes you into a blood elf,
> >and kill the rock giants. The problem here is our druid tank could
> >not shapeshift and keep the disguise, and without the disguise, you
> >can't complete the quest.
>
> Ouch, and a strange one, as I'm sure I did it with a druid tanking and he
> got credit for it, that was quite some time ago though :-/
>
> >The respawn timer needs to be nerfed. The elite that patrols with a
> >bunch of adds needs to be made stationary, and left in a place where
> >people have to fight him while doing the quests such that they get the
> >item that starts a quest that drops from him, and of course, nerf his
> >respawn rate.
>
> That elite is ridiculous yeah, I remember killing him for the quest item,
> starting down the path to kill some mobs for the quest and oh whoops
> there's the elite again, wipe. (Ok this was two of us trying to duo it,
> optimistic at best, but it might've been possible without the damn elite
> pat coming as an add every few minutes)
> --
> EU-Draenor:
> Balgair - Human Rogue (lvl 70)
> Naomh - Draenei Priest (lvl 70)
> Sealgair - Dwarf Hunter (lvl 70)
> Rosad - Human Warlock (lvl 70)
> Sagart - Undead Priest (lvl 61)
> Sgoildubh - Human Mage (lvl 53)
> Beag - Dwarf Paladin (lvl 52)
> Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 3) Posted: Tue Sep 04, 2007 7:46 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 9:43 am, "Doc" <the.doc.is....RemoveThis@REMOVETHISgmail.com> wrote:
> "lcpltom" <lcpl....RemoveThis@yahoo.com> wrote in message
>
> news:1188908696.231515.127610@w3g2000hsg.googlegroups.com...
>
> > So after all this, I fly back to Shadowmoon Village to turn in the
> > quest and reap my final reward. I talk to the guy and I have a choice
> > of 4 blue rings. I see a healer ring, a melee DPS ring, a tanking
> > ring... oh theres the caster ring. Whats that? +Int +Spell Dmg? No
> > +Stam? All that work for a ring that doesn't even have my primary
> > stat on it.
>
> +spell dmg *is* your primary stat.
>
> I got to lvl 70 with lots of "Sorcerer" gear, and had nearly 11k life and
> about 10k mana. +Spell Dmg was at about 450. But now that I've been running
> some Heroics and Kara, I have about 8k life, 9k mana and about +750 spell
> dmg. This works really well and I usually top the damage meter on our alt
> runs (Hunter is my main). Build is 43-0-18.
>
> --
> Doc
> 'Virtus et armis!'
>
> 70 Hunter - Nagrand
> 70 Warlock - Nagrand
> 63 Rogue - Skywall
> 61 Warrior - Llane
I run stamina first, then spell damage. The more stamina I have, the
more I can afford to life tap to regain mana. Non-buffed I have about
8000 health as well, don't even know how much mana I have, and shadow
spell damage is at +576 (676 with fel armor). Thats with frozen
shadoweave set and a mix of non-heroic blues and quest reward blues.
Build is 41-3-17. Considering shifting a few points around still to
help increase dps. >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 4) Posted: Tue Sep 04, 2007 8:17 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 10:52 am, Chris Bradley <furr....RemoveThis@iglou.com> wrote:
> On Tue, 04 Sep 2007 07:46:11 -0700, lcpltom <lcpl....RemoveThis@yahoo.com> sayeth:
>
> > I run stamina first, then spell damage. The more stamina I have, the
> > more I can afford to life tap to regain mana. Non-buffed I have about
> > 8000 health as well, don't even know how much mana I have, and shadow
> > spell damage is at +576 (676 with fel armor). Thats with frozen
> > shadoweave set and a mix of non-heroic blues and quest reward blues.
> > Build is 41-3-17. Considering shifting a few points around still to
> > help increase dps.
>
> I'm surprised your Kara group lets you in. That's awfully low +damage
> for someone who has been running Kara for a while.
>
> --
> Chris B.
> furr....RemoveThis@iglou.com
I never said I was running kara. In fact I just finished my Kara key
this weekend, but will probably never get into kara due to lack of
available time.
The only epics I have are the 3 peices of the frozen shadoweave set.
Almost everything else I have are non-heroic blues, and a few quest
reward blues. I have 3 greens still. A belt that has +shadow damage
on it, and as of yet, I haven't found from quest rewards or dungeon
drops anything good enough to replace it. I have a green wand,
similar situation as I just haven't been given the opportunity to
replace it. And I have a green trinket, which so far has worked very
well for me.
I'm not exalted with any factions yet. So I don't have access to the
good rep items. Though looking over the rep rewards, there wasn't too
much I was interested in. That caster sword from Thrallmar looks nice
though.
As of yet, I haven't had a chance to pick up any enchants. Lack the
cash and the mats to get any at the moment.
So I'd say, considering the circumstances here, I have some pretty
good spelldamage considering I haven't been running any heroics or
raids. >> Stay informed about: Probably the worst quest chain in the game |
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Since: Sep 04, 2007 Posts: 1
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(Msg. 5) Posted: Tue Sep 04, 2007 10:26 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ony attunement is worse... Blightcaller also sucked bad.
Although most people will probably have no idea who blightcaller is
"lcpltom" <lcpltom RemoveThis @yahoo.com> wrote in message
news:1188908696.231515.127610@w3g2000hsg.googlegroups.com...
> The Path of Conquest quests in Shadowmoon Valley. I don't know if
> alliance have a version of this chain, but for horde it involves doing
> various tasks along the Path, then using a flare gun to summon a wind
> rider who you turn in the quest to, only to be given another quest in
> the same area.
>
> The first step in the chain was easy, and soloable at level 70 with a
> flying mount. All you do is fly over the path until it says the quest
> is complete, then find a safe place to land and fire the flare.
>
> The next step in the chain also seems very easy, kill around 40 non-
> elite blood elves. At first glance it doesn't look like it should
> even be a group quest. Then you find out why you need to do it.
> Elite rock giants wander the path, and those blood elves have a wicked
> respawn rate. And to top it all off, there is 1 more elite who
> patrols through the patch, with 4 or 5 non-elite adds with him.
> Because of the respawn rate, when you see him coming, theres usually
> no place for you to go, except sit there and wait for him and kill
> him. But he respawns almost instantly and starts patroling the path
> again. He does drop an item that starts a different quest, but I
> think we killed this guy about 30 times during the various quests we
> did in this chain.
>
> The next step is to kill 2 named elites near the top of the path.
> This would have been very easy if 1 group member had not been level
> 69. So we had to fight our way up to the named elites just so we
> could bring this one member with us. This involved killing that one
> elite about 5 times.
>
> Then you have to kill more blood elves and take their tabards. So
> with 4 people, that means killing a lot of blood elves to get enough
> tabards such that everyone could complete the quest.
>
> During all these quests, our group consisted of my level 70 warlock, a
> 69 warlock, a 70 druid tanking, and a 70 paladin healing. At this
> point, the paladin had to leave, but we decided to try the last step
> in the quest chain anyway. So.. after we fought our way out so the
> warlock could come with us, we headed for the field of crazed rock
> giants for the final step.
>
> Here, you have to put on a tabard that changes you into a blood elf,
> and kill the rock giants. The problem here is our druid tank could
> not shapeshift and keep the disguise, and without the disguise, you
> can't complete the quest.
>
> So after some trial an error we came up with a winning strategy. We
> got both voidwalkers out. Since I was 1 level higher, and was better
> geared than the other warlock and could generate more threat, I became
> the tank. We loaded up the giants with dots, and I drain tanked the
> giant, with the other warlock DPSing (and casting dots, which helps my
> drainlife return more health), both voidwalkers offtanking adds that
> resulted spawn during the fight, and the druid healing me as my drain
> tanking would have never kept my clothy ass alive through the whole
> fight. This strategy worked, and worked well.
>
> So after all this, I fly back to Shadowmoon Village to turn in the
> quest and reap my final reward. I talk to the guy and I have a choice
> of 4 blue rings. I see a healer ring, a melee DPS ring, a tanking
> ring... oh theres the caster ring. Whats that? +Int +Spell Dmg? No
> +Stam? All that work for a ring that doesn't even have my primary
> stat on it. I probably made 100g doing the quest, -10g for repairs
> after my tanking experience, but to be offered a ring without my
> primary stat... well, at least there was a vendor not more than 6
> steps away.
>
> The respawn timer needs to be nerfed. The elite that patrols with a
> bunch of adds needs to be made stationary, and left in a place where
> people have to fight him while doing the quests such that they get the
> item that starts a quest that drops from him, and of course, nerf his
> respawn rate. And allow druids to shapeshift while wearing the blood
> elf disguise. Nothing like speccing to fill a certain role only to
> have that role snatched away from you by a warlock only because you
> have to look like a blood elf to complete the quest.
>
> /rant off
> >> Stay informed about: Probably the worst quest chain in the game |
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Since: Mar 03, 2006 Posts: 681
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(Msg. 6) Posted: Tue Sep 04, 2007 10:56 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"lcpltom" <lcpltom DeleteThis @yahoo.com> wrote in message
news:1188908696.231515.127610@w3g2000hsg.googlegroups.com...
> So after all this, I fly back to Shadowmoon Village to turn in the
> quest and reap my final reward. I talk to the guy and I have a choice
> of 4 blue rings. I see a healer ring, a melee DPS ring, a tanking
> ring... oh theres the caster ring. Whats that? +Int +Spell Dmg? No
> +Stam? All that work for a ring that doesn't even have my primary
> stat on it.
+spell dmg *is* your primary stat.
I got to lvl 70 with lots of "Sorcerer" gear, and had nearly 11k life and
about 10k mana. +Spell Dmg was at about 450. But now that I've been running
some Heroics and Kara, I have about 8k life, 9k mana and about +750 spell
dmg. This works really well and I usually top the damage meter on our alt
runs (Hunter is my main). Build is 43-0-18.
--
Doc
'Virtus et armis!'
70 Hunter - Nagrand
70 Warlock - Nagrand
63 Rogue - Skywall
61 Warrior - Llane >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 7) Posted: Tue Sep 04, 2007 11:39 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 2:10 pm, Aboo <jhemph....TakeThisOut@gmail.com> wrote:
> On Sep 4, 7:24 am, lcpltom <lcpl....TakeThisOut@yahoo.com> wrote:
>
> <snip perfectly understandable rant>
>
> I've completed this chain twice. I duo'ed with a lock friend and then
> trio'ed it with same lock friend and a hunter.
>
> I'm a rogue. Now, we were all lvl 70 at the time, so that helped
> tremendously.
>
> You are right on about the respawn rate, it's WAY to high. We
> finished the quest like this. We never went past the first turn in
> the path while killing elves for the first couple parts. You kill the
> 3 man groups down to the first turn and then there is one spot (where
> a three man group spawns) on the left that is back away from the path
> far enough that you can stand right there and not aggro either the
> patrolling elite or the patrolling rock giants if you don't want to.
> We wiped on the patrolling elite guy once, then avoided him
> successfully using the above technique after that.
>
> When you have to kill the two named elites further up the path you can
> fly up behind them and there is a safe spot where all your summoning
> can be done. No spawns, re-spawn or otherwise aggro you there at the
> edge of cliff on the out-cropping behind the named mobs camp. Just to
> the left of the stairs there.
>
> The final part is a royal PITA though. First off, if you're entire
> group doesn't have the quest, you only get credit for killing the rock
> giants if YOU land the killing blow. So, what we had to do is dps the
> sucker down (with lock handling the adds) until it's almost dead and
> then everyone switch to killing adds while the person needing the kill
> completes the dps and kills the monster. Really really sucked.
Yeah we tried to summon, though not to that same spot, a different
spot near them, which happened to be in the patch of that named elite
that wanders through. It would have worked if we had summoned the
other warlock in time. But respawns put him in combat before I could
complete the ritual and he died.
After all that hassle I think the ring sold for some rediculously low
ammount. I don't remember how much but I remember thinking "For a
level 70 blue quest reward, thats not very much". >> Stay informed about: Probably the worst quest chain in the game |
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Since: Aug 14, 2005 Posts: 4637
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(Msg. 8) Posted: Tue Sep 04, 2007 11:56 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 04 Sep 2007 05:24:56 -0700, lcpltom <lcpltom.DeleteThis@yahoo.com> wrote:
>The Path of Conquest quests in Shadowmoon Valley. I don't know if
>alliance have a version of this chain, but for horde it involves doing
>various tasks along the Path, then using a flare gun to summon a wind
>rider who you turn in the quest to, only to be given another quest in
>the same area.
We have that chain as well, only a small difference from what I'm reading
of your post - we have to kill a few of the elite giants as well in the
second step. Only one of my four 70s has actually got beyond the first
stage...
>The next step is to kill 2 named elites near the top of the path.
>This would have been very easy if 1 group member had not been level
>69. So we had to fight our way up to the named elites just so we
>could bring this one member with us. This involved killing that one
>elite about 5 times.
If you were a warlock, why not just summon him to a nearby safe spot? I see
below there were four of you with 3 being 70, so 3 fly to the spot and
summon the 4th
>Here, you have to put on a tabard that changes you into a blood elf,
>and kill the rock giants. The problem here is our druid tank could
>not shapeshift and keep the disguise, and without the disguise, you
>can't complete the quest.
Ouch, and a strange one, as I'm sure I did it with a druid tanking and he
got credit for it, that was quite some time ago though :-/
>The respawn timer needs to be nerfed. The elite that patrols with a
>bunch of adds needs to be made stationary, and left in a place where
>people have to fight him while doing the quests such that they get the
>item that starts a quest that drops from him, and of course, nerf his
>respawn rate.
That elite is ridiculous yeah, I remember killing him for the quest item,
starting down the path to kill some mobs for the quest and oh whoops
there's the elite again, wipe. (Ok this was two of us trying to duo it,
optimistic at best, but it might've been possible without the damn elite
pat coming as an add every few minutes)
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Rosad - Human Warlock (lvl 70)
Sagart - Undead Priest (lvl 61)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 52)
Cathach - Gnome Warrior (lvl 30) >> Stay informed about: Probably the worst quest chain in the game |
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Since: May 23, 2007 Posts: 104
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(Msg. 9) Posted: Tue Sep 04, 2007 11:56 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 04 Sep 2007 07:46:11 -0700, lcpltom <lcpltom DeleteThis @yahoo.com> sayeth:
> I run stamina first, then spell damage. The more stamina I have, the
> more I can afford to life tap to regain mana. Non-buffed I have about
> 8000 health as well, don't even know how much mana I have, and shadow
> spell damage is at +576 (676 with fel armor). Thats with frozen
> shadoweave set and a mix of non-heroic blues and quest reward blues.
> Build is 41-3-17. Considering shifting a few points around still to
> help increase dps.
I'm surprised your Kara group lets you in. That's awfully low +damage
for someone who has been running Kara for a while.
--
Chris B.
furrier DeleteThis @iglou.com >> Stay informed about: Probably the worst quest chain in the game |
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Since: Aug 29, 2006 Posts: 175
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(Msg. 10) Posted: Tue Sep 04, 2007 11:56 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1188908696.231515.127610.RemoveThis@w3g2000hsg.googlegroups.com>,
lcpltom <lcpltom.RemoveThis@yahoo.com> wrote:
> The Path of Conquest quests in Shadowmoon Valley.
Neither of my 70s have completed this for all the reasons you listed.
Ridiculous respawn rates.
I had a guildmate help me kill that big core hound near the Warden's
Cage if I'd "help him really quick with a quest afterwards". Then he
got pissed at me because I wouldn't 3-man the Path of Conquests chain
with him and a level 69 buddy. I told him "there's no way we're going
to do this with dying every 2 minutes".
To this day he doesn't invite me or ask me to group >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 293
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(Msg. 11) Posted: Tue Sep 04, 2007 12:57 pm
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I could never do the Warlock's epic mount questline again. Ever. Not
for the cost of materials or the running around; no I enjoyed that...
But simply too hard to get a group for Scholomance and Dire Maul. It
can take a group over an hour to get a level 70 dungeon going, so
multiply that by five to figure out how long it takes a Warlock to
assemble a Scholo/DM group. The only people who want to run it are
other Warlocks and lore fans.
What else...
The Hinterlands/ Sunken Temple questline is kind of absurd. I can tell
that Blizzard tried to create an incredible journey with this story,
but most people probably skipped it.
One thing I like about Outlands is that each zone and camp has its own
main questline that involves a big, rare reward at the end. And those
quests generally stay in the same zone instead of making the player
run all over the world. >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 175
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(Msg. 12) Posted: Tue Sep 04, 2007 6:10 pm
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 4, 7:24 am, lcpltom <lcpl... RemoveThis @yahoo.com> wrote:
<snip perfectly understandable rant>
I've completed this chain twice. I duo'ed with a lock friend and then
trio'ed it with same lock friend and a hunter.
I'm a rogue. Now, we were all lvl 70 at the time, so that helped
tremendously.
You are right on about the respawn rate, it's WAY to high.  We
finished the quest like this. We never went past the first turn in
the path while killing elves for the first couple parts. You kill the
3 man groups down to the first turn and then there is one spot (where
a three man group spawns) on the left that is back away from the path
far enough that you can stand right there and not aggro either the
patrolling elite or the patrolling rock giants if you don't want to.
We wiped on the patrolling elite guy once, then avoided him
successfully using the above technique after that.
When you have to kill the two named elites further up the path you can
fly up behind them and there is a safe spot where all your summoning
can be done. No spawns, re-spawn or otherwise aggro you there at the
edge of cliff on the out-cropping behind the named mobs camp. Just to
the left of the stairs there.
The final part is a royal PITA though. First off, if you're entire
group doesn't have the quest, you only get credit for killing the rock
giants if YOU land the killing blow. So, what we had to do is dps the
sucker down (with lock handling the adds) until it's almost dead and
then everyone switch to killing adds while the person needing the kill
completes the dps and kills the monster.  Really really sucked. >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jan 25, 2007 Posts: 156
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(Msg. 13) Posted: Tue Sep 04, 2007 11:00 pm
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> The Path of Conquest quests in Shadowmoon Valley. I don't know if
> alliance have a version of this chain, but for horde it involves doing
> various tasks along the Path, then using a flare gun to summon a wind
> rider who you turn in the quest to, only to be given another quest in
> the same area.
>
> The first step in the chain was easy, and soloable at level 70 with a
> flying mount. All you do is fly over the path until it says the quest
> is complete, then find a safe place to land and fire the flare.
>
> The next step in the chain also seems very easy, kill around 40 non-
> elite blood elves. At first glance it doesn't look like it should
> even be a group quest. Then you find out why you need to do it.
> Elite rock giants wander the path, and those blood elves have a wicked
> respawn rate. And to top it all off, there is 1 more elite who
> patrols through the patch, with 4 or 5 non-elite adds with him.
> Because of the respawn rate, when you see him coming, theres usually
> no place for you to go, except sit there and wait for him and kill
> him. But he respawns almost instantly and starts patroling the path
> again. He does drop an item that starts a different quest, but I
> think we killed this guy about 30 times during the various quests we
> did in this chain.
I hate this part died to that elite patrol loads of times, sometimes to
respawns. I got the quest done in the end though. Then I thought I'd help
out 2 other people doing this part so we can do the next part together, we
die a few times and I turn off the game for a few hours.
There was another quest, you had to kill "chosen" dark - something, and
regular grunt types, I got so pissed at the elites and no space to run when
they have aggroed.
> The next step is to kill 2 named elites near the top of the path.
> This would have been very easy if 1 group member had not been level
> 69. So we had to fight our way up to the named elites just so we
> could bring this one member with us. This involved killing that one
> elite about 5 times.
Up to here not tried it solo yet, still keeping my ear out in /5 for anyone
doing this quest.
> Then you have to kill more blood elves and take their tabards. So
> with 4 people, that means killing a lot of blood elves to get enough
> tabards such that everyone could complete the quest.
>
> During all these quests, our group consisted of my level 70 warlock, a
> 69 warlock, a 70 druid tanking, and a 70 paladin healing. At this
> point, the paladin had to leave, but we decided to try the last step
> in the quest chain anyway. So.. after we fought our way out so the
> warlock could come with us, we headed for the field of crazed rock
> giants for the final step.
>
> Here, you have to put on a tabard that changes you into a blood elf,
> and kill the rock giants. The problem here is our druid tank could
> not shapeshift and keep the disguise, and without the disguise, you
> can't complete the quest.
>
> So after some trial an error we came up with a winning strategy. We
> got both voidwalkers out. Since I was 1 level higher, and was better
> geared than the other warlock and could generate more threat, I became
> the tank. We loaded up the giants with dots, and I drain tanked the
> giant, with the other warlock DPSing (and casting dots, which helps my
> drainlife return more health), both voidwalkers offtanking adds that
> resulted spawn during the fight, and the druid healing me as my drain
> tanking would have never kept my clothy ass alive through the whole
> fight. This strategy worked, and worked well.
>
> So after all this, I fly back to Shadowmoon Village to turn in the
> quest and reap my final reward. I talk to the guy and I have a choice
> of 4 blue rings. I see a healer ring, a melee DPS ring, a tanking
> ring... oh theres the caster ring. Whats that? +Int +Spell Dmg? No
> +Stam? All that work for a ring that doesn't even have my primary
> stat on it. I probably made 100g doing the quest, -10g for repairs
> after my tanking experience, but to be offered a ring without my
> primary stat... well, at least there was a vendor not more than 6
> steps away.
I've done tons of quests like that, cloth but its healing, cloth but it has
spi and mp5 etc. Then when there is a small upgrade to crit or spelldamage
theres less sta. 100g is the reward though.
Also the blue quest rewards don't seem to encompass all aspects of armour.
Theres lots of helms, neck, shoulder, wands. Not had any decent belt,
wrist, feet, even chest there isn't much, I have 2 blue chests, one from an
instance reward but they are pretty much the same as my green chest reward.
Kudos for battlemage's baton though, even nesingwary safari stick is nice
since these are non instance quest rewards. Evokers helm is also good and
fairly easy to get.
> The respawn timer needs to be nerfed. The elite that patrols with a
> bunch of adds needs to be made stationary, and left in a place where
> people have to fight him while doing the quests such that they get the
> item that starts a quest that drops from him, and of course, nerf his
> respawn rate. And allow druids to shapeshift while wearing the blood
> elf disguise. Nothing like speccing to fill a certain role only to
> have that role snatched away from you by a warlock only because you
> have to look like a blood elf to complete the quest.
>
> /rant off >> Stay informed about: Probably the worst quest chain in the game |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 14) Posted: Wed Sep 05, 2007 8:49 am
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sep 5, 11:08 am, Urs Steiner <inva....RemoveThis@darkstone.ch> wrote:
> lcpltom wrote:
> > The Path of Conquest quests in Shadowmoon Valley. I don't know if
> > alliance have a version of this chain, but for horde it involves doing
> > various tasks along the Path, then using a flare gun to summon a wind
> > rider who you turn in the quest to, only to be given another quest in
> > the same area.
>
> > The first step in the chain was easy, and soloable at level 70 with a
> > flying mount. All you do is fly over the path until it says the quest
> > is complete, then find a safe place to land and fire the flare.
>
> > The next step in the chain also seems very easy, kill around 40 non-
> > elite blood elves. At first glance it doesn't look like it should
> > even be a group quest. Then you find out why you need to do it.
> > Elite rock giants wander the path, and those blood elves have a wicked
> > respawn rate. And to top it all off, there is 1 more elite who
> > patrols through the patch, with 4 or 5 non-elite adds with him.
> > Because of the respawn rate, when you see him coming, theres usually
> > no place for you to go, except sit there and wait for him and kill
> > him. But he respawns almost instantly and starts patroling the path
> > again. He does drop an item that starts a different quest, but I
> > think we killed this guy about 30 times during the various quests we
> > did in this chain.
>
> > The next step is to kill 2 named elites near the top of the path.
> > This would have been very easy if 1 group member had not been level
> > 69. So we had to fight our way up to the named elites just so we
> > could bring this one member with us. This involved killing that one
> > elite about 5 times.
>
> Actually, we had much fun doing these steps. it's completely stupid, but
> you can run some funny stuff like pulling the mobs together and bombing
> them.
>
> And sorry to say, but if it took you more than ~ 2 respawns of the
> patrol to reach the named elite mobs, something was wrong
We were pretty far away from the named guys when we got to that step
on the chain. And that pat seems to respawn instantly and within a
minute would be back on top of us. One time he even came from the
opposite direction, which completely threw us off.
>
> > Then you have to kill more blood elves and take their tabards. So
> > with 4 people, that means killing a lot of blood elves to get enough
> > tabards such that everyone could complete the quest.
>
> Hmm, they seemed to have a 1005 drop rate, makes 20 mobs for 5 people,
> makes 5-6 groups. Be happy they respawn so fast
> Last time I was there, we had this part in about 5mins, and it only took
> so long because one member kept disconnecting.
Definantly not a 100% drop rate. I looted several corpses that had no
tabard, though the drop rate was high and most, just not all, had a
tabard. And considering each group member needs 10 tabards, then it
would take at least 50 mobs for a whole group of 5 to complete this
quest. As for the respawn rate, there are more than enough mobs in
that area to do these quests. No reason for the respawn rate to be so
high. This step didn't take us long either, in fact we got quite a
few tabards by killing the named elite and his adds. Also consider
there was only 4 of us.
>
> > During all these quests, our group consisted of my level 70 warlock, a
> > 69 warlock, a 70 druid tanking, and a 70 paladin healing. At this
> > point, the paladin had to leave, but we decided to try the last step
> > in the quest chain anyway. So.. after we fought our way out so the
> > warlock could come with us, we headed for the field of crazed rock
> > giants for the final step.
> > Here, you have to put on a tabard that changes you into a blood elf,
> > and kill the rock giants. The problem here is our druid tank could
> > not shapeshift and keep the disguise, and without the disguise, you
> > can't complete the quest.
>
> ehm, this sounds completely unlikely. I know some friends completed this
> in oomkin form and I don't see how this would be different than bear form?
> I'd guess the druid had some kind out outfitter/itemrack installed which
> had his normal tabard as a part of his bear form outfit and so he always
> switched into the wrong one.
Well, I do have to say we didn't try, but when she shapeshifted into
bear form, she lost the buff the said she was disguised as a blood
elf. Since the quest text specifically stated the goals were to Kill
the rock giants while in disguise", it seemed to us that by not being
in disguise, she wouldn't get credit for it. I don't know if she was
using item rack or not, but I do know the buff dissappeared when she
shifted, and it forced her back out of bear form when she tried to put
the tabard on while in bear form.
>
> Urs
>
> --
> Manotroth@Kargath EU - Orc Shaman 70 - Mining & Axesmith
> Blackhorns@Dun Morogh EU - Tauren Bear 70 - Skinning & Herbalism
> Shadowblack@Dun Morogh EU - Tauren Hunter 40 - Leather & Alchemist
> Ratoma@Dun Morogh EU - Troll Rogue 28 - (Dis)Enchantress
> Melony@Scarshield Legion EU - Human Mage 16
> Blackhorns@Sunstrider EU - Tauren Druid 30
> Kickaha@Perenolde EU - NElf Hunter 35
> and various others- Hide quoted text -
>
> - Show quoted text - >> Stay informed about: Probably the worst quest chain in the game |
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Since: Oct 13, 2005 Posts: 515
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(Msg. 15) Posted: Wed Sep 05, 2007 1:05 pm
Post subject: Re: Probably the worst quest chain in the game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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lcpltom wrote:
> The Path of Conquest quests in Shadowmoon Valley. I don't know if
> alliance have a version of this chain, but for horde it involves doing
> various tasks along the Path, then using a flare gun to summon a wind
> rider who you turn in the quest to, only to be given another quest in
> the same area.
>
> The first step in the chain was easy, and soloable at level 70 with a
> flying mount. All you do is fly over the path until it says the quest
> is complete, then find a safe place to land and fire the flare.
>
> The next step in the chain also seems very easy, kill around 40 non-
> elite blood elves. At first glance it doesn't look like it should
> even be a group quest. Then you find out why you need to do it.
> Elite rock giants wander the path, and those blood elves have a wicked
> respawn rate. And to top it all off, there is 1 more elite who
> patrols through the patch, with 4 or 5 non-elite adds with him.
> Because of the respawn rate, when you see him coming, theres usually
> no place for you to go, except sit there and wait for him and kill
> him. But he respawns almost instantly and starts patroling the path
> again. He does drop an item that starts a different quest, but I
> think we killed this guy about 30 times during the various quests we
> did in this chain.
>
> The next step is to kill 2 named elites near the top of the path.
> This would have been very easy if 1 group member had not been level
> 69. So we had to fight our way up to the named elites just so we
> could bring this one member with us. This involved killing that one
> elite about 5 times.
Actually, we had much fun doing these steps. it's completely stupid, but
you can run some funny stuff like pulling the mobs together and bombing
them.
And sorry to say, but if it took you more than ~ 2 respawns of the
patrol to reach the named elite mobs, something was wrong
> Then you have to kill more blood elves and take their tabards. So
> with 4 people, that means killing a lot of blood elves to get enough
> tabards such that everyone could complete the quest.
Hmm, they seemed to have a 1005 drop rate, makes 20 mobs for 5 people,
makes 5-6 groups. Be happy they respawn so fast
Last time I was there, we had this part in about 5mins, and it only took
so long because one member kept disconnecting.
> During all these quests, our group consisted of my level 70 warlock, a
> 69 warlock, a 70 druid tanking, and a 70 paladin healing. At this
> point, the paladin had to leave, but we decided to try the last step
> in the quest chain anyway. So.. after we fought our way out so the
> warlock could come with us, we headed for the field of crazed rock
> giants for the final step.
> Here, you have to put on a tabard that changes you into a blood elf,
> and kill the rock giants. The problem here is our druid tank could
> not shapeshift and keep the disguise, and without the disguise, you
> can't complete the quest.
ehm, this sounds completely unlikely. I know some friends completed this
in oomkin form and I don't see how this would be different than bear form?
I'd guess the druid had some kind out outfitter/itemrack installed which
had his normal tabard as a part of his bear form outfit and so he always
switched into the wrong one.
Urs
--
Manotroth@Kargath EU - Orc Shaman 70 - Mining & Axesmith
Blackhorns@Dun Morogh EU - Tauren Bear 70 - Skinning & Herbalism
Shadowblack@Dun Morogh EU - Tauren Hunter 40 - Leather & Alchemist
Ratoma@Dun Morogh EU - Troll Rogue 28 - (Dis)Enchantress
Melony@Scarshield Legion EU - Human Mage 16
Blackhorns@Sunstrider EU - Tauren Druid 30
Kickaha@Perenolde EU - NElf Hunter 35
and various others >> Stay informed about: Probably the worst quest chain in the game |
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