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the walk

 
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starsbot3000

External


Since: Mar 10, 2008
Posts: 1



(Msg. 1) Posted: Mon Mar 10, 2008 1:30 am
Post subject: the walk
Archived from groups: rec>games>frp>dnd (more info?)

One of my players wanted his character (12 fighter) to do "the
walk"...

Thats the thing where you cut your intestine out and stick it onto a
stake, take ten steps back (your intestines pulling out as you go) and
see how many times you can go in a circle around it until you die.


So I made up some rules on the spot;

fortitude save dc 20 to take the ten steps backward or die,

fortitude save dc 25 to walk around the stake once or die,

+5 dc every trip around the circle,

on a natural 20 you not only succeed, but the dc only increases by 1
instead of 5 on the next go-round


So he chucks all his magic gear, and refuses any magic spell buffs
except for the bard to play bagpipes for a +2.

He made it 8 times! Rolled three natural 20's! His last roll was a
natural 1.


They turned him to stone so it would be a permanent monument to
radness.

--

unan

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number six

External


Since: May 18, 2007
Posts: 7



(Msg. 2) Posted: Mon Mar 10, 2008 6:46 am
Post subject: Re: the walk [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Why?

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Ishkabibble

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Since: Jun 03, 2007
Posts: 25



(Msg. 3) Posted: Mon Mar 10, 2008 7:16 am
Post subject: Re: the walk [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"number six" <mister.gerbik.TakeThisOut@gmail.com> wrote in message
news:7825bc0a-69a0-44e6-a698-a6805b4556d9@x41g2000hsb.googlegroups.com...
> Why?

Why not? It's DnD and feats like this will be told over cheetos and mt. dew
forever.
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