I played VGAP3 for a few years and when the first Beta of V4 came out, I
thought, hmm:
- 500 ship limit gone (actually there's a 20,000 object limit but it's
handled much better, effectively you don't need to worry about it 'til
turn 50+)
- You can undo any order without redoing the whole turn
- More than 11 players in a game (actually I then found >10 makes for
problems)
- No limits to how many people can play say Lizards in the same game
And some other things that sounded neat. I had been chafing at the
artifical limits in VGAP3 and this promised a solution to them all. I
didn't have a learning curve as such 'cos Beta 1 was really ropy and I
expected that... in fact I wrote some stuff (KlingonKommand) to help
others play. I just attacked it in order to get the benefit of a
relatively unlimited game system similar to VGAP3.
I wouldn't go back to VGAP3. Too arbitrary. But some caveats about
VGAP4:
- Crystals have been wrecked. Webs are overcomplex. The VGAP3 Crystal
powers were much simpler, more playable.
- I have no idea why ore is in the game. Concerted mass whining has
managed to eliminate a few bits from V4, such as the now almost-obsolete
Med units. But Tim is reluctant to streamline the game.
- There are few 3rd party utilities because Tim hasn't released any
tools to manipulate host files, and the data structure is too complex to
hack. One guy has managed to hack the race pack structure.
- Players seem to whine a lot more about unfairness in V4 than V3. For
example some people get whacked by a race using say hyperspace attacks,
and shout all over the newsgroup / mailing list about how unbalanced it
all is. Bollocks! The races have deliberate Achilles Heels. Ally or die.
Don't be put off by whining about game balance. Sure, there's (always!)
some tinkering needing doing - Tim just did some big changes to fighters
in the last Host, balancing even bigger ones in the previous Host. Maybe
they need one more set of minor adjustments; maybe folk will grow
accustomed to the new balance of power.
>> Stay informed about: VGAP 4 versus VGAP 3