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vector modelling program

 
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 1) Posted: Tue Jul 18, 2006 4:26 am
Post subject: vector modelling program
Archived from groups: rec>games>vectrex (more info?)

hello crowd,
i am very new to this whole vectrex homebrew thing..

i loved playing the vectrex in the local department stores back in 83,
but i never got one (simply too expensive that time)..but i have been
programming now for over 20 years in various languages...

so now i started coding a little bit over the last days, and i even got
some shapes flying around my "mess-emulated vectrex", but i start
feeling that i dont know the heck about some stuff concerning vector
screen versus the traditional raster stuff that i was used to until
now..

i learned assembly on an AVR Microcontroller setup, so also here some
stuff i have to get used to..like having only two registers to work
with (a,b)...etc..
i am reading all the excellent tutorials which are online, and i am
reading some of the listings trying to make something out of that, but
still i am struggling on some simple points...

so i hope you dont mind if i ask you some questions from time to time,
and i hope you dont get to bugged reading my funny english (not my
native tongue by any means)...

so my first question is:
how do you accomplish getting a couple of vector lists displayed on
absolute points? lets say i have three objects, lets call them a, b and
c, and they have coordinates which i want to store in a $c800, $c801,
$c80x etc...
i tried to use the Reset_Pen routine for resetting the pen to 0,0 and
then a move_to command, but that still doesnt do the thing i
want...what point am i missing here?

second question:
i tried out the v-model by chris tumber over the last days, which is
quite nice, but i have some problems with that, for example it always
displays the following shapes in the previous ones, so i can always
just draw one, and export it..is there some walkaround to this problem?
also the limit of just having 30 vectors in one shape is a little bit
bugging me..
is there any other way of drawing and converting vectorlists? some
other programs etc..?
i consider programming and editor myself in C++ or Java, but before i
do that i would like to know your views on this...

thank you for your support,
Steril707 from good old germany

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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 2) Posted: Wed Jul 19, 2006 3:09 pm
Post subject: Re: vector modelling program [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

that looks interesting... i will check that out...thank you..
i dont know yet if the real vectrex is any different from the emulation
in this point, but i dont feel that a high vector count of a vectorlist
makes a diffference..
i guess the overall vectorcount is more important...

and for question 1, i found out about the reset_0_ref bios routine, its
doing that job quite well..

one more question:
how can i display a number on the screen?...being able to do that might
be helpful for debugging purposes, and i still dont get it...if i
display a variable with the usual print routines, i just get the
corresponding (ascii?) code character displayed...

thank´s a lot..

greets,
Steril707

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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 3) Posted: Fri Jul 21, 2006 1:34 am
Post subject: Re: vector modelling program [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

thanks...i downloaded some of the asm files...seems its getting me
further on my way..
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Alex H

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Since: May 03, 2004
Posts: 33



(Msg. 4) Posted: Sat Jul 22, 2006 4:55 pm
Post subject: Re: vector modelling program [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> i tried out the v-model by chris tumber over the last days, which is
> quite nice, but i have some problems with that, for example it always
> displays the following shapes in the previous ones, so i can always
> just draw one, and export it..is there some walkaround to this problem?
> also the limit of just having 30 vectors in one shape is a little bit
> bugging me..

I have a copy of v-model somewhere but have never really used it. The
problem with long vector lists is that they become a little unstable on the
real hardware. All the beam movements are done in analogue hardware - the
actual vectors and the absolute beam position are just a binch of voltages
which are affected by noise (from mains transformer, etc) and there is some
error (which also varies in some degree from machine to machine).

The only solid absolute reference point we have is the screen centre. The
longer the beam is away from the center, and the more vectors that are
drawn, the more the error and the effects of noise accumulate. If you were
to draw a closed shape of say 200 vectors you'd find that the end points
almost certainly don't align up. You'd see that the lines at the begining
of the shape look nice and stable, but the line at the other end will be
shaking or oscillating. (You won't see these effects in an emulator.)

I'm guessing that Chris decided that the upper limit on number of vectors
per shape should be 30. (I'd probably set it a little lower than that.) So
to draw something more complex, you should probably split it into multiple
objects and then draw them on top of eachother, resetting the beam to the
centre each time.

> is there any other way of drawing and converting vectorlists? some
> other programs etc..?

Pen and graph paper? Actually, I've used Microsoft Excel to build vector
lists a few times before, using the graphing tools to preview.

Alex


P.S. Hi folks! Did I miss anything?
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Steril707

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Since: Jul 18, 2006
Posts: 39



(Msg. 5) Posted: Sun Jul 23, 2006 9:33 am
Post subject: Re: vector modelling program [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

hello Alex,
okay, i guess i understand...thanks for the info...so the
aforementioned flaw of the vectormodel program might be useful for
doing various layers (copy vectorlist to position 2 and go on drawing
in position 1, as you can see the shape of position 2 displayed....then
export both)..
greets, Michael
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