> i tried out the v-model by chris tumber over the last days, which is
> quite nice, but i have some problems with that, for example it always
> displays the following shapes in the previous ones, so i can always
> just draw one, and export it..is there some walkaround to this problem?
> also the limit of just having 30 vectors in one shape is a little bit
> bugging me..
I have a copy of v-model somewhere but have never really used it. The
problem with long vector lists is that they become a little unstable on the
real hardware. All the beam movements are done in analogue hardware - the
actual vectors and the absolute beam position are just a binch of voltages
which are affected by noise (from mains transformer, etc) and there is some
error (which also varies in some degree from machine to machine).
The only solid absolute reference point we have is the screen centre. The
longer the beam is away from the center, and the more vectors that are
drawn, the more the error and the effects of noise accumulate. If you were
to draw a closed shape of say 200 vectors you'd find that the end points
almost certainly don't align up. You'd see that the lines at the begining
of the shape look nice and stable, but the line at the other end will be
shaking or oscillating. (You won't see these effects in an emulator.)
I'm guessing that Chris decided that the upper limit on number of vectors
per shape should be 30. (I'd probably set it a little lower than that.) So
to draw something more complex, you should probably split it into multiple
objects and then draw them on top of eachother, resetting the beam to the
centre each time.
> is there any other way of drawing and converting vectorlists? some
> other programs etc..?
Pen and graph paper? Actually, I've used Microsoft Excel to build vector
lists a few times before, using the graphing tools to preview.
Alex
P.S. Hi folks! Did I miss anything?
>> Stay informed about: vector modelling program