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[vanilla] which of these two heavy crossbows is better

 
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Garden




Joined: Aug 01, 2006
Posts: 3



(Msg. 1) Posted: Fri Aug 04, 2006 12:46 am
Post subject: [vanilla] which of these two heavy crossbows is better

I'm not sure which of these is better to use:

Heavy Crossbow of Extra Might +10, +18
Heavy Crossbow of Extra Shots +13, +11

I can see that the former has higher damage potential per shot, but the latter gets 2 shots per round. What do you all recommend I use? My character is a mage.

also, I added a question to the Unique Hunting topic, but I didn't get an answer there -- if I am hunting a specific unique, for example Castamir, whose level is listed as 38, what I have been doing is:

1. WoR down to 38
2. cast Detect Monsters
3. look for any red 'p' and if I see one, check it out more closely
4. if I don't see any red 'p' right away, I create a staircase and leave the level and come back and repeat.

Is there a better way to hunt a specific unique? it gets kind of boring this way.

thanks

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Eddie Grove

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Since: Mar 24, 2005
Posts: 230



(Msg. 2) Posted: Fri Aug 04, 2006 12:46 am
Post subject: Re: [vanilla] which of these two heavy crossbows is better [Login to view extended thread Info.]
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Garden <none.DeleteThis@000.com> writes:

> Is there a better way to hunt a specific unique? it gets kind of
> boring this way.

Boredom will kill you. It is more dangerous than the nastiest Wyrm.

There is no point in hunting a specific unique. Just keep going down,
at whatever rate suits your style, and kill each unique if it
convenient to do so when you see it.

For some uniques, it may be better not to kill them even when
convenient. If you haven't finished stat gain, it is probably a
mistake to kill the troll uniques, since their escorts have a decent
chance to drop some stat potions. Use teleport away on the unique and
harvest the escorts.


Eddie

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Timo_Pietilä

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Since: Mar 24, 2005
Posts: 429



(Msg. 3) Posted: Fri Aug 04, 2006 4:55 am
Post subject: Re: [vanilla] which of these two heavy crossbows is better [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Garden wrote:

> also, I added a question to the Unique Hunting topic, but I didn?t get
> an answer there -- if I am hunting a specific unique, for example
> Castamir, whose level is listed as 38, what I have been doing is:
>
> 1. WoR down to 38
> 2. cast Detect Monsters
> 3. look for any red ?p? and if I see one, check it out more closely
> 4. if I don?t see any red ?p? right away, I create a staircase and
> leave the level and come back and repeat.

Don't wait any monsters to appear. Just dive, they will appear sooner or
later. Especially these low-level ones. If you don't find them it is
actually good thing. Then Morgoths summons will be that much easier.

> Is there a better way to hunt a specific unique? it gets kind of
> boring this way.

Yes. Find Qlzqqlzuup and let it summon.

Boredom will kill you. There are only four uniques that would be good to
find and kill before fighting Morgoth: Gothmog, Feagwath, Vecna and
Ancalagon. Those have very nasty escorts at that depth, and are
themselves deadly if combined with Morgoth. Those four I kill ASAP, but
others I might avoid or ignore until I feel comfortable to kill them
(Balrog of Moria and Lungorthin have nasty escorts too, but those are
early enough that you have probably encounterd and killed them way
before fighting Morgoth).

Morgoth+unique+escorts = trouble. You cannot get rid of all three easily
in single round unless you have banish evil from Wrath of God and those
don't include any non-evil monsters (Ancalagon+couple of GWoBalance).

Banisments (genocides) leave both uniques, teleport other leaves one
unique and most escorts, teleport self might land you to a bad spot,
destruction starts this all over.

Timo Pietilä
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Timo_Pietilä

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Since: Mar 24, 2005
Posts: 429



(Msg. 4) Posted: Fri Aug 04, 2006 7:55 am
Post subject: Re: which of these two heavy crossbows is better [Login to view extended thread Info.]
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k2grey.RemoveThis@gmail.com wrote:
> Garden wrote:
>> I'm not sure which of these is better to use:
>>
>> Heavy Crossbow of Extra Might +10, +18
>> Heavy Crossbow of Extra Shots +13, +11

> It is best to calculate this yourself. The damage per round of
> missiles is (damage dice of missile + to-dam of missile + to-dam of
> bow) * (biggest brand/slay) * (shots per round)

.... * (bow multiplier). Extra might increases bow multiplier by PVAL
amount (that number in parentheses after bow to_hit and to_dam values).

Timo Pietilä
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