Garden wrote:
> also, I added a question to the Unique Hunting topic, but I didn?t get
> an answer there -- if I am hunting a specific unique, for example
> Castamir, whose level is listed as 38, what I have been doing is:
>
> 1. WoR down to 38
> 2. cast Detect Monsters
> 3. look for any red ?p? and if I see one, check it out more closely
> 4. if I don?t see any red ?p? right away, I create a staircase and
> leave the level and come back and repeat.
Don't wait any monsters to appear. Just dive, they will appear sooner or
later. Especially these low-level ones. If you don't find them it is
actually good thing. Then Morgoths summons will be that much easier.
> Is there a better way to hunt a specific unique? it gets kind of
> boring this way.
Yes. Find Qlzqqlzuup and let it summon.
Boredom will kill you. There are only four uniques that would be good to
find and kill before fighting Morgoth: Gothmog, Feagwath, Vecna and
Ancalagon. Those have very nasty escorts at that depth, and are
themselves deadly if combined with Morgoth. Those four I kill ASAP, but
others I might avoid or ignore until I feel comfortable to kill them
(Balrog of Moria and Lungorthin have nasty escorts too, but those are
early enough that you have probably encounterd and killed them way
before fighting Morgoth).
Morgoth+unique+escorts = trouble. You cannot get rid of all three easily
in single round unless you have banish evil from Wrath of God and those
don't include any non-evil monsters (Ancalagon+couple of GWoBalance).
Banisments (genocides) leave both uniques, teleport other leaves one
unique and most escorts, teleport self might land you to a bad spot,
destruction starts this all over.
Timo Pietilä
>> Stay informed about: [vanilla] which of these two heavy crossbows is better