On Aug 15, 3:19 am, "tooly" <rd....RemoveThis@bellsouth.net> wrote:
> "Shadow" <Sha....RemoveThis@nospamcharter.net> wrote in message
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> news:10_vi.10$E54.5@newsfe06.lga...
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> > "Beladi Nasralla" <nasra....RemoveThis@yahoo.com> wrote in message
> >news:1187009461.508150.236470@e9g2000prf.googlegroups.com...
> >> On Aug 12, 6:17 am, "Trimble Bracegirdle" <no-s....RemoveThis@never.spam> wrote:
> >>> Sounds like you need to study the Manual & some FAQ & walkthough Guides.
> >>> From what you write I would say definatly forget STALKER .
> >>> You might like MORROWIND, Oblivion's predecessor...still looks good
> >>> & the best of those Elder Scrolls series of games
>
> >>> GOTHIC 3 is probably your best choice ...lots of fighting...simple RPG
> >>> elements..
> >>> Or GOTHIC 2: Night Of The Raven
>
> >> I went to Amazon to read the users' reviews on this game (Gothic 3),
> >>http://www.amazon.com/Aspyr-11231-Gothic-3/dp/B000FJTOL2
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> >> 9 out of 10 reviewers are bashing it for bugs and for some
> >> thoughtlessness in controls. Such a game is not immersive. And the
> >> greatest titles which I enjoyed playing so much are immersive. And
> >> they are immersive probably because everything is balanced: the
> >> storyline, the graphics, the controls, the freedom of movement and so
> >> on. Such great titles are Half-Life 2 (there is currently discussion
> >> on comp.sys.ibm.pc.games.action uder the title "Half-Life 2 three
> >> years on.", why is it). The other great gane which I really enjoyed
> >> playing was the the quest "Syberia 2". In this game, the graphics were
> >> beautiful, the artists put lots of thought into designing the gadgets,
> >> scene and storyline, and all quests were natural. They were diverse,
> >> too. This is what makes a great game. The third great game which I
> >> played was Wolfensten 3D and Doom... although it is from the far past.
>
> >> Some reviewer on the Amazon website said that Gothic 3 was as
> >> immersive as Oblivion and even more. Well, that's good news, but
> >> probably at the moment I am not ready to test that given the negative
> >> reviews.
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> > Good for you. You like Shooters and ACTION.
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> > We, the Morrowind and Oblivion players enjoy the RPG values much more than
> > the killing.
>
> > See ya.
>
> > drybones
>
> Yea, that's what I was thinking too as I read Beladi's remarks [I think it
> was Beladi]. Half Life 2 was immersive, but still essentially a shooter.
> Wolfenstein and Doom...shooters. Syberia 2 agreed was 'pretty', but was
> adventure with only one storyline...one quest [well, with little sidebar
> stuff as one went I suppose]...but not RPG. Oblivion is the best RPG I've
> come across so far [unless one considers System Shock II; I really wish
> they'd make a sequal III to that one]. Oblivion has it's flaws of course.
> All RPG's I've ever played eventually become too repetitious. Oblivion's
> strong point I think is the expansiveness of the world one plays within.
> One can wander all day and just get lost, while finding adventures and
> challenges as one goes...traversing forests, mountains, swamps, snow, and
> sea. It is truely amazing how expansive it is. Graphics don't make the
> gameplay, but they are fundamental in transporting one's mind to a virtual
> world.-
I played FEAR more, and today I realised why I was not excited by this
game, and more to say, I was bored by it. It is not repetitive
corridors. It is the lack of the feeling of immersion. For example, I
just do not feel "immersed" when I have to find a switch on the wall
which signifies that I finally found the server and restarted it as
was tasked. On contrary, HL2 had a realistically-looking lever or
whatever. I could realistically (from the physics point of view)
intercat with it and with other objects. The upcoming BioShock is made
based on Unreal 3 engine... what a bore. I never touch the games built
on Unreal engine. The matter is that the player cannot interact with
the physical world like the player in HL2 can (grabbing objects,
throwing them etc). Instead, the Unreal engine developers concentrated
on the realistic embodyment of physical effects which do not involve
the player (such as realistic dropping of objects under the gravity
force, interacting the objects such as dead bodies and environment
etc). I told myself that the next game which I should buy would have
more interaction of the player with the environment. Let's see what
the HL2 Ep 2 would bring. I consider it will be a tiny evolutionary
development of HL2... still at least something. Maybe they even
implement a new multiplayer based on the HL2 Ep 2 engine...
>> Stay informed about: unconvinced by Oblivion