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would this be somewhat unbalanced in a game

 
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Mrs Pam Dillema

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Since: Sep 10, 2005
Posts: 12



(Msg. 1) Posted: Thu Mar 02, 2006 7:55 am
Post subject: would this be somewhat unbalanced in a game
Archived from groups: rec>games>frp>dnd (more info?)

now i know that i can be a little strange at times like mating dwarves and
gnomes aswell as halflings and wondering what to call them, but how would
this creature go down in your games as a PC race.
it is a fire breathing kobold, in that it has a breath weapon that is a cone
of fire up to 25 feet and useable once every hour, or when they have a cold
they lose the ability to stop breathing fire whenever they sneeze(in other
words they sneeze fire).
all thoughts and ideas are welcome.

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Werebat

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Since: Apr 24, 2005
Posts: 1572



(Msg. 2) Posted: Thu Mar 02, 2006 7:55 am
Post subject: Re: would this be somewhat unbalanced in a game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mrs Pam Dillema wrote:

> now i know that i can be a little strange at times like mating dwarves and
> gnomes aswell as halflings and wondering what to call them, but how would
> this creature go down in your games as a PC race.
> it is a fire breathing kobold, in that it has a breath weapon that is a cone
> of fire up to 25 feet and useable once every hour, or when they have a cold
> they lose the ability to stop breathing fire whenever they sneeze(in other
> words they sneeze fire).
> all thoughts and ideas are welcome.

<gives thumbsup>

"It stinks!"

- Ron ^*^

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WuYanei

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Since: May 03, 2005
Posts: 51



(Msg. 3) Posted: Thu Mar 02, 2006 7:55 am
Post subject: Re: would this be somewhat unbalanced in a game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sure. The kobold is weak enough that an extra trick or two won't
overpower anything. Who knows? It might actually bring the creature up
to to the level of a gnome.

However, an area effect weapon is still hard to control for the DM,
especially at low levels. A better choice might be to model the
ability around the _Fire Breath_ spell in CArc, which is limited to one
target per breath. Plus, they need some sort of fire resistance. With
the low hp of a kobold, its a wonder they don't kill each other off
everytime they sneeze! Finally, letting them breath fire more often
will not really hurt anything, as they will still likely only breath
fire once per battle.

The write up: Once per 2d4 rounds, a flamekin kobold can breath a gout
of flame as a standard action. You make a ranged touch attack with the
flame (up to a range of 15 ft.), dealing 1d8 damage per two character
levels (maximum 10d8) on a successful hit. The flame ignites
combustibles and damages objects in the area, and it can melt metal
with low melting points (such as lead, gold, copper, silver, and
bronze).

Flamekin kobolds have Fire Resistance equal to 5 plus their character
level (for example, a 12th level flamekin kobold has fire resistance
17).
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WuYanei

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Since: May 03, 2005
Posts: 51



(Msg. 4) Posted: Thu Mar 02, 2006 7:55 am
Post subject: Re: would this be somewhat unbalanced in a game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ah! I made a small mistake. The text should read: "dealing 1d8 damage,
plus 1d8 damage per two character levels (maximum 10d8 at 21st level)
on a successful
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Mrs Pam Dillema

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Since: Sep 10, 2005
Posts: 12



(Msg. 5) Posted: Thu Mar 02, 2006 9:55 am
Post subject: Re: would this be somewhat unbalanced in a game [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

thanks for the info Wu Yanei, i will take your advice and see what happens
with it.
thanks again for the input.

"WuYanei" <wuyanei.DeleteThis@excite.com> wrote in message
news:1141304680.932055.327380@i39g2000cwa.googlegroups.com...
> Sure. The kobold is weak enough that an extra trick or two won't
> overpower anything. Who knows? It might actually bring the creature up
> to to the level of a gnome.
>
> However, an area effect weapon is still hard to control for the DM,
> especially at low levels. A better choice might be to model the
> ability around the _Fire Breath_ spell in CArc, which is limited to one
> target per breath. Plus, they need some sort of fire resistance. With
> the low hp of a kobold, its a wonder they don't kill each other off
> everytime they sneeze! Finally, letting them breath fire more often
> will not really hurt anything, as they will still likely only breath
> fire once per battle.
>
> The write up: Once per 2d4 rounds, a flamekin kobold can breath a gout
> of flame as a standard action. You make a ranged touch attack with the
> flame (up to a range of 15 ft.), dealing 1d8 damage per two character
> levels (maximum 10d8) on a successful hit. The flame ignites
> combustibles and damages objects in the area, and it can melt metal
> with low melting points (such as lead, gold, copper, silver, and
> bronze).
>
> Flamekin kobolds have Fire Resistance equal to 5 plus their character
> level (for example, a 12th level flamekin kobold has fire resistance
> 17).
>
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