Surfer wrote:
> Roger that.
>
> And that said, Tornado was in many respects never equalled in many ways.
Didn't the same company do a Super Hornet sim? How did that compare?
>
> While F4's camp engine is impressive, Tornado's mission planning and
> camp experience was in a league of it's own.
I see it had a multi-stage training module - basic training and then
weapons conversion. If it's as sophisticated as it sounds then it's
definately worth building a legacy system to play.
> > If memory serves I struggled to get Tornado running on my PC which was a DX2
> > 50 Mhz with a stunning 8 Mb RAM and a 1Mb Video card. HDD was 40Mb, CDRW -
> > what's that then?
That's a lot of hardware, though it would make sense if it came out in
'93, about the time that the first Pentium chips arrived. However, I
have this memory of seeing it around in "Software Etc." about a year or
so earlier. Evcen though I had a lackluster system, I still hung
around there for the bargain bin, picking up all sorts of FS4 add-ons
for nothing.
> > Hours were spent in the config.sys and autoexec.bat trying to free up enough
> > base memory.
> > A lost art doing all that stuff. You youngsters on here have no idea!! LOL
Well, to give the youngsters the benefit of the doubt, tweaking those
files was still a problem a few years later when owners of Win95 or
Win98 systems wanted to check these games out and had to jump a few
hoops of their own to make these games run.
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