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What are the different types of game AIs?

 
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STJensen

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Since: Dec 06, 2007
Posts: 4



(Msg. 1) Posted: Thu Dec 06, 2007 10:40 am
Post subject: What are the different types of game AIs?
Archived from groups: comp>ai>games (more info?)

Let's say there were awards given for the different types of AI
programs in computer games. What different types should probably get
an award?

The two that I can think of at this moment would be Tactical AI and
Player-AI Dialogue.

Tactical AI consisting of the computer program that handles combat
against the human player.

Player-AI Dialogue consisting of the computer program that converses
with the human player.

The first one is where it appears that computer game companies spend
most of their AI effort. Their objective being to make a good AI that
gives human players a satisfying challenge in combat situations
against computer opponents and makes the computer opponents operate in
a game like how human players would operate in a game. The Tactical
AI not "cheating" by being able to know information that players
wouldn't know if they were playing the computer opponent. For
example, the computer opponent not reacting to a human player that is
supposedly hidden behind a mountain in the game thus from view of the
computer opponent.

The second one (Player-AI Dialogue) is where computer game companies
seem to spend the least amount of their AI effort. Correct me if I am
wrong, but I don't think any computer game today even has voice
recognition for combat commands. To say nothing about conversing with
human players beyond pick-n-choose menu style, where the player is
given a limited number of choices when "talking" to a game character.
In fact, I do not know of a single computer game that even uses ELIZA-
style chatbots. But, again, if I'm wrong, do correct me.

Can you think of other game AI types that would warrant an annual
award? If you think the above two I gave should be further refined or
revised, tell how you would have them be.

Scott

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STJensen

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Since: Dec 06, 2007
Posts: 4



(Msg. 2) Posted: Sun Dec 16, 2007 8:18 am
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

So there's only two types of AI for games? Tactical (most common) and
dialogue (rare)?

Scott

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STJensen

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Since: Dec 06, 2007
Posts: 4



(Msg. 3) Posted: Mon Dec 17, 2007 11:03 am
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Josip Almasi <j....DeleteThis@vrspace.org> wrote:
> STJensen wrote:
> > So there's only two types of AI for games? Tactical (most common)
> > and dialogue (rare)?
>
> Well in i.e. black & white, you can reinforce-learn your pet to do what
> you want; i don't think its either.

So how would you classify it?

Scott
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STJensen

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Since: Dec 06, 2007
Posts: 4



(Msg. 4) Posted: Mon Dec 17, 2007 12:36 pm
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 17, 11:42 am, Josip Almasi <j... RemoveThis @vrspace.org> wrote:
> STJensen wrote:
> >> Well in i.e. black & white, you can reinforce-learn your pet to do what
> >> you want; i don't think its either.
>
> > So how would you classify it?
>
> Other?Smile

*laugh* Ok. Well, anyone care to take a stab at it?

Scott
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Josip Almasi

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Since: Oct 17, 2004
Posts: 6



(Msg. 5) Posted: Mon Dec 17, 2007 4:47 pm
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

STJensen wrote:
> So there's only two types of AI for games? Tactical (most common) and
> dialogue (rare)?

Well in i.e. black & white, you can reinforce-learn your pet to do what
you want; i don't think its either.

Regards...
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Josip Almasi

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Since: Oct 17, 2004
Posts: 6



(Msg. 6) Posted: Mon Dec 17, 2007 8:42 pm
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

STJensen wrote:
>> Well in i.e. black & white, you can reinforce-learn your pet to do what
>> you want; i don't think its either.
>
> So how would you classify it?

Other?Smile

Regards...
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deep32




Joined: Jul 04, 2008
Posts: 1



(Msg. 7) Posted: Fri Jul 04, 2008 11:49 am
Post subject: Re: What are the different types of game AIs? [Login to view extended thread Info.]

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