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Six-twelves character

 
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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 1) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: rec>games>frp>dnd (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo

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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 2) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: per prev. post (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo

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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 3) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: per prev. post (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo
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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 4) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: per prev. post (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo
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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 5) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: per prev. post (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo
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Waldo

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Since: Mar 03, 2005
Posts: 248



(Msg. 6) Posted: Tue Nov 07, 2006 11:49 am
Post subject: Six-twelves character
Archived from groups: per prev. post (more info?)

New campaign, starting at first level. Everybody is rolling
best-three-of-four.

You roll twelve. Six times.

Formally and officially, this is a perfectly good character; it has a
total of +6 bonuses, which is exactly average, and no dump stats.
However, IME most players would groan deeply at this set of rolls.

So, challenge: assuming a vanilla 3.5 campaign, what would you do with
this character? Is there a build that leverages its relative
strengths? Failing that, can you at least keep him alive and
competitive with the rest of the party?

Or will he be dead before 3rd level?


Waldo
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Nikolas Landauer

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Since: Oct 06, 2005
Posts: 795



(Msg. 7) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Nikolas Landauer

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Since: Oct 06, 2005
Posts: 795



(Msg. 8) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 9) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 10) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 11) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Nikolas Landauer

External


Since: Oct 06, 2005
Posts: 795



(Msg. 12) Posted: Tue Nov 07, 2006 1:00 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Waldo wrote:
>
> New campaign, starting at first level. Everybody is
> rolling best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good
> character; it has a total of +6 bonuses, which is
> exactly average, and no dump stats. However,
> IME most players would groan deeply at this set
> of rolls.

Or shrug and reroll, since no stat of 13 or higher means they're
permitted to by the RAW.

--
Nik
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Shawn Wilson

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Since: Aug 09, 2006
Posts: 87



(Msg. 13) Posted: Tue Nov 07, 2006 1:01 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Waldo" <peggoliathy.TakeThisOut@yahoo.com> wrote in message
news:1162928967.414089.179690@f16g2000cwb.googlegroups.com...

> New campaign, starting at first level. Everybody is rolling
> best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good character; it has a
> total of +6 bonuses, which is exactly average, and no dump stats.
> However, IME most players would groan deeply at this set of rolls.
>
> So, challenge: assuming a vanilla 3.5 campaign, what would you do with
> this character? Is there a build that leverages its relative
> strengths? Failing that, can you at least keep him alive and
> competitive with the rest of the party?


No question- Monk.
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Shawn Wilson

External


Since: Aug 09, 2006
Posts: 87



(Msg. 14) Posted: Tue Nov 07, 2006 1:01 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Waldo" <peggoliathy DeleteThis @yahoo.com> wrote in message
news:1162928967.414089.179690@f16g2000cwb.googlegroups.com...

> New campaign, starting at first level. Everybody is rolling
> best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good character; it has a
> total of +6 bonuses, which is exactly average, and no dump stats.
> However, IME most players would groan deeply at this set of rolls.
>
> So, challenge: assuming a vanilla 3.5 campaign, what would you do with
> this character? Is there a build that leverages its relative
> strengths? Failing that, can you at least keep him alive and
> competitive with the rest of the party?


No question- Monk.
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Shawn Wilson

External


Since: Aug 09, 2006
Posts: 87



(Msg. 15) Posted: Tue Nov 07, 2006 1:01 pm
Post subject: Re: Six-twelves character [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Waldo" <peggoliathy DeleteThis @yahoo.com> wrote in message
news:1162928967.414089.179690@f16g2000cwb.googlegroups.com...

> New campaign, starting at first level. Everybody is rolling
> best-three-of-four.
>
> You roll twelve. Six times.
>
> Formally and officially, this is a perfectly good character; it has a
> total of +6 bonuses, which is exactly average, and no dump stats.
> However, IME most players would groan deeply at this set of rolls.
>
> So, challenge: assuming a vanilla 3.5 campaign, what would you do with
> this character? Is there a build that leverages its relative
> strengths? Failing that, can you at least keep him alive and
> competitive with the rest of the party?


No question- Monk.
 >> Stay informed about: Six-twelves character 
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