Nyctolops wrote:
> I have never been able to cast an area spell at a wall and end up with
> more mana than I had before casting the spell. However, if you have
> an enchanted item which casts an area spell, you can use that to cast
> a spell at a wall and replenish your mana. Items that cast Toxic
> Cloud are pretty easy to find, as are Deadman items. Be careful with
> the ones that cast Frostballs and Fireballs, as they can fill up your
> mana and have enough left over to damage you.
> --
> Nyctolops
The absorbtion negates damage? I figured you'd take the damage at the
same time as your mana gets filled.
And on the max training question I had, I think I've pretty well
comfirmed that 95 is the highest any skill can reach once one hits 100.
I had 1 spell class hit 100 with the next closest skill at 94. It
stopped dead at 95 despite at least 300 castings (on a .3 difficulty
with very fast reactions), as did the 2 spell classes I had in major,
which I'd been spamming with q-e with a Dxx and Dyy spells, at last 5 or
6 times done 60+ times.. Had to be at least 600 castings for them. The
last holdouts were Res in primary and jumping in minor. Jumping hit 95,
then I kept spamming it in a doorway while I spammed a heal
end/health/fatigue spell through 5 times, 60 times each with my 300
mana.. So 900 heal spells at 95 and no movement.
On the up side, in my last attempt, one of my skills stayed close to my
top and hit 97 before the other maxed, so it does appear the careful
eager beaver can max everything he wants, or at least get everything to
99 if you put forth the effort for 1-2 more levels.
Wow was I long winded about that or what? Now I've got to go daedric
hunting so I can put all my spells over 105 for easy casting!
>> Stay informed about: triple spells