Canuck wrote:
> Errr wrong it is CPU dependent not GPU. Ergo faster cpu better performance.
> Going by your logic, it would make no diff using a pentium 2 for example.
> A browsing of a.g.microsoft.flight-sim would clear things up in this regard.
>
Either one is a gross simplification - obviously you can't fire it up
on a P2 and hope to get good performance (remember when Pentium2 meant
a powerful machine?), while a graphics card can still make the
difference between a slideshow and an immersive simulation on 2
machines with otherwise similar hardware specs. Due to both the
principal value of sims being in their graphics quality, and the taxing
requirements that these sims impose, most of today's sims are best
termed as being "everything dependent". The only exception I could
think of (and this is historic) was the first EF2000 game. I got it as
part of a software bundle back in late 1997, along with the first
Longbow & ATF Gold - all being the first sims I bought after acquiring
my first Pentium. Unlike the other 2, EF2000 didn't require a Pentium
- its sys-req was a 486-66 (remember when that sounded demanding?), yet
was gorgeous in ways that ATF was not, framerate be damned.
Admittedly, much of the enjoyment stemmed from not having to play the
game on such a system, and a cursory glance of usenet posts of the mid
1990's shows that the game spawned its own group of users desperate to
tweak their borderline systems to get the best performance from what
was then a new game.
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