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No timestop?

 
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Trinity

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Since: Dec 23, 2006
Posts: 48



(Msg. 1) Posted: Thu Aug 30, 2007 12:05 am
Post subject: No timestop?
Archived from groups: alt>games>neverwinter-nights (more info?)

What gives... just got the caster level 9 and there is no timestop! In my
opinion its the best spell in the game for nwn1, so why did they remove it
from nwn2?????

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DungeonRaider

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Since: Oct 25, 2006
Posts: 47



(Msg. 2) Posted: Thu Aug 30, 2007 9:57 am
Post subject: Re: No timestop? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 30 Aug 2007 12:57:07 +1000, "Trinity" <nanomed.TakeThisOut@hotmail.com>
wrote:

>What gives... just got the caster level 9 and there is no timestop! In my
>opinion its the best spell in the game for nwn1, so why did they remove it
>from nwn2?????
>
That was announced well before the game was even released - timestop
is just considered a far too powerful a spell in the single player
campaign and created far too many issues in multiplayer.

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Trinity

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Since: Dec 23, 2006
Posts: 48



(Msg. 3) Posted: Thu Aug 30, 2007 11:56 pm
Post subject: Re: No timestop? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"DungeonRaider" <dngn_rdr.TakeThisOut@yahoooooooo.com> wrote in message
news:1iedd35sguppu5hgt0og8fr5d3snvmbq9m@4ax.com...
> On Thu, 30 Aug 2007 12:57:07 +1000, "Trinity" <nanomed.TakeThisOut@hotmail.com>
> wrote:
>
>>What gives... just got the caster level 9 and there is no timestop! In my
>>opinion its the best spell in the game for nwn1, so why did they remove it
>>from nwn2?????
>>
> That was announced well before the game was even released - timestop
> is just considered a far too powerful a spell in the single player
> campaign and created far too many issues in multiplayer.

Awwell, i didnt keep up with announcements prior to the release. I will have
to make do with some different spells...
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