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John Doe

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Since: Aug 02, 2005
Posts: 67



(Msg. 1) Posted: Sun Feb 26, 2006 6:55 am
Post subject: ever thought you were really there?
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

I was playing Tribes 2 and needed to know the time in the real
world, so I looked around in the game but couldn't find a clock on
the wall. (Not the best graphics, but definitely immersive.)

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Toby Newman

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Since: Jun 01, 2004
Posts: 870



(Msg. 2) Posted: Mon Feb 27, 2006 6:55 am
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2006-02-26, John Doe <jdoe.DeleteThis@usenet.love.invalid> wrote:
> I was playing Tribes 2 and needed to know the time in the real
> world, so I looked around in the game but couldn't find a clock on
> the wall. (Not the best graphics, but definitely immersive.)

If you were playing Monkey Island it would be 10pm.

--
-Toby, who...
Add the word afiduluminag to the subject
field to circumvent my email filters.
Ignore any mail delivery error.

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Alai

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Since: Oct 18, 2005
Posts: 80



(Msg. 3) Posted: Mon Feb 27, 2006 7:46 am
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"John Doe" <jdoe RemoveThis @usenet.love.invalid> wrote in message
news:Xns97763298EC336follydom@207.115.17.102...
>I was playing Tribes 2 and needed to know the time in the real
> world, so I looked around in the game but couldn't find a clock on
> the wall. (Not the best graphics, but definitely immersive.)

When playing Deus Ex, and was hacking into ATM machines for first few times,
I actually had moral dilemma as to ask myself should I really be doing this,
this feels wrong....

Of course, bludgening and killing then take the money and belongings from
total strangers didn't bother me at all. Not to mention knifing and blowing
up helpless little kittens was just plain fun!
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mattchu

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Since: Nov 24, 2005
Posts: 98



(Msg. 4) Posted: Mon Feb 27, 2006 2:50 pm
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Doe wrote:
> I was playing Tribes 2 and needed to know the time in the real
> world, so I looked around in the game but couldn't find a clock on
> the wall. (Not the best graphics, but definitely immersive.)

There was at least one time I dove onto the floor while trying to
"strafe" a fireball from an imp in Doom (1).

Then there's been numerous times that jumped/fell out of my chair while
playing Daggerfall. Crawling through a dead-silent dungeon with the
speakers turned up loud to hear monsters shuffling and then having an
invisible orc magician whacking me in the back of the head did it
almost everytime!

The shock and fear is the most immersed I've been in a game. When
you're fearing for your character's life and run off into a corner
while having a Cyberdemon stomping around the next corner.. that's
immersion.

Part of what made Battlespire such a wonderful experience for me was
that feeling of being truly alone in that game world. In the Elder
Scrolls universe you're used to having numerous unique NPCs to interact
with and thousands of generic ones. In Battlespire all you had were
eccentric enemies that would sometimes converse but were likely to turn
on you at any moment. Finding the messages left behind by the other
battlemage who went before you kept you hoping that you'd find a
friendly face but you never did. I think there were two friendly NPCs
in the entire game. They were tiny islands in a sea of isolation. Oh
and the music was awe-some too.

--
Best Regards, mattchu
np:

--
Best Regards, mattchu
np:
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mattchu

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Since: Nov 24, 2005
Posts: 98



(Msg. 5) Posted: Mon Feb 27, 2006 2:53 pm
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
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Briarroot

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Since: Apr 15, 2005
Posts: 325



(Msg. 6) Posted: Mon Feb 27, 2006 7:27 pm
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Alai wrote:
>
> When playing Deus Ex, and was hacking into ATM machines for first few times,
> I actually had moral dilemma as to ask myself should I really be doing this,
> this feels wrong....

Yeah, but in Deus Ex you're trying to save the world from a man-made
plague, and if stealing a few credits from innocent civilians' bank
accounts helps you buy a few things that help you succeed, then it's
morally justifiable. You're essentially saving their lives, not
trying to enrich yourself at their expense.


> Of course, bludgening and killing then take the money and belongings from
> total strangers didn't bother me at all. Not to mention knifing and blowing
> up helpless little kittens was just plain fun!

<laughter!> Wink
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Vince

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Since: Jan 09, 2005
Posts: 240



(Msg. 7) Posted: Tue Feb 28, 2006 1:55 am
Post subject: Re: ever thought you were really there? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Alai" wrote
> "John Doe" wrote in message

>>I was playing Tribes 2 and needed to know the time in the real
>> world, so I looked around in the game but couldn't find a clock on
>> the wall. (Not the best graphics, but definitely immersive.)

> When playing Deus Ex, and was hacking into ATM machines for first few
> times, I actually had moral dilemma as to ask myself should I really be
> doing this, this feels wrong....

> Of course, bludgening and killing then take the money and belongings from
> total strangers didn't bother me at all. Not to mention knifing and
> blowing up helpless little kittens was just plain fun!

My mate (no I am not talking about me - It was another person!), gave the
little starving boy a candy bar in exchange for a keycode.

Then he killed him and got the bar back.

I do admit that I always kill the little fat protection-racket boy in the
Chinese market before I do anything else on that level.
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