John Doe wrote:
> I was playing Tribes 2 and needed to know the time in the real
> world, so I looked around in the game but couldn't find a clock on
> the wall. (Not the best graphics, but definitely immersive.)
There was at least one time I dove onto the floor while trying to
"strafe" a fireball from an imp in Doom (1).
Then there's been numerous times that jumped/fell out of my chair while
playing Daggerfall. Crawling through a dead-silent dungeon with the
speakers turned up loud to hear monsters shuffling and then having an
invisible orc magician whacking me in the back of the head did it
almost everytime!
The shock and fear is the most immersed I've been in a game. When
you're fearing for your character's life and run off into a corner
while having a Cyberdemon stomping around the next corner.. that's
immersion.
Part of what made Battlespire such a wonderful experience for me was
that feeling of being truly alone in that game world. In the Elder
Scrolls universe you're used to having numerous unique NPCs to interact
with and thousands of generic ones. In Battlespire all you had were
eccentric enemies that would sometimes converse but were likely to turn
on you at any moment. Finding the messages left behind by the other
battlemage who went before you kept you hoping that you'd find a
friendly face but you never did. I think there were two friendly NPCs
in the entire game. They were tiny islands in a sea of isolation. Oh
and the music was awe-some too.
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Best Regards, mattchu
np:
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Best Regards, mattchu
np:
>> Stay informed about: ever thought you were really there?