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Since: Feb 14, 2006 Posts: 7
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(Msg. 1) Posted: Mon Feb 13, 2006 8:57 pm
Post subject: is there any tent mods that do not require Bloodmoon or Trib Archived from groups: alt>games>morrowind (more info?)
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Since: Sep 03, 2005 Posts: 593
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(Msg. 2) Posted: Tue Feb 14, 2006 3:31 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Alas, I don't know of any tent mods that will work without the
expansions. Have you considered buying the game of the year version
that contains both expansions? A lot of mods use tribunals
companion-sharing and other changes. So, if you rebuy the game with
expansions, you will get not only the expansions but also a great many
more mods that are playable.
In terms of money spent per hour played, I have certainly gotten my
money's worth out of Morrowind. I'm at way more hours-played per
dollar-spent than I'd want to admit to in a public post. >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Feb 14, 2006 Posts: 7
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(Msg. 3) Posted: Tue Feb 14, 2006 5:55 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I guess I can do that. But the reason I put it off is because a friend
of mine who has the GOTY edition showed me that the two expansions
conflict with each other ruining the gameplay of the main quests. He
said he even updated to the latest bloodmoon patch 1.6.1820. And when
he encountered the Dark Brotherhood's leader, after killing him, the
game crashed each time preventing him from continuring the main quest.
Seeing that Bethesda is so strung up on Oblivion, it will probably
take a long time before they even consider this problem. I don't want
to wait that long for a fix.
Truth be told. They shouldn't have even released the GOTY edition if
these problems were never addressed, because it just shows the
carelessness of their work.
On 14 Feb 2006 03:31:25 -0800, "DeAnn" <DeAnn000.RemoveThis@gmail.com> wrote:
>Alas, I don't know of any tent mods that will work without the
>expansions. Have you considered buying the game of the year version
>that contains both expansions? A lot of mods use tribunals
>companion-sharing and other changes. So, if you rebuy the game with
>expansions, you will get not only the expansions but also a great many
>more mods that are playable.
>
>In terms of money spent per hour played, I have certainly gotten my
>money's worth out of Morrowind. I'm at way more hours-played per
>dollar-spent than I'd want to admit to in a public post.
> >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Sep 03, 2005 Posts: 593
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(Msg. 4) Posted: Wed Feb 15, 2006 12:28 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hmm. I've killed that leader a number of times and never had a
problem. However, I have had games die with very consistent crashes in
particular points in that game so that restarting from a save game did
no good (the game would always crash at the same point). Somehow, the
save game gets corrupted--but that corruption does not always show up
for quite a while (so that all your save games get corrupted....at
least all for many real days of playing the game). I suspect this is
what happened to your friend. >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Sep 03, 2005 Posts: 593
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(Msg. 5) Posted: Wed Feb 15, 2006 3:46 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jan 12, 2005 Posts: 1017
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(Msg. 6) Posted: Wed Feb 15, 2006 4:55 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 15 Feb 2006 00:28:01 -0800, "DeAnn" <DeAnn000 DeleteThis @gmail.com> wrote:
>Hmm. I've killed that leader a number of times and never had a
>problem. However, I have had games die with very consistent crashes in
>particular points in that game so that restarting from a save game did
>no good (the game would always crash at the same point). Somehow, the
>save game gets corrupted--but that corruption does not always show up
>for quite a while (so that all your save games get corrupted....at
>least all for many real days of playing the game). I suspect this is
>what happened to your friend.
Well, there was a problem with that NPC in the previous patch version,
but the latest one fixed it for me. What occurred was that when he was
killed, he froze in place, repeating an animation over and over instead
of dying.
--
Greg Johnson >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Feb 14, 2006 Posts: 7
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(Msg. 7) Posted: Wed Feb 15, 2006 1:55 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 15 Feb 2006 03:46:41 -0800, "DeAnn" <DeAnn000.TakeThisOut@gmail.com> wrote:
>Sometimes, corrupt games manifest as finding a key marked "hit key
>marker" in the inventory of a dead person. (It is then time to revert
>to earlier saves and hope you can find one that does not do this--that
>is, one pre-corruption.)
>
I went over with it again last night. We stated a fresh game of
Morrowind, didn't use any saved games this time, and after killing the
Dark Brotherhood leader the game crashed again, so this is not a ave
game problem. it has to do with the game itself. >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Sep 03, 2005 Posts: 593
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(Msg. 8) Posted: Wed Feb 15, 2006 4:52 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hmm. then I don't know. You could try reinstalling (and removing all
mods, then adding mods back a few at a time). I once had several games
crash repeatedly when entering the Zanaib camp due, apparently to the
compound mod conflicts. Reinstalling remedied the situation.
As a work around, you do not need to do any dark brotherhood business
other than asking about transport to mournhold in order to complete the
main tribunal quests (with almalexia and sotha sil) or other Tribunal
groups of quests. Just like you don't have to become head of any
particular guild to do the MW main quest or other guild quests. >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Jul 14, 2004 Posts: 34
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(Msg. 9) Posted: Wed Feb 15, 2006 7:49 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Zir-Sero DeleteThis @no.spam wrote:
> On 15 Feb 2006 03:46:41 -0800, "DeAnn" <DeAnn000 DeleteThis @gmail.com> wrote:
>
>
>>Sometimes, corrupt games manifest as finding a key marked "hit key
>>marker" in the inventory of a dead person. (It is then time to revert
>>to earlier saves and hope you can find one that does not do this--that
>>is, one pre-corruption.)
>>
>
>
> I went over with it again last night. We stated a fresh game of
> Morrowind, didn't use any saved games this time, and after killing the
> Dark Brotherhood leader the game crashed again, so this is not a ave
> game problem. it has to do with the game itself.
The Unofficial Patch corrects DB dialog, among a few hundred things.
You should give it a try:
www.etherealsoftware.com.au/patch/
-mb >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Sep 12, 2004 Posts: 222
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(Msg. 10) Posted: Thu Feb 16, 2006 11:55 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 15 Feb 2006 18:18:33 GMT, Zir-Sero.TakeThisOut@no.spam wrote:
>I went over with it again last night. We stated a fresh game of
>Morrowind, didn't use any saved games this time, and after killing the
>Dark Brotherhood leader the game crashed again, so this is not a ave
>game problem. it has to do with the game itself.
Is the crash in killing the DB leader or trying to take his stuff? >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Feb 14, 2006 Posts: 7
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(Msg. 11) Posted: Thu Feb 16, 2006 3:55 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 15 Feb 2006 19:49:50 -0800, markB <mb DeleteThis @netweb.net> wrote:
>Zir-Sero@no.spam wrote:
>
>> On 15 Feb 2006 03:46:41 -0800, "DeAnn" <DeAnn000 DeleteThis @gmail.com> wrote:
>>
>>
>>>Sometimes, corrupt games manifest as finding a key marked "hit key
>>>marker" in the inventory of a dead person. (It is then time to revert
>>>to earlier saves and hope you can find one that does not do this--that
>>>is, one pre-corruption.)
>>>
>>
>>
>> I went over with it again last night. We stated a fresh game of
>> Morrowind, didn't use any saved games this time, and after killing the
>> Dark Brotherhood leader the game crashed again, so this is not a ave
>> game problem. it has to do with the game itself.
>
>The Unofficial Patch corrects DB dialog, among a few hundred things.
>You should give it a try:
>
>www.etherealsoftware.com.au/patch/
>
>-mb
Okay. We'll try that, and I'll let you know if it helps. >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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Since: Feb 14, 2006 Posts: 7
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(Msg. 12) Posted: Thu Feb 16, 2006 11:55 pm
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Sep 03, 2005 Posts: 593
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(Msg. 13) Posted: Fri Feb 17, 2006 2:38 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 14, 2006 Posts: 7
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(Msg. 14) Posted: Sat Feb 18, 2006 9:55 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jul 18, 2004 Posts: 229
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(Msg. 15) Posted: Thu Apr 27, 2006 5:55 am
Post subject: Re: is there any tent mods that do not require Bloodmoon or [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"DeAnn" <DeAnn000.DeleteThis@gmail.com> skrev i en meddelelse
news:1140051163.943891.198200@g47g2000cwa.googlegroups.com...
> Hmm. then I don't know. You could try reinstalling
(and removing all
> mods, then adding mods back a few at a time). I
once had several games
> crash repeatedly when entering the Zanaib camp due,
apparently to the
> compound mod conflicts. Reinstalling remedied the
situation.
>
> As a work around, you do not need to do any dark
brotherhood business
> other than asking about transport to mournhold in
order to complete the
> main tribunal quests (with almalexia and sotha sil)
or other Tribunal
> groups of quests. Just like you don't have to
become head of any
> particular guild to do the MW main quest or other
guild quests.
>
I think the problem must be found in a mod, that
somehow have violated
or neglected the requirement to give each item an
unique ID. So that when
you kill the dark brotherhood leader you hit an item
that shares it ID with
something quite different in another mod. The game
then becomes confused
as to which item you mean, and shuts down. There are
a couple of utilities
that are capable of resolving such issues, and bring
the active mods to
agree with one another
merlin >> Stay informed about: is there any tent mods that do not require Bloodmoon or Tr.. |
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