David Simmons wrote:
> Well, I did it! I tried to stick close to the station in the middle
> and use the health and energy stations. Running back and forth
> between the two alleys exposed me to too much fire and I couldn't
> patch myself up at all.
>
> The main critique that I have with these kind of scenarios is that
> it's really difficult to switch weapons correctly when the bullets are
> flying. You often hit the key once too many when under fire. If the
> game paused while you made your choice (like in TRON 2.0), then you
> wouldn't have to flail for another weapon when the one you're using
> runs dry.
>
> Has anyone managed to make use of the Hoppers? It seems to me that
> you could place them in the areas where the CP's take cover, but I
> don't think the game gives you enough time to place them effectively.
> Did everyone just toss them?
>
> Even though I haven't finished the game yet, I'm already anticipating
> another journey through now I'm getting the hang of certain techniques
> and learning to keep an eye out for the Lambda sign!
I like the hoppers, not half as much as the charges you could use for
ambushes in HL1 but they're still good fun. No, I've rarely thrown them
- too inaccurate for me, but in that part you do get enough time to lay
a couple at each side where the CP's take cover - you have to sprint
though and you can't be messing around looking for more hoppers - you
need to know where they are.
On switching weapons I always use the scroll wheel on the mouse. Takes
about an hour to get used to where each gun is and then its immediate
and instinctive. Also - watch your ammo counter - don't run dry and
never go into an area that looks like a trap without reloading
And... if the game paused in combat I wouldn't buy it. How immersive is
that?
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