Hmm, and what advantages will be left for highly experienced mine
layer ship crews?
What about ...
.... a) the chance of getting a bigger minefield or
.... b) the chance of getting a higher life span of that mine field or
.... c) the ability to lay a second minefield at the beginning of the
turn or at tick 100 too? (A command switch would be needed for that
somehow)
Hmm, I'm afraid that sometimes one wants a certain size, because of
overlapping minefields ... but it was a nice idea anyway

So forget
idea a) And idea c) seems to be too much also ...
So let's stick with b), for example:
Experience/Skill Effect
0.. 50 regular minefield size
51.. 80 25% chance of 25% reduction of ord usage
81..100 25% chance of 33% reduction of ord usage plus 5
turns more life time
101.120 25% chance of 50% .... and so on
(max 50% reduction, max 50% chance, max 20 bonus turns)
But crew experience or skill should raise with minelaying too (and
with sweeping too) .... many mine layers are quit weak ships, so it's
not likely to get an experienced ship crew through combat as it is
now.
> > Curenltly all minefield are suppose to be swept 100% of the time
> > cloaked or not, except cloaked barb 25%.
I don't like difference between the types of minefields.
> > + All newly layed are next to impossible to be swept.
I already agreed that this is not the best solution, maybe you can
agree (to some point) with the above mentioned advantages for mine
layers? All you suggest is to tune down minefields. In my opinion
there're only some situations where minefield strategy really slows
down the game without any real benefit (you mentioned crystals), so
let's not weaken the minefields for everybody else too.
> > Mine are to slow down the enemy, or make sure he commit a fleet
> > including mine sweeper & mine layer.
> > Now the only way to sweep effeciviley is exploding your own bard over
> > the enemy field, or glory device...
Well, get a (big) bunch of empty pods ... can clear a path through big
minefields too. But that's not that effectively, agreed.
> > It should be a 1 - 1 match.
> > taking one mine sweeper per enemy minefield.
Almost agreed: Since mine sweeping is more difficult than mine laying
there should be a (small) advantage to the layer. But we're on the
same side: I think it's not optimal the way it is now, but I fear that
your proposals will get us far to the other side of the balanced
point. That's why I do some brainstorming here: Throwing out a bunch
of ideas to get this whole thing right.
> > Curently all race lay mine cloaked, they are next to impossible to
> > sweep the turn they are laid, EVEN if layed at a fleet of your own
> > minesweeper.
Well, sometimes it is useful to imagine this (and trying to be
rational

). This makes it easier to understand the behaviour later
(if coded that way

).
We should think about what these mines are. I imagine small devices
that are extremely dangerous, which can move on their own power (that
could be the reason why a long range scan (or a scan by an other than
the sweeping ship) isn't that useful) to hit against a ship hull.
Laying means: tossing a bunch of devices into the space and the
minefield will get organized by itself after a little time. That's
quite easy.
Cloaked mines means: devices are inactive, they don't move fast enough
for 'attack' and don't emit any kind of radiation which makes the scan
very difficult.
Sweeping means: Finding the control code of those devices and
deactivate them permanently (by this procedure the devices are
destroyed beyond repair).
To your example: I think this should be possible or not depending on
the cloaking status of the minefield layer: If that ship is cloaked
too why should it be impossible to lay mines right on your feet? If
not cloaked it should need a very clever crew to do so successfully
(that's the way it is now - somehow).
> well one thing i dont like about the long range minefield detector, is
> that it detects cloaked mines as well. i think this should be
> eliminated from that device.
> in addition if the minefield is not seen i think an odds foctor of
> sweeping it is relevant regardless of the type.
> tachyons should be able to decloak minefields 100% of the time if itts
> within range. if the minefield is visibile it should be swept
> regardless of cloaked feature or not because its now visible and the
> cloak feature is pointless.
Fully Ack!
> i also agree that minefields should always be laid first then swept
> second. this would prevent alot of confusion. and keep a single ship
> from detering entire fleets.
> plus if you have ever played against crystals this current rule could
> drag out the game for long long turns. it would still slow the advance
> to some extent, but wont make it so long it isnt playable.
I think on different szenarios too. I played Stormers several times
and of course my bases were attacked sooner or later. I liked to use
mine fields to surprise the enemy fleet after they had hit (and
probably destroyed) my bases. This surprises did not destroy the whole
fleet of course, but he needed repair units, lost sometimes small
ships and sometimes the fleet broke up since some ships where slower
until repaired. With your proposal that wouldn't be possible anymore.
And I don't think that it dragged out the game ... it made my enemy
just a bit more careful and nervous ... while I was attacking his
fleet or bases of course.
Let's summarize it:
- If an uncloaked minefield is laid by an uncloaked ship it can be
swept immediately
- If a cloaked minefield is laid by an cloaked ship and there's no
tachyon scanner somewhere around it can't be swept
- If only one part (ship or minefield) is cloaked ... there should be
a chance to sweep it (imagine: you see a ship, but you just don't
notice the devices it drops on your feet, or: there is a minefield
around you, just popping up into existence, can the crew react fast
enough to prevent any damage?)
- chance to sweep cloaked minefields (just trying to find the command
codes) for every type of minefield: 25% (plus experience/skill .... it
would be nice if the minefield would remember the experience/skill of
the layer, so the difference of both opponents could be used in here).
As long as there's no success the crew doesn't know if there's a
minefield or not.
Flynx
>> Stay informed about: Do tachyon scanners light up minefields and bases too?