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Do tachyon scanners light up minefields and bases too?

 
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KlingonKommand

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Since: May 29, 2004
Posts: 451



(Msg. 1) Posted: Tue Jan 15, 2008 1:09 pm
Post subject: Do tachyon scanners light up minefields and bases too?
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Subject line says it all...

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Lord Lancelot

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Since: Apr 16, 2007
Posts: 168



(Msg. 2) Posted: Tue Jan 15, 2008 1:09 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 15, 8:09 am, KlingonKommand <P....DeleteThis@nurk.fnord> wrote:
> Subject line says it all...

Similar question: Does exploding laser minefield lightup cloaked
minefield ?

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Equinox

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Since: Nov 16, 2007
Posts: 5



(Msg. 3) Posted: Thu Jan 17, 2008 10:06 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 15, 5:09 am, KlingonKommand <P... RemoveThis @nurk.fnord> wrote:
> Subject line says it all...

That is an interesting question, because the wiki says:

"The Tachyon Emitter increases the sensor image of all objects within
a range of 100LY by 250 points."

and in a game I am currently playing, I had 2 Lokis end up inside a
barbitic minefield with minesweep on (and tachyon scanners on). I
could clearly see the minefield (it was not old data), yet it wasn't
swept. Is it possible that the sensor image on the minefield was
increased enough for me to see it, but because it was technically
cloaked, the 25% sweeping odds still applied and I wasn't able to
sweep it?
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Amaranthine

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Since: Apr 26, 2007
Posts: 70



(Msg. 4) Posted: Fri Jan 18, 2008 6:45 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 17, 11:06 pm, Equinox <grins... RemoveThis @hotmail.com> wrote:
> On Jan 15, 5:09 am, KlingonKommand <P... RemoveThis @nurk.fnord> wrote:
>
> > Subject line says it all...
>
> That is an interesting question, because the wiki says:
>
> "The Tachyon Emitter increases the sensor image of all objects within
> a range of 100LY by 250 points."
>
> and in a game I am currently playing, I had 2 Lokis end up inside a
> barbitic minefield with minesweep on (and tachyon scanners on). I
> could clearly see the minefield (it was not old data), yet it wasn't
> swept.  Is it possible that the sensor image on the minefield was
> increased enough for me to see it, but because it was technically
> cloaked, the 25% sweeping odds still applied and I wasn't able to
> sweep it?

Oooo! Good question.

Very likely this would be the case. I believe the sweeping code just
checks the "cloaked" bit and doesn't look at sensor image at all.
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Magik

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Since: May 09, 2007
Posts: 97



(Msg. 5) Posted: Sun Jan 20, 2008 4:15 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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Tachyon Emitter lights up everything but planets and bases.

Laser Minefield detonations make everything appear on the map within
its radius for all players.

There isn't any logic in the minefield sweeping of cloaked barbitics
to check to see if you can "see" the minefield prior to attempting to
sweep it.

Magik
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protomatter

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Since: Apr 27, 2007
Posts: 120



(Msg. 6) Posted: Mon Jan 21, 2008 11:51 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 20, 7:15 pm, Magik <rickglo... DeleteThis @paulhastings.com> wrote:
> Tachyon Emitter lights up everything but planets and bases.
>
> Laser Minefield detonations make everything appear on the map within
> its radius for all players.
>
> There isn't any logic in the minefield sweeping of cloaked barbitics
> to check to see if you can "see" the minefield prior to attempting to
> sweep it.
>
> Magik

perhaps there should be some logic to it, i mean if i have a tacyon
device lighting up the cloaked field there should be no reason for any
ship of mine not to sweep it. we know its there, we are in the field,
lets sweep it. currently its, " im in the field but i cant see it, or
wait a minute, i can see it but my sweeper device cannot. (time to
goto manual sweep?)"

Proto
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Magik

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Since: May 09, 2007
Posts: 97



(Msg. 7) Posted: Mon Jan 21, 2008 7:50 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 21, 11:51 am, protomatter <protomat....DeleteThis@buckeye-express.com>
wrote:
> perhaps there should be some logic to it, i mean if i have a tacyon
> device lighting up the cloaked field there should be no reason for any
> ship of mine not to sweep it. we know its there, we are in the field,
> lets sweep it. currently its, " im in the field but i cant see it, or
> wait a minute, i can see it but my sweeper device cannot. (time to
> goto manual sweep?)"
>
> Proto

Right, already put something in.

Magik
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Lord Lancelot

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Since: Apr 16, 2007
Posts: 168



(Msg. 8) Posted: Mon Jan 21, 2008 10:46 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 21, 10:50 pm, Magik <rickglo... RemoveThis @paulhastings.com> wrote:
> On Jan 21, 11:51 am, protomatter <protomat... RemoveThis @buckeye-express.com>
> wrote:
>
> > perhaps there should be some logic to it, i mean if i have a tacyon
> > device lighting up the cloaked field there should be no reason for any
> > ship of mine not to sweep it. we know its there, we are in the field,
> > lets sweep it. currently its, " im in the field but i cant see it, or
> > wait a minute, i can see it but my sweeper device cannot. (time to
> > goto manual sweep?)"
>
> > Proto
>
> Right, already put something in.
>
> Magik

Could you make sure all other minefield type are 100% sweepable even
if cloaked ?
Many report trouble sweeping cloaked laser and cloaked Grav.

Also why cloaked barb are hard to sweep ?
25% ?

All other are 100% even cloaked, barb should be 100% even if cloaked.

Can we fix the exp / skill / happiness and HG so that minesweeper goes
last.
Or even better and most logical mine laying always first and then
minesweeping.

Lord Lancelot
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Flynx

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Since: Sep 21, 2007
Posts: 26



(Msg. 9) Posted: Tue Jan 22, 2008 1:24 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 22, 7:46 am, Lord Lancelot <polan... DeleteThis @hotmail.com> wrote:

> Could you make sure all other minefield type are 100% sweepable even
> if cloaked ?

No, I object that idea! Or did I misunderstood you?

If a minefield was not scanned before (by any means) it should be not
sweepable! If it was scanned but is currently cloaked then there
should be a chance to sweep it, but still far (!) less than 100%. It
might have some influence if the sweeping ship itself had scanned the
minefield or some other ship (by device like long range minefield
scanner). The exact chance should depend on crew experience (and HG)
also.

For further discussion I suggest a change (or an addition) here:
Minefield sweeping shall not clear a minefield automatically (at least
not if the chances are rather small or the random generator only just
reached a certain value). Sometimes only the minefield lifetime can be
reduced (by a random value) (which can lead to the complete clearing
too).

I know that the order of events for sweeping and laying is quite
confusing, but I can't support the fixed order 'laying then sweeping'
neither. Minefields are an important part of this game and anybody
messing around with minefields should know that there is no absolute
certainty to have an area cleared. A fixed order would give sweeping
(or laying) a big advantage. But I sadly have to admit, that I am not
really happy with the actual situation too. But I can't think of a
better way to do it.
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Lord Lancelot

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Since: Apr 16, 2007
Posts: 168



(Msg. 10) Posted: Tue Jan 22, 2008 1:51 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 22, 4:24 am, Flynx <gigaf....TakeThisOut@gmx.net> wrote:
> On Jan 22, 7:46 am, Lord Lancelot <polan....TakeThisOut@hotmail.com> wrote:
>
> > Could you make sure all other minefield type are 100% sweepable even
> > if cloaked ?
>
> No, I object that idea! Or did I misunderstood you?
>
> If a minefield was not scanned before (by any means) it should be not
> sweepable! If it was scanned but is currently cloaked then there
> should be a chance to sweep it, but still far (!) less than 100%. It
> might have some influence if the sweeping ship itself had scanned the
> minefield or some other ship (by device like long range minefield
> scanner). The exact chance should depend on crew experience (and HG)
> also.
>
> For further discussion I suggest a change (or an addition) here:
> Minefield sweeping shall not clear a minefield automatically (at least
> not if the chances are rather small or the random generator only just
> reached a certain value). Sometimes only the minefield lifetime can be
> reduced (by a random value) (which can lead to the complete clearing
> too).
>
> I know that the order of events for sweeping and laying is quite
> confusing, but I can't support the fixed order 'laying then sweeping'
> neither. Minefields are an important part of this game and anybody
> messing around with minefields should know that there is no absolute
> certainty to have an area cleared. A fixed order would give sweeping
> (or laying) a big advantage. But I sadly have to admit, that I am not
> really happy with the actual situation too. But I can't think of a
> better way to do it.

Curenltly all minefield are suppose to be swept 100% of the time
cloaked or not, except cloaked barb 25%.
+ All newly layed are next to impossible to be swept.

Mine are to slow down the enemy, or make sure he commit a fleet
including mine sweeper & mine layer.
Now the only way to sweep effeciviley is exploding your own bard over
the enemy field, or glory device...

It should be a 1 - 1 match.
taking one mine sweeper per enemy minefield.

Curently all race lay mine cloaked, they are next to impossible to
sweep the turn they are laid, EVEN if layed at a fleet of your own
minesweeper.

Imagine a boat laying mine next to an enemy fleet, he will get shot,
and the minesweeper will sweep watherver is set up in front of them.

imagine a trapper setting a bear trap a few feet away from a big
awaken bear, the bear wait 10-15 minutes, than he move on the trap...
Because he know the rule...

Lord Lancelot
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protomatter

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Since: Apr 27, 2007
Posts: 120



(Msg. 11) Posted: Tue Jan 22, 2008 5:42 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 22, 4:51 am, Lord Lancelot <polan....DeleteThis@hotmail.com> wrote:
> On Jan 22, 4:24 am, Flynx <gigaf....DeleteThis@gmx.net> wrote:
>
>
>
> > On Jan 22, 7:46 am, Lord Lancelot <polan....DeleteThis@hotmail.com> wrote:
>
> > > Could you make sure all other minefield type are 100% sweepable even
> > > if cloaked ?
>
> > No, I object that idea! Or did I misunderstood you?
>
> > If a minefield was not scanned before (by any means) it should be not
> > sweepable! If it was scanned but is currently cloaked then there
> > should be a chance to sweep it, but still far (!) less than 100%. It
> > might have some influence if the sweeping ship itself had scanned the
> > minefield or some other ship (by device like long range minefield
> > scanner). The exact chance should depend on crew experience (and HG)
> > also.
>
> > For further discussion I suggest a change (or an addition) here:
> > Minefield sweeping shall not clear a minefield automatically (at least
> > not if the chances are rather small or the random generator only just
> > reached a certain value). Sometimes only the minefield lifetime can be
> > reduced (by a random value) (which can lead to the complete clearing
> > too).
>
> > I know that the order of events for sweeping and laying is quite
> > confusing, but I can't support the fixed order 'laying then sweeping'
> > neither. Minefields are an important part of this game and anybody
> > messing around with minefields should know that there is no absolute
> > certainty to have an area cleared. A fixed order would give sweeping
> > (or laying) a big advantage. But I sadly have to admit, that I am not
> > really happy with the actual situation too. But I can't think of a
> > better way to do it.
>
> Curenltly all minefield are suppose to be swept 100% of the time
> cloaked or not, except cloaked barb 25%.
> + All newly layed are next to impossible to be swept.
>
> Mine are to slow down the enemy, or make sure he commit a fleet
> including mine sweeper & mine layer.
> Now the only way to sweep effeciviley is exploding your own bard over
> the enemy field, or glory device...
>
> It should be a 1 - 1 match.
> taking one mine sweeper per enemy minefield.
>
> Curently all race lay mine cloaked, they are next to impossible to
> sweep the turn they are laid, EVEN if layed at a fleet of your own
> minesweeper.
>
> Imagine a boat laying mine next to an enemy fleet, he will get shot,
> and the minesweeper will sweep watherver is set up in front of them.
>
> imagine a trapper setting a bear trap a few feet away from a big
> awaken bear, the bear wait 10-15 minutes, than he move on the trap...
> Because he know the rule...
>
> Lord Lancelot

well one thing i dont like about the long range minefield detector, is
that it detects cloaked mines as well. i think this should be
eliminated from that device.
in addition if the minefield is not seen i think an odds foctor of
sweeping it is relevant regardless of the type.
tachyons should be able to decloak minefields 100% of the time if itts
within range. if the minefield is visibile it should be swept
regardless of cloaked feature or not because its now visible and the
cloak feature is pointless.

i also agree that minefields should always be laid first then swept
second. this would prevent alot of confusion. and keep a single ship
from detering entire fleets.
plus if you have ever played against crystals this current rule could
drag out the game for long long turns. it would still slow the advance
to some extent, but wont make it so long it isnt playable. we could
convert the minesweeping crew skill into something more like an
increase in odds to sweep cloaked minefields. as opposed to laying
after sweeping.give cloaked fields a standard 25% chance to be swept,
with crew skill increasing the odds of effective sweeping of cloaked
minefields.

Proto
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Magik

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Since: May 09, 2007
Posts: 97



(Msg. 12) Posted: Tue Jan 22, 2008 6:53 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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Long Range Minefield Detector does not see cloaked barbitics.
Barbitics have a special feature when cloaked and I don't see a point
in changing that. Cloaking a minefield doesn't make it invisible; it
makes it harder to scan. The Tachyon Emitter makes it easier to
scan. You still have to be able to scan it to be able to have 100%
chance to sweep a cloaked barbitic; otherwise, the chance is 25%.

Magik
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Flynx

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Since: Sep 21, 2007
Posts: 26



(Msg. 13) Posted: Tue Jan 22, 2008 7:23 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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Hmm, and what advantages will be left for highly experienced mine
layer ship crews?

What about ...

.... a) the chance of getting a bigger minefield or
.... b) the chance of getting a higher life span of that mine field or
.... c) the ability to lay a second minefield at the beginning of the
turn or at tick 100 too? (A command switch would be needed for that
somehow)

Hmm, I'm afraid that sometimes one wants a certain size, because of
overlapping minefields ... but it was a nice idea anyway Smile So forget
idea a) And idea c) seems to be too much also ...

So let's stick with b), for example:

Experience/Skill Effect
0.. 50 regular minefield size
51.. 80 25% chance of 25% reduction of ord usage
81..100 25% chance of 33% reduction of ord usage plus 5
turns more life time
101.120 25% chance of 50% .... and so on
(max 50% reduction, max 50% chance, max 20 bonus turns)

But crew experience or skill should raise with minelaying too (and
with sweeping too) .... many mine layers are quit weak ships, so it's
not likely to get an experienced ship crew through combat as it is
now.

> > Curenltly all minefield are suppose to be swept 100% of the time
> > cloaked or not, except cloaked barb 25%.

I don't like difference between the types of minefields.

> > + All newly layed are next to impossible to be swept.

I already agreed that this is not the best solution, maybe you can
agree (to some point) with the above mentioned advantages for mine
layers? All you suggest is to tune down minefields. In my opinion
there're only some situations where minefield strategy really slows
down the game without any real benefit (you mentioned crystals), so
let's not weaken the minefields for everybody else too.

> > Mine are to slow down the enemy, or make sure he commit a fleet
> > including mine sweeper & mine layer.
> > Now the only way to sweep effeciviley is exploding your own bard over
> > the enemy field, or glory device...

Well, get a (big) bunch of empty pods ... can clear a path through big
minefields too. But that's not that effectively, agreed.

> > It should be a 1 - 1 match.
> > taking one mine sweeper per enemy minefield.

Almost agreed: Since mine sweeping is more difficult than mine laying
there should be a (small) advantage to the layer. But we're on the
same side: I think it's not optimal the way it is now, but I fear that
your proposals will get us far to the other side of the balanced
point. That's why I do some brainstorming here: Throwing out a bunch
of ideas to get this whole thing right.

> > Curently all race lay mine cloaked, they are next to impossible to
> > sweep the turn they are laid, EVEN if layed at a fleet of your own
> > minesweeper.

Well, sometimes it is useful to imagine this (and trying to be
rational Smile ). This makes it easier to understand the behaviour later
(if coded that way Smile ).
We should think about what these mines are. I imagine small devices
that are extremely dangerous, which can move on their own power (that
could be the reason why a long range scan (or a scan by an other than
the sweeping ship) isn't that useful) to hit against a ship hull.
Laying means: tossing a bunch of devices into the space and the
minefield will get organized by itself after a little time. That's
quite easy.
Cloaked mines means: devices are inactive, they don't move fast enough
for 'attack' and don't emit any kind of radiation which makes the scan
very difficult.
Sweeping means: Finding the control code of those devices and
deactivate them permanently (by this procedure the devices are
destroyed beyond repair).

To your example: I think this should be possible or not depending on
the cloaking status of the minefield layer: If that ship is cloaked
too why should it be impossible to lay mines right on your feet? If
not cloaked it should need a very clever crew to do so successfully
(that's the way it is now - somehow).

> well one thing i dont like about the long range minefield detector, is
> that it detects cloaked mines as well. i think this should be
> eliminated from that device.
> in addition if the minefield is not seen i think an odds foctor of
> sweeping it is relevant regardless of the type.
> tachyons should be able to decloak minefields 100% of the time if itts
> within range. if the minefield is visibile it should be swept
> regardless of cloaked feature or not because its now visible and the
> cloak feature is pointless.

Fully Ack!

> i also agree that minefields should always be laid first then swept
> second. this would prevent alot of confusion. and keep a single ship
> from detering entire fleets.
> plus if you have ever played against crystals this current rule could
> drag out the game for long long turns. it would still slow the advance
> to some extent, but wont make it so long it isnt playable.

I think on different szenarios too. I played Stormers several times
and of course my bases were attacked sooner or later. I liked to use
mine fields to surprise the enemy fleet after they had hit (and
probably destroyed) my bases. This surprises did not destroy the whole
fleet of course, but he needed repair units, lost sometimes small
ships and sometimes the fleet broke up since some ships where slower
until repaired. With your proposal that wouldn't be possible anymore.
And I don't think that it dragged out the game ... it made my enemy
just a bit more careful and nervous ... while I was attacking his
fleet or bases of course.

Let's summarize it:
- If an uncloaked minefield is laid by an uncloaked ship it can be
swept immediately
- If a cloaked minefield is laid by an cloaked ship and there's no
tachyon scanner somewhere around it can't be swept
- If only one part (ship or minefield) is cloaked ... there should be
a chance to sweep it (imagine: you see a ship, but you just don't
notice the devices it drops on your feet, or: there is a minefield
around you, just popping up into existence, can the crew react fast
enough to prevent any damage?)

- chance to sweep cloaked minefields (just trying to find the command
codes) for every type of minefield: 25% (plus experience/skill .... it
would be nice if the minefield would remember the experience/skill of
the layer, so the difference of both opponents could be used in here).
As long as there's no success the crew doesn't know if there's a
minefield or not.

Flynx
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Magik

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Since: May 09, 2007
Posts: 97



(Msg. 14) Posted: Tue Jan 22, 2008 7:50 am
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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On Jan 21, 10:46 pm, Lord Lancelot <polan....DeleteThis@hotmail.com> wrote:
> Could you make sure all other minefield type are 100% sweepable even
> if cloaked ?
> Many report trouble sweeping cloaked laser and cloaked Grav.

Already have and have only gotten 1 bug report with real data that I
could use and it turned out that the guy was trying to sweep old
contact data.

If you want to prove that there is a bug here then please submit a
report or give me the TN1 and YG1 files from a test game where you
found the bug.

Magik
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Sebastian

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Since: Mar 21, 2007
Posts: 106



(Msg. 15) Posted: Tue Jan 22, 2008 7:44 pm
Post subject: Re: Do tachyon scanners light up minefields and bases too? [Login to view extended thread Info.]
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> Can we fix the exp / skill / happiness and HG so that minesweeper goes
> last.

That is a good proposition because currently it has the opposite order.

> Or even better and most logical mine laying always first and then
> minesweeping.

That is a bad idea.

Sebastian
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