In article <41008F63.17799B62.RemoveThis@ev1.net>,
BelPowerslave <belpowerslave.RemoveThis@no-spamev1.net> wrote:
>> Playing around with the net stuff on the disc, it looks like it's all
>> still there. The easy part would be finding out what IP address the
>> game looks for when it goes online and using a gameshark code to reroute
>> it, but since nobody has the actual server software except Sega, it
>> would still be impossible to play online unless someone can homebrew
>> that too.
>
>I don't remember where I had read it, but someone was talking like they had
>solved that issue and were setting up a server. Could have been a hoax
>though. To me, the game just gets so old via one player...
Does the server do much more than establish peer-to-peer communications?
It'd be helpful to know if any data is supposed to be stored or shared on
the server side. Also, it's important to note that most of the Dreamcast
online games tend to look for a SSL certificate as part of the process of
authentication. Granted, if this works anything like PSO then it's just an
unrelated page somewhere on Sega.com, but if the cert expires or otherwise
isn't maintained then that's one more hurdle to get over.
Uh, I'm not a successful hacker or anything. Just repeating the stuff I've
heard from the homebrew crews.
-KKC, who finally got eBay to close his account. After five weeks of them
pathetically begging me to stay a customer. Do they really have such a big
need to inflate their subscriber numbers?
--
-- "I'm going to put a nickel in this jar every time I get - kendrick
a phone call from a mortgage company trying to make me - @io.com
refinance for no good reason. In three or four months,
there should be enough money to pay for some mob hits." - KKC
>> Stay informed about: So, any new stuff found on Propeller Arena yet?