|
Related Topics:
| Site with all the .ini options? - I'm now to the point where I'm wanting to OAnbgand a bit more for my For example, the colors are too dark (I sometimes don't see dark blue monsters and potions), and I'd like to set up side windows with etc. (but because..
Strange Random Artifact - The RNG is playing tricks on me with Random j) The Steel Helm of [0,+5] (-5) You believe it increases your wisdom and charisma by 5. It provides to fear, light, and sound. It grants you
Strange borg behavior. - Hi all, I just got back in to Vanilla Angband, and have been playing with it the past week. These first few go rounds, I let the borg level me to 20, then start running about. Every now and then I give the borg 50 or 100 turns, it's an easy way to..
Sang (Unoffical) Strange Scroll Quest Reward - Okay, so I completed the quest to kill 18 (sp?) on level 29. I return to the Inn, claim my reward, a scroll of u Anyway, I think, cool, it must be a scroll of or some such, so I read it. Nothing happens. No items,..
[vanilla] best race for a Ranger? - I have beaten the game twice already, with a Gnome Mage and a Dwarf Priest. I am now working on an Dunadan Warrior (around dlevel 55 or so), and I think after this I will try a Ranger. But I don't know which Race to choose for my Ranger, what are the..
|
|
|
Next: Angband: [Z] boy am I stupid
|
| Author |
Message |
External

Since: Oct 17, 2007 Posts: 80
|
(Msg. 1) Posted: Thu Jan 24, 2008 5:06 pm
Post subject: strange disturb options Archived from groups: rec>games>roguelike>angband (more info?)
|
|
|
That thread about the death sword got me to thinking about a disturb option I
coded once along with some others I've only thought about. I hope Andrew will
forgive me for proposing more options.
When playing a priest, sometimes I want to be disturbed whenever mana reaches
maximum, at which time I immediately cast another PFE.
Playing any class, I would prefer to be distrubed the turn BEFORE I scroll the
screen. I put off using stair detection hoping I will come to a lit room with
stairs, but want to read a scroll or cast a spell before leaving the quadrant.
As it is, I run and scroll the screen, then have to step back and re-scroll.
Also, I've been playing with the idea of [once I have enough rods of
lightbeam] never stepping onto an unlit square. I guess the disturb option
would work as follows. If you run, and the first step of the run is lit,
disturb before stepping onto an unlit square.
Any other ideas for new disturb options?
Eddie >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
External

Since: Nov 04, 2007 Posts: 46
|
(Msg. 2) Posted: Thu Jan 24, 2008 5:18 pm
Post subject: Re: strange disturb options [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jan 25, 1:06 pm, Eddie Grove <eddiegr....DeleteThis@hotmail.com> wrote:
> That thread about the death sword got me to thinking about a disturb option I
> coded once along with some others I've only thought about. I hope Andrew will
> forgive me for proposing more options.
>
> When playing a priest, sometimes I want to be disturbed whenever mana reaches
> maximum, at which time I immediately cast another PFE.
>
> Playing any class, I would prefer to be distrubed the turn BEFORE I scroll the
> screen. I put off using stair detection hoping I will come to a lit room with
> stairs, but want to read a scroll or cast a spell before leaving the quadrant.
> As it is, I run and scroll the screen, then have to step back and re-scroll.
>
> Also, I've been playing with the idea of [once I have enough rods of
> lightbeam] never stepping onto an unlit square. I guess the disturb option
> would work as follows. If you run, and the first step of the run is lit,
> disturb before stepping onto an unlit square.
>
> Any other ideas for new disturb options?
>
> Eddie
DIsturb after moving (say) 20 squares.
I'd use this in Iron if it was available.
A. >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
External

Since: Nov 15, 2007 Posts: 45
|
(Msg. 3) Posted: Thu Jan 24, 2008 7:10 pm
Post subject: Re: strange disturb options [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jan 24, 4:06 pm, Eddie Grove <eddiegr....TakeThisOut@hotmail.com> wrote:
> That thread about the death sword got me to thinking about a disturb option I
> coded once along with some others I've only thought about. I hope Andrew will
> forgive me for proposing more options.
[snip]
> Also, I've been playing with the idea of [once I have enough rods of
> lightbeam] never stepping onto an unlit square. I guess the disturb option
> would work as follows. If you run, and the first step of the run is lit,
> disturb before stepping onto an unlit square.
When I'm in that kind of paranoid mode (usually it's in NPP at drolem
depth before I find a source of Detection), I prefer to inscribe with
'!!' -- disturb when charged'.
This means I usually run at most 5 squares before activating the rod.
If the hallway is already fully illuminated, I will only stop one
extra time. For running around corners, I agree, some kind of
improved disturb would be useful. >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
External

Since: Jan 18, 2008 Posts: 37
|
(Msg. 4) Posted: Fri Jan 25, 2008 3:36 am
Post subject: Re: strange disturb options [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Eddie Grove wrote:
> That thread about the death sword got me to thinking about a disturb option I
> coded once along with some others I've only thought about. I hope Andrew will
> forgive me for proposing more options.
Gameplay options are bad; UI options are less bad. Things like disturb
options are probably OK, though.
> Any other ideas for new disturb options?
Disturb before moving into a grid adjacent to a monster. (for molds,
etc.) Though maybe that should just be hardcoded into the running code.
The "boring things happen" option should probably be removed -- it
controls more than one distinct thing. Having it on permanently might
be annoying sometimes, but I think I'd lean towards that. It's a pretty
meaningless option as-is.
(BTW, I have a reliable internet connection again now. I'm trying a
proper catchup on everything I've missed and half-read since my hiatus,
so apologies for emails I reply to even later than I usually would, but
it's being taken into account.)
Andrew Sidwell >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
External

Since: Nov 15, 2007 Posts: 45
|
(Msg. 5) Posted: Fri Jan 25, 2008 3:36 am
Post subject: Re: strange disturb options [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Jan 24, 7:36 pm, Andrew Sidwell <takka....RemoveThis@gmail.com> wrote:
> Eddie Grove wrote:
> > That thread about the death sword got me to thinking about a disturb option I
> > coded once along with some others I've only thought about. I hope Andrew will
> > forgive me for proposing more options.
>
> Gameplay options are bad;
> UI options are less bad.
> Things like disturb
> options are probably OK, though.
I feel that UI and disturb options are both equally OK, in
principle. (Some things depend on screen size, some on visual
acuity, some depend on play style, etc.)
The trouble is that some options still exist out of laziness or
incomplete design, and some are just plain bad. (EG: disturb_stair
and disturb_door should always be enabled, and should never have
existed.) >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
External

Since: Oct 18, 2007 Posts: 161
|
(Msg. 6) Posted: Fri Jan 25, 2008 4:05 am
Post subject: Re: strange disturb options [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2008-01-25 01:06:00, Eddie Grove <eddiegrove.TakeThisOut@hotmail.com> wrote:
> That thread about the death sword got me to thinking about a disturb option I
> coded once along with some others I've only thought about. I hope Andrew will
> forgive me for proposing more options.
>
> When playing a priest, sometimes I want to be disturbed whenever mana reaches
> maximum, at which time I immediately cast another PFE.
I have experimented with emulating disturb options (by watching the time tick
count) for:
* mana reaches maximum next player move
* guaranteed duration of bless expires in one player move
* guaranteed duration of PFE expires in one player move >> Stay informed about: strange disturb options |
|
| Back to top |
|
 |  |
|