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[story] aya (working title) #2a (supersedes #2)

 
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 31) Posted: Tue Aug 19, 2008 2:21 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: alt>games>creatures (more info?)

emmel wrote:
> And when it was 2008-08-10, illusion
> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what RemoveThis @thematrix.is>
> uttered in alt.games.creatures:
>
>> Red Dragon wrote:
>>> Neo wrote:
>>>> emmel wrote:
>>>>> And when it was 2008-08-07, illusion
>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>> Red Dragon <agclurker RemoveThis @lurkerson.net> uttered in alt.games.creatures:
>>>>>
>> Problem I had with the game (I didn't start my first batch with canny
>> norns) is that once you carefully nurtured them to wisdom and maturity,
>> it was time for them to explore the world. And a dangerous world it was!
>> There are all kinds of things that can hurt them outside, so I just kept
>> the clever ones in the starting chamber to teach lots and lots of
>> newborns. The newborns were dispensable enough to travel to other
>> sections of Albia.
>
> How evil.

I call it survival of the fittest.

Definitely the norns I thought everything they needed to know have an
advantage there.

>> Then I kind of lost interest and ended up in this
>> group Smile
>
> Oh, yes, we all get that, I think.

All three of us <veg>.

>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>> most to see what would happen.
>
> A bit... or a bit more... a couple of injections... and before you
> realize what you are doing people are calling you Frankenstein. Good
> book, BTW.

I call that scientific research. Explore and understand the virtual
world you are in.

Neo
--
Everything that has a beginning has an end.

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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 32) Posted: Tue Aug 19, 2008 2:24 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-09, illusion
> <489e1e40$0$190$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what.DeleteThis@thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-07, illusion
>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>> stating that Red Dragon <agclurker.DeleteThis@lurkerson.net>
>>> uttered in alt.games.creatures:
>>>
>> Why would a C2 norn do that unless it was conditioned by the owner to do
>> bad things? You're not torturing artificial life are you Red Dragon?
>
> Because it's a C2 norn?

I can't remember mine did that. The original norns I had died of
starvation or drowning mostly. The canny norns of learning them to
operate a lander. Guess their brains aren't cut out to be a pilot ::joke::

Neo
--
Everything that has a beginning has an end.

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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 33) Posted: Tue Aug 19, 2008 4:31 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-19, illusion
<48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what.DeleteThis@thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-10, illusion
>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what.DeleteThis@thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> Red Dragon wrote:
>>>> Neo wrote:
>>>>> emmel wrote:
>>>>>> And when it was 2008-08-07, illusion
>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>> Red Dragon <agclurker.DeleteThis@lurkerson.net> uttered in alt.games.creatures:
>>>>>>
>>> Problem I had with the game (I didn't start my first batch with canny
>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>> it was time for them to explore the world. And a dangerous world it was!
>>> There are all kinds of things that can hurt them outside, so I just kept
>>> the clever ones in the starting chamber to teach lots and lots of
>>> newborns. The newborns were dispensable enough to travel to other
>>> sections of Albia.
>>
>> How evil.
>
> I call it survival of the fittest.
>
> Definitely the norns I thought everything they needed to know have an
> advantage there.

I call it survival of the dark lord's own people, if you don't mind.

>>> Then I kind of lost interest and ended up in this
>>> group Smile
>>
>> Oh, yes, we all get that, I think.
>
> All three of us <veg>.

Well, the others seem to have ascended already. Descended. Whatever.

>>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>>> most to see what would happen.
>>
>> A bit... or a bit more... a couple of injections... and before you
>> realize what you are doing people are calling you Frankenstein. Good
>> book, BTW.
>
> I call that scientific research. Explore and understand the virtual
> world you are in.

Tell that the ethics commission. They always get so cranky when you use
people like lab rats. Did I just say people? Oops.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 34) Posted: Tue Aug 19, 2008 4:32 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-19, illusion
<48aabb83$0$201$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what DeleteThis @thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-09, illusion
>> <489e1e40$0$190$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what DeleteThis @thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> emmel wrote:
>>>> And when it was 2008-08-07, illusion
>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>>> stating that Red Dragon <agclurker DeleteThis @lurkerson.net>
>>>> uttered in alt.games.creatures:
>>>>
>>> Why would a C2 norn do that unless it was conditioned by the owner to do
>>> bad things? You're not torturing artificial life are you Red Dragon?
>>
>> Because it's a C2 norn?
>
> I can't remember mine did that. The original norns I had died of
> starvation or drowning mostly. The canny norns of learning them to
> operate a lander. Guess their brains aren't cut out to be a pilot ::joke::

I don't get it.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 35) Posted: Tue Aug 19, 2008 5:08 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-19, illusion
> <48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what RemoveThis @thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-10, illusion
>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>>> stating that Neo <what RemoveThis @thematrix.is>
>>> uttered in alt.games.creatures:
>>>
>>>> Red Dragon wrote:
>>>>> Neo wrote:
>>>>>> emmel wrote:
>>>>>>> And when it was 2008-08-07, illusion
>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>>> Red Dragon <agclurker RemoveThis @lurkerson.net> uttered in alt.games.creatures:
>>>>>>>
>>>> Problem I had with the game (I didn't start my first batch with canny
>>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>>> it was time for them to explore the world. And a dangerous world it was!
>>>> There are all kinds of things that can hurt them outside, so I just kept
>>>> the clever ones in the starting chamber to teach lots and lots of
>>>> newborns. The newborns were dispensable enough to travel to other
>>>> sections of Albia.
>>> How evil.
>> I call it survival of the fittest.
>>
>> Definitely the norns I thought everything they needed to know have an
>> advantage there.
>
> I call it survival of the dark lord's own people, if you don't mind.

Since it were their siblings getting killed out there in the wild, I
don't see how that is bad Smile

>>>> Then I kind of lost interest and ended up in this
>>>> group Smile
>>> Oh, yes, we all get that, I think.
>> All three of us <veg>.
>
> Well, the others seem to have ascended already. Descended. Whatever.

Gone to heaven you mean?

>>>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>>>> most to see what would happen.
>>> A bit... or a bit more... a couple of injections... and before you
>>> realize what you are doing people are calling you Frankenstein. Good
>>> book, BTW.
>> I call that scientific research. Explore and understand the virtual
>> world you are in.
>
> Tell that the ethics commission. They always get so cranky when you use
> people like lab rats. Did I just say people? Oops.

At least I didn't study them by teaching them how to run head first into
a solid wall!

Neo
--
Everything that has a beginning has an end.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 36) Posted: Tue Aug 19, 2008 5:11 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Red Dragon wrote:
> emmel wrote:
>> And when it was 2008-08-10, illusion
>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created, stating that
>> Neo <what DeleteThis @thematrix.is> uttered in alt.games.creatures:
>>
>>> Red Dragon wrote:
>>>> Neo wrote:
>>>>> emmel wrote:
>>>>>> And when it was 2008-08-07, illusion
>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>>>>> stating that Red Dragon <agclurker DeleteThis @lurkerson.net> uttered in
>>>>>> alt.games.creatures:
>>>>>>
>>> Problem I had with the game (I didn't start my first batch with
>>> canny norns) is that once you carefully nurtured them to wisdom and
>>> maturity, it was time for them to explore the world. And a
>>> dangerous world it was! There are all kinds of things that can hurt
>>> them outside, so I just kept the clever ones in the starting
>>> chamber to teach lots and lots of newborns. The newborns were
>>> dispensable enough to travel to other sections of Albia.
>>
>> How evil.
>>
>>> Then I kind of lost interest and ended up in this group Smile
>>
>> Oh, yes, we all get that, I think.
>>
>
> I still play... ::pouty lip::
>
> Come to think of it, I should go back to those norn sprites on which I
> started working. C3 norns take way too many sprites.

I have C3 on my shelve, but I never installed it. I kept hearing they
were unexpressive norns :-/

My girlfriend plays Creatures Village though! Seems she has a lot of
eggs already Smile


Neo
--
Everything that has a beginning has an end.
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 37) Posted: Tue Aug 19, 2008 5:14 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-19, illusion
> <48aabb83$0$201$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what.RemoveThis@thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-09, illusion
>>> <489e1e40$0$190$e4fe514c@news.xs4all.nl> was created,
>>> stating that Neo <what.RemoveThis@thematrix.is>
>>> uttered in alt.games.creatures:
>>>
>>>> emmel wrote:
>>>>> And when it was 2008-08-07, illusion
>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>>>> stating that Red Dragon <agclurker.RemoveThis@lurkerson.net>
>>>>> uttered in alt.games.creatures:
>>>>>
>>>> Why would a C2 norn do that unless it was conditioned by the owner to do
>>>> bad things? You're not torturing artificial life are you Red Dragon?
>>> Because it's a C2 norn?
>> I can't remember mine did that. The original norns I had died of
>> starvation or drowning mostly. The canny norns of learning them to
>> operate a lander. Guess their brains aren't cut out to be a pilot ::joke::
>
> I don't get it.

Pushing UP and DOWN in the lander that they can manage. But I think they
never played that old lander game in the computer prehistory. (In fact,
the lander made me decide it was too dangerous for them to be out
there).

Neo
--
Everything that has a beginning has an end.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 38) Posted: Wed Aug 20, 2008 12:44 am
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-19, illusion
<48aae2ae$0$198$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what DeleteThis @thematrix.is>
uttered in alt.games.creatures:

> Red Dragon wrote:
>> emmel wrote:
>>> And when it was 2008-08-10, illusion
>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created, stating that
>>> Neo <what DeleteThis @thematrix.is> uttered in alt.games.creatures:
>>>
>>>> Red Dragon wrote:
>>>>> Neo wrote:
>>>>>> emmel wrote:
>>>>>>> And when it was 2008-08-07, illusion
>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>>>>>> stating that Red Dragon <agclurker DeleteThis @lurkerson.net> uttered in
>>>>>>> alt.games.creatures:
>>>>>>>
>>>> Problem I had with the game (I didn't start my first batch with
>>>> canny norns) is that once you carefully nurtured them to wisdom and
>>>> maturity, it was time for them to explore the world. And a
>>>> dangerous world it was! There are all kinds of things that can hurt
>>>> them outside, so I just kept the clever ones in the starting
>>>> chamber to teach lots and lots of newborns. The newborns were
>>>> dispensable enough to travel to other sections of Albia.
>>>
>>> How evil.
>>>
>>>> Then I kind of lost interest and ended up in this group Smile
>>>
>>> Oh, yes, we all get that, I think.
>>>
>>
>> I still play... ::pouty lip::
>>
>> Come to think of it, I should go back to those norn sprites on which I
>> started working. C3 norns take way too many sprites.
>
> I have C3 on my shelve, but I never installed it. I kept hearing they
> were unexpressive norns :-/

Yes, but they released a fixed genome later on, aptly called 'expressive
eggs'.

> My girlfriend plays Creatures Village though! Seems she has a lot of
> eggs already Smile

It was somewhat... annoying. Didn't have the console, and I didn't
manage to get the C3 one to work. Made me feel so powerless...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 39) Posted: Wed Aug 20, 2008 12:45 am
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-19, illusion
<48aae1fa$0$198$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what.TakeThisOut@thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-19, illusion
>> <48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what.TakeThisOut@thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> emmel wrote:
>>>> And when it was 2008-08-10, illusion
>>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>>>> stating that Neo <what.TakeThisOut@thematrix.is>
>>>> uttered in alt.games.creatures:
>>>>
>>>>> Red Dragon wrote:
>>>>>> Neo wrote:
>>>>>>> emmel wrote:
>>>>>>>> And when it was 2008-08-07, illusion
>>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>>>> Red Dragon <agclurker.TakeThisOut@lurkerson.net> uttered in alt.games.creatures:
>>>>>>>>
>>>>> Problem I had with the game (I didn't start my first batch with canny
>>>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>>>> it was time for them to explore the world. And a dangerous world it was!
>>>>> There are all kinds of things that can hurt them outside, so I just kept
>>>>> the clever ones in the starting chamber to teach lots and lots of
>>>>> newborns. The newborns were dispensable enough to travel to other
>>>>> sections of Albia.
>>>> How evil.
>>> I call it survival of the fittest.
>>>
>>> Definitely the norns I thought everything they needed to know have an
>>> advantage there.
>>
>> I call it survival of the dark lord's own people, if you don't mind.
>
> Since it were their siblings getting killed out there in the wild, I
> don't see how that is bad Smile

You might want an attitude check...

>>>>> Then I kind of lost interest and ended up in this
>>>>> group Smile
>>>> Oh, yes, we all get that, I think.
>>> All three of us <veg>.
>>
>> Well, the others seem to have ascended already. Descended. Whatever.
>
> Gone to heaven you mean?

More like disappeared from the radar.

>>>>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>>>>> most to see what would happen.
>>>> A bit... or a bit more... a couple of injections... and before you
>>>> realize what you are doing people are calling you Frankenstein. Good
>>>> book, BTW.
>>> I call that scientific research. Explore and understand the virtual
>>> world you are in.
>>
>> Tell that the ethics commission. They always get so cranky when you use
>> people like lab rats. Did I just say people? Oops.
>
> At least I didn't study them by teaching them how to run head first into
> a solid wall!

As if they couldn't figure that out on their own...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 40) Posted: Wed Aug 20, 2008 12:46 am
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-19, illusion
<48aae33c$0$198$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what.RemoveThis@thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-19, illusion
>> <48aabb83$0$201$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what.RemoveThis@thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> emmel wrote:
>>>> And when it was 2008-08-09, illusion
>>>> <489e1e40$0$190$e4fe514c@news.xs4all.nl> was created,
>>>> stating that Neo <what.RemoveThis@thematrix.is>
>>>> uttered in alt.games.creatures:
>>>>
>>>>> emmel wrote:
>>>>>> And when it was 2008-08-07, illusion
>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created,
>>>>>> stating that Red Dragon <agclurker.RemoveThis@lurkerson.net>
>>>>>> uttered in alt.games.creatures:
>>>>>>
>>>>> Why would a C2 norn do that unless it was conditioned by the owner to do
>>>>> bad things? You're not torturing artificial life are you Red Dragon?
>>>> Because it's a C2 norn?
>>> I can't remember mine did that. The original norns I had died of
>>> starvation or drowning mostly. The canny norns of learning them to
>>> operate a lander. Guess their brains aren't cut out to be a pilot ::joke::
>>
>> I don't get it.
>
> Pushing UP and DOWN in the lander that they can manage. But I think they
> never played that old lander game in the computer prehistory. (In fact,
> the lander made me decide it was too dangerous for them to be out
> there).

I didn't get the *joke*.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 41) Posted: Thu Aug 21, 2008 12:54 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-19, illusion
> <48aae1fa$0$198$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what.RemoveThis@thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-19, illusion
>>> <48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
>>> stating that Neo <what.RemoveThis@thematrix.is>
>>> uttered in alt.games.creatures:
>>>
>>>> emmel wrote:
>>>>> And when it was 2008-08-10, illusion
>>>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>>>>> stating that Neo <what.RemoveThis@thematrix.is>
>>>>> uttered in alt.games.creatures:
>>>>>
>>>>>> Red Dragon wrote:
>>>>>>> Neo wrote:
>>>>>>>> emmel wrote:
>>>>>>>>> And when it was 2008-08-07, illusion
>>>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>>>>> Red Dragon <agclurker.RemoveThis@lurkerson.net> uttered in alt.games.creatures:
>>>>>>>>>
>>>>>> Problem I had with the game (I didn't start my first batch with canny
>>>>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>>>>> it was time for them to explore the world. And a dangerous world it was!
>>>>>> There are all kinds of things that can hurt them outside, so I just kept
>>>>>> the clever ones in the starting chamber to teach lots and lots of
>>>>>> newborns. The newborns were dispensable enough to travel to other
>>>>>> sections of Albia.
>>>>> How evil.
>>>> I call it survival of the fittest.
>>>>
>>>> Definitely the norns I thought everything they needed to know have an
>>>> advantage there.
>>> I call it survival of the dark lord's own people, if you don't mind.
>> Since it were their siblings getting killed out there in the wild, I
>> don't see how that is bad Smile
>
> You might want an attitude check...

You call it survival of the dark lord's own people.

I point out that it are the dark lord's own people (offspring) getting
killed in the line of duty. They are heroes! (like Laika).

>>>>>> Then I kind of lost interest and ended up in this
>>>>>> group Smile
>>>>> Oh, yes, we all get that, I think.
>>>> All three of us <veg>.
>>> Well, the others seem to have ascended already. Descended. Whatever.
>> Gone to heaven you mean?
>
> More like disappeared from the radar.

They all moved to MSN I guess...

>>>>>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>>>>>> most to see what would happen.
>>>>> A bit... or a bit more... a couple of injections... and before you
>>>>> realize what you are doing people are calling you Frankenstein. Good
>>>>> book, BTW.
>>>> I call that scientific research. Explore and understand the virtual
>>>> world you are in.
>>> Tell that the ethics commission. They always get so cranky when you use
>>> people like lab rats. Did I just say people? Oops.
>> At least I didn't study them by teaching them how to run head first into
>> a solid wall!
>
> As if they couldn't figure that out on their own...

Well, if you keep saying 'LEFT' to them and rewarding them, why are you
surprised they bump into walls?

Neo
--
Everything that has a beginning has an end.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 42) Posted: Thu Aug 21, 2008 1:45 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-21, illusion
<48ad4945$0$195$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what DeleteThis @thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-19, illusion
>> <48aae1fa$0$198$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what DeleteThis @thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> emmel wrote:
>>>> And when it was 2008-08-19, illusion
>>>> <48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
>>>> stating that Neo <what DeleteThis @thematrix.is>
>>>> uttered in alt.games.creatures:
>>>>
>>>>> emmel wrote:
>>>>>> And when it was 2008-08-10, illusion
>>>>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>>>>>> stating that Neo <what DeleteThis @thematrix.is>
>>>>>> uttered in alt.games.creatures:
>>>>>>
>>>>>>> Red Dragon wrote:
>>>>>>>> Neo wrote:
>>>>>>>>> emmel wrote:
>>>>>>>>>> And when it was 2008-08-07, illusion
>>>>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>>>>>> Red Dragon <agclurker DeleteThis @lurkerson.net> uttered in alt.games.creatures:
>>>>>>>>>>
>>>>>>> Problem I had with the game (I didn't start my first batch with canny
>>>>>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>>>>>> it was time for them to explore the world. And a dangerous world it was!
>>>>>>> There are all kinds of things that can hurt them outside, so I just kept
>>>>>>> the clever ones in the starting chamber to teach lots and lots of
>>>>>>> newborns. The newborns were dispensable enough to travel to other
>>>>>>> sections of Albia.
>>>>>> How evil.
>>>>> I call it survival of the fittest.
>>>>>
>>>>> Definitely the norns I thought everything they needed to know have an
>>>>> advantage there.
>>>> I call it survival of the dark lord's own people, if you don't mind.
>>> Since it were their siblings getting killed out there in the wild, I
>>> don't see how that is bad Smile
>>
>> You might want an attitude check...
>
> You call it survival of the dark lord's own people.

So?

> I point out that it are the dark lord's own people (offspring) getting
> killed in the line of duty. They are heroes! (like Laika).

Poor dog. And that doesn't exactly make things any better, you know.

>>>>>>> Then I kind of lost interest and ended up in this
>>>>>>> group Smile
>>>>>> Oh, yes, we all get that, I think.
>>>>> All three of us <veg>.
>>>> Well, the others seem to have ascended already. Descended. Whatever.
>>> Gone to heaven you mean?
>>
>> More like disappeared from the radar.
>
> They all moved to MSN I guess...

Yikes!

>>>>>>> But I don't think I ever tortured norns. Maybe spliced them a bit at
>>>>>>> most to see what would happen.
>>>>>> A bit... or a bit more... a couple of injections... and before you
>>>>>> realize what you are doing people are calling you Frankenstein. Good
>>>>>> book, BTW.
>>>>> I call that scientific research. Explore and understand the virtual
>>>>> world you are in.
>>>> Tell that the ethics commission. They always get so cranky when you use
>>>> people like lab rats. Did I just say people? Oops.
>>> At least I didn't study them by teaching them how to run head first into
>>> a solid wall!
>>
>> As if they couldn't figure that out on their own...
>
> Well, if you keep saying 'LEFT' to them and rewarding them, why are you
> surprised they bump into walls?

I refuse to be surprised.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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Neo

External


Since: Jul 29, 2008
Posts: 29



(Msg. 43) Posted: Thu Aug 21, 2008 1:57 pm
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-21, illusion
> <48ad4945$0$195$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what.RemoveThis@thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-19, illusion
>>> <48aae1fa$0$198$e4fe514c@news.xs4all.nl> was created,
>>> stating that Neo <what.RemoveThis@thematrix.is>
>>> uttered in alt.games.creatures:
>>>
>>>> emmel wrote:
>>>>> And when it was 2008-08-19, illusion
>>>>> <48aabaab$0$201$e4fe514c@news.xs4all.nl> was created,
>>>>> stating that Neo <what.RemoveThis@thematrix.is>
>>>>> uttered in alt.games.creatures:
>>>>>
>>>>>> emmel wrote:
>>>>>>> And when it was 2008-08-10, illusion
>>>>>>> <489f2c87$0$199$e4fe514c@news.xs4all.nl> was created,
>>>>>>> stating that Neo <what.RemoveThis@thematrix.is>
>>>>>>> uttered in alt.games.creatures:
>>>>>>>
>>>>>>>> Red Dragon wrote:
>>>>>>>>> Neo wrote:
>>>>>>>>>> emmel wrote:
>>>>>>>>>>> And when it was 2008-08-07, illusion
>>>>>>>>>>> <489a5294$0$17175$742ec2ed@news.sonic.net> was created, stating that
>>>>>>>>>>> Red Dragon <agclurker.RemoveThis@lurkerson.net> uttered in alt.games.creatures:
>>>>>>>>>>>
>>>>>>>> Problem I had with the game (I didn't start my first batch with canny
>>>>>>>> norns) is that once you carefully nurtured them to wisdom and maturity,
>>>>>>>> it was time for them to explore the world. And a dangerous world it was!
>>>>>>>> There are all kinds of things that can hurt them outside, so I just kept
>>>>>>>> the clever ones in the starting chamber to teach lots and lots of
>>>>>>>> newborns. The newborns were dispensable enough to travel to other
>>>>>>>> sections of Albia.
>>>>>>> How evil.
>>>>>> I call it survival of the fittest.
>>>>>>
>>>>>> Definitely the norns I thought everything they needed to know have an
>>>>>> advantage there.
>>>>> I call it survival of the dark lord's own people, if you don't mind.
>>>> Since it were their siblings getting killed out there in the wild, I
>>>> don't see how that is bad Smile
>>> You might want an attitude check...
>> You call it survival of the dark lord's own people.
>
> So?
>
>> I point out that it are the dark lord's own people (offspring) getting
>> killed in the line of duty. They are heroes! (like Laika).
>
> Poor dog. And that doesn't exactly make things any better, you know.

Yeah, shooting of monkeys into space is much more ethical Wink

Neo
--
Everything that has a beginning has an end.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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emmel

External


Since: Mar 04, 2008
Posts: 31



(Msg. 44) Posted: Fri Aug 22, 2008 10:20 am
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2008-08-21, illusion
<48ad5813$0$200$e4fe514c@news.xs4all.nl> was created,
stating that Neo <what.RemoveThis@thematrix.is>
uttered in alt.games.creatures:

> emmel wrote:
>> And when it was 2008-08-21, illusion
>> <48ad4945$0$195$e4fe514c@news.xs4all.nl> was created,
>> stating that Neo <what.RemoveThis@thematrix.is>
>> uttered in alt.games.creatures:
>>
>>> I point out that it are the dark lord's own people (offspring) getting
>>> killed in the line of duty. They are heroes! (like Laika).
>>
>> Poor dog. And that doesn't exactly make things any better, you know.
>
> Yeah, shooting of monkeys into space is much more ethical Wink

If they volunteered for it... Besides, human are actually apes and not
monkeys. <d&rlh>
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

story archives available at http://ranira.wordpress.com

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Proud owner of 1 (one) DISOBEDIENCE point.
Former owner of 1 (one) eating point (eaten, sigh).

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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Red Dragon

External


Since: Jul 31, 2006
Posts: 25



(Msg. 45) Posted: Fri Aug 22, 2008 10:20 am
Post subject: Re: [story] aya (working title) #2a (supersedes #2) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

emmel wrote:
> And when it was 2008-08-21, illusion
> <48ad5813$0$200$e4fe514c@news.xs4all.nl> was created,
> stating that Neo <what DeleteThis @thematrix.is>
> uttered in alt.games.creatures:
>
>> emmel wrote:
>>> And when it was 2008-08-21, illusion
>>> <48ad4945$0$195$e4fe514c@news.xs4all.nl> was created,
>>> stating that Neo <what DeleteThis @thematrix.is>
>>> uttered in alt.games.creatures:
>>>
>>>> I point out that it are the dark lord's own people (offspring) getting
>>>> killed in the line of duty. They are heroes! (like Laika).
>>> Poor dog. And that doesn't exactly make things any better, you know.
>> Yeah, shooting of monkeys into space is much more ethical Wink
>
> If they volunteered for it... Besides, human are actually apes and not
> monkeys. <d&rlh>


"Crested Savannah Apes" has always been my internal word for humans.
 >> Stay informed about: [story] aya (working title) #2a (supersedes #2) 
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