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goPostal

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Since: Mar 20, 2006
Posts: 220



(Msg. 1) Posted: Tue Oct 30, 2007 6:46 pm
Post subject: stock maps
Archived from groups: alt>games>unreal>tournament (more info?)

Alright, who is bone tired of the stock maps already? Smile

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Folk

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Since: Apr 10, 2004
Posts: 673



(Msg. 2) Posted: Wed Oct 31, 2007 2:43 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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On Tue, 30 Oct 2007 18:46:24 -0700, "goPostal"
<agutgopostal.DeleteThis@hotmail.com> wrote:

>Alright, who is bone tired of the stock maps already? Smile

Which game?

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goPostal

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Since: Mar 20, 2006
Posts: 220



(Msg. 3) Posted: Wed Oct 31, 2007 5:29 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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"Folk" <Folk.RemoveThis@folk.com> wrote in message
news:l6jhi3ljv93l2bvdu7v5skcmg24agjfomr@4ax.com...
> On Tue, 30 Oct 2007 18:46:24 -0700, "goPostal"
> <agutgopostal.RemoveThis@hotmail.com> wrote:
>
>>Alright, who is bone tired of the stock maps already? Smile
>
> Which game?

U3 of course. It's been quiet here surprisingly.
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GTD

External


Since: Apr 29, 2007
Posts: 38



(Msg. 4) Posted: Wed Oct 31, 2007 8:29 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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goPostal wrote:
> Alright, who is bone tired of the stock maps already? Smile
>
>
I've not played it enough to get tired of them, I really haven't found
it to be much fun. Looks good, weapon effects are top-notch. It just
doesn't seem like much fun, especially without mutators and such. I am
anxious to see the new gametype that will replace assault and ONS, , but
It's going to REALLY have to kick ass to be a viable replacement for the
both of them.

Also, is anyone else having issues with the game losing keyboard bindings?
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Mr K

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Since: Nov 01, 2007
Posts: 2



(Msg. 5) Posted: Thu Nov 01, 2007 1:18 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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On Wed, 31 Oct 2007 14:43:57 -0400, Folk <Folk.DeleteThis@folk.com> wrote:

>Which game?

Deck16, probably?
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Mr K

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Since: Nov 01, 2007
Posts: 2



(Msg. 6) Posted: Thu Nov 01, 2007 1:19 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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On Wed, 31 Oct 2007 17:29:50 -0700, "goPostal"
<agutgopostal.TakeThisOut@hotmail.com> wrote:

>U3 of course. It's been quiet here surprisingly.

Remove all gameplay, what do you expect?
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Folk

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Since: Apr 10, 2004
Posts: 673



(Msg. 7) Posted: Thu Nov 01, 2007 1:44 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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On Wed, 31 Oct 2007 17:29:50 -0700, "goPostal"
<agutgopostal.DeleteThis@hotmail.com> wrote:

>
>"Folk" <Folk.DeleteThis@folk.com> wrote in message
>news:l6jhi3ljv93l2bvdu7v5skcmg24agjfomr@4ax.com...
>> On Tue, 30 Oct 2007 18:46:24 -0700, "goPostal"
>> <agutgopostal.DeleteThis@hotmail.com> wrote:
>>
>>>Alright, who is bone tired of the stock maps already? Smile
>>
>> Which game?
>
>U3 of course. It's been quiet here surprisingly.

You don't have long to wait. Should be in stores 11/19.

The quiet may be due to the demo sucking in so many areas. And
judging from the time between release of buggy demo and showing up in
stores (see above) most folks aren't holding out much hope that all
issues will be addressed. I'll buy it, but quite frankly I'm not
holding out much hope that the gametype I'm waiting for (Warfare) will
actually be worth the wait.
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Andrew

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Since: Nov 05, 2007
Posts: 437



(Msg. 8) Posted: Thu Nov 01, 2007 3:43 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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On Thu, 01 Nov 2007 13:18:17 +0000, Mr K wrote:

>>Which game?
>
>Deck16, probably?

It is impossible to get bored of Deck16!
--
Andrew, contact via http://interpleb.googlepages.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
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Michael Weber

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Since: Nov 02, 2007
Posts: 7



(Msg. 9) Posted: Fri Nov 02, 2007 9:35 am
Post subject: Re: stock maps [Login to view extended thread Info.]
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Am Thu, 01 Nov 2007 15:43:45 +0000 schrieb Andrew:

> On Thu, 01 Nov 2007 13:18:17 +0000, Mr K wrote:
>
>>>Which game?
>>
>>Deck16, probably?
>
> It is impossible to get bored of Deck16!

Lol, this map still rulez even in GOTY and Deck 17!

greeetz
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Michael Weber

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Since: Nov 02, 2007
Posts: 7



(Msg. 10) Posted: Fri Nov 02, 2007 9:41 am
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Am Wed, 31 Oct 2007 20:29:53 -0800 schrieb GTD:

> goPostal wrote:
>> Alright, who is bone tired of the stock maps already? Smile
>>
>>
> I've not played it enough to get tired of them, I really haven't found
> it to be much fun. Looks good, weapon effects are top-notch. It just
> doesn't seem like much fun, especially without mutators and such. I am
> anxious to see the new gametype that will replace assault and ONS, , but
> It's going to REALLY have to kick ass to be a viable replacement for the
> both of them.
>
> Also, is anyone else having issues with the game losing keyboard bindings?

Hm, Keybindings? Im a strange one rocking with mouse and Joystick.
Especially in 2k4 on all those racetracks in assault, its a fortune.


Meister
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goPostal

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Since: Mar 20, 2006
Posts: 220



(Msg. 11) Posted: Sat Nov 03, 2007 6:28 am
Post subject: Re: stock maps [Login to view extended thread Info.]
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"Michael Weber" <mwebernospam.DeleteThis@arcor.de> wrote in message
news:1pnrrz46mk9hr$.1nd7lmikdoct4$.dlg@40tude.net...
> Am Wed, 31 Oct 2007 20:29:53 -0800 schrieb GTD:
>
>> goPostal wrote:
>>> Alright, who is bone tired of the stock maps already? Smile
>>>
>>>
>> I've not played it enough to get tired of them, I really haven't found
>> it to be much fun. Looks good, weapon effects are top-notch. It just
>> doesn't seem like much fun, especially without mutators and such. I am
>> anxious to see the new gametype that will replace assault and ONS, , but
>> It's going to REALLY have to kick ass to be a viable replacement for the
>> both of them.
>>
>> Also, is anyone else having issues with the game losing keyboard
>> bindings?
>
> Hm, Keybindings? Im a strange one rocking with mouse and Joystick.
> Especially in 2k4 on all those racetracks in assault, its a fortune.
>
>
> Meister

I play the racetracks some too, but the controls are really tight. I've
never been able to do well.
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Michael Weber

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Since: Nov 02, 2007
Posts: 7



(Msg. 12) Posted: Sun Nov 04, 2007 10:04 am
Post subject: Re: stock maps [Login to view extended thread Info.]
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Am Sat, 3 Nov 2007 06:28:40 -0700 schrieb goPostal:

> "Michael Weber" <mwebernospam.TakeThisOut@arcor.de> wrote in message
> news:1pnrrz46mk9hr$.1nd7lmikdoct4$.dlg@40tude.net...
>> Am Wed, 31 Oct 2007 20:29:53 -0800 schrieb GTD:
>>
>>> goPostal wrote:
>>>> Alright, who is bone tired of the stock maps already? Smile
>>>>
>>>>
>>> I've not played it enough to get tired of them, I really haven't found
>>> it to be much fun. Looks good, weapon effects are top-notch. It just
>>> doesn't seem like much fun, especially without mutators and such. I am
>>> anxious to see the new gametype that will replace assault and ONS, , but
>>> It's going to REALLY have to kick ass to be a viable replacement for the
>>> both of them.
>>>
>>> Also, is anyone else having issues with the game losing keyboard
>>> bindings?
>>
>> Hm, Keybindings? Im a strange one rocking with mouse and Joystick.
>> Especially in 2k4 on all those racetracks in assault, its a fortune.
>>
>>
>> Meister
>
> I play the racetracks some too, but the controls are really tight. I've
> never been able to do well.

huh, funny.
I played beside gamers, who played with mouse n keys, but in racetracs they
mostely loosed by falling off the tracks. Mine was easy to keep on goin (of
course to be shot of it) the track.

I often made it..

Greetz
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Aaron Lawrence

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Since: May 01, 2006
Posts: 34



(Msg. 13) Posted: Sat Nov 10, 2007 12:54 am
Post subject: Re: stock maps [Login to view extended thread Info.]
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On a pleasant day while strolling in
alt.games.unreal.tournament, a person by the name of
Folk exclaimed:
> The quiet may be due to the demo sucking in so many areas. And
> judging from the time between release of buggy demo and showing up in
> stores (see above) most folks aren't holding out much hope that all
> issues will be addressed.
Yes, that seems likely, unless they already fixed them
all before and just released an earlier build...

> I'll buy it, but quite frankly I'm not
> holding out much hope that the gametype I'm waiting for (Warfare) will
> actually be worth the wait.

Really? Why? I have a bad feeling about it too (ONS
seems so slick that it would be hard to improve on it,
as a concept balancing team and invidual play) but I
cant say why...

--
aaronl at consultant dot com
For every expert, there is an equal and
opposite expert. - Arthur C. Clarke
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Folk

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Since: Apr 10, 2004
Posts: 673



(Msg. 14) Posted: Sat Nov 10, 2007 12:54 am
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On Sat, 10 Nov 2007 00:54:26 +1200, Aaron Lawrence
<aaronlNOSPAM DeleteThis @NOSPAMconsultant.com> wrote:

>On a pleasant day while strolling in
>alt.games.unreal.tournament, a person by the name of
>Folk exclaimed:
>> The quiet may be due to the demo sucking in so many areas. And
>> judging from the time between release of buggy demo and showing up in
>> stores (see above) most folks aren't holding out much hope that all
>> issues will be addressed.
>Yes, that seems likely, unless they already fixed them
>all before and just released an earlier build...
>
>> I'll buy it, but quite frankly I'm not
>> holding out much hope that the gametype I'm waiting for (Warfare) will
>> actually be worth the wait.
>
>Really? Why? I have a bad feeling about it too (ONS
>seems so slick that it would be hard to improve on it,
>as a concept balancing team and invidual play) but I
>cant say why...

If Warfare had been a finished product, then it would have shipped
with the demo. ONS was the previous flagship gametype for UT2004 and
now that has morphed into Warfare. The only reason you would *not*
ship your flagship gametype in the demo is if it was broken.

If you go back a couple of years, Epic's explanation of what Warfare
was supposed to be is really nothing like the version that people
played at the various expos held recently. So, instead of having a
grand plan of exactly what they wanted the gametype to be, they've
tried "A" and rejected it, tried "B" and rejected it, etc., etc. As a
systems designer, I know full well that a system that is gradually
morphed into being after trying a bunch of different ideas is nowhere
near as sound as one that was well designed, well thought out and then
simply coded to spec. So from that aspect, it sounds like Warfare is
a patch job.

In addition to that, the time between the release of the demo and the
release of the game to manufacturing was laughably short. The demo
was absolutely riddled with bugs and major shortcomings... undoubtedly
the worst demo that Epic has ever released and I played them all. The
UI sucked and the server browser was a joke. Basic options like throw
weapon, suicide, ability to finely adjust mouse sensitivity, showing
the ping of other players, etc. etc. were all missing. These are
things that mean nothing to console gamers but are important to online
PC gamers.

And you have to factor in the reality of what GoW did to/for Epic.
From here forward, Epic's best talent and resources have switched
irreversibly to the console side and I can't say that I really blame
them, but one look at the GUI and missing features in the demo and
it's obvious that this is essentially a console game ported to the PC.
Given all of the above, how in the hell could Epic have possibly
released a polished product? Answer... they couldn't. Sure, they can
patch it up over time, but if the game doesn't win people over from
the get-go then it's a lost cause, given the stiff competition that's
out there right now. People will just move on to CoD4 or TF2 and pass
on UT3 altogether. The console crowd will eat it up (given their low
expectations) and the PC side will either be forgotten or just get the
scraps provided by the less talented developers, just like we're
seeing now.

IOW, my expectations are justifiably low.
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Aaron Lawrence

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Since: May 01, 2006
Posts: 34



(Msg. 15) Posted: Sat Nov 17, 2007 11:48 pm
Post subject: Re: stock maps [Login to view extended thread Info.]
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Hi Folk, I always like to read your posts. Helpful and
interesting! Inline:

On a pleasant day while strolling in
alt.games.unreal.tournament, a person by the name of
Folk exclaimed:
> If Warfare had been a finished product, then it would have shipped
> with the demo. ONS was the previous flagship gametype for UT2004 and
> now that has morphed into Warfare. The only reason you would *not*
> ship your flagship gametype in the demo is if it was broken.

Agreed.

> If you go back a couple of years, Epic's explanation of what Warfare
> was supposed to be is really nothing like the version that people
> played at the various expos held recently.

Yeah, I remember the grandiose ideas.

> Given all of the above, how in the hell could Epic have possibly
> released a polished product? Answer... they couldn't.

From this thread:
http://forums.epicgames.com/showthread.php?t=583809

it doesn't sound like they fixed much for the full
release. Weapon, vehicle, bot issues all still present.
Just little tweaks here and there, as you would expect
given the timeframe.

Sounds like a waste of time - stick with UT2k4 unless
you want the pretty graphics?

--
aaronl at consultant dot com
For every expert, there is an equal and
opposite expert. - Arthur C. Clarke
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