Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

Can one start the FLGS?

 
Goto page Previous  1, 2, 3, 4, 5, 6
   Game Forums (Home) -> Dungeons & Dragons RSS
Related Topics:
do you need powerleveling? - what doyou need? we can help you ,look down for my signature

WOW lover? - we can give you the best service at the lowest price

more favorable activities are wait for you - do you know the place? look down my signature

surprise - hesitate? be quick go a good pplace see?

which race and class do you like best wow ? - night elf? or blood elf? or human
Next:  Dungeons & Dragons: Revising familiars? (was: A VERY positive review of 4E)  
Author Message
Gutless Umbrella Carrying

External


Since: Feb 14, 2008
Posts: 22



(Msg. 46) Posted: Mon Mar 10, 2008 5:09 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: rec>games>frp>dnd (more info?)

Seebs <usenet-nospam DeleteThis @seebs.net> wrote in
news:slrnft9ul4.b5o.usenet-nospam@guild.seebs.net:

> On 2008-03-10, Terry Austin <taustinca DeleteThis @gmail.com> wrote:
>> What happened to them all? I find that people how have
>> incorporated "many busuinesses" ususally have done so because
>> they kept failing. Otherwise, why would you need more than one?
>
> One or two were sold off, one or two failed. My last one
> failed, my current one's profitable.
>
> Most businesses fail.

Especially game stores.
>
>> It does suggest that, but you keep talking about how seriously
>> you're *not* planning on taking this. That suggests you have no
>> idea what you're getting in to.
>
> I think you miss a key distinction.
>
> I'm taking it very seriously. I'm just taking very seriously
> the fact that whoever runs it won't be me.
>
> I'm doing research on behalf of whoever might end up running
> this. I might be the one to provide an initial business plan,
> and -- if the plan looks good and everything checks out -- maybe
> even some starting capital.

If you're not looking to at least be an investor, you're wasting
your time.
>
>> And I'm giving you answers, based on nearly 30 years experience
>> _in retail management_. The first answer is, you need to get a
>> hell of a lot more serious about this than you seem to be.
>
> Once again, I'm serious about it, but my plan has absolutely
> been that I will *not* be the one running it.
>
> My plan of not being involved isn't because I think a retail
> store will magically run on its own; it's because I expect
> someone else to run it.

Nothing wrong with being a silent partner. Find someone with a lot
of experience at retail management for the other half.
>
>> Your biggest single expense will be the cost of goods. Plan to
>> pay 50-60% of the suggested retail for stuff (it varies by what
>> kinds of goods, I'm given to understand that 40% discounts are
>> fairly normal in gaming, 50% if you can deal direct with
>> publishers).
>
> Okay. That's good to know. I'd been guessing 30%, 40% helps.

At 30%, most retail operations literally could not stay in
business. (There are exceptions, but they are few and far between,
and for the most part, not actually retail in the traditional
sense. Mostly, they're mail order outfits that happen to have a
store front.)
>
>> Your second biggest expense will be payroll. Don't count on
>> people willing to work "for free" (which would probably be
>> illegal) or "for cheap" (because if they do it as a hobby, it
>> simply isn't important enough to treat as a job). And by
>> "payroll," I mean more than wages. You'll also have to pay for
>> worker's compensaion (which will cost you far more than you
>> will likely believe), taxes, unemployment insurance, social
>> security, fees to a payroll service (and trust me, you *don't*
>> want to try this without one), and so on. Note that I haven't
>> mentioned benefits, like medical insurance. For a minimum wage
>> employee, for the mandatory stuff, figure they will cost you
>> about twice their actual wage.
>
> Yes. The only "for-free" I had in mind was some consulting on
> accounting. The rest would be people working hourly, most
> likely.
>
>> Those two items will probably run you in the neighborhood of
>> 80%, or more, of your total revenue. Then, you have rent (and
>> unless where you live is *very* different than here, rent for
>> retail space *will* include a percentage of you total revenue
>> every month), utilities, your own taxes, etc.
>
> Interesting about the revenue -- I haven't seen that in any of
> the ads yet, but maybe that's fine print.

It's possible it's different in some places, but that's normal in
the big city, so to speak. Talk to a commercial real estate outfit
about it. Don't be afraid to negotiate.
>
>> As I have noted, your net profit will be less than 5%. You
>> can sort of fudge on that by being one of your own employees,
>> and thus your own living comes from that second biggest
>> expense, but you have to be very careful about that. Especially
>> since you're talking about getting it going and not being a
>> very active part of it. As an investor/silent partner, expect
>> to spend tens of thousands of dollars, and get a pitiful
>> return, if any at all. It would literally be cheaper to hire
>> someone to drive to the nearest big city and buy your game
>> stuff for you.
>
> Ahh, but I like my home town, and I like gaming, and if I can
> cause my home town to introduce hundreds of college kids to
> gaming every year, that'd be a good use of some resources.

It would also very likely be cheaper to simply set yourself up on
an auto-ship basis with some mail order house to get one of
everything published, and use the money you save to advertise your
new gaming club in the campus newspapers. In all seriousness, that
would probably accomplish the same things you seem to be after -
have everything published available, and promote gaming as a hobby.
>
>> In all seriousness, find someone with retail management
>> experience. *Real* management experience, as in, making hiring
>> and firing decisions, making buying and merchandising
>> decisions. You _must_ have someone who is intimately familiar
>> with the legal requirements of an employer, and a retail store,
>> or you're running naked in to a mine field. You can't afford to
>> hire an HR service to do this stuff for you. If you can find
>> someone with the experience to run it, give them partial
>> ownership, and be a silent partner. And stay out of their way.
>
> Fair enough.
>
> That's going to take some searching, but it may be possible.

If it's not, give up. Seriously. Don't waste you money backing
someone who isn't experienced enough to make it work.

> It
> may even be possible, if the market is worth it (and it may be;
> there's another 20k people ten miles away who have nowhere to go
> for gaming...), to simply interest someone in doing this and
> then stay COMPLETELY out of their way, except as a customer.

If they have the backing. However, as Seawasp noted, a successful
new retail store needs to have at least 2-3 years of operating
funds (assuming *zero* income) to be properly financed.
>
> The hard part is figuring out what the costs are. I did back of
> the envelope estimates on what it would cost, and concluded that
> it is obviously impossible that there are retail locations in
> this town, because there's no way any of them could be making
> money. Clearly, at least some of the costs must be much lower
> than I expect.
>
Start up costs won't be the big issue, I suspect. It will be
operating costs, especially labor. As a WAG, based on what I know a
hardware store costs to open, if you're talking about a small
retail space - a few hundred square feet, maybe - I'd guess you're
talking about low to mid tens of thousands to get the space, and
fill it up with stuff to sell. If you want to be open seven days a
week (and you really *need* weekends if you want the student
crowd), with reasonable hours, you're talking at least 10 hours a
day, so you need at least three or four full time employees. Even
at minimum wage (what the hell is minimum wage these days?
California's is higher than the national standard), they're going
to cost you $20-25k a year, so with a manager (who *will* make
more) you're talking $100k/year in labor. Shorter hours can save a
*lot* on that, and might be a good idea in the beginning, until
there's enough business to support more. It could probably be done
by being open late afternoons in to evening during the week, maybe
four or five hours, with one employee, and 12 hours on weekend days
with two. In theory, the manager could be the only employee during
the week, and as a part (or full) owner, his wages don't really
count.

The problem then, of course, would be finding someone willing to
finance a part-time business, but it can be done.

I'd start by talking to whoever handles retail space rentals in
your town, and finding out what rents would be. Then, talk to any
and all of the gaming distributors about opening stock orders to
get an idea of how much it will cost to fill the store. That should
give you an order of magnitude on how much you're talking about. At
a guess, I'd say double that as a *very* rough estimate on what
fixtures and counters and stuff will cost, and use that to decide
if it's worth further research.

--
Terry Austin

"There's no law west of the internet."
- Nick Stump

Jesus forgives sinners, not criminals.

 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Gutless Umbrella Carrying

External


Since: Feb 14, 2008
Posts: 22



(Msg. 47) Posted: Mon Mar 10, 2008 5:15 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"lordknightshade@gmail.com" <lordknightshade.RemoveThis@gmail.com> wrote in
news:b3b95df6-7117-445c-a7c0-72624ae23842@m44g2000hsc.googlegroups.
com:

> I can't say as to how you'd fare, each location and setup is
> different. The things I'm wondering are if gaming is ALL you'll
> be selling. In the area here north of Dallas every gaming shop
> is a combo store, selling comics mostly and then gaming as the
> backup merch. We also have some stores that sell a little bit
> of everything, comics, card games, popular video game titles,
> TTRPGs, a few wargame tables in the back, and a host of 6-8
> computers where they can charge for play-time and internet
> access. It seems that these combo stores are the only
> successful ones around here, due to their wider market appeal.

That's a matter for market research. My first step would be to find
out if there are any gaming clubs, or even informal groups, at the
local colleges, and host a tournament or something to get them to
talk to me about what would draw them in. RPGs only? All gaming?
Gaming a comics? Gaming, comics and strippers?
>
> As an aside, I can tell you that there is potential to grow your
> market your first year. Offer your employees store
> credit/discounts for the number of hours worked (to ensure they
> show up on time)

Best way to ensure they show up on time is to hire full time people
who rely on the job to pay their rent - preferably ones with retail
experience - and fire their asses if they don't.

> and approach some of the students at the
> colleges and if they don't already have gaming organizations on
> campus offer them a club discount if they get some friends
> together and start one.

And sponsor tournaments. It's amazing what people will do for
bragging rights and Cracker Jack prizes.
>
> If there are already clubs at the colleges that focus on gaming,
> offer it to them and send them your email advertisements and
> coupons so they can distribute it. Gamer word-of-mouth is the
> best advertising you can get, and having run two of these
> organizations in the past I can tell you they love the feeling
> of legitimacy they can tout for having these kinds of vendor
> relations.

Absolutely. You want a personal relationship with each and ever
member. (This is true for all retail. Greet every customer by name
when they walk in the door.)

> Keep in mind too that colleges usually have a time
> at the start of the fall semester where local groups and
> businesses can come on campus and setup small tents, you can
> work with any gaming clubs to co-promote at these (most of the
> time) and get some visibility.
>
> This helps build your market in college towns like nothing else.
>
> On another side note, does anyone have resources or links they
> can point me to (even testimonials or blogs) concerning the
> intricacies of running a gaming store. I'm interested in the
> business connections and SOPs that successful stores use, I plan
> to open a shop when I retire in the many years to come.
>
Good luck with that. It is, by and large, an industry run by
amateurs, and most of them are utterly inept.

--
Terry Austin

"There's no law west of the internet."
- Nick Stump

Jesus forgives sinners, not criminals.

 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Seebs

External


Since: Feb 26, 2008
Posts: 53



(Msg. 48) Posted: Mon Mar 10, 2008 6:00 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-03-10, Gutless Umbrella Carrying Sissy <taustinca.TakeThisOut@gmail.com> wrote:
> It would also very likely be cheaper to simply set yourself up on
> an auto-ship basis with some mail order house to get one of
> everything published, and use the money you save to advertise your
> new gaming club in the campus newspapers. In all seriousness, that
> would probably accomplish the same things you seem to be after -
> have everything published available, and promote gaming as a hobby.

Hmm. That's an interesting notion. It wouldn't solve all the problems, but
it might solve a few.

> If it's not, give up. Seriously. Don't waste you money backing
> someone who isn't experienced enough to make it work.

Agreed.

> Start up costs won't be the big issue, I suspect. It will be
> operating costs, especially labor. As a WAG, based on what I know a
> hardware store costs to open, if you're talking about a small
> retail space - a few hundred square feet, maybe - I'd guess you're
> talking about low to mid tens of thousands to get the space, and
> fill it up with stuff to sell.

And I had been thinking it might need to be a larger space to have enough
diversity of product to attract people.

> there's enough business to support more. It could probably be done
> by being open late afternoons in to evening during the week, maybe
> four or five hours, with one employee, and 12 hours on weekend days
> with two. In theory, the manager could be the only employee during
> the week, and as a part (or full) owner, his wages don't really
> count.

This is surprisingly similar to our "how could you start this out" plan.

> I'd start by talking to whoever handles retail space rentals in
> your town, and finding out what rents would be. Then, talk to any
> and all of the gaming distributors about opening stock orders to
> get an idea of how much it will cost to fill the store. That should
> give you an order of magnitude on how much you're talking about. At
> a guess, I'd say double that as a *very* rough estimate on what
> fixtures and counters and stuff will cost, and use that to decide
> if it's worth further research.

Yup. Thanks, those are useful numbers. It looks like rentals vary
HUGELY in this town; I'm seeing a factor of three or four difference in
price per square foot or price to buy a given location. Not totally
surprising, but makes a big difference.

--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam.TakeThisOut@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated!
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Gutless Umbrella Carrying

External


Since: Feb 14, 2008
Posts: 22



(Msg. 49) Posted: Mon Mar 10, 2008 6:25 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Seebs <usenet-nospam RemoveThis @seebs.net> wrote in
news:slrnftau35.d9f.usenet-nospam@guild.seebs.net:

> On 2008-03-10, Gutless Umbrella Carrying Sissy
> <taustinca RemoveThis @gmail.com> wrote:
>> It would also very likely be cheaper to simply set yourself up
>> on an auto-ship basis with some mail order house to get one of
>> everything published, and use the money you save to advertise
>> your new gaming club in the campus newspapers. In all
>> seriousness, that would probably accomplish the same things you
>> seem to be after - have everything published available, and
>> promote gaming as a hobby.
>
> Hmm. That's an interesting notion. It wouldn't solve all the
> problems, but it might solve a few.
>
>> If it's not, give up. Seriously. Don't waste you money backing
>> someone who isn't experienced enough to make it work.
>
> Agreed.
>
>> Start up costs won't be the big issue, I suspect. It will be
>> operating costs, especially labor. As a WAG, based on what I
>> know a hardware store costs to open, if you're talking about a
>> small retail space - a few hundred square feet, maybe - I'd
>> guess you're talking about low to mid tens of thousands to get
>> the space, and fill it up with stuff to sell.
>
> And I had been thinking it might need to be a larger space to
> have enough diversity of product to attract people.

Depends on how much you want to diversify. How much RPG stuff *is*
there? Part of your market research needs to be to talk to the
gamers in the area to see what else they'd be interested in. One of
the gaming stores around here - mostly RPG stuff - carries a fairly
decent select of darts and supplies, for instance.
>
>> there's enough business to support more. It could probably be
>> done by being open late afternoons in to evening during the
>> week, maybe four or five hours, with one employee, and 12 hours
>> on weekend days with two. In theory, the manager could be the
>> only employee during the week, and as a part (or full) owner,
>> his wages don't really count.
>
> This is surprisingly similar to our "how could you start this
> out" plan.

It makes sense. But when you talk to potential landlords, make sure
they know. If they're getting a percentage of the revenue, they may
have minimum hours they expect you to be open. The shopping center
(if it's in one) may, too, to keep consistency among their stores.
>
>> I'd start by talking to whoever handles retail space rentals in
>> your town, and finding out what rents would be. Then, talk to
>> any and all of the gaming distributors about opening stock
>> orders to get an idea of how much it will cost to fill the
>> store. That should give you an order of magnitude on how much
>> you're talking about. At a guess, I'd say double that as a
>> *very* rough estimate on what fixtures and counters and stuff
>> will cost, and use that to decide if it's worth further
>> research.
>
> Yup. Thanks, those are useful numbers. It looks like rentals
> vary HUGELY in this town; I'm seeing a factor of three or four
> difference in price per square foot or price to buy a given
> location. Not totally surprising, but makes a big difference.
>
The three most important things in retail are location, location,
and location. Engrave that on the inside of your eyelids, and make
it your bible.

--
Terry Austin

"There's no law west of the internet."
- Nick Stump

Jesus forgives sinners, not criminals.
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Gutless Umbrella Carrying

External


Since: Feb 14, 2008
Posts: 22



(Msg. 50) Posted: Mon Mar 10, 2008 6:29 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Malachias Invictus" <invictusebay.TakeThisOut@yahoo.com> wrote in
news:-YqdnSFy29KG5EjanZ2dnUVZ_gmdnZ2d@comcast.com:

> Guess again. Some of those guys have cleared over $200K in
> prize money alone. According to Wizards, 37 guys have cleared
> over $100K. Realise that these guys get a lot of goodies as
> well, includig cards.

Out of curiosity, 37 out of how many who can legitimately call
themselves pros? Cuz, you know, professional baseball players make
millions, but they're less than .001% of the total number of baseball
players. Some actors make millions per movie, but there's a thousand
wannabes for every role.

--
Terry Austin

"There's no law west of the internet."
- Nick Stump

Jesus forgives sinners, not criminals.
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Malachias Invictus

External


Since: Sep 18, 2006
Posts: 459



(Msg. 51) Posted: Mon Mar 10, 2008 6:29 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Gutless Umbrella Carrying Sissy" <taustinca.TakeThisOut@gmail.com> wrote in message
news:Xns9A5D74DB5CF27taustingmail@69.16.186.7...
> "Malachias Invictus" <invictusebay.TakeThisOut@yahoo.com> wrote in
> news:-YqdnSFy29KG5EjanZ2dnUVZ_gmdnZ2d@comcast.com:
>
>> Guess again. Some of those guys have cleared over $200K in
>> prize money alone. According to Wizards, 37 guys have cleared
>> over $100K. Realise that these guys get a lot of goodies as
>> well, includig cards.
>
> Out of curiosity, 37 out of how many who can legitimately call
> themselves pros?

If we define "pro" as "someone who can make a living at this," then not
many. Hell, unless they have side things going on, most of those 37 are
really scraping. Really, only the top half dozen or so appear to make
reasonably good money. It is also telling that many of these guys have
partially migrated to professional poker.

> Cuz, you know, professional baseball players make
> millions, but they're less than .001% of the total number of baseball
> players. Some actors make millions per movie, but there's a thousand
> wannabes for every role.

True.

--
^v^v^Malachias Invictus^v^v^

It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.

from _Invictus_, by William Ernest Henley
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
BP

External


Since: Oct 26, 2007
Posts: 72



(Msg. 52) Posted: Mon Mar 10, 2008 6:45 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 10 Mar 2008 17:15:19 GMT, Gutless Umbrella Carrying Sissy
<taustinca.TakeThisOut@gmail.com> wrote:

>Gaming, comics and strippers?


Hmm. I personally would probably visit that FLGS quite often, but I
don't think I'd let my two teenage sons go there, at least not for a
few more years...

BP
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Gutless Umbrella Carrying

External


Since: Feb 14, 2008
Posts: 22



(Msg. 53) Posted: Mon Mar 10, 2008 8:33 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Argonel <joe.argonel.DeleteThis@gmail.com> wrote in
news:aeb15155-2c99-427b-8528-30352945a307@s12g2000prg.googlegroups.
com:

> It's still easy to make a small fortune with a game
> store, the trick is to start with a large fortune.

There is much wisdom in those words.
>
> One of the biggest problems with owning a game store is that if
> you are going to have in-store gaming, you have to dedicate a
> chank of floorspace that doesn't actually generate much, if any
> money. Your best bet is to consider the rent on that part of
> your space to come from your advertising budget.
>
I've seen in-store gaming areas put one game store out of business,
and seriously damage another. Retail space is among the most
expensive of all real estate, and you just can't afford to let it not
generate income.

--
Terry Austin

"There's no law west of the internet."
- Nick Stump

Jesus forgives sinners, not criminals.
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Terry Austin

External


Since: Mar 07, 2008
Posts: 14



(Msg. 54) Posted: Tue Mar 11, 2008 1:47 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

BP <reply DeleteThis @newsgroup.please> wrote in
news:rhhbt3pa7k5thorruqi4co009uskt0gfra@4ax.com:

> On Mon, 10 Mar 2008 17:15:19 GMT, Gutless Umbrella Carrying Sissy
> <taustinca DeleteThis @gmail.com> wrote:
>
>>Gaming, comics and strippers?
>
>
> Hmm. I personally would probably visit that FLGS quite often, but I
> don't think I'd let my two teenage sons go there, at least not for a
> few more years...
>
Yeah, but you wouldn't want to deny them their hobby, so you'd have to do
their shopping for them.

--
Terry Austin
"Dude, we're all your bitch, but only Ken's wearing the juice."
- tussock

"Just throw a rock, and what screams will probably be a moron."
- Elvis (no, not that Elvis)
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Sea Wasp

External


Since: Mar 31, 2007
Posts: 154



(Msg. 55) Posted: Tue Mar 11, 2008 7:55 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Terry Austin wrote:
> BP <reply DeleteThis @newsgroup.please> wrote in
> news:rhhbt3pa7k5thorruqi4co009uskt0gfra@4ax.com:
>
>
>>On Mon, 10 Mar 2008 17:15:19 GMT, Gutless Umbrella Carrying Sissy
>><taustinca DeleteThis @gmail.com> wrote:
>>
>>
>>>Gaming, comics and strippers?
>>
>>
>>Hmm. I personally would probably visit that FLGS quite often, but I
>>don't think I'd let my two teenage sons go there, at least not for a
>>few more years...
>>
>
> Yeah, but you wouldn't want to deny them their hobby, so you'd have to do
> their shopping for them.
>

Gives a new meaning to "keeping abreast of new developments in the
gaming world".

--
Sea Wasp
/^\
;;;
Live Journal: http://seawasp.livejournal.com
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
David Alex Lamb

External


Since: Jun 19, 2007
Posts: 43



(Msg. 56) Posted: Tue Mar 11, 2008 12:46 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gutless Umbrella Carrying Sissy wrote:
> My first thought is that you should look more in to setting up an
> internet/mail order set up, to buy at wholesale, and sell stuff
> locally out of your trunk. Mail order is a *lot* easier a business
> model to get in to. A lot cheaper, too, when you don't have to pay
> for retail space.

The first source of gaming material we had in Pittsburgh back in the
late 70's was this sort of thing -- a guy who ran things out of a
suitcase from the office of his day job at U.Pitt. When a real games
store opened up he was able to convince them to carry RPG material on
top of boardgames on the basis of what he'd managed to sell over the
previous couple of years.

I think the store dropped RPGs eventually, but that would have been 5-10
years later.
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
David Alex Lamb

External


Since: Jun 19, 2007
Posts: 43



(Msg. 57) Posted: Tue Mar 11, 2008 1:20 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Seebs wrote:
> Not huge -- it's St. Olaf and Carleton. I live in Northfield. Population
> about 19k including the college students.
>
> Not big enough for a business aimed at making a lot of money; possibly big
> enough for a business that could provide a living wage for one or two people.

19k sounds really small to me. Kingston has 117,000 (not counting the
20k+ migratory students, I think), three post-secondary institutions,
and exactly one FLGS. He has to compete with the big-box bookstore(s)
on the most profitable books, and with the main-street games store for
boxed games (downtown is basically one street wide and 2 km long, and
it's harder to be profitable if you're not on that street). He has
about 1/3 - 1/2 the store as gaming space; I don't know whether he
charges for it. He's been in business for quite a few years, so he's
profitable, but he's got a much bigger market than you do.
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Keith Davies

External


Since: Apr 14, 2004
Posts: 1607



(Msg. 58) Posted: Tue Mar 11, 2008 1:53 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gutless Umbrella Carrying Sissy <taustinca RemoveThis @gmail.com> wrote:
> Argonel <joe.argonel RemoveThis @gmail.com> wrote in
> news:aeb15155-2c99-427b-8528-30352945a307@s12g2000prg.googlegroups.
> com:
>
>> One of the biggest problems with owning a game store is that if you
>> are going to have in-store gaming, you have to dedicate a chank of
>> floorspace that doesn't actually generate much, if any money. Your
>> best bet is to consider the rent on that part of your space to come
>> from your advertising budget.
>
> I've seen in-store gaming areas put one game store out of business,
> and seriously damage another. Retail space is among the most expensive
> of all real estate, and you just can't afford to let it not generate
> income.

Indeed. One of the local stores ended up closing because they weren't
moving enough product. Part of the reason was they didn't have enough
space allocated to product (half product, half (small) gaming rooms), a
bigger part was that they were being 'used as a daycare' (to quote the
owner) -- kids were being dropped off to spend the day in the game
rooms, not buying product, and making it too damn noisy and crowded for
paying customers to want to hang around.

Yeah, he was pissed.


Keith
--
Keith Davies below you, right now: radioactive magma
keith.davies RemoveThis @kjdavies.org above you, right now: hard vacuum
keith.davies RemoveThis @gmail.com probably somewhere near you: a product with
http://www.kjdavies.org/ label warning you it is unsafe if misused
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Keith Davies

External


Since: Apr 14, 2004
Posts: 1607



(Msg. 59) Posted: Tue Mar 11, 2008 1:57 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

tussock <scrub RemoveThis @clear.net.nz> wrote:
>
> I always figured gaming space should be run as its own business,
> upstairs from the game shop if you've got an upstairs.
>
> Do it well and charge by the hour, booked and paid a week in advance
> at minimum. Sectioned off with some basic soundproofing, tables for easy
> cleaning and solid enough not to knock down minis and spill drinks when
> they're bumped, seats that won't kill your ass for six or seven hours.
> Good ventilation and temperature control for the inevitable sweathogs.
> Did I mention easy cleaning? Power and connectivity for a great many
> laptops, enough footspace for folk to pace about.

I'd be willing to pay a reasonable amount for a *good* place to game.
My house is a little too far out of the way, most of the people I know
aren't set up with a good gaming area (no, sitting on the floor for six
ours *doesn't* do it, and the table's too damn small), and a lot of us
have kids now -- most of them too young to join in.

Having a place to get out of the house for four hours or so a week would
be a damn nice thing.


Keith
--
Keith Davies below you, right now: radioactive magma
keith.davies RemoveThis @kjdavies.org above you, right now: hard vacuum
keith.davies RemoveThis @gmail.com probably somewhere near you: a product with
http://www.kjdavies.org/ label warning you it is unsafe if misused
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Keith Davies

External


Since: Apr 14, 2004
Posts: 1607



(Msg. 60) Posted: Tue Mar 11, 2008 1:58 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Keith Davies <keith.davies DeleteThis @kjdavies.org> wrote:
> tussock <scrub DeleteThis @clear.net.nz> wrote:
>>
>> I always figured gaming space should be run as its own business,
>> upstairs from the game shop if you've got an upstairs.
>>
>> Do it well and charge by the hour, booked and paid a week in advance
>> at minimum. Sectioned off with some basic soundproofing, tables for easy
>> cleaning and solid enough not to knock down minis and spill drinks when
>> they're bumped, seats that won't kill your ass for six or seven hours.
>> Good ventilation and temperature control for the inevitable sweathogs.
>> Did I mention easy cleaning? Power and connectivity for a great many
>> laptops, enough footspace for folk to pace about.
>
> I'd be willing to pay a reasonable amount for a *good* place to game.
> My house is a little too far out of the way, most of the people I know
> aren't set up with a good gaming area (no, sitting on the floor for six
> ours *doesn't* do it, and the table's too damn small), and a lot of us
> have kids now -- most of them too young to join in.
>
> Having a place to get out of the house for four hours or so a week would
> be a damn nice thing.

Oh, and if there were gaming materials for sale there or very nearby,
that'd be great too.

"Damn, man, that swordsage puts the smack down. Where'd you get that?"
"Book of Nine Swords. Check with Bill next door."
"Yeah, be right back."


Keith
--
Keith Davies below you, right now: radioactive magma
keith.davies DeleteThis @kjdavies.org above you, right now: hard vacuum
keith.davies DeleteThis @gmail.com probably somewhere near you: a product with
http://www.kjdavies.org/ label warning you it is unsafe if misused
 >> Stay informed about: Can one start the FLGS? 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Dungeons & Dragons All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page Previous  1, 2, 3, 4, 5, 6
Page 4 of 6

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]