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Since: Mar 07, 2008 Posts: 14
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(Msg. 31) Posted: Sun Mar 09, 2008 3:37 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: rec>games>frp>dnd (more info?)
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Seebs <usenet-nospam.DeleteThis@seebs.net> wrote in
news:slrnft67b5.hi.usenet-nospam@guild.seebs.net:
> On 2008-03-08, Gutless Umbrella Carrying Sissy <taustinca.DeleteThis@gmail.com>
> wrote:
>> Depends on what your goal is. In this case, it does not appear to
>> be to maximize income.
>
> No, but I absolutely do want to carry D&D stuff.
Then you might have to shop to find a wholesaler.
>
> My primary goal: I want a decently-stocked gaming store in my home
> town.
If your specific goal is a brick-and-mortar store, then finding vendors
won't be an issue.
>
> I'm willing to spend a little money towards accomplishing this.
A little won't be enough.
> I
> know other people who would be willing to, if not "spend money", at
> least "contribute unpaid time".
>
I believe - based on nearly 30 years of retail experience, most of it at
management levels and above - that it would be a serious mistake to
approach it at that level. A real retail store is a major investment, and
if you don't approach it as a serious business, you'll lose it all. And
there's only two ways to set this up, either as a sole proprietorship (or
some kind of partnership, wherein your partners are on the same path to
hell as you are) or a corporation. As a propietorship, all risks are
yours, and if it fails, it's your credit that's ruined for years to come.
A corporation shields you from this, in theory, but a brand new
corporation in a fairly high risk type of business (and make no mistake,
a game store is) will not be able to get credit without someone
personally guaranteeing it - using their own credit, so it ends up the
same way.
You'll have tens of thousands invested in this, at a minimum, before the
doors open. Maybe more, if retail rents are anything like they are around
here. Can you afford to flush that all down the toilet? Can your fellow
investors?
And be very, very careful about people who are willing to "contribute
unpaid time." That will very possibly be illegal, a violation of minimum
wage laws, if nothing else. In fact, be very careful about all that
"cheap labor" who just want an employee discount. It would be easy to end
up with your employees being so much of your market, that it reduces your
gross margin to below where you can stay in business. (As an example, my
current employer, a hardware store, used to sell Pepsi products. Until we
did some data mining, and discovered that over 85% of all sales on that
product line were to employees, who paid more more than 10% over cost.
That meant we were making less in gross profit than the electricity to
run the cooler cost. When it's maybe 0.001% of your total business, it's
no big deal - you just drop the product line. But when it's most of your
business, you're in *big* trouble.)
I'm not saying you have a bad idea. Two decent sized colleges is
certainly promising. But I am saying that trying to run a retail store as
a hobby *is* a bad idea, even if you can afford to lose every penny.
Because you probably will.
Do you have any retail experience at all?
--
Terry Austin
"Dude, we're all your bitch, but only Ken's wearing the juice."
- tussock
"Just throw a rock, and what screams will probably be a moron."
- Elvis (no, not that Elvis) >> Stay informed about: Can one start the FLGS? |
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Since: Feb 26, 2008 Posts: 53
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(Msg. 32) Posted: Sun Mar 09, 2008 5:31 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-03-09, Terry Austin <taustinca.TakeThisOut@gmail.com> wrote:
> Then you might have to shop to find a wholesaler.
Well, yes. And probably, run a brick-and-mortar place.
> If your specific goal is a brick-and-mortar store, then finding vendors
> won't be an issue.
Yup!
>> I'm willing to spend a little money towards accomplishing this.
> A little won't be enough.
I had been under the impression that business loans existed for businesses.
>> I
>> know other people who would be willing to, if not "spend money", at
>> least "contribute unpaid time".
> I believe - based on nearly 30 years of retail experience, most of it at
> management levels and above - that it would be a serious mistake to
> approach it at that level.
It may be. My hope is that I'll be able to find people who would be good
at doing this, and have them do it, and my contribution can just be helping
them find the opportunity, and maybe providing some evangelism among the
college kids about how fun gaming is.
Yeah. I'd been assuming corporations.
> You'll have tens of thousands invested in this, at a minimum, before the
> doors open. Maybe more, if retail rents are anything like they are around
> here. Can you afford to flush that all down the toilet? Can your fellow
> investors?
Probably. One of the reasons I'm not talking about running this myself is
that I have a full time job and a lucrative freelancing hobby.
> And be very, very careful about people who are willing to "contribute
> unpaid time." That will very possibly be illegal, a violation of minimum
> wage laws, if nothing else. In fact, be very careful about all that
> "cheap labor" who just want an employee discount. It would be easy to end
> up with your employees being so much of your market, that it reduces your
> gross margin to below where you can stay in business.
Well, as an example, my mom recently retired from her day job. She has
successfully run businesses in the past, and would probably be willing to
help less experienced people out with bookkeeping and such, because she's
bored.
Not exactly in it for the employee discount.
> I'm not saying you have a bad idea. Two decent sized colleges is
> certainly promising. But I am saying that trying to run a retail store as
> a hobby *is* a bad idea, even if you can afford to lose every penny.
> Because you probably will.
> Do you have any retail experience at all?
Nope!
And this is why I am, say, asking about things here, rather than trying to
sign a lease.
--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam.TakeThisOut@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated! >> Stay informed about: Can one start the FLGS? |
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Since: Feb 26, 2008 Posts: 53
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(Msg. 33) Posted: Sun Mar 09, 2008 5:32 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-03-09, SeaHen <seahen123.RemoveThis@gmail.com> wrote:
> On Mar 8, 6:10 pm, Seebs <usenet-nos....RemoveThis@seebs.net> wrote:
>> This one, we definitely can't do -- there's four people in my household
>> already, some hope of possibly adding more,
> I'd put that on hold until the store is firmly established. (Depending
> on your ages, you might want to have some eggs and sperm frozen.)
Heh.
>> and we just BOUGHT a house.
> Where is it located, in relation to the two colleges? Could part of it
> be converted into a store, given a construction loan or second
> mortgage?
Nope.
> It's the Duelists' Convocation International, the only body that
> sanctions Magic: the Gathering events so they can count toward player
> ratings and help players get into professional events.
Ahh, worth knowing.
--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam.RemoveThis@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated! >> Stay informed about: Can one start the FLGS? |
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Since: Mar 07, 2008 Posts: 14
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(Msg. 34) Posted: Sun Mar 09, 2008 8:55 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Seebs <usenet-nospam.RemoveThis@seebs.net> wrote in
news:slrnft6tr8.18r.usenet-nospam@guild.seebs.net:
> On 2008-03-09, Terry Austin <taustinca.RemoveThis@gmail.com> wrote:
>> Then you might have to shop to find a wholesaler.
>
> Well, yes. And probably, run a brick-and-mortar place.
>
>> If your specific goal is a brick-and-mortar store, then finding
>> vendors won't be an issue.
>
> Yup!
>
>>> I'm willing to spend a little money towards accomplishing this.
>
>> A little won't be enough.
>
> I had been under the impression that business loans existed for
> businesses.
A bank wont' even talk to you without a formal business plan. And
probably not even then, unless you can show many years of retail
management experience and an excellent personal credit rating.
A venture capitolist will want your first born child as collateral, and
will still end up owning a controlling interest.
Good luck on that.
>
>>> I
>>> know other people who would be willing to, if not "spend money", at
>>> least "contribute unpaid time".
>
>> I believe - based on nearly 30 years of retail experience, most of it
>> at management levels and above - that it would be a serious mistake
>> to approach it at that level.
>
> It may be. My hope is that I'll be able to find people who would be
> good at doing this, and have them do it, and my contribution can just
> be helping them find the opportunity, and maybe providing some
> evangelism among the college kids about how fun gaming is.
>
> Yeah. I'd been assuming corporations.
You need someone with extensive experience in retail management (and
"shift lead" at McDonald's won't count), and a solid business plan.
>
>> You'll have tens of thousands invested in this, at a minimum, before
>> the doors open. Maybe more, if retail rents are anything like they
>> are around here. Can you afford to flush that all down the toilet?
>> Can your fellow investors?
>
> Probably. One of the reasons I'm not talking about running this
> myself is that I have a full time job and a lucrative freelancing
> hobby.
That's no reason to flush thousands of dollars down the toilet, and still
not have a decent gaming store.
>
>> And be very, very careful about people who are willing to "contribute
>> unpaid time." That will very possibly be illegal, a violation of
>> minimum wage laws, if nothing else. In fact, be very careful about
>> all that "cheap labor" who just want an employee discount. It would
>> be easy to end up with your employees being so much of your market,
>> that it reduces your gross margin to below where you can stay in
>> business.
>
> Well, as an example, my mom recently retired from her day job. She
> has successfully run businesses in the past, and would probably be
> willing to help less experienced people out with bookkeeping and such,
> because she's bored.
>
> Not exactly in it for the employee discount.
Is she willing to sign the loan papers? If not, the bank will tend to
assume she may or may not be around when you need her expertise. Does she
have *retail* experience?
>
>> I'm not saying you have a bad idea. Two decent sized colleges is
>> certainly promising. But I am saying that trying to run a retail
>> store as a hobby *is* a bad idea, even if you can afford to lose
>> every penny. Because you probably will.
>
>> Do you have any retail experience at all?
>
> Nope!
>
> And this is why I am, say, asking about things here, rather than
> trying to sign a lease.
>
Find someone who does. Find an accountant who knows retail. Find a
payroll service. And a lawyer who knows how to write incorporation
papers. For starters.
--
Terry Austin
"Dude, we're all your bitch, but only Ken's wearing the juice."
- tussock
"Just throw a rock, and what screams will probably be a moron."
- Elvis (no, not that Elvis) >> Stay informed about: Can one start the FLGS? |
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Since: Mar 31, 2007 Posts: 154
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(Msg. 35) Posted: Sun Mar 09, 2008 10:55 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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SeaHen wrote:
> On Mar 8, 6:10 pm, Seebs <usenet-nos....TakeThisOut@seebs.net> wrote:
>
>>This one, we definitely can't do -- there's four people in my household
>>already, some hope of possibly adding more,
>
>
> I'd put that on hold until the store is firmly established. (Depending
> on your ages, you might want to have some eggs and sperm frozen.)
>
>
>>and we just BOUGHT a house.
>
>
> Where is it located, in relation to the two colleges? Could part of it
> be converted into a store, given a construction loan or second
> mortgage?
Note that you ALSO need to check out zoning laws in this case. Many
towns have zones in which stores may NOT be operated.
>
>
>>I'm not sure what a DCI is. Is MTG Magic: The Gathering?
>
>
> It's the Duelists' Convocation International, the only body that
> sanctions Magic: the Gathering events so they can count toward player
> ratings and help players get into professional events.
This always brings to mind how amusing it would be to meet your
significant others' parents and say, "yes, I'm a professional
Magic:The Gathering" player.
Don't the top pros actually make very good money?
--
Sea Wasp
/^\
;;;
Live Journal: http://seawasp.livejournal.com >> Stay informed about: Can one start the FLGS? |
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Since: May 03, 2007 Posts: 11
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(Msg. 36) Posted: Sun Mar 09, 2008 2:33 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 9, 10:55 am, Sea Wasp <seawaspObvi... DeleteThis @sgeObviousinc.com> wrote:
> SeaHen wrote:
> > On Mar 8, 6:10 pm, Seebs <usenet-nos... DeleteThis @seebs.net> wrote:
>
> >>This one, we definitely can't do -- there's four people in my household
> >>already, some hope of possibly adding more,
>
> > I'd put that on hold until the store is firmly established. (Depending
> > on your ages, you might want to have some eggs and sperm frozen.)
>
> >>and we just BOUGHT a house.
>
> > Where is it located, in relation to the two colleges? Could part of it
> > be converted into a store, given a construction loan or second
> > mortgage?
>
> Note that you ALSO need to check out zoning laws in this case. Many
> towns have zones in which stores may NOT be operated.
>
>
>
> >>I'm not sure what a DCI is. Is MTG Magic: The Gathering?
>
> > It's the Duelists' Convocation International, the only body that
> > sanctions Magic: the Gathering events so they can count toward player
> > ratings and help players get into professional events.
>
> This always brings to mind how amusing it would be to meet your
> significant others' parents and say, "yes, I'm a professional
> Magic:The Gathering" player.
>
> Don't the top pros actually make very good money?
I don't think so, once you figure in the cost of cards and time spent
practicing. I'd be willing to bet most of them in North America make
less than the minimum wage in their area. They're obviously in it for
something other than money, though I'm not sure what. It can't be for
fame, since I've never seen a Pro Tour or Grand Prix on TV. It can't
be for fun either, given how seriously they take the game and the
rules enforcement and how much they have to practice. >> Stay informed about: Can one start the FLGS? |
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Since: Feb 26, 2008 Posts: 53
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(Msg. 37) Posted: Sun Mar 09, 2008 11:45 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-03-09, Terry Austin <taustinca DeleteThis @gmail.com> wrote:
> A bank wont' even talk to you without a formal business plan. And
> probably not even then, unless you can show many years of retail
> management experience and an excellent personal credit rating.
I'm confused.
Did I say *anything* here, at *any* point, suggesting I was about to go
buy ten thousand dollars worth of gaming goods without first having done
a solid business plan, complete with analysis of retail space costs,
traffic patterns, talking with other local business owners, etcetera etcetera?
Because I sure don't think I did.
> You need someone with extensive experience in retail management (and
> "shift lead" at McDonald's won't count), and a solid business plan.
While retail experience is at a shortage, once again: Did I say *anything*
that indicated that I was thinking of starting with a shift lead? While I'm
new to retail, I'm coming from a background with multiple legally incorporated
small businesses in the family, some of them even profitable.
> That's no reason to flush thousands of dollars down the toilet, and still
> not have a decent gaming store.
Right. I never said it was.
> Is she willing to sign the loan papers? If not, the bank will tend to
> assume she may or may not be around when you need her expertise. Does she
> have *retail* experience?
The retail experience is, of course, the weak spot. As to loan papers...
If we can come up with a convincing business plan, maybe. Otherwise, probably
not.
> Find someone who does. Find an accountant who knows retail. Find a
> payroll service. And a lawyer who knows how to write incorporation
> papers. For starters.
I wouldn't even be THINKING about this if I didn't already have two or three
incorporations under my belt. Retail's harder than the stuff I've been doing,
but I do have prior experience.
--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam DeleteThis @seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated! >> Stay informed about: Can one start the FLGS? |
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Since: Mar 07, 2008 Posts: 14
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(Msg. 38) Posted: Mon Mar 10, 2008 1:55 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Seebs <usenet-nospam DeleteThis @seebs.net> wrote in
news:slrnft8tk3.3t0.usenet-nospam@guild.seebs.net:
> On 2008-03-09, Terry Austin <taustinca DeleteThis @gmail.com> wrote:
>> A bank wont' even talk to you without a formal business plan. And
>> probably not even then, unless you can show many years of retail
>> management experience and an excellent personal credit rating.
>
> I'm confused.
>
> Did I say *anything* here, at *any* point, suggesting I was about to
> go buy ten thousand dollars worth of gaming goods without first having
> done a solid business plan, complete with analysis of retail space
> costs, traffic patterns, talking with other local business owners,
> etcetera etcetera?
>
> Because I sure don't think I did.
You haven't sounded like you actually know what a formal business plan
it. It's written down, you know, in paper and everything.
>
>> You need someone with extensive experience in retail management (and
>> "shift lead" at McDonald's won't count), and a solid business plan.
>
> While retail experience is at a shortage, once again: Did I say
> *anything* that indicated that I was thinking of starting with a shift
> lead? While I'm new to retail, I'm coming from a background with
> multiple legally incorporated small businesses in the family, some of
> them even profitable.
Are any of them retail? All types of businesses have their unique
problems, and retail is not exception.
>
>> That's no reason to flush thousands of dollars down the toilet, and
>> still not have a decent gaming store.
>
> Right. I never said it was.
I didn't think that was your intent. Aside from tax dodges and money
launderers, though, that's *never* the *intent*.
>
>> Is she willing to sign the loan papers? If not, the bank will tend to
>> assume she may or may not be around when you need her expertise. Does
>> she have *retail* experience?
>
> The retail experience is, of course, the weak spot. As to loan
> papers... If we can come up with a convincing business plan, maybe.
> Otherwise, probably not.
>
>> Find someone who does. Find an accountant who knows retail. Find a
>> payroll service. And a lawyer who knows how to write incorporation
>> papers. For starters.
>
> I wouldn't even be THINKING about this if I didn't already have two or
> three incorporations under my belt. Retail's harder than the stuff
> I've been doing, but I do have prior experience.
>
But not at retail.
--
Terry Austin
"Dude, we're all your bitch, but only Ken's wearing the juice."
- tussock
"Just throw a rock, and what screams will probably be a moron."
- Elvis (no, not that Elvis) >> Stay informed about: Can one start the FLGS? |
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Since: Feb 26, 2008 Posts: 53
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(Msg. 39) Posted: Mon Mar 10, 2008 6:20 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-03-10, Terry Austin <taustinca.RemoveThis@gmail.com> wrote:
> You haven't sounded like you actually know what a formal business plan
> it. It's written down, you know, in paper and everything.
Yes, I know.
I grew up in a house with small businesses running from it. With formal
business plans. I have incorporated more than one entity.
> Are any of them retail? All types of businesses have their unique
> problems, and retail is not exception.
Right.
But the mere fact that I've been involved with multiple types of businesses
suggests that it might be *conceivable* that I would be aware that there is
domain-specific expertise to eb had.
>> I wouldn't even be THINKING about this if I didn't already have two or
>> three incorporations under my belt. Retail's harder than the stuff
>> I've been doing, but I do have prior experience.
> But not at retail.
Right.
If it were a field I had lots of prior experience in, I wouldn't be asking
people about it, I'd just have started right in on the business plan. Since
it's a field very different from what I've done before, I've started asking
questions.
I think the thing here is that you're mistaking my early and repeated
admissions that I don't know retail, and I'm looking for information about it
so I can make informed decisions, for declarations that I don't think I need
to know anything special about retail.
Ironically, these are actually in a way very helpful answers, as you're
highlighting many of the likely pitfalls, which are obviously different from
the ones I've been used to. I'm just wondering if it might be even more
helpful if, instead of repeatedly telling me that I don't know retail, you
told me about retail, or gave me more information on where to look for the
information.
I hypothesize that there must, at one point, have been a way to learn about
retail, or there would not be people today who know about it.
--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam.RemoveThis@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated! >> Stay informed about: Can one start the FLGS? |
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Since: Feb 15, 2008 Posts: 8
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(Msg. 40) Posted: Mon Mar 10, 2008 7:16 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I can't say as to how you'd fare, each location and setup is
different. The things I'm wondering are if gaming is ALL you'll be
selling. In the area here north of Dallas every gaming shop is a
combo store, selling comics mostly and then gaming as the backup
merch. We also have some stores that sell a little bit of everything,
comics, card games, popular video game titles, TTRPGs, a few wargame
tables in the back, and a host of 6-8 computers where they can charge
for play-time and internet access. It seems that these combo stores
are the only successful ones around here, due to their wider market
appeal.
As an aside, I can tell you that there is potential to grow your
market your first year. Offer your employees store credit/discounts
for the number of hours worked (to ensure they show up on time) and
approach some of the students at the colleges and if they don't
already have gaming organizations on campus offer them a club discount
if they get some friends together and start one.
If there are already clubs at the colleges that focus on gaming, offer
it to them and send them your email advertisements and coupons so they
can distribute it. Gamer word-of-mouth is the best advertising you
can get, and having run two of these organizations in the past I can
tell you they love the feeling of legitimacy they can tout for having
these kinds of vendor relations. Keep in mind too that colleges
usually have a time at the start of the fall semester where local
groups and businesses can come on campus and setup small tents, you
can work with any gaming clubs to co-promote at these (most of the
time) and get some visibility.
This helps build your market in college towns like nothing else.
On another side note, does anyone have resources or links they can
point me to (even testimonials or blogs) concerning the intricacies of
running a gaming store. I'm interested in the business connections
and SOPs that successful stores use, I plan to open a shop when I
retire in the many years to come.
-- Nathan
"Knowledge is a weapon, wield it like a warrior." >> Stay informed about: Can one start the FLGS? |
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Since: Mar 07, 2008 Posts: 14
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(Msg. 41) Posted: Mon Mar 10, 2008 7:50 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Seebs <usenet-nospam DeleteThis @seebs.net> wrote in
news:slrnft9l26.som.usenet-nospam@guild.seebs.net:
> On 2008-03-10, Terry Austin <taustinca DeleteThis @gmail.com> wrote:
>> You haven't sounded like you actually know what a formal business
>> plan it. It's written down, you know, in paper and everything.
>
> Yes, I know.
>
> I grew up in a house with small businesses running from it. With
> formal business plans. I have incorporated more than one entity.
What happened to them all? I find that people how have incorporated "many
busuinesses" ususally have done so because they kept failing. Otherwise,
why would you need more than one?
>
>> Are any of them retail? All types of businesses have their unique
>> problems, and retail is not exception.
>
> Right.
>
> But the mere fact that I've been involved with multiple types of
> businesses suggests that it might be *conceivable* that I would be
> aware that there is domain-specific expertise to eb had.
It does suggest that, but you keep talking about how seriously you're
*not* planning on taking this. That suggests you have no idea what you're
getting in to.
>
>>> I wouldn't even be THINKING about this if I didn't already have two
>>> or three incorporations under my belt. Retail's harder than the
>>> stuff I've been doing, but I do have prior experience.
>
>> But not at retail.
>
> Right.
>
> If it were a field I had lots of prior experience in, I wouldn't be
> asking people about it, I'd just have started right in on the business
> plan. Since it's a field very different from what I've done before,
> I've started asking questions.
And I'm giving you answers, based on nearly 30 years experience _in
retail management_. The first answer is, you need to get a hell of a lot
more serious about this than you seem to be.
>
> I think the thing here is that you're mistaking my early and repeated
> admissions that I don't know retail, and I'm looking for information
> about it so I can make informed decisions, for declarations that I
> don't think I need to know anything special about retail.
No, I'm taking your statements about not planning to being too serious
about this an an indication that you need to get more serious about it.
You can't run a retail store as a hobby.
>
> Ironically, these are actually in a way very helpful answers, as
> you're highlighting many of the likely pitfalls, which are obviously
> different from the ones I've been used to. I'm just wondering if it
> might be even more helpful if, instead of repeatedly telling me that I
> don't know retail, you told me about retail, or gave me more
> information on where to look for the information.
Your biggest single expense will be the cost of goods. Plan to pay 50-60%
of the suggested retail for stuff (it varies by what kinds of goods, I'm
given to understand that 40% discounts are fairly normal in gaming, 50%
if you can deal direct with publishers). Your biggest hassle will be that
most wholesalers will be flakes, and the big publishers might be hard to
deal with direct (as in, not want to bother with small accounts, or have
unacceptably large minimum orders or too-long of lead times on orders).
Your second biggest expense will be payroll. Don't count on people
willing to work "for free" (which would probably be illegal) or "for
cheap" (because if they do it as a hobby, it simply isn't important
enough to treat as a job). And by "payroll," I mean more than wages.
You'll also have to pay for worker's compensaion (which will cost you far
more than you will likely believe), taxes, unemployment insurance, social
security, fees to a payroll service (and trust me, you *don't* want to
try this without one), and so on. Note that I haven't mentioned benefits,
like medical insurance. For a minimum wage employee, for the mandatory
stuff, figure they will cost you about twice their actual wage.
Those two items will probably run you in the neighborhood of 80%, or
more, of your total revenue. Then, you have rent (and unless where you
live is *very* different than here, rent for retail space *will* include
a percentage of you total revenue every month), utilities, your own
taxes, etc. As I have noted, your net profit will be less than 5%. You
can sort of fudge on that by being one of your own employees, and thus
your own living comes from that second biggest expense, but you have to
be very careful about that. Especially since you're talking about getting
it going and not being a very active part of it. As an investor/silent
partner, expect to spend tens of thousands of dollars, and get a pitiful
return, if any at all. It would literally be cheaper to hire someone to
drive to the nearest big city and buy your game stuff for you.
In all seriousness, find someone with retail management experience.
*Real* management experience, as in, making hiring and firing decisions,
making buying and merchandising decisions. You _must_ have someone who is
intimately familiar with the legal requirements of an employer, and a
retail store, or you're running naked in to a mine field. You can't
afford to hire an HR service to do this stuff for you. If you can find
someone with the experience to run it, give them partial ownership, and
be a silent partner. And stay out of their way.
>
> I hypothesize that there must, at one point, have been a way to learn
> about retail, or there would not be people today who know about it.
>
Sure there is. Get a job as a minimum wage clerk, and work your way up.
In about ten years, you'll be ready to start thinking about running your
own store. Or go to work for McDonald's, and buy in to their franchise
owner's training program with all your heart. (It's one of the best
around, and one of the most reliable ways for an 18 year old with no
experience or money to own his own successful business before he's 30,
though it is obviously very oriented towards McDonald's business model.)
But mostly, the way to learn retail is to do it for years, unless you're
in a type of retail where there are franchises or coops that offer
training programs.
--
Terry Austin
"Dude, we're all your bitch, but only Ken's wearing the juice."
- tussock
"Just throw a rock, and what screams will probably be a moron."
- Elvis (no, not that Elvis) >> Stay informed about: Can one start the FLGS? |
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Since: Feb 26, 2008 Posts: 53
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(Msg. 42) Posted: Mon Mar 10, 2008 9:03 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2008-03-10, Terry Austin <taustinca.DeleteThis@gmail.com> wrote:
> What happened to them all? I find that people how have incorporated "many
> busuinesses" ususally have done so because they kept failing. Otherwise,
> why would you need more than one?
One or two were sold off, one or two failed. My last one failed, my current
one's profitable.
Most businesses fail.
> It does suggest that, but you keep talking about how seriously you're
> *not* planning on taking this. That suggests you have no idea what you're
> getting in to.
I think you miss a key distinction.
I'm taking it very seriously. I'm just taking very seriously the fact that
whoever runs it won't be me.
I'm doing research on behalf of whoever might end up running this. I might
be the one to provide an initial business plan, and -- if the plan looks good
and everything checks out -- maybe even some starting capital.
> And I'm giving you answers, based on nearly 30 years experience _in
> retail management_. The first answer is, you need to get a hell of a lot
> more serious about this than you seem to be.
Once again, I'm serious about it, but my plan has absolutely been that I will
*not* be the one running it.
My plan of not being involved isn't because I think a retail store will
magically run on its own; it's because I expect someone else to run it.
> Your biggest single expense will be the cost of goods. Plan to pay 50-60%
> of the suggested retail for stuff (it varies by what kinds of goods, I'm
> given to understand that 40% discounts are fairly normal in gaming, 50%
> if you can deal direct with publishers).
Okay. That's good to know. I'd been guessing 30%, 40% helps.
> Your second biggest expense will be payroll. Don't count on people
> willing to work "for free" (which would probably be illegal) or "for
> cheap" (because if they do it as a hobby, it simply isn't important
> enough to treat as a job). And by "payroll," I mean more than wages.
> You'll also have to pay for worker's compensaion (which will cost you far
> more than you will likely believe), taxes, unemployment insurance, social
> security, fees to a payroll service (and trust me, you *don't* want to
> try this without one), and so on. Note that I haven't mentioned benefits,
> like medical insurance. For a minimum wage employee, for the mandatory
> stuff, figure they will cost you about twice their actual wage.
Yes. The only "for-free" I had in mind was some consulting on accounting.
The rest would be people working hourly, most likely.
> Those two items will probably run you in the neighborhood of 80%, or
> more, of your total revenue. Then, you have rent (and unless where you
> live is *very* different than here, rent for retail space *will* include
> a percentage of you total revenue every month), utilities, your own
> taxes, etc.
Interesting about the revenue -- I haven't seen that in any of the ads yet,
but maybe that's fine print.
> As I have noted, your net profit will be less than 5%. You
> can sort of fudge on that by being one of your own employees, and thus
> your own living comes from that second biggest expense, but you have to
> be very careful about that. Especially since you're talking about getting
> it going and not being a very active part of it. As an investor/silent
> partner, expect to spend tens of thousands of dollars, and get a pitiful
> return, if any at all. It would literally be cheaper to hire someone to
> drive to the nearest big city and buy your game stuff for you.
Ahh, but I like my home town, and I like gaming, and if I can cause my home
town to introduce hundreds of college kids to gaming every year, that'd be
a good use of some resources.
> In all seriousness, find someone with retail management experience.
> *Real* management experience, as in, making hiring and firing decisions,
> making buying and merchandising decisions. You _must_ have someone who is
> intimately familiar with the legal requirements of an employer, and a
> retail store, or you're running naked in to a mine field. You can't
> afford to hire an HR service to do this stuff for you. If you can find
> someone with the experience to run it, give them partial ownership, and
> be a silent partner. And stay out of their way.
Fair enough.
That's going to take some searching, but it may be possible. It may even be
possible, if the market is worth it (and it may be; there's another 20k people
ten miles away who have nowhere to go for gaming...), to simply interest
someone in doing this and then stay COMPLETELY out of their way, except as
a customer.
The hard part is figuring out what the costs are. I did back of the envelope
estimates on what it would cost, and concluded that it is obviously impossible
that there are retail locations in this town, because there's no way any of
them could be making money. Clearly, at least some of the costs must be much
lower than I expect.
--
Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nospam.DeleteThis@seebs.net
http://www.seebs.net/log/ <-- lawsuits, religion, and funny pictures
http://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated! >> Stay informed about: Can one start the FLGS? |
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Since: Sep 18, 2006 Posts: 459
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(Msg. 43) Posted: Mon Mar 10, 2008 11:08 am
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"SeaHen" <seahen123 DeleteThis @gmail.com> wrote in message
news:8b604a4b-2440-4403-aba6-9f879e0b921d@d62g2000hsf.googlegroups.com...
> On Mar 9, 10:55 am, Sea Wasp <seawaspObvi... DeleteThis @sgeObviousinc.com> wrote:
>> SeaHen wrote:
>> > On Mar 8, 6:10 pm, Seebs <usenet-nos... DeleteThis @seebs.net> wrote:
>>
>> >>This one, we definitely can't do -- there's four people in my household
>> >>already, some hope of possibly adding more,
>>
>> > I'd put that on hold until the store is firmly established. (Depending
>> > on your ages, you might want to have some eggs and sperm frozen.)
>>
>> >>and we just BOUGHT a house.
>>
>> > Where is it located, in relation to the two colleges? Could part of it
>> > be converted into a store, given a construction loan or second
>> > mortgage?
>>
>> Note that you ALSO need to check out zoning laws in this case.
>> Many
>> towns have zones in which stores may NOT be operated.
>>
>>
>>
>> >>I'm not sure what a DCI is. Is MTG Magic: The Gathering?
>>
>> > It's the Duelists' Convocation International, the only body that
>> > sanctions Magic: the Gathering events so they can count toward player
>> > ratings and help players get into professional events.
>>
>> This always brings to mind how amusing it would be to meet your
>> significant others' parents and say, "yes, I'm a professional
>> Magic:The Gathering" player.
>>
>> Don't the top pros actually make very good money?
>
> I don't think so, once you figure in the cost of cards and time spent
> practicing.
Guess again. Some of those guys have cleared over $200K in prize money
alone. According to Wizards, 37 guys have cleared over $100K. Realise that
these guys get a lot of goodies as well, includig cards.
> I'd be willing to bet most of them in North America make
> less than the minimum wage in their area.
I thought we were talking about the top pros, not the run of the mill
players. Even $100K over the course of 5 years is not much, but look at
what the actual top guys make:
http://www.wizards.com/default.asp?x=protour/standings/winnings
--
^v^v^Malachias Invictus^v^v^
It matters not how strait the gate,
How charged with punishment the scroll,
I am the Master of my fate:
I am the Captain of my soul.
from _Invictus_, by William Ernest Henley >> Stay informed about: Can one start the FLGS? |
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Since: Mar 10, 2008 Posts: 1
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(Msg. 44) Posted: Mon Mar 10, 2008 12:23 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mar 7, 11:48 pm, Seebs <usenet-nos... RemoveThis @seebs.net> wrote:
> On 2008-03-08, Terry Austin <tausti... RemoveThis @gmail.com> wrote:
>
> > How big are they? How many students? What sort of colleges? There's several
> > assorted colleged in, for example, Springfield, Missouri, but they're
> > mostly small, and mostly female students. I wouldn't be my rent on that
> > beign a big enough market for support a gaming store. Rolla, on the other
> > hand, is an engineering school, mostly male, and while rather smaller, is a
> > much more viable market.
>
> Not huge -- it's St. Olaf and Carleton. I live in Northfield. Population
> about 19k including the college students.
>
> Not big enough for a business aimed at making a lot of money; possibly big
> enough for a business that could provide a living wage for one or two people.
>
> --
> Copyright 2008, all wrongs reversed. Peter Seebach / usenet-nos... RemoveThis @seebs.nethttp://www.seebs.net/log/<-- lawsuits, religion, and funny pictureshttp://en.wikipedia.org/wiki/Fair_Game_(Scientology) <-- get educated!
Posting from google groups, so there may be some oddness.
At least you have some partial advantage in the location. For some
reason MN seems to support game stores better than other states/parts
of the country. Off the top of my head I can think of about 6 or 8
different stores not counting the 2-3 that have closed in the last
year. This doesn't change the economics much. It's still easy to
make a small fortune with a game store, the trick is to start with a
large fortune.
One of the biggest problems with owning a game store is that if you
are going to have in-store gaming, you have to dedicate a chank of
floorspace that doesn't actually generate much, if any money. Your
best bet is to consider the rent on that part of your space to come
from your advertising budget. >> Stay informed about: Can one start the FLGS? |
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Since: Feb 24, 2005 Posts: 265
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(Msg. 45) Posted: Mon Mar 10, 2008 1:12 pm
Post subject: Re: Can one start the FLGS? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Gutless Umbrella Carrying Sissy wrote:
> "Reginald Blue" <Reginald_Blue.RemoveThis@hotmail.com> wrote in
> news:fqskmr$mcb$1@USTR-NEWS.TR.UNISYS.COM:
>
>> Gutless Umbrella Carrying Sissy wrote:
>>> Seebs <usenet-nospam.RemoveThis@seebs.net> wrote in
>>> news:slrnft3i5g.8l0.usenet-nospam@guild.seebs.net:
>>>
>>>> Simple question: I recently moved to a small town, and so far
>>>> as I can tell, this small town simply does not have a friendly
>>>> local gaming store within about twenty miles.
>>>>
>>>> Any of you rgfd'ers ever run a retail store? I am not about
>>>> to give up the day job, but I might help some people organize
>>>> something.
>>>>
>>> There's probably a reason there's no local gaming store. Mostly
>>> likely, that reason is that the market is too small to support
>>> it.
>>
>> (playing devil's advocate...)
>>
>> Isn't that a self-fulfilling prophecy? Wouldn't starting a FLGS
>> create a market?
>>
> Depends on population density. Figure the number of people within
> the competitive radius - how far people are willing to drive to buy
> recreational products like games. Figure what percentage will be
> customers. Figure how much each one will spend per year. Multiply
> it all together, take 3% or so of that (cuz you're *not* going to
> get a net profit higher than that in retail), and ask yourself if
> that's enough to live on.
>
> For most rural areas, the answer is "no."
>
> In this case, if it's a part-time business, it's more complicated,
> but not by much. Note that the difference between a normal business
> and a non-profit is 3% in total revenue.
>
> Retail is a tough business to be in.
Indeed. I withdraw my question.
--
Reginald Blue
"I have always wished that my computer would be as easy to use as my
telephone. My wish has come true. I no longer know how to use my
telephone."
- Bjarne Stroustrup (originator of C++) [quoted at the 2003
International Conference on Intelligent User Interfaces] >> Stay informed about: Can one start the FLGS? |
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