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squelching launchers

 
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Eddie Grove

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Since: Oct 17, 2007
Posts: 80



(Msg. 1) Posted: Fri Jan 11, 2008 11:15 am
Post subject: squelching launchers
Archived from groups: rec>games>roguelike>angband (more info?)

I am using the paradigm that when you 'k' something, you specify if you wish
to squelch everything dominated by it. So you could squelch a longbow(+8,+Cool
and then the next longbow you identify as (+7,+2) would be squelched.

The question is whether squelching a longbow should also squelch shortbows,
and whether squelching heavy xbows should squelch light xbows. It is hard to
imagine keeping a (+9,+9) shortbow after squelching a (+9,+9) longbow. I can
imagine that some variant someday will outlaw dwarves using longbows, and the
weight of a heavy xbow might make a big enough difference to avoid it.

If this kind of squelching should be done, should it also be done for extra
might? I.e. should squelching heavy xbow (+9,+9) take out a light xbow of
extra might (+9,+9)?


Should I worry about esoteric cases, absolutely refusing to squelch lesser
items when they have less weight, or should I figure that the overwhelming
proportion of the time all anyone cares about is damage? I am only asking
about launchers. For melee weapons clearly weight is of critical importance
because it affects the number of blows.


Eddie

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Nick

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Since: Apr 14, 2005
Posts: 92



(Msg. 2) Posted: Fri Jan 11, 2008 9:28 pm
Post subject: Re: squelching launchers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2008-01-11 19:15:31, Eddie Grove <eddiegrove RemoveThis @hotmail.com> wrote:

> I am using the paradigm that when you 'k' something, you specify if you wish
> to squelch everything dominated by it. So you could squelch a longbow(+8,+Cool
> and then the next longbow you identify as (+7,+2) would be squelched.
>
> The question is whether squelching a longbow should also squelch shortbows,
> and whether squelching heavy xbows should squelch light xbows. It is hard to
> imagine keeping a (+9,+9) shortbow after squelching a (+9,+9) longbow. I can
> imagine that some variant someday will outlaw dwarves using longbows, and the
> weight of a heavy xbow might make a big enough difference to avoid it.
>
> If this kind of squelching should be done, should it also be done for extra
> might? I.e. should squelching heavy xbow (+9,+9) take out a light xbow of
> extra might (+9,+9)?

In O/FA, some races have skill penalties or bonuses with some types of
launchers; also (and I don't know if this is true in V or other variants) you
can be weak enough to be "just lifting" a launcher. So in some circumstances a
light xbow of extra might would be much better than an equivalent heavy xbow

Nick.
--
"You are judging by social rules, and finding crime. I am considering an
elemental struggle, and finding no crime, just grim, primeval danger." - The
Midwich Cuckoos, John Wyndham

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Hiedran

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Since: Nov 15, 2007
Posts: 8



(Msg. 3) Posted: Wed Jan 23, 2008 12:20 pm
Post subject: Re: squelching launchers [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 11, 11:15 am, Eddie Grove <eddiegr....DeleteThis@hotmail.com> wrote:
> I am using the paradigm that when you 'k' something, you specify if you wish
> to squelch everything dominated by it.  So you could squelch a longbow(+8,+Cool
> and then the next longbow you identify as (+7,+2) would be squelched.
>
> The question is whether squelching a longbow should also squelch shortbows,
> and whether squelching heavy xbows should squelch light xbows.  It is hard to
> imagine keeping a (+9,+9) shortbow after squelching a (+9,+9) longbow.  I can
> imagine that some variant someday will outlaw dwarves using longbows, and the
> weight of a heavy xbow might make a big enough difference to avoid it.
>
> If this kind of squelching should be done, should it also be done for extra
> might?  I.e. should squelching heavy xbow (+9,+9) take out a light xbow of
> extra might (+9,+9)?
>
> Should I worry about esoteric cases, absolutely refusing to squelch lesser
> items when they have less weight, or should I figure that the overwhelming
> proportion of the time all anyone cares about is damage?  I am only asking
> about launchers.  For melee weapons clearly weight is of critical importance
> because it affects the number of blows.
>
> Eddie

IMHO, squelch all of lesser weight and lesser damage. The way I tend
to play is to go until I get a longbow (+9,+9) and ignore all else
unless it's an ego.

Xbows tend to be too heavy for my priests, so I ignore those in any
case.
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