Nyctolops wrote:
> On Wed, 15 Jun 2005 02:00:27 -0700, mserley
> <michaelserley RemoveThis @hotmail.com> wrote:
>
>
>>I was going about it just fine. Got my room rented for more than enough
>>time, good training spells. All of a sudden, restoration quit going up.
>>I've got all 6 schools as my primary and major skills. Restoration was
>>the lowest of the majors, and has not advanced since making 62%, even
>>through at least 180 or 240 casts of a tri-spell (Mys/Ill/Res) that I've
>>been using this whole time.
>>
>>Are the major, minor and misc skills limited in how many can get so high?
>
>
> I don't think so. I do know that the higher you get a skill, the
> harder it is to get it even higher. You might try making a 1,1,1
> healing spell which will only use Restoration and practicing that.
>
That's an interesting idea. I did think of that, but I didn't know if
making a triple heal would count each cast 3 times, or just once. Does
it have to be different types of heal, or can it be 3 heal healths?
Another interesting problem.. With destruction, alteration and thaum in
primary, I made a DAT training spell. q-e-q-e a bunch of times and
voila! Destruction went up every time, straight to 100. I don't remember
which off hand, but one of the others quit at 97, the other 95. Even
when I spent a good 10 minutes, whatever time between commercials,
blindly spamming q-e, they wouldn't move up. I decided there must be
some hard cap, maybe, so I quit that bit. As a bonus for that, I
discovered once illusion hit 100 (and not before, go figure!) now that
I'm only spamming my MIR spell between rests, mysticism and restoration
seem to be going up with every, or almost every, 60 cast session.
I'll try making some of those triple-single-class spells to see if
they'll do the trick on whatever else is stalled, probably after trying
just spamming the DAT and not MIR to see if it works in reverse. With
the way my skills started, I may be able to eke out 31.. (I need the
power to play without invuln cheat, because I'm physically disabled and
have both slower reactions and inability to hit more than 2 buttons at a
time.. even need both hands to properly work my track ball)
>
>>I'd want to put the last school in minor then, if I wanted a fully
>>mastered mage. But I'd be giving up top usefulness in other things..
>>Like how I'm maxing running as my top minor, using the doorway to
>>quickly raise jumping in misc. Is 100 running very useful? *snickers*
>
>
> I have discovered that if your speed and running skill are high
> enough, you can run right over those pesky holes in the floors of the
> dungeons.
That's good to know. Timing jumps can be hard. Of course, since I've
been using my room's doorway to spam jump and it's only 4 points behind
run, I could probably walk from 5 door widths away and jump over those pits.
> --
> Nyctolops >> Stay informed about: spell training