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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 1) Posted: Wed Nov 10, 2004 6:20 pm
Post subject: speaking of timedemos
Archived from groups: alt>games>quake2 (more info?)

I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
around this. I think there was a bug that made XP revert to 60 fps refresh
rate while q2 was running. This does NOT happen in other games. TIA

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GoatChomper

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Since: Jun 30, 2004
Posts: 11



(Msg. 2) Posted: Thu Nov 11, 2004 1:04 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
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OscartheGrouch <tondaleo.DeleteThis@hotmail.com> wrote in message
news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
> around this. I think there was a bug that made XP revert to 60 fps refresh
> rate while q2 was running. This does NOT happen in other games. TIA

Actually, it does.....the same XP refresh bug also affects anything using
the Half-Life engine.

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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 3) Posted: Thu Nov 11, 2004 1:05 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"GoatChomper" <GoatChomper DeleteThis @lycos.com> wrote in message
news:10p63ooqjv6lvae@corp.supernews.com...
>
> OscartheGrouch <tondaleo DeleteThis @hotmail.com> wrote in message
> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>> around this. I think there was a bug that made XP revert to 60 fps
>> refresh
>> rate while q2 was running. This does NOT happen in other games. TIA
>
> Actually, it does.....the same XP refresh bug also affects anything using
> the Half-Life engine.
>
>

Not helpful! Anyone else?
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Thomas Neumayer

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Since: Nov 09, 2004
Posts: 3



(Msg. 4) Posted: Thu Nov 11, 2004 11:53 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo DeleteThis @hotmail.com>
wrote:

>
> "GoatChomper" <GoatChomper DeleteThis @lycos.com> wrote in message
> news:10p63ooqjv6lvae@corp.supernews.com...
>>
>> OscartheGrouch <tondaleo DeleteThis @hotmail.com> wrote in message
>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>> around this. I think there was a bug that made XP revert to 60 fps
>>> refresh
>>> rate while q2 was running. This does NOT happen in other games. TIA
>>
>> Actually, it does.....the same XP refresh bug also affects anything
>> using
>> the Half-Life engine.
>>
>>
>
> Not helpful! Anyone else?

What about tewaking the Hz-Rate (which is included in the newer
Detonators) or just switching off v-sync?
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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 5) Posted: Thu Nov 11, 2004 5:57 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Thomas Neumayer" <duhonkN0atSPAMgmail.com> wrote in message
news:opshaq71dpfa17ol@izmmpc540.izm-m.fhg.de...
> On Thu, 11 Nov 2004 01:05:53 -0800, OscartheGrouch <tondaleo.TakeThisOut@hotmail.com>
> wrote:
>
>>
>> "GoatChomper" <GoatChomper.TakeThisOut@lycos.com> wrote in message
>> news:10p63ooqjv6lvae@corp.supernews.com...
>>>
>>> OscartheGrouch <tondaleo.TakeThisOut@hotmail.com> wrote in message
>>> news:XeadndniQ-8fUQ_cRVn-vw@speakeasy.net...
>>>> I run quake 2 on win XP pro. I get constant 60 fps. I forget how to get
>>>> around this. I think there was a bug that made XP revert to 60 fps
>>>> refresh
>>>> rate while q2 was running. This does NOT happen in other games. TIA
>>>
>>> Actually, it does.....the same XP refresh bug also affects anything
>>> using
>>> the Half-Life engine.
>>>
>>>
>>
>> Not helpful! Anyone else?
>
> What about tewaking the Hz-Rate (which is included in the newer
> Detonators) or just switching off v-sync?

I can set the refresh rate to any setting aboce 60, also v-sync is off
ingame and in vid card settings...I still get 60fps in timedemo and
timerefresh. I know I dealt with this before, it was something simple, I
just seem to have forgotten.
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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 6) Posted: Thu Nov 11, 2004 6:00 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

BTW, in Q3 I get around 400 - 600 fps if I set maxfps to 0 @1024 x 768.
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OscartheGrouch

External


Since: Oct 09, 2004
Posts: 87



(Msg. 7) Posted: Fri Nov 12, 2004 1:18 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
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Oops, I lied, that was a lower resolution. at 1024 x 768 I just got 220fps
in q3.
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 8) Posted: Fri Nov 12, 2004 6:44 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
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"OscartheGrouch" <tondaleo RemoveThis @hotmail.com> wrote in message
news:KYOdnRppnLo7hQncRVn-iA@speakeasy.net...
>
>
> I can set the refresh rate to any setting aboce 60, also v-sync is off
> ingame


start up q2 and turn "sync every frame" on in the quake 2 video settings ;o)

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 9) Posted: Fri Nov 12, 2004 12:34 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
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"Margolis" <someone.DeleteThis@somewhere.org> wrote in message
news:10p9ci5mf949d11@corp.supernews.com...
> "OscartheGrouch" <tondaleo.DeleteThis@hotmail.com> wrote in message
> news:KYOdnRppnLo7hQncRVn-iA@speakeasy.net...
>>
>>
>> I can set the refresh rate to any setting aboce 60, also v-sync is off
>> ingame
>
>
> start up q2 and turn "sync every frame" on in the quake 2 video settings
> ;o)
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>

Ah! that did it. 478 fps. Thank you sir.
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EvilBill

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Since: Dec 29, 2004
Posts: 66



(Msg. 10) Posted: Fri Nov 19, 2004 10:23 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"pin77" <four_emerys DeleteThis @bellsouth.net> wrote in message news:u_tnd.37896
>I was going to ask the same ?. I just ran a demo on my hunk of junk and got
>39.5 FPS. and thats my ole reliable 550 P3. Yes I know its old. If it were
>a horse it would have been shot.
>

Well, I'm still running an Athlon XP 2100+ which should really have been put
out to pasture a year ago Wink LOL... but it does run Doom 3 Wink And I get 125
FPS in Q3 and up to 200 or so in Q2. <g>

--
--
There is no spoon.

EvilBill - http://www.evilbill.co.uk
My Quake2 FTP site: ftp://65.30.181.223/quake2/EvilBill/
Jack of Hearts of the Eeeevil Trek Cabal (TINC)
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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 11) Posted: Fri Nov 19, 2004 10:23 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

It's an Athalon XP 2800+. I think my big boost came when I put in a GeForce
6800 GT. So I could play Doom3. Which I ban now much better. But I got an
improvement in all other games as a bonus. 6800s? I recommend them. Spendy
though.
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OscartheGrouch

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Since: Oct 09, 2004
Posts: 87



(Msg. 12) Posted: Sat Nov 20, 2004 3:04 pm
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> Which I ban now much better.

> .
>

Which I RUN much better? Which I PLAY better? WTF was I trying to say?
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Margolis

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Since: Feb 05, 2005
Posts: 240



(Msg. 13) Posted: Sun Nov 21, 2004 10:20 am
Post subject: Re: speaking of timedemos [Login to view extended thread Info.]
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"OscartheGrouch" <tondaleo.RemoveThis@hotmail.com> wrote in message
news:eLadnWoUyKsdUALcRVn-3w@speakeasy.net...
>
>
> > Which I ban now much better.
>
> > .
> >
>
> Which I RUN much better? Which I PLAY better? WTF was I trying to say?
>
>


"which I am now much better" ??

lol
;op

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq
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