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p-space location zero.

 
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Author Message
Skybuck Flying

External


Since: May 25, 2006
Posts: 295



(Msg. 1) Posted: Sun Jan 27, 2008 1:38 am
Post subject: p-space location zero.
Archived from groups: rec>games>corewar (more info?)

Hi,

I finally understand what p-space lozation zero is all about it, it seems to
be a special location and it's true, from the FAQ:

"
The P-space location 0 is a special location. It is initialised to a special
value before each round. This value is:

-1 (or CORESIZE-1) at the beginning of the first round

0 if the program died in the previous round

The number of surviving programs if the program did not die in the previous
round

This means that for one-on-one matches, loss=0, win=1 and tie=2.

The default size of P-space is 1/16 of the core size. This size is the value
of the predefined variable PSPACESIZE. The addresses in the P-space wrap
around just like in the core, ie. you can store a value from 0 to CORESIZE-1
in each P-space location. All P-space values (except for location 0) are 0
initially.
"

This is good and important information ! for those warriors that fight on
p-space enabled hills.

Then this might be used to switch to different strategies ! Wink Smile

Bye,
Skybuck.

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Skybuck Flying

External


Since: May 25, 2006
Posts: 295



(Msg. 2) Posted: Sun Jan 27, 2008 1:39 am
Post subject: Re: p-space location zero. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I wonder if p-space location zero works for non-p-space hills ? hmmm.

Bye,
Skybuck.

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