....and plumbing the depths of rgcde.
For once, I'm working on something Doom-related. Jon Dowland
contacted me about making a Debian package of DeuTex. Problem
is, the last release (4.4.0) does not compile/work on all the
architectures that Debian supports so I'm finishing 4.5.0 so
that he has something better to work with.
Aside from portability fixes, DeuTex 4.5.0 will be able to
decode Strife scripts. When you extract the Strife iwad, you get
human-readable text files for each of the SCRIPT## lumps. The
reverse operation is not yet supported.
I've also added some code to extract ROTT (Rise of the Triad)
walls, but you'll have to flip a variable in the source to
activate it.
A few annoying limitations have been lifted. It's now possible
to include sounds with sample rates other than 11025 Hz. Also,
you can now create textures with up to 32,767 32,767-pixel-wide
patches, in case someone's been dying to do this.
Perhaps more importantly, DeuTex finally supports custom PLAYPAL
lumps. How come no one has noticed this since 1996 ? Don't any
of the total conversions use a custom PLAYPAL ?
I'll make an alpha or beta release of some sort. If you're a DOS
user, I'm particularly interested in your feedback.
--
André Majorel <URL:http://www.teaser.fr/~amajorel/>
(Counterfeit: ataf.TakeThisOut@ahead.com asulyluc.TakeThisOut@sewerage.com)
"La presse doit diffuser des idées saines." -- Serge Dassault,
propriétaire de la Socpresse.