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sokoban monster troubles

 
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kai.choy

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Since: Oct 22, 2007
Posts: 2



(Msg. 1) Posted: Mon Oct 22, 2007 1:38 pm
Post subject: sokoban monster troubles
Archived from groups: rec>games>roguelike>nethack (more info?)

Hi everyone,

I'm pretty new to Nethack (I first played several years ago, and not
much until now), and I have the most promising character I've
developed so far. However, I have a problem in the last level of
sokoban. I'm in the level where you get the amulet of reflection (and
MAN, do I want to get that!), and have a boulder in the long hallway
at the top, but there seems to be a large number of monsters behind it
that just won't get out of the way. No matter how long I wait and try
pushing the boulder, they don't let me by! Any suggestions on how to
deal with this would be appreciated.

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kai.choy

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Since: Oct 22, 2007
Posts: 2



(Msg. 2) Posted: Mon Oct 22, 2007 2:08 pm
Post subject: Re: sokoban monster troubles [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks for the quick reply!

I didn't realize you could throw things past boulders. I'm going to
give that a try right away.

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Jym

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Since: Oct 15, 2007
Posts: 21



(Msg. 3) Posted: Mon Oct 22, 2007 10:55 pm
Post subject: Re: sokoban monster troubles [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 22 Oct 2007 22:38:58 +0200, kai.choy.RemoveThis@gmail.com
<kai.choy.RemoveThis@gmail.com> wrote:

> Hi everyone,
>
> I'm pretty new to Nethack (I first played several years ago, and not
> much until now), and I have the most promising character I've
> developed so far. However, I have a problem in the last level of
> sokoban. I'm in the level where you get the amulet of reflection (and
> MAN, do I want to get that!), and have a boulder in the long hallway
> at the top, but there seems to be a large number of monsters behind it
> that just won't get out of the way. No matter how long I wait and try
> pushing the boulder, they don't let me by! Any suggestions on how to
> deal with this would be appreciated.

Throw stuff at them to kill them.
Rocks being a favourite because you can get plenty of them easily and they
are pretty useless otherwise (and you will lose a lot of them in the
process).
Or some offensive wands (cold, fire, magic missile should work, not
striking).
Ultimately, cheat : teleport the boulder, break it, ... this entails a
small penalty but between this and the AoR, there is no hesitation...


--
Hypocoristiquement,
Jym.
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Jukka Lahtinen

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Since: Jul 21, 2006
Posts: 87



(Msg. 4) Posted: Tue Oct 23, 2007 4:10 am
Post subject: Re: sokoban monster troubles [Login to view extended thread Info.]
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Doug Freyburger

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Since: Oct 15, 2007
Posts: 11



(Msg. 5) Posted: Tue Oct 23, 2007 11:44 am
Post subject: Re: sokoban monster troubles [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jym <Jean-Yves.Moyen+n...@ens-lyon.org> wrote:
> kai.c... DeleteThis @gmail.com <kai.c... DeleteThis @gmail.com> wrote:
>
> > ... I have a problem in the last level of
> > sokoban. I'm in the level where you get the amulet of reflection (and
> > MAN, do I want to get that!), and have a boulder in the long hallway
> > at the top, but there seems to be a large number of monsters behind it
> > that just won't get out of the way. No matter how long I wait and try
> > pushing the boulder, they don't let me by! Any suggestions on how to
> > deal with this would be appreciated.
>
> Throw stuff at them to kill them.

If the boulder is in the row with the pits, you want to kill the
monsters so you can use the buolder to fill the pit. If it in
in the row after the pits, you want to 1) figure out how the
boulder got there (or is it a mimic) so you don't make that
mistake again, and 2) figure out what you did to wake up
all of th emonsters so you don't make that mistake again.
Far better to arrive in that room with them all asleep so you
can dispatch them one by one carefully chosing the ones that
don't make noise and finally taking out the few noisy ones last.

> Rocks being a favourite because you can get plenty of them easily and they
> are pretty useless otherwise (and you will lose a lot of them in the
> process).

If you run out of rocks and the monsters are still alive, you
din't carry 250+ rocks with you for the purpose. ;^). The
mines are an infinite supply of rocks, and the statues on the
oracle level almost as plentiful/

> Or some offensive wands (cold, fire, magic missile should work, not
> striking).
> Ultimately, cheat : teleport the boulder, break it, ... this entails a
> small penalty but between this and the AoR, there is no hesitation...

Teleporting it could have it end up in the last row between you
and the prize. I mentioned that possibility above. In that case
breaking it will be necessary. All luck issues can be cured at
an altar.
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Jukka Lahtinen

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Since: Jul 21, 2006
Posts: 87



(Msg. 6) Posted: Tue Oct 23, 2007 5:00 pm
Post subject: Re: sokoban monster troubles [Login to view extended thread Info.]
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