Walter Mitty wrote:
>
> It strikes me that Mr Cecil is more perturbed that his list of "no nos"
> was encroached and so it never had a chance of a fair viewing from
> him. The levels were not too small. The AI was good enough. The lighting
> and sound created an ambience rarely matched.
>
Just thought I'd throw in my 2 cents...
I liked T3 better than T2, which in turn I liked better than T1. I also
happen to think T3 suffered from 'consolitis' but that didn't ruin it
for me, it just left me wishing it was even better than it was. That's
not necessarily a Bad Thing.
We ought to know by now, most of us being adults, that a game is never
"great" or "sucks" so much as our *reactions* to a game are positive or
negative. No matter how much any of us may hate a game, somebody
somewhere will probably love it; and vice-versa. Posts in gaming forums
which merely say "Game X sucks" or "Game X is great" have no influence
on my buying decisions because those are merely reactions from people
I've never met. If a game's content interests me, I'll track down
actual reviews. Don't you all do the same? So let's keep things in
perspective. If T3 failed to garner the greatest possible sales, I
don't think that's because of a few Usenet posts claiming it sucked.
Memnoch <memnoch.TakeThisOut@nospampleaseimbritish.ntlworld.com> wrote:
>
> Just imagine how much better it could have been if they had decided not to do
> a console version. Or had decided not to just port it over and do a properly
> optimised and designed PC version.
>
Yeah, and I think the same thing about so *many* games these days!
--
"Any attempt to replace a personal conscience by a collective conscience
does
violence to the individual and is the first step toward
totalitarianism." - Herman Hesse