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What's with the screen tear on the 360

 
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Racer X

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Since: Apr 22, 2006
Posts: 8



(Msg. 1) Posted: Sat Apr 22, 2006 4:17 pm
Post subject: What's with the screen tear on the 360
Archived from groups: alt>games>video>xbox (more info?)

I think the XBOX 360 is a terrific system but it suffers from one most
annoying graphic anomalies. Most of the games display some form of screen
tear. Ghost Recon, Madden etc. look great but the images are ruined by this
effect. I think that this visible "breakup" of screen images is more
distracting than poor graphics or slow frame rate. Does this seem to bother
anyone else out there? Why don't the developers enable vsync and eliminate
this very annoying distraction?

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Fizzlestix

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Since: May 12, 2005
Posts: 144



(Msg. 2) Posted: Sat Apr 22, 2006 4:51 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

i'm not quite sure what you mean? care to elaborate?
i can say i have noticed anything distracting, so far, tho.

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Fizzlestix

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Since: May 12, 2005
Posts: 144



(Msg. 3) Posted: Sat Apr 22, 2006 8:12 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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thx, woodface!
btw, in the other post, that should have read, "...i *haven't* noticed
anything..."
toopid typos! grr
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woodface

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Since: Feb 03, 2006
Posts: 8



(Msg. 4) Posted: Sat Apr 22, 2006 10:53 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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On 22 Apr 2006 16:51:16 -0700, "Fizzlestix" <fizzlestix.RemoveThis@metallica.com>
wrote:

>i'm not quite sure what you mean? care to elaborate?
>i can say i have noticed anything distracting, so far, tho.

He's talking about the lack of vertical sync. Pc games let you force
vertical sync so you don't get that. Not sure if it's certain games or
all games on 360 that do it. Doesn't bother me even on a 52" screen
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Enos Nivek

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Since: Apr 06, 2006
Posts: 37



(Msg. 5) Posted: Sun Apr 23, 2006 12:55 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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Enos Nivek

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Since: Apr 06, 2006
Posts: 37



(Msg. 6) Posted: Sun Apr 23, 2006 12:55 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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Enos Nivek

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Since: Apr 06, 2006
Posts: 37



(Msg. 7) Posted: Sun Apr 23, 2006 5:55 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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Dan

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Since: Oct 14, 2004
Posts: 252



(Msg. 8) Posted: Sun Apr 23, 2006 7:10 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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Well, if its the same as tearing on a pc game, its caused when the framerate
exceeds the screen refresh rate. So, if you are playing the games in
progressive scan, it would mean the framerate is >60fps. On a pc, you could
just enable Vsync, but you probably don't have that option on the x360. Not
sure there is anything to be done about it...

"Racer X" <****@comcast.net> wrote in message
news:J5CdncM7e9j7EtfZ4p2dnA@comcast.com...
>I think the XBOX 360 is a terrific system but it suffers from one most
>annoying graphic anomalies. Most of the games display some form of screen
>tear. Ghost Recon, Madden etc. look great but the images are ruined by this
>effect. I think that this visible "breakup" of screen images is more
>distracting than poor graphics or slow frame rate. Does this seem to bother
>anyone else out there? Why don't the developers enable vsync and eliminate
>this very annoying distraction?
>
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Mike B

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Since: May 21, 2005
Posts: 20



(Msg. 9) Posted: Sun Apr 23, 2006 2:55 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

screen tearing is evil



"Racer X" <****@comcast.net> wrote in message
news:J5CdncM7e9j7EtfZ4p2dnA@comcast.com...
>I think the XBOX 360 is a terrific system but it suffers from one most
>annoying graphic anomalies. Most of the games display some form of screen
>tear. Ghost Recon, Madden etc. look great but the images are ruined by this
>effect. I think that this visible "breakup" of screen images is more
>distracting than poor graphics or slow frame rate. Does this seem to bother
>anyone else out there? Why don't the developers enable vsync and eliminate
>this very annoying distraction?
>
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HockeyTownUSA

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Since: Dec 26, 2005
Posts: 154



(Msg. 10) Posted: Sun Apr 23, 2006 3:58 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

<woodface> wrote in message
news:mtql42l2spb3mr4a5feend908n99jf4va7@4ax.com...
> On 22 Apr 2006 16:51:16 -0700, "Fizzlestix" <fizzlestix.TakeThisOut@metallica.com>
> wrote:
>
>>i'm not quite sure what you mean? care to elaborate?
>>i can say i have noticed anything distracting, so far, tho.
>
> He's talking about the lack of vertical sync. Pc games let you force
> vertical sync so you don't get that. Not sure if it's certain games or
> all games on 360 that do it. Doesn't bother me even on a 52" screen

It's all about the monitor. CRT's are less likely to suffer from tearing due
to refresh issues, whereas LCD's and Plasma's are more likely to exhibit
this condidition. Either way, I would think that the X360 would default to
that because it's not like a PC where you're trying to eek out more frames
due to the wide variety of video cards and CPU's to play games. The X360
should be capped at 60Hz, fast enough to eliminate stuttering or smearing,
but slow enough to prevent tearing.
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Tonester

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Since: Feb 07, 2006
Posts: 9



(Msg. 11) Posted: Sun Apr 23, 2006 4:55 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Racer X" <****@comcast.net> wrote in message
news:J5CdncM7e9j7EtfZ4p2dnA@comcast.com...
>I think the XBOX 360 is a terrific system but it suffers from one most
>annoying graphic anomalies. Most of the games display some form of screen
>tear. Ghost Recon, Madden etc. look great but the images are ruined by this
>effect. I think that this visible "breakup" of screen images is more
>distracting than poor graphics or slow frame rate. Does this seem to bother
>anyone else out there? Why don't the developers enable vsync and eliminate
>this very annoying distraction?

I haven't noticed this. Maybe your TV is not up to snuff?
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Dan

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Since: Oct 14, 2004
Posts: 252



(Msg. 12) Posted: Sun Apr 23, 2006 5:07 pm
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tearing has nothing to do with the response time. If an lcd has a low
response time, the image will ghost, but it won't tear. For example, if an
lcd has a 25ms response time, it can display a maximum of (1000/25=40)
frames per second, but the refresh rate will still be 60Hz. Even though lcds
aren't affected by refresh rate, the image in this case will tear if >60fps
and will ghost if >40fps.

"Racer X" <****@comcast.net> wrote in message
news:J5CdncM7e9j7EtfZ4p2dnA@comcast.com...
>I think the XBOX 360 is a terrific system but it suffers from one most
>annoying graphic anomalies. Most of the games display some form of screen
>tear. Ghost Recon, Madden etc. look great but the images are ruined by this
>effect. I think that this visible "breakup" of screen images is more
>distracting than poor graphics or slow frame rate. Does this seem to bother
>anyone else out there? Why don't the developers enable vsync and eliminate
>this very annoying distraction?
>
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Racer X

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Since: Apr 22, 2006
Posts: 8



(Msg. 13) Posted: Mon Apr 24, 2006 8:34 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I checked to see if the tearing issue is isolated to one specific TV set.
Using Ghost Recon as the source I can still see tearing on a Hitachi 57"
rear projection HDTV, a Sharp Aqous 32" flat screen LCD HDTV and a Panasonic
32" standard CRT TV. This does not occur with all games but is definitely
noticeable in this demonstration.
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Reggie Dunbar

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Since: Nov 22, 2005
Posts: 7



(Msg. 14) Posted: Mon Apr 24, 2006 10:55 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
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I've got about 8 games for the 360. It's amazing how well a game like Need
for Speed Underground works graphically, but then Blazing Angels tears like
there's no tomorrow!

Maybe XBOX 360 V2 w/ HD-DVD, HDMI and the smaller core won't have the
problem. Sigh.
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ToxicMarlin

External


Since: Jan 19, 2006
Posts: 5



(Msg. 15) Posted: Mon Apr 24, 2006 11:52 am
Post subject: Re: What's with the screen tear on the 360 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yeah, you're right. I noticed it with GRAW too. I remember when they
used that technique on Splinter Cell: Pandora Tomorrow. I couldn't
stand it then but lived with it because they were squeezing every last
bit of CPU out of the Xbox. I don't understand why they need to do
that on the 360 at the beginning of its life cycle. There should be
enough power to spare.

BTW, I'm seeing it on a CRT HDTV, so go figure.
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