Skill Highlights
Science. (See page 3.) An interesting, well developed skill. I’d also
love to go on a science versus magic quest in RuneScape.
Navigating. (See page 4.) Personally I love this skill. I want to be a
pirate!
Music. (See page 7.) Other online games have managed to include bards/
minstrels and entertainers. They work well in those games. Personally
I think that this skill could work quite well in RuneScape.
Merchanting. (See page 10.) An interesting NPC trade based skill.
Breeding. (See page 12.) A monster breeding/fighting skill. Seems to
have been inspired by Pokemon but it is still an interesting idea.
Chivalry. (See page 14.) Although this skill needs to be fleshed out a
bit to ensure that it’s varied enough and has different achievements
at different levels, it does have potential.
Taming. (See page 18.) Possibly this skill could be merged with the
‘Breeding’ skill?
Murderer. (See page 21.) Although I’d quite like to see some type of
assassination/murder skill being added to RuneScape, I think that it
could be too dark for RuneScape.
Siege engineering. (See page 43.) This skill could fit into RuneScape
quite naturally and could add another interesting aspect to the game.
Artistry. (See page 44.) This skill has been suggested a number of
times on this thread. This is one of the best versions of this skill.
Archaeology. (See page 57.) Could be an interesting and educational
skill. (I’d rather be Indiana Jones than Lara Croft.)
Sailing & boat building. (See page 75.) A very popular skill that has
been suggested many times on the Suggestions Forum.
Graverobbing. (See page 166.) Interesting idea but isn't currently
developed enough to be a skill. Could possibly be a mini-game?
Stealth/sneak. (See page 178.) An interesting, dark skill. We'd have
to be careful to make sure that it didn't give close combat fighters a
big advantage over Ranged fighters.
Treasure hunting. (See page 186.) This skill could be combined with
'Archaeology.'
Tailoring. (See page 200.) I like the idea of designing and making my
own clothes. Possibly it would work well as a part of the Crafting
skill though.
Bounty hunting. (See page 206.) Could work well. Would you only ever
be asked to catch NPCs or could you ever be given PC contracts as
well? O_o
Detective. (See page 214.) Elementary my dear Watson!
Theology. (See page 240.) I'm still unsure as to how exactly this
skill would work but it's an interesting idea with a lot of potential.
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