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runescape d20 convershion

 
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cattrain

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Since: May 12, 2006
Posts: 28



(Msg. 1) Posted: Tue Jun 13, 2006 9:06 pm
Post subject: runescape d20 convershion
Archived from groups: rec>games>frp>dnd (more info?)

I was wondering if anyone here could help me convert some monsters and
items into a d20. the stuff is from this mmorpg runescape...
www.runescape.com
any help is apreated

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Jaap de Koning

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Since: Jun 13, 2006
Posts: 12



(Msg. 2) Posted: Tue Jun 13, 2006 10:06 pm
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
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Why would you want to convert the great system that is runescape to
D20?

imo the rules for runescape allow for a more detailed damage system and
keeps characters mortal - you can have a lot of skills but a sword
still kills you.


cattrain schreef:

> I was wondering if anyone here could help me convert some monsters and
> items into a d20. the stuff is from this mmorpg runescape...
> www.runescape.com
> any help is apreated

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Jaap de Koning

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Since: Jun 13, 2006
Posts: 12



(Msg. 3) Posted: Wed Jun 14, 2006 3:58 am
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
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dang I'm confused with Runequest...

sorry!


Ophidian schreef:

> Jaap de Koning wrote:
>
> > Why would you want to convert the great system that is runescape to
> > D20?
> >
> > imo the rules for runescape allow for a more detailed damage system and
> > keeps characters mortal - you can have a lot of skills but a sword
> > still kills you.
>
> Is there a pen and paper version of Runescape?
>
> --
>
> Perhaps the greatest evil of the American people is apathy!
> But who cares?
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 4) Posted: Wed Jun 14, 2006 5:23 am
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jaap de Koning wrote:

> Why would you want to convert the great system that is runescape to
> D20?
>
> imo the rules for runescape allow for a more detailed damage system and
> keeps characters mortal - you can have a lot of skills but a sword
> still kills you.

Is there a pen and paper version of Runescape?

--

Perhaps the greatest evil of the American people is apathy!
But who cares?
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cattrain

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Since: May 12, 2006
Posts: 28



(Msg. 5) Posted: Wed Jun 14, 2006 8:38 am
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Jaap de Koning wrote:
> dang I'm confused with Runequest...
>
> sorry!
>
>
> Ophidian schreef:
>
> > Jaap de Koning wrote:
> >
> > > Why would you want to convert the great system that is runescape to
> > > D20?
> > >
> > > imo the rules for runescape allow for a more detailed damage system and
> > > keeps characters mortal - you can have a lot of skills but a sword
> > > still kills you.
> >
> > Is there a pen and paper version of Runescape?
> >
> > --
> >
> > Perhaps the greatest evil of the American people is apathy!
> > But who cares?

no, i am prety sure there is not a pen and paper vershion, but there is
a website with all the stats for the monsters and the items...
www.runehq.com

if you could at least tell me how i would convert the monsters, that
would help...
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 6) Posted: Wed Jun 14, 2006 10:25 pm
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
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cattrain wrote:

>
> no, i am prety sure there is not a pen and paper vershion, but there is
> a website with all the stats for the monsters and the items...
> www.runehq.com

There's a lot of links on that page.
Where specifically are the monster stats and item stats?


--

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number six

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Since: Oct 29, 2005
Posts: 61



(Msg. 7) Posted: Fri Jun 16, 2006 2:47 pm
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Jaap de Koning wrote:
> dang I'm confused with Runequest...
>
> sorry!

Can't wait - the new version of Runequest comes out in a couple of
weeks. So many hours of my life were dumped into that game Smile
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Jaap de Koning

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Since: Jun 13, 2006
Posts: 12



(Msg. 8) Posted: Sun Jun 18, 2006 10:34 pm
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Runequest is a funny game: nobody ever seems to have heard of it, but
everyone who's played it loves it!

Ah the sweet memories... Smile

number six schreef:

> Jaap de Koning wrote:
> > dang I'm confused with Runequest...
> >
> > sorry!
>
> Can't wait - the new version of Runequest comes out in a couple of
> weeks. So many hours of my life were dumped into that game Smile
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 9) Posted: Mon Jun 19, 2006 2:20 am
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Jaap de Koning wrote:

> Runequest is a funny game: nobody ever seems to have heard of it,

Kids today. ;(

> but
> everyone who's played it loves it!

Not true. Wink


--

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number six

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Since: Oct 29, 2005
Posts: 61



(Msg. 10) Posted: Wed Jun 21, 2006 10:33 am
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Ophidian wrote:
> Jaap de Koning wrote:
>
> > Runequest is a funny game: nobody ever seems to have heard of it,
>
> Kids today. ;(
>
> > but
> > everyone who's played it loves it!
>
> Not true. Wink

Yeah, some people dislike the idea of not being shoehorned into a tired
archetype that adventures for gold and kills orcs. I could go on and on
about Runequest vs DnD (both of which I love), but I'll leave it
simple:

DnD pros and cons: Universally played and so heavily based on
archetypes that anyone from an experienced RPG geek to Joe Cool off the
street can sit down for a few hours and have a good time. On the
flipside, the same cardboard stereotyping that makes it such a success
also leaves the game lacking from a flavor standpoint. It tends to boil
down to the level of bad fan fiction where monsters roam freely with no
rhyme or reason, and the story serves as a background for combat and
resource aquisition. Combat and resource aquisition are the game's
strong points: if you want to know how to jump across a chasm, smash an
orc upside the head and then land facing said orc, you can look up a
sequence of variables that will tell you the die rolls needed to
complete that action. The rules are cumbersome and (although greatly
improved in the current edition) many are unecessary.

Runequest pros and cons: Like Jaap said, nobody ever seems to have
heard of this obscure 80s geek staple, that even during its heyday was
a niche game. An atrocious base setting and extremely varied quality of
support materials (also both probs with DnD as I see it). Its strong
point was character individuality, which led a small group of people
sick of the Generic Sword and Sorcery popularized by DnD to make the
conversion. While the rules aspects of Runequest (which was one of the
first "universal" systems) were modular and simple, a lot of people
tire of the fact that resolution mechanics are pretty much the same
across the board no matter what action is taken. (I want to do the
previous example, roll some % dice, I want to do x or y, roll % dice).
In some people's minds, Runequest's rules were <too> simple. I for one
believe that there's got to be a middle ground between the two games,
but all of the existing ones blow hard.
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 11) Posted: Thu Jun 22, 2006 5:40 am
Post subject: Re: runescape d20 convershion [Login to view extended thread Info.]
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number six wrote:

> Ophidian wrote:
>
>>Jaap de Koning wrote:
>>
>>>Runequest is a funny game: nobody ever seems to have heard of it,
>>
>>Kids today. ;(
>>
>>>but
>>>everyone who's played it loves it!
>>
>>Not true. Wink
>
> Yeah, some people dislike the idea of not being shoehorned into a tired
> archetype that adventures for gold and kills orcs. I could go on and on
> about Runequest vs DnD (both of which I love), but I'll leave it
> simple:

Hm, couldn't just go with, "some people don't like the
experience system" or "some people don't like the criticals"?

Had to be about some geek factor?

> DnD pros and cons: On the
> flipside, the same cardboard stereotyping that makes it such a success
> also leaves the game lacking from a flavor standpoint.

Living in the past, man.

> Runequest pros and cons: Its strong
> point was character individuality,

Really?
We had to use HERO to acheive that in an RQ setting.
Seriously, who didn't have Bladesharp?

--

Perhaps the greatest evil of the American people is apathy!
But who cares?
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Rupert Boleyn

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Since: Apr 16, 2004
Posts: 1280



(Msg. 12) Posted: Thu Jun 22, 2006 10:27 pm
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Archived from groups: per prev. post (more info?)

On Thu, 22 Jun 2006 05:40:23 -0400, Ophidian <oNpEhMiOdian23.TakeThisOut@cox.net>
wrote:

>> Runequest pros and cons: Its strong
>> point was character individuality,
>
>Really?
>We had to use HERO to acheive that in an RQ setting.
>Seriously, who didn't have Bladesharp?

The dudes who filled their Int with Healing 6 and Protection 6.
--
Rupert Boleyn <rboleyn.TakeThisOut@paradise.net.nz>
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 13) Posted: Thu Jun 22, 2006 10:27 pm
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Rupert Boleyn wrote:

> On Thu, 22 Jun 2006 05:40:23 -0400, Ophidian <oNpEhMiOdian23.DeleteThis@cox.net>
> wrote:
>
>
>>>Runequest pros and cons: Its strong
>>>point was character individuality,
>>
>>Really?
>>We had to use HERO to acheive that in an RQ setting.
>>Seriously, who didn't have Bladesharp?
>
> The dudes who filled their Int with Healing 6 and Protection 6.

Ah, right.
The clerics.

--

Perhaps the greatest evil of the American people is apathy!
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