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"roughneck" coop server

 
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 1) Posted: Sat Jul 31, 2004 11:59 pm
Post subject: "roughneck" coop server
Archived from groups: alt>games>quake2 (more info?)

I will try to run a Q2 coop server for the
"roughneck" mod 66.75.99.136
http://www.planetquake.com/webyte/rough/index.htm
probably around 5:00pm pacific time if anyone wants
to try the mod out.

I will be running it as a listen server.
The server name will be "rough-coop"

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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 2) Posted: Sun Aug 01, 2004 12:56 am
Post subject: Re: "roughneck" coop server (problem with hosting game) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sorry for anyone who tried to connect, but after
anybody connected to my hosted game, the game
would crash with the error
"net-getpacket wsaeconnreset <ip address>".
Does anyone know how to resolve this problem?

sticks wrote:
> I will try to run a Q2 coop server for the
> "roughneck" mod 66.75.99.136
> http://www.planetquake.com/webyte/rough/index.htm
> probably around 5:00pm pacific time if anyone wants
> to try the mod out.
>
> I will be running it as a listen server.
> The server name will be "rough-coop"
>

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Tom Chaudoir

External


Since: Jun 03, 2004
Posts: 50



(Msg. 3) Posted: Sun Aug 01, 2004 6:59 pm
Post subject: Re: "roughneck" coop server (problem with hosting game) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks.DeleteThis@nospam.com> wrote:

>Sorry for anyone who tried to connect, but after
>anybody connected to my hosted game, the game
>would crash with the error
>"net-getpacket wsaeconnreset <ip address>".
>Does anyone know how to resolve this problem?
>
>sticks wrote:
>> I will try to run a Q2 coop server for the
>> "roughneck" mod 66.75.99.136
>> http://www.planetquake.com/webyte/rough/index.htm
>> probably around 5:00pm pacific time if anyone wants
>> to try the mod out.
>>
>> I will be running it as a listen server.
>> The server name will be "rough-coop"
>>

Hi Sticks,

Did others try to connect? I figured that I was doing something
stupid and crashing you. I was typing "game roughneck". When the demos
played, the new monsters and stuff were there. When I connected to
you, they had reverted back to default guys. I didn't see any bots.

When your server crashed, so did my game. No errors, just gone.

Was I supposed to type something else in the console?



Best,
Tom

My email is tom at clocktech dot com.
The addresses below are those of spammers.
You can ignore them.
They will get what they deserve.
mail.DeleteThis@gaec.com travel.DeleteThis@compassagencies.com
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 4) Posted: Sun Aug 01, 2004 8:53 pm
Post subject: Re: "roughneck" coop server (problem with hosting game) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The fact that I was hosting a game from the multiplayer
menu instead of running a dedicated server may have been
the cause. I have to research how to properly set up a
dedicated server since I have not done it before.



Tom Chaudoir wrote:
> On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks RemoveThis @nospam.com> wrote:
>

> Hi Sticks,
>
> Did others try to connect? I figured that I was doing something
> stupid and crashing you. I was typing "game roughneck". When the demos
> played, the new monsters and stuff were there. When I connected to
> you, they had reverted back to default guys. I didn't see any bots.
>
> When your server crashed, so did my game. No errors, just gone.
>
> Was I supposed to type something else in the console?
>
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail RemoveThis @gaec.com travel RemoveThis @compassagencies.com
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sticks

External


Since: May 24, 2004
Posts: 26



(Msg. 5) Posted: Sun Aug 01, 2004 9:17 pm
Post subject: Re: "roughneck" coop server (problem with hosting game) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The fact that I was hosting a game from the multiplayer
menu instead of running a dedicated server may have been
the cause. I have to research how to properly set up a
dedicated server since I have not done it before.
I would like to find a way to host a listen server though,
so I could join in the game as well.


Tom Chaudoir wrote:
> On Sun, 01 Aug 2004 00:56:29 GMT, sticks <sticks RemoveThis @nospam.com> wrote:
>

> Hi Sticks,
>
> Did others try to connect? I figured that I was doing something
> stupid and crashing you. I was typing "game roughneck". When the demos
> played, the new monsters and stuff were there. When I connected to
> you, they had reverted back to default guys. I didn't see any bots.
>
> When your server crashed, so did my game. No errors, just gone.
>
> Was I supposed to type something else in the console?
>
>
>
> Best,
> Tom
>
> My email is tom at clocktech dot com.
> The addresses below are those of spammers.
> You can ignore them.
> They will get what they deserve.
> mail RemoveThis @gaec.com travel RemoveThis @compassagencies.com
 >> Stay informed about: "roughneck" coop server 
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