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Todd

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Since: Jan 12, 2005
Posts: 121



(Msg. 1) Posted: Sat Aug 11, 2007 3:07 pm
Post subject: getting rid of annoying menu pop ups? and an improvement for onslaught
Archived from groups: alt>games>unreal>tournament2003 (more info?)

The menu pop-ups in UT2004 are annoying and damn near useless. They
don't stay long enough for you to read them, and they cover up what
you want to see otherwise. Is there a way to disable them?

Also, the map in Onslaught should rotate with you. There is no North
in a game, so there's no reason to have the map in a fixed direction.
Also, it would be nice to have the map displaying before the match
actually begins, so you can see where everything is.

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Raymond Martineau

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Since: Nov 15, 2006
Posts: 37



(Msg. 2) Posted: Sun Aug 12, 2007 2:01 am
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 11 Aug 2007 15:07:52 -0700, Todd <noone RemoveThis @nowhere.com> wrote:

>The menu pop-ups in UT2004 are annoying and damn near useless. They
>don't stay long enough for you to read them, and they cover up what
>you want to see otherwise. Is there a way to disable them?

Unless it's some sort of mod, the popups seemed okay.

>
>Also, the map in Onslaught should rotate with you. There is no North
>in a game, so there's no reason to have the map in a fixed direction.
>Also, it would be nice to have the map displaying before the match
>actually begins, so you can see where everything is.
>

Fixed map orientations allow players to communicate with each other
(e.g. "They're sneaking around the east.") This isn't as easy with a
rotating map, especially if that map tends to be a little symettrical.
Also, a rotating map could be inefficient - in some implementations,
you might only see a fraction of what you should see.

It's also a tradition - some games have large expanses that span
several map areas - you generally need a consistant direction facing
upward to help players remember the shape of the map.

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GTD

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Since: Apr 29, 2007
Posts: 38



(Msg. 3) Posted: Sun Aug 12, 2007 1:16 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Todd wrote:

> Also, the map in Onslaught should rotate with you. There is no North
> in a game, so there's no reason to have the map in a fixed direction.
> Also, it would be nice to have the map displaying before the match
> actually begins, so you can see where everything is.
>
I have to say I agree with the others that have replied: A rotating map
would be more of a PIA and confusing that the fixed map. It's the
difference between saying "If you spawned at our core, go to the closest
node, then past it to the next, then go left up the valley towards their
core about halfway", , and saying "east side of the map". With a
rotating map, directions get complicated at best, and you're stuck
largely with either describing a position in relation to the powercores,
or getting real wordy in reference to the terrain. The nodes aren't
really numbered, so they're fairly useless unless they can uniquely be
identified as "The node on the bridge" or some other distinguishing
feature, which is no better than "North-east node, or "upper right" or
such. . .
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Folk

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Since: Apr 10, 2004
Posts: 669



(Msg. 4) Posted: Sun Aug 12, 2007 2:51 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 11 Aug 2007 15:07:52 -0700, Todd <noone RemoveThis @nowhere.com> wrote:

>The menu pop-ups in UT2004 are annoying and damn near useless. They
>don't stay long enough for you to read them, and they cover up what
>you want to see otherwise. Is there a way to disable them?

Not sure what you're talking about. Do you mean the balloon tips that
pop up when you hover the cursor over a menu item?

>Also, the map in Onslaught should rotate with you. There is no North
>in a game, so there's no reason to have the map in a fixed direction.

Actually, there is a North... it's whatever is at the top of the map.
If you've ever watched a Shoutcast of an ONS match, the announcer will
commonly refer to East, West, etc. If the map rotated you would lose
that.

>Also, it would be nice to have the map displaying before the match
>actually begins, so you can see where everything is.

There's always a small node layout in the upper portion of the screen
unless you've opted to turn that off. And you can get a larger
version by pressing escape and hitting the "Map" tab.
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goPostal

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Since: Mar 20, 2006
Posts: 215



(Msg. 5) Posted: Sun Aug 12, 2007 8:49 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"GTD" <Stoooopid DeleteThis @duuuh.net> wrote in message
news:13buu6af8icqg06@corp.supernews.com...
> Todd wrote:
>
>> Also, the map in Onslaught should rotate with you. There is no North
>> in a game, so there's no reason to have the map in a fixed direction.
>> Also, it would be nice to have the map displaying before the match
>> actually begins, so you can see where everything is.
>>
> I have to say I agree with the others that have replied: A rotating map
> would be more of a PIA and confusing that the fixed map. It's the
> difference between saying "If you spawned at our core, go to the closest
> node, then past it to the next, then go left up the valley towards their
> core about halfway", , and saying "east side of the map". With a rotating
> map, directions get complicated at best, and you're stuck largely with
> either describing a position in relation to the powercores, or getting
> real wordy in reference to the terrain. The nodes aren't really numbered,
> so they're fairly useless unless they can uniquely be identified as "The
> node on the bridge" or some other distinguishing feature, which is no
> better than "North-east node, or "upper right" or such. . .

I miss assault. Such simplicity.

BTW, you guys catch the new demo videos? Either I'm getting older or the
games getting faster. Wow. So much going on at once.
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Folk

External


Since: Apr 10, 2004
Posts: 669



(Msg. 6) Posted: Mon Aug 13, 2007 12:59 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 12 Aug 2007 20:49:51 -0700, "goPostal"
<agutgopostal.DeleteThis@hotmail.com> wrote:

>
>"GTD" <Stoooopid.DeleteThis@duuuh.net> wrote in message
>news:13buu6af8icqg06@corp.supernews.com...
>> Todd wrote:
>>
>>> Also, the map in Onslaught should rotate with you. There is no North
>>> in a game, so there's no reason to have the map in a fixed direction.
>>> Also, it would be nice to have the map displaying before the match
>>> actually begins, so you can see where everything is.
>>>
>> I have to say I agree with the others that have replied: A rotating map
>> would be more of a PIA and confusing that the fixed map. It's the
>> difference between saying "If you spawned at our core, go to the closest
>> node, then past it to the next, then go left up the valley towards their
>> core about halfway", , and saying "east side of the map". With a rotating
>> map, directions get complicated at best, and you're stuck largely with
>> either describing a position in relation to the powercores, or getting
>> real wordy in reference to the terrain. The nodes aren't really numbered,
>> so they're fairly useless unless they can uniquely be identified as "The
>> node on the bridge" or some other distinguishing feature, which is no
>> better than "North-east node, or "upper right" or such. . .
>
>I miss assault. Such simplicity.
>
>BTW, you guys catch the new demo videos? Either I'm getting older or the
>games getting faster. Wow. So much going on at once.

Yeah, I've been following very closely. I'm hoping Warfare will be a
lot of fun.

But from a lot of the press I've read lately, I may even give DM
another try. Virtually *everyone* at Epic is saying they're getting
back to their UT99 roots... bigger player models, more gravity (less
bunny hopping), stronger weapons with some of the old weapons (like
enforcer and sniper rifle) returning... it gives me a boner just
thinking about it. <g>
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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 7) Posted: Mon Aug 13, 2007 3:49 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Folk" <Folk.RemoveThis@folk.com> wrote in message
news:sg61c3lkbp2c7ea4ranu0qm7qiqnlo9md4@4ax.com...
> On Sun, 12 Aug 2007 20:49:51 -0700, "goPostal"
> <agutgopostal.RemoveThis@hotmail.com> wrote:
>
>>
>>"GTD" <Stoooopid.RemoveThis@duuuh.net> wrote in message
>>news:13buu6af8icqg06@corp.supernews.com...
>>> Todd wrote:
>>>
>>>> Also, the map in Onslaught should rotate with you. There is no North
>>>> in a game, so there's no reason to have the map in a fixed direction.
>>>> Also, it would be nice to have the map displaying before the match
>>>> actually begins, so you can see where everything is.
>>>>
>>> I have to say I agree with the others that have replied: A rotating map
>>> would be more of a PIA and confusing that the fixed map. It's the
>>> difference between saying "If you spawned at our core, go to the closest
>>> node, then past it to the next, then go left up the valley towards their
>>> core about halfway", , and saying "east side of the map". With a
>>> rotating
>>> map, directions get complicated at best, and you're stuck largely with
>>> either describing a position in relation to the powercores, or getting
>>> real wordy in reference to the terrain. The nodes aren't really
>>> numbered,
>>> so they're fairly useless unless they can uniquely be identified as "The
>>> node on the bridge" or some other distinguishing feature, which is no
>>> better than "North-east node, or "upper right" or such. . .
>>
>>I miss assault. Such simplicity.
>>
>>BTW, you guys catch the new demo videos? Either I'm getting older or the
>>games getting faster. Wow. So much going on at once.
>
> Yeah, I've been following very closely. I'm hoping Warfare will be a
> lot of fun.
>
> But from a lot of the press I've read lately, I may even give DM
> another try. Virtually *everyone* at Epic is saying they're getting
> back to their UT99 roots... bigger player models, more gravity (less
> bunny hopping), stronger weapons with some of the old weapons (like
> enforcer and sniper rifle) returning... it gives me a boner just
> thinking about it. <g>

I think all the hopping/jump dodging was what did in DM for me too. I still
really enjoy sniper servers and a little freeze tag because run-n-gun is at
a minimum. Maybe that's the "it" factor 2K4 was lacking in, a more realistic
approach to game gravity.
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Folk

External


Since: Apr 10, 2004
Posts: 669



(Msg. 8) Posted: Tue Aug 14, 2007 11:54 am
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 13 Aug 2007 15:49:35 -0700, "goPostal"
<agutgopostal DeleteThis @hotmail.com> wrote:

>
>"Folk" <Folk DeleteThis @folk.com> wrote in message
>news:sg61c3lkbp2c7ea4ranu0qm7qiqnlo9md4@4ax.com...
>> On Sun, 12 Aug 2007 20:49:51 -0700, "goPostal"
>> <agutgopostal DeleteThis @hotmail.com> wrote:
>>
>>>
>>>"GTD" <Stoooopid DeleteThis @duuuh.net> wrote in message
>>>news:13buu6af8icqg06@corp.supernews.com...
>>>> Todd wrote:
>>>>
>>>>> Also, the map in Onslaught should rotate with you. There is no North
>>>>> in a game, so there's no reason to have the map in a fixed direction.
>>>>> Also, it would be nice to have the map displaying before the match
>>>>> actually begins, so you can see where everything is.
>>>>>
>>>> I have to say I agree with the others that have replied: A rotating map
>>>> would be more of a PIA and confusing that the fixed map. It's the
>>>> difference between saying "If you spawned at our core, go to the closest
>>>> node, then past it to the next, then go left up the valley towards their
>>>> core about halfway", , and saying "east side of the map". With a
>>>> rotating
>>>> map, directions get complicated at best, and you're stuck largely with
>>>> either describing a position in relation to the powercores, or getting
>>>> real wordy in reference to the terrain. The nodes aren't really
>>>> numbered,
>>>> so they're fairly useless unless they can uniquely be identified as "The
>>>> node on the bridge" or some other distinguishing feature, which is no
>>>> better than "North-east node, or "upper right" or such. . .
>>>
>>>I miss assault. Such simplicity.
>>>
>>>BTW, you guys catch the new demo videos? Either I'm getting older or the
>>>games getting faster. Wow. So much going on at once.
>>
>> Yeah, I've been following very closely. I'm hoping Warfare will be a
>> lot of fun.
>>
>> But from a lot of the press I've read lately, I may even give DM
>> another try. Virtually *everyone* at Epic is saying they're getting
>> back to their UT99 roots... bigger player models, more gravity (less
>> bunny hopping), stronger weapons with some of the old weapons (like
>> enforcer and sniper rifle) returning... it gives me a boner just
>> thinking about it. <g>
>
>I think all the hopping/jump dodging was what did in DM for me too. I still
>really enjoy sniper servers and a little freeze tag because run-n-gun is at
>a minimum. Maybe that's the "it" factor 2K4 was lacking in, a more realistic
>approach to game gravity.

The only thing that brought me into 2K4 was ONS. I tried 2K3 (same as
2K4 for all intents and purposes) when it first came out and hated it
because:

- Tiny player models
- Weak weapons
- Exaggerated player movements

Supposedly, these have all been addressed to some degree in UT3.
Here's hoping...
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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 9) Posted: Tue Aug 14, 2007 5:08 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Folk" <Folk.DeleteThis@folk.com> wrote in message
news:ubn3c31ka268mt2ar7mjfssd61td36paab@4ax.com...


> - Exaggerated player movements

That nails it exactly for me.
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GTD

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Since: Apr 29, 2007
Posts: 38



(Msg. 10) Posted: Tue Aug 14, 2007 5:37 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>
> I miss assault. Such simplicity.
It's true, I like head-to-head, line in the sand aspect of it

>
> BTW, you guys catch the new demo videos? Either I'm getting older or the
> games getting faster.
Probably a little of both Smile
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GTD

External


Since: Apr 29, 2007
Posts: 38



(Msg. 11) Posted: Tue Aug 14, 2007 5:38 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> it gives me a boner just
> thinking about it. <g>
Spit it out, , it's not yours!

J/K
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GTD

External


Since: Apr 29, 2007
Posts: 38



(Msg. 12) Posted: Tue Aug 14, 2007 5:39 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for [Login to view extended thread Info.]
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goPostal wrote:
> "Folk" <Folk.RemoveThis@folk.com> wrote in message
> news:ubn3c31ka268mt2ar7mjfssd61td36paab@4ax.com...
>
>
>> - Exaggerated player movements
>
> That nails it exactly for me.
>
>
Yeah, I always hated the jumping BS in halflife DM, and 2k3/2k4 was even
worse.
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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 13) Posted: Tue Aug 14, 2007 10:42 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"GTD" <Stoooopid.DeleteThis@duuuh.net> wrote in message
news:13c4m80j77k9t0c@corp.supernews.com...
> > it gives me a boner just
>> thinking about it. <g>
> Spit it out, , it's not yours!
>
> J/K

Slam-ba-yi-ya!

That was really funny GTD.
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Folk

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Since: Apr 10, 2004
Posts: 669



(Msg. 14) Posted: Wed Aug 15, 2007 12:55 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 14 Aug 2007 17:38:11 -0800, GTD <Stoooopid RemoveThis @duuuh.net> wrote:

> > it gives me a boner just
>> thinking about it. <g>
>Spit it out, , it's not yours!
>
>J/K

Asshat. <g>
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Folk

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Since: Apr 10, 2004
Posts: 669



(Msg. 15) Posted: Wed Aug 15, 2007 12:58 pm
Post subject: Re: getting rid of annoying menu pop ups? and an improvement for onslaught [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 14 Aug 2007 17:37:19 -0800, GTD <Stoooopid RemoveThis @duuuh.net> wrote:

>
>>
>> I miss assault. Such simplicity.
>It's true, I like head-to-head, line in the sand aspect of it

I don't remember if we've discussed this, but...

They've dropped both Onslaught *and* Assault in UT3. The reason being
that the new Warfare gametype is supposedly a combination of both
gametypes. There is still a power core and nodes, but there are also
objectives to achieve. Let's hope it satisfies both of the previous
game's aficionados.
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