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Since: Mar 22, 2005 Posts: 251
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(Msg. 1) Posted: Wed Jan 24, 2007 11:18 pm
Post subject: Please review this creature (Thundain players do not read) Archived from groups: rec>games>frp>dnd (more info?)
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Can you all double-check the correctness and balanced-ness of the
following critter? Thanks in advance for feedback.
<...spoiler space provided so my players morals can have a moment to
set in...>
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<name>
Many <name> generate a despair aura, which they use to freeze their
victims for a quick and easy slaying. They attack their designated
targets ruthlessly and efficiently and without fear. They will not
stop until they or their victim is dead.
<name> Traits: Most <name>s possesses the following traits (unless
otherwise noted in a creature's entry).
-Immunity to cold and poison.
-Resistance to electricity 10 and fire 10.
-See in Darkness (Su): Some <name>s can see perfectly in darkness of
any kind, even that created by a deeper darkness spell.
-Summon (Sp): Some <name>s share the ability to summon others of
their kind (the success chance and type of <name>s summoned are noted
in each creature's description).
-Telepathy.
Except when otherwise noted, <name>s speak Abyssal, Celestial, and
Draconic.
<specific-name>
Medium Outsider (Extraplanar, Incorporeal)
Hit Dice: 6d8+12 (39 hp)
Initiative: +9
Speed: Fly 50 ft. (perfect)
Armor Class: 20 (+5 Dex, +5 deflection) touch 20, flat-footed 15
BAB/Grapple: +6/--
Attack: Touch +11 melee (1d6 plus 1d6 Con drain)
Full Attack: Touch +11/+6 melee (1d6 plus 1d6 Con drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Con drain, despair, summon <name>
Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft.,
immunity to cold and poison, resistance to electricity 10 and fire 10,
see in darkness, spell resistance 17, telepathy 100 ft.
Saves: Fort +7, Ref +10, Will +7
Abilities: Str --, Dex 20, Con 15, Int 10, Wis 15, Cha 20
Skills: Hide +14, Intimidate +14, Knowledge (any one) +9, Listen +11,
Search +9, Sense Motive +11, Spot +11, Survival +11
Feats: Combat Reflexes, Improved Initiative, Track
Environment: A neutral-aligned plane
Organization: Solitary, pair, team (3-5), or squad (6-10)
CR: 6
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Medium)
Level Adjust: +6
<specific-name>s stand around 6 feet tall and appear as areas of smoky
darkness. They have a constantly shifting visage that takes the form
what their designated victim fears the most.
Combat
A <specific-name> is not particularly creative in battle. If its
victim is not frozen with despair upon first sight of the
<specific-name>, it will create darkness and attack its opponent
directly and mercilessly. It will use its incorporeality and teleport
and tracking abilities to hound its designated victim relentlessly.
Despair (Su): At the mere sight of a <specific-name>, its designated
victim or victims must succeed on a DC 18 Will save or be paralyzed
with fear for 1d4 rounds. Whether or not the save is successful, that
creature cannot be affected by the same <specific-name>'s despair
ability for 24 hours. The save DC is Charisma-based.
Constitution Drain (Su): Living creatures hit by a <specific-name>'s
incorporeal touch attack take 1d6 points of Constitution drain. On
each such successful attack, the <specific-name> gains 5 temporary hit
points.
Spell-Like Abilities: At will-deeper darkness, greater teleport (self
plus 50 pounds of objects only). Caster level 12th.
Summon <name> (Sp): Once per day a slayer can attempt to summon another
<specific-name> with a 35% chance of success. This ability is the
equivalent of a 3rd-level spell. >> Stay informed about: Please review this creature (Thundain players do not read) |
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Since: Mar 23, 2006 Posts: 76
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(Msg. 2) Posted: Thu Jan 25, 2007 3:51 am
Post subject: Re: Please review this creature (Thundain players do not read) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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>CR: 6
Make it CR 7 or even 8.
The abilities are quite powerful, as is the attack form and the aura.
Compare this creature to a standard Wraith. The more I think about it,
make it CR 8. Alternatively, you could add a vulnerability to make it a
CR 7. With a vulnerability added, I would give it a 10-12 HD (large)
advancement.
--
LB >> Stay informed about: Please review this creature (Thundain players do not read) |
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Since: Mar 22, 2005 Posts: 251
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(Msg. 3) Posted: Thu Jan 25, 2007 12:11 pm
Post subject: Re: Please review this creature (Thundain players do not read) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 17, 2006 Posts: 189
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(Msg. 4) Posted: Thu Jan 25, 2007 11:56 pm
Post subject: Re: Please review this creature (Thundain players do not read) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"webhed" <jreyst RemoveThis @gmail.com> wrote in message
news:1169709508.902127.25830@v33g2000cwv.googlegroups.com...
> Can you all double-check the correctness and balanced-ness of the
> following critter? Thanks in advance for feedback.
>
>
> <...spoiler space provided so my players morals can have a moment to
> set in...>
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
> .
>
> <name>
> Many <name> generate a despair aura, which they use to freeze their
> victims for a quick and easy slaying. They attack their designated
> targets ruthlessly and efficiently and without fear. They will not
> stop until they or their victim is dead.
>
> <name> Traits: Most <name>s possesses the following traits (unless
> otherwise noted in a creature's entry).
>
> -Immunity to cold and poison.
>
> -Resistance to electricity 10 and fire 10.
>
> -See in Darkness (Su): Some <name>s can see perfectly in darkness of
> any kind, even that created by a deeper darkness spell.
>
> -Summon (Sp): Some <name>s share the ability to summon others of
> their kind (the success chance and type of <name>s summoned are noted
> in each creature's description).
>
> -Telepathy.
>
> Except when otherwise noted, <name>s speak Abyssal, Celestial, and
> Draconic.
>
> <specific-name>
>
> Medium Outsider (Extraplanar, Incorporeal)
> Hit Dice: 6d8+12 (39 hp)
> Initiative: +9
> Speed: Fly 50 ft. (perfect)
> Armor Class: 20 (+5 Dex, +5 deflection) touch 20, flat-footed 15
> BAB/Grapple: +6/--
> Attack: Touch +11 melee (1d6 plus 1d6 Con drain)
> Full Attack: Touch +11/+6 melee (1d6 plus 1d6 Con drain)
> Space/Reach: 5 ft./5 ft.
> Special Attacks: Con drain, despair, summon <name>
> Special Qualities: Damage reduction 5/cold iron, darkvision 60 ft.,
> immunity to cold and poison, resistance to electricity 10 and fire 10,
> see in darkness, spell resistance 17, telepathy 100 ft.
> Saves: Fort +7, Ref +10, Will +7
> Abilities: Str --, Dex 20, Con 15, Int 10, Wis 15, Cha 20
> Skills: Hide +14, Intimidate +14, Knowledge (any one) +9, Listen +11,
> Search +9, Sense Motive +11, Spot +11, Survival +11
> Feats: Combat Reflexes, Improved Initiative, Track
> Environment: A neutral-aligned plane
> Organization: Solitary, pair, team (3-5), or squad (6-10)
> CR: 6
> Treasure: None
> Alignment: Always neutral
> Advancement: 7-12 HD (Medium)
> Level Adjust: +6
>
> <specific-name>s stand around 6 feet tall and appear as areas of smoky
> darkness. They have a constantly shifting visage that takes the form
> what their designated victim fears the most.
>
> Combat
> A <specific-name> is not particularly creative in battle. If its
> victim is not frozen with despair upon first sight of the
> <specific-name>, it will create darkness and attack its opponent
> directly and mercilessly. It will use its incorporeality and teleport
> and tracking abilities to hound its designated victim relentlessly.
>
> Despair (Su): At the mere sight of a <specific-name>, its designated
> victim or victims must succeed on a DC 18 Will save or be paralyzed
> with fear for 1d4 rounds. Whether or not the save is successful, that
> creature cannot be affected by the same <specific-name>'s despair
> ability for 24 hours. The save DC is Charisma-based.
>
> Constitution Drain (Su): Living creatures hit by a <specific-name>'s
> incorporeal touch attack take 1d6 points of Constitution drain. On
> each such successful attack, the <specific-name> gains 5 temporary hit
> points.
>
> Spell-Like Abilities: At will-deeper darkness, greater teleport (self
> plus 50 pounds of objects only). Caster level 12th.
>
> Summon <name> (Sp): Once per day a slayer can attempt to summon another
> <specific-name> with a 35% chance of success. This ability is the
> equivalent of a 3rd-level spell.
>
Given its many abilities, resistances, immunities, spell-like abilities, and
so on, I would think this would be a much higher HD critter.
Also, why should it speak Draconic if it's of no relation? >> Stay informed about: Please review this creature (Thundain players do not read) |
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Since: Mar 22, 2005 Posts: 251
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(Msg. 5) Posted: Mon Jan 29, 2007 9:33 am
Post subject: Re: Please review this creature (Thundain players do not read) [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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