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mserley

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Since: May 24, 2005
Posts: 20



(Msg. 1) Posted: Mon Jun 20, 2005 11:57 pm
Post subject: restricted guilds?
Archived from groups: alt>games>daggerfall (more info?)

I'm trying to figure out which knight and temple guild would be the best
to join. What I've found so far seems to say there is no difference
between the knight orders, except for RP.

On temples, kynareth is bad.. I haven't found out exactly why, but the
implication seems to be it has neither item nor potion maker? And
Julianos has item maker but no potion maker? Then all the others have
potion maker, but no item maker? If that's the only (non-RP) difference
between the temples, I only need to choose based on which one with a
potion maker best suits my skills? One that uses 2 spell types, since I
made archmagus of mage guild would be the easiest, you think?

And I'm curious about the fighter's guild.. Is the only thing they offer
free resting? Do they have any advanced uses?

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Nyctolops

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Since: Apr 25, 2004
Posts: 219



(Msg. 2) Posted: Tue Jun 21, 2005 4:42 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 20 Jun 2005 23:57:43 -0700, mserley
<michaelserley.TakeThisOut@hotmail.com> wrote:

>I'm trying to figure out which knight and temple guild would be the best
>to join. What I've found so far seems to say there is no difference
>between the knight orders, except for RP.

If you are planning on making Daggerfall province your base of
operations, the Knights of the Dragon would be the one to join.

>On temples, kynareth is bad.. I haven't found out exactly why, but the
>implication seems to be it has neither item nor potion maker?

That's right. Kynareth only offers spells and a spell-maker.

>And
>Julianos has item maker but no potion maker?

That's right. Since you are so high up in the Mages Guild, you can
already buy and make enchanted items there, so Julianos would be of no
help to you.

>Then all the others have
>potion maker, but no item maker? If that's the only (non-RP) difference
>between the temples, I only need to choose based on which one with a
>potion maker best suits my skills? One that uses 2 spell types, since I
>made archmagus of mage guild would be the easiest, you think?

Do you plan on making your own potions in the potion-maker, rather
than just using the recipes you find in the game? That can be fun,
but you'll find that you cannot name them in the potion-maker. You
can name them by taking them to the Mages Guild and naming them in the
item-maker. The effects of the potions depend only on the ingredients
and finding out what ingredients have what effects can be a long and
tedious business, also dangerous, as many of the ingredients are
poisonous.

>And I'm curious about the fighter's guild.. Is the only thing they offer
>free resting? Do they have any advanced uses?

They also offer training and weapon repair. The Fighters Guild and
Knights also offer quests that can result in your gaining items of
power, once you are high enough in the Guild. Chrysemere, the Lord's
Mail, Auriel's Bow and Auriel's Shield are the ones I know of.
--
Nyctolops

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mserley

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Since: May 24, 2005
Posts: 20



(Msg. 3) Posted: Tue Jun 21, 2005 8:25 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nyctolops wrote:

>>And I'm curious about the fighter's guild.. Is the only thing they offer
>>free resting? Do they have any advanced uses?
>
>
> They also offer training and weapon repair. The Fighters Guild and
> Knights also offer quests that can result in your gaining items of
> power, once you are high enough in the Guild. Chrysemere, the Lord's
> Mail, Auriel's Bow and Auriel's Shield are the ones I know of.
> --
> Nyctolops

What I've read said those, the artifact rewards, are knight queests. I'm
guessing because so many other, lower quests give little or no reward?
Do any fighter quests give artifacts, or just normal magic items? Are
there any for the easier ones, like clean out the house, or only for the
long, drawn out dungeon crawls?
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Nyctolops

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Since: Apr 25, 2004
Posts: 219



(Msg. 4) Posted: Wed Jun 22, 2005 1:07 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
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On Tue, 21 Jun 2005 20:25:43 -0700, mserley
<michaelserley.DeleteThis@hotmail.com> wrote:

>Nyctolops wrote:
>
>> They also offer training and weapon repair. The Fighters Guild and
>> Knights also offer quests that can result in your gaining items of
>> power, once you are high enough in the Guild. Chrysemere, the Lord's
>> Mail, Auriel's Bow and Auriel's Shield are the ones I know of.
>> --
>> Nyctolops
>
>What I've read said those, the artifact rewards, are knight queests. I'm
>guessing because so many other, lower quests give little or no reward?
>Do any fighter quests give artifacts, or just normal magic items? Are
>there any for the easier ones, like clean out the house, or only for the
>long, drawn out dungeon crawls?

Unless I am remembering wrong, the quest for Chrysemere starts with
the Fighters Guild. I could be wrong, of course. The only rewards
you get from the Knights are pieces of armor when you advance and a
house when you reach the top. All of the Knights quests are dungeon
crawls.

The Fighters Guild offers several simple quests. The simplest -- go
clean out the rats/bats from a house offers no reward other than
adding to your reputation with the Guild. It says you will get a
monetary reward, but there is a bug and you never get paid. You also
get quests to kill other animals in houses (which do pay), a quest to
take care of a pesky imp and a bodyguard quest, none of which involve
going into dungeons. On the other hand, one of the Fighters Guild
quests is quite complex and often takes months of game time to
complete. This is the one where you are sent meet with someone at 10
o'clock at night.
--
Nyctolops
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Romain Recourt

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Since: Jun 23, 2005
Posts: 4



(Msg. 5) Posted: Thu Jun 23, 2005 3:19 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
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mserley wrote:
> On temples, kynareth is bad.. I haven't found out exactly why, but the
> implication seems to be it has neither item nor potion maker?

I've read somewhere that when to belong to kynareth temple, you can hold your
breath longer while swiming. That might be the balance for this one

R.
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Xocyll

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Since: Jan 08, 2005
Posts: 1825



(Msg. 6) Posted: Thu Jun 23, 2005 9:10 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Nyctolops <nyctolops.TakeThisOut@vla.nospam.com> looked up from reading the entrails
of the porn spammer to utter "The Augury is good, the signs say:

>On Tue, 21 Jun 2005 20:25:43 -0700, mserley
><michaelserley.TakeThisOut@hotmail.com> wrote:
>
>>Nyctolops wrote:
>>
>>> They also offer training and weapon repair. The Fighters Guild and
>>> Knights also offer quests that can result in your gaining items of
>>> power, once you are high enough in the Guild. Chrysemere, the Lord's
>>> Mail, Auriel's Bow and Auriel's Shield are the ones I know of.
>>> --
>>> Nyctolops
>>
>>What I've read said those, the artifact rewards, are knight queests. I'm
>>guessing because so many other, lower quests give little or no reward?
>>Do any fighter quests give artifacts, or just normal magic items? Are
>>there any for the easier ones, like clean out the house, or only for the
>>long, drawn out dungeon crawls?
>
>Unless I am remembering wrong, the quest for Chrysemere starts with
>the Fighters Guild. I could be wrong, of course.

That is my recollection as well.

Although since Daggerfall let you create your own items, I found the
"artifacts" considerably less usefull/desirable than they were in Arena.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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Nyctolops

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Since: Apr 25, 2004
Posts: 219



(Msg. 7) Posted: Thu Jun 23, 2005 11:01 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
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On Thu, 23 Jun 2005 15:19:17 +0200, Romain Recourt
<romain.recourt.RemoveThis@wanadoo.fr> wrote:

>mserley wrote:
>> On temples, kynareth is bad.. I haven't found out exactly why, but the
>> implication seems to be it has neither item nor potion maker?
>
>I've read somewhere that when to belong to kynareth temple, you can hold your
>breath longer while swiming. That might be the balance for this one
>
I think this is true. I had an Argonian once who belonged to Kynareth
and he could hold his breath for a very long time.
--
Nyctolops
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Magnus Itland

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Since: Jan 07, 2005
Posts: 301



(Msg. 8) Posted: Fri Jun 24, 2005 5:53 pm
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On Thu, 23 Jun 2005 23:01:58 -0600, Nyctolops <nyctolops RemoveThis @vla.nospam.com>
wrote:
> On Thu, 23 Jun 2005 15:19:17 +0200, Romain Recourt
> <romain.recourt RemoveThis @wanadoo.fr> wrote:
>
>> mserley wrote:
>>> On temples, kynareth is bad.. I haven't found out exactly why, but the
>>> implication seems to be it has neither item nor potion maker?
>>
>> I've read somewhere that when to belong to kynareth temple, you can
>> hold your
>> breath longer while swiming. That might be the balance for this one
>>
> I think this is true. I had an Argonian once who belonged to Kynareth
> and he could hold his breath for a very long time.

Of course, Argonians do have their own bonus in that regard. Them being
descended from crocodiles after all. (Or was it alligators?)

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
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Nyctolops

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Since: Apr 25, 2004
Posts: 219



(Msg. 9) Posted: Fri Jun 24, 2005 5:53 pm
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On Fri, 24 Jun 2005 17:53:29 +0200, Magnus Itland <itlandm.RemoveThis@online.no>
wrote:

>On Thu, 23 Jun 2005 23:01:58 -0600, Nyctolops <nyctolops.RemoveThis@vla.nospam.com>
>wrote:
>> On Thu, 23 Jun 2005 15:19:17 +0200, Romain Recourt
>> <romain.recourt.RemoveThis@wanadoo.fr> wrote:
>>
>>> I've read somewhere that when to belong to kynareth temple, you can
>>> hold your
>>> breath longer while swiming. That might be the balance for this one
>>>
>> I think this is true. I had an Argonian once who belonged to Kynareth
>> and he could hold his breath for a very long time.
>
>Of course, Argonians do have their own bonus in that regard. Them being
>descended from crocodiles after all. (Or was it alligators?)

Yes, they do. However, the Argonian who belonged to Kynareth had a
breath scale that went nearly the entire height of the screen. I
haven't ever seen that before or since.
--
Nyctolops
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Merlin

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Since: Jul 18, 2004
Posts: 229



(Msg. 10) Posted: Thu Jul 28, 2005 2:35 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"mserley" <michaelserley.TakeThisOut@hotmail.com> skrev i en
meddelelse news:11bfej6tf939305@corp.supernews.com...
> I'm trying to figure out which knight and temple
guild would be the best
> to join. What I've found so far seems to say there
is no difference
> between the knight orders, except for RP.
>
> On temples, kynareth is bad.. I haven't found out
exactly why, but the
> implication seems to be it has neither item nor
potion maker? And
> Julianos has item maker but no potion maker? Then
all the others have
> potion maker, but no item maker? If that's the only
(non-RP) difference
> between the temples, I only need to choose based on
which one with a
> potion maker best suits my skills? One that uses 2
spell types, since I
> made archmagus of mage guild would be the easiest,
you think?

I have an old savegame, which still works without
crashes.
I installed the basic DF and let my character join
every guild and order, that I could think of. I then
added the 213 patch and continued, to see if the game
would 'protest'
or crash, but it didn't. I never had any use for
neither item
maker or potion makers, since I got an ample supply
of
bodies and piles of loot in dungeons.

The only real difference between the knightly orders
were,
that it was the only way to get quests, tied to local
dungeons. That - or quests from people in that region.

The only self-made jobs I did, was enchanted weapons,
and armor, using the smith's service plus the mage
guilds
spell maker

merlin
>
> And I'm curious about the fighter's guild.. Is the
only thing they offer
> free resting? Do they have any advanced uses?
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Aggelon

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Since: Aug 02, 2005
Posts: 4



(Msg. 11) Posted: Wed Aug 03, 2005 5:24 pm
Post subject: Re: restricted guilds? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I assume the difference is rather about reputation with various factions...
so the alignment and the and of the game... and the role-play, of course,
isn't it ?

"Merlin" <bech_dokNOSPAM.TakeThisOut@yahoo.com> a écrit dans le message de
news:42e8d12b$0$82715$edfadb0f@dread11.news.tele.dk...
>
> "mserley" <michaelserley.TakeThisOut@hotmail.com> skrev i en
> meddelelse news:11bfej6tf939305@corp.supernews.com...
> > I'm trying to figure out which knight and temple
> guild would be the best
> > to join. What I've found so far seems to say there
> is no difference
> > between the knight orders, except for RP.
> >
> > On temples, kynareth is bad.. I haven't found out
> exactly why, but the
> > implication seems to be it has neither item nor
> potion maker? And
> > Julianos has item maker but no potion maker? Then
> all the others have
> > potion maker, but no item maker? If that's the only
> (non-RP) difference
> > between the temples, I only need to choose based on
> which one with a
> > potion maker best suits my skills? One that uses 2
> spell types, since I
> > made archmagus of mage guild would be the easiest,
> you think?
>
> I have an old savegame, which still works without
> crashes.
> I installed the basic DF and let my character join
> every guild and order, that I could think of. I then
> added the 213 patch and continued, to see if the game
> would 'protest'
> or crash, but it didn't. I never had any use for
> neither item
> maker or potion makers, since I got an ample supply
> of
> bodies and piles of loot in dungeons.
>
> The only real difference between the knightly orders
> were,
> that it was the only way to get quests, tied to local
> dungeons. That - or quests from people in that region.
>
> The only self-made jobs I did, was enchanted weapons,
> and armor, using the smith's service plus the mage
> guilds
> spell maker
>
> merlin
> >
> > And I'm curious about the fighter's guild.. Is the
> only thing they offer
> > free resting? Do they have any advanced uses?
>
>
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