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    <title>GameHourz.com help - Roleplaying - GURPS</title>
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    <description>Latest 15 Messages on www.gamehourz.com</description>
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  <item rdf:about="http://www.gamehourz.com/awaited-game-ftopict243751.html#1501833">
    <link>http://www.gamehourz.com/awaited-game-ftopict243751.html#1501833</link>
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  <item rdf:about="http://www.gamehourz.com/wow-gold-Europe-realm-Price-20-ftopict242126.html#1499551">
    <link>http://www.gamehourz.com/wow-gold-Europe-realm-Price-20-ftopict242126.html#1499551</link>
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  <item rdf:about="http://www.gamehourz.com/earn-gold-hard-ftopict241792.html#1499032">
    <link>http://www.gamehourz.com/earn-gold-hard-ftopict241792.html#1499032</link>
    <title>earn gold so hard is it?</title>
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  <item rdf:about="http://www.gamehourz.com/Dune-ftopict221852.html#1407286">
    <link>http://www.gamehourz.com/Dune-ftopict221852.html#1407286</link>
    <title>GURPS Dune?</title>
    <description>In article     robkelk@deadspam com  Rob Kelk  wrote:    &gt; Ah    In that case  let s change the Subject line to something more  &gt; accurate    &gt;   &gt; There s a decent Third Edition writeup of the manga  3x3 Eyes  at  &gt; http:  3x3eyes sioc org index en php  &gt;   &gt; Do you have links for the netbooks you ve found?    There s a fairly decent Ghostbusters worldb   </description>
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  <item rdf:about="http://www.gamehourz.com/Babylon-ftopict222527.html#1407285">
    <link>http://www.gamehourz.com/Babylon-ftopict222527.html#1407285</link>
    <title>Gurps Babylon 5</title>
    <description>On Jan 17  11:25 pm  David Johnston  wrote:  &gt; The spells  their costs and their framework weren t designed in any  &gt; systematic fashion   It s guesswork   Certain spells like Reverse  &gt; Missiles or Utter Dome are infinitely powerful while other spells that  &gt; are no cheaper are far less formidable     You can say the same thing of powers with Enhancements and  Limitations  Sev   </description>
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  <item rdf:about="http://www.gamehourz.com/Lasers-ftopict177385.html#1407283">
    <link>http://www.gamehourz.com/Lasers-ftopict177385.html#1407283</link>
    <title>Lasers Question</title>
    <description>In article     Roger Connor  wrote:    &gt; Bruce L Grubb wrote:  &gt; &gt;  &gt; &gt; No   All a priest in GURPS is  is someone who has the clerical  &gt; &gt; investment advantage  a purely  social  advantage   A Power Investiture  &gt; &gt; wizard is exactly that   a wizard whose magic is not based on Magery  &gt; &gt;  mana  but rather Power    </description>
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  <item rdf:about="http://www.gamehourz.com/Size-Modifier-Basic-Move-ftopict167660.html#1407280">
    <link>http://www.gamehourz.com/Size-Modifier-Basic-Move-ftopict167660.html#1407280</link>
    <title>Size Modifier and Basic Move</title>
    <description>In article    Shawn Wilson  wrote:  &gt;  &gt;OK  why should it require a carry permit?  Law abiding citizens aren t going   &gt;to do anything criminal with it    This is true by definition since anyone who ends up doing something  criminal with it is necessarily not a law abiding citizen  As such   the statement holds no interest whatsoever as it    </description>
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  <item rdf:about="http://www.gamehourz.com/damage-scales-ftopict179264.html#1407277">
    <link>http://www.gamehourz.com/damage-scales-ftopict179264.html#1407277</link>
    <title>damage scales</title>
    <description>TypewriterLove banged his head on the keyboard and produced:  &gt; could GURPS do that? If you re running a space opera style campaign   &gt; or Mecha  would it be simpler to just resolve that sort of damage at a  &gt; different scale than what applies to regular humanoid  mostly   &gt; characters?    GURPS Space 3e did that for Starship combat  It used cDam  cHP  and cDR as   multiples of 100 damage  100    </description>
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  <item rdf:about="http://www.gamehourz.com/Sword-design-thoughts-ftopict176023.html#1407276">
    <link>http://www.gamehourz.com/Sword-design-thoughts-ftopict176023.html#1407276</link>
    <title>Sword design thoughts   </title>
    <description>In article    David Johnston   wrote:  &gt;  &gt;Well  I d address your question  but I m busy using my omnipotence to  &gt;create a rock so heavy I can t lift it       While this is going off on a tangent  and fast   I would like to point  out that if you were omnipotent  you would have no trouble creating a  rock that was too heavy for you   </description>
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  <item rdf:about="http://www.gamehourz.com/Challenge-impossible-powers-ftopict176965.html#1407273">
    <link>http://www.gamehourz.com/Challenge-impossible-powers-ftopict176965.html#1407273</link>
    <title>GURPS Challenge: some other  impossible   ?  powers </title>
    <description>Korin Duval wrote:    &gt; 1  A physical attack carried by a  Stand   a physical embodiment of  &gt; one s powers  able to separate from the body of the carrier and travel  &gt; up to a limited distance   This stand is able to travel long  &gt; distances   inside  mirrors  It is able to attack only in a straight  &gt; line from a said surface to another one     Difficult   I d start with either ally or duplic   </description>
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  <item rdf:about="http://www.gamehourz.com/Ghostbusters-ftopict177823.html#1407272">
    <link>http://www.gamehourz.com/Ghostbusters-ftopict177823.html#1407272</link>
    <title>GURPS Ghostbusters</title>
    <description>Kent Allard wrote:  &gt; Well  I guess I m not going to get a copy before Thursday  My next question is    &gt; Is it worth it?   &gt;   &gt; I know that as a regular writer for SJGames  you ve got a vested interest in   &gt; seeing these books sell  While Kenneth Hite is a good writer  I find most of his   &gt; articles are full of ideas and short on crunchy game material  For me  one   &gt; well drawn map is wort   </description>
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  <item rdf:about="http://www.gamehourz.com/GPS-ftopict175120.html#1407256">
    <link>http://www.gamehourz.com/GPS-ftopict175120.html#1407256</link>
    <title>GPS</title>
    <description>Phil Masters wrote:  &gt; On Sat  23 Sep 2006 17:57:42  1000   Steven Jones   &gt;  wrote:  &gt; &gt;How should Global Positioning be handled in GURPS?  &gt;  &gt; See p B35  first paragraph   &gt;   &gt;      &gt; Phil Masters  &gt;   http:  www philm demon co uk   </description>
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  <item rdf:about="http://www.gamehourz.com/Challenge-couple-weird-ftopict175508.html#1407255">
    <link>http://www.gamehourz.com/Challenge-couple-weird-ftopict175508.html#1407255</link>
    <title>Challenge GURPS: a couple of weird ones</title>
    <description>Simone Spinozzi wrote:    &gt; hi  you probably don t know me because i don t usually write here  i m  &gt; not a big fan of GURPS  mostly because i don t like games where you  &gt; have to check on a map where you are moving to see if you can move  &gt; there  how much time it takes and what strategic advantage the position  &gt; gives you    it feels too much war game ish for my tastes  but among  &gt; this ki   </description>
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  <item rdf:about="http://www.gamehourz.com/Sugar-Sugar-Rune-real-challenge-ftopict174666.html#1407253">
    <link>http://www.gamehourz.com/Sugar-Sugar-Rune-real-challenge-ftopict174666.html#1407253</link>
    <title>Sugar Sugar Rune  a real challenge</title>
    <description>David Johnston wrote:    &gt;In this rather bizarre premise  two witches are sent to Earth to  &gt;compete in gathering of human  hearts  which are the emotions that  &gt;they somehow manage to inspire in the human they associate with   &gt;turned into physical form   They can  for example  scare someone  then  &gt;turn that fear into a solid object which they then turn in for points   &gt;Or for more points the   </description>
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  <item rdf:about="http://www.gamehourz.com/Illusion-ftopict171751.html#1407252">
    <link>http://www.gamehourz.com/Illusion-ftopict171751.html#1407252</link>
    <title>Illusion of C</title>
    <description>raven@westnet poe com wrote:  &gt; Jefferson  wrote:  &gt;   &gt;&gt;raven@westnet poe com wrote:  &gt;&gt;  &gt;&gt;&gt;R  G   Stumpy  Marsh  wrote:  &gt;&gt;&gt;  &gt;&gt;&gt;  &gt;&gt;&gt;&gt;Here s a thought experiment for y all:  what does the universe look  &gt;&gt;&gt;&gt;like from the POV of a photon?  &gt;&gt;&gt;  &gt;&gt;&gt;It s a point that exists only for an infinitesimal time   &gt;   &gt;   &gt;&gt;Actually it depends on which mod   </description>
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