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    <title>GameHourz.com help - Simulation - Core War</title>
    <link>http://www.gamehourz.com/Core-War-forum-119.html</link>
    <description>Latest 15 Messages on www.gamehourz.com</description>
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  <item rdf:about="http://www.gamehourz.com/Wow-Gold-ftopict241829.html#1499066">
    <link>http://www.gamehourz.com/Wow-Gold-ftopict241829.html#1499066</link>
    <title>Want Wow Gold?</title>
    <description>Cheapest wow gold     If you buy 1000g  you will get 1500g      That s to say you can get 50  extra gold from us in every order     Come and be a member  you will get 3000G for free       Welcome to http:  www newige com      If u have any problems  pls log into our live chat window and     speak with one of our customer service</description>
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  <item rdf:about="http://www.gamehourz.com/Skybuck-Racing-Random-Number-Generator-V3-algorithm-fixed-du-ftopict222699.html#1431861">
    <link>http://www.gamehourz.com/Skybuck-Racing-Random-Number-Generator-V3-algorithm-fixed-du-ftopict222699.html#1431861</link>
    <title>Skybuck s Racing Random Number Generator V3  algorithm fix  </title>
    <description>On 11 Gen  13:40  vhepeter  wrote:  &gt; &gt; I presume that if you are using the original Mersenne Twister this  &gt; &gt; shouldn t happen   &gt;  &gt; There s nothing wrong with my  Mersenne Twister  number generator but  &gt; It s all my fault actually   &gt;  &gt; All previous tests were based on an assumption that the produced  &gt; number were 32 bits but they are not   &gt; they are actually 31    </description>
  </item>

  <item rdf:about="http://www.gamehourz.com/Discovery-Concurrency-problems-create-pseudo-random-number-g-ftopict211475.html#1431852">
    <link>http://www.gamehourz.com/Discovery-Concurrency-problems-create-pseudo-random-number-g-ftopict211475.html#1431852</link>
    <title>Discovery: Concurrency problems might be used to create ps  </title>
    <description>On Dec 20  10:43 pm   Skybuck Flying   wrote:  &gt; How so ?  &gt;  &gt; Different instructions have different latencies   &gt;  &gt; Multiple threads executing all kinds of weird maybe even useless  &gt; instructions might end up getting slightly different ammounts of time slices  &gt; etc     &gt;  &gt; This could create difficult to predict random numbers ?  &gt;  &gt; In other words  given enough instruct   </description>
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  <item rdf:about="http://www.gamehourz.com/Interresting-ftopict222132.html#1431851">
    <link>http://www.gamehourz.com/Interresting-ftopict222132.html#1431851</link>
    <title>Interresting</title>
    <description>On Dec 28  8:06am  Sascha Zapf  wrote:  &gt; Hi   &gt;     &gt; Write warriors   that s the game  Try to invent new ideas for optimizing or  &gt; evolving     Um    I have some thoughts about evolvers :      We know from genome studies there are vast stretches of dna containing  bits that are not expressed but which can sometimes be activated    like webbed fingers  which with the   </description>
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  <item rdf:about="http://www.gamehourz.com/Skybuck-Racing-Random-Number-Generator-ftopict221141.html#1431850">
    <link>http://www.gamehourz.com/Skybuck-Racing-Random-Number-Generator-ftopict221141.html#1431850</link>
    <title>Skybuck s Racing Random Number Generator</title>
    <description>Skybuck Flying wrote:  &gt; For that to work you would:  &gt;   &gt; 1  Need to discover a pattern   &gt;   &gt; 2  Need to gamble on the pattern   &gt;   &gt; In this case the pattern and gamble would be to bet on the last outcome of   &gt; the lotery ?   &gt;   &gt; Do you know any persons that bet on the outcome of the last lotery ? ;   &gt;   &gt; Also such betting during a poker game might be deadly if you assume you ll   &gt;    </description>
  </item>

  <item rdf:about="http://www.gamehourz.com/Algorithm-spawning-number-threads-ftopict211524.html#1407198">
    <link>http://www.gamehourz.com/Algorithm-spawning-number-threads-ftopict211524.html#1407198</link>
    <title>Algorithm for spawning any number of threads </title>
    <description>There are some few more snippets like:    3         spl   0    }0    6         spl   0    }0             spl   1    &lt;xxx    Keep in mind  that some processes get a cycle ahead with that    Maybe you can check also my little Corewar Lexicon about this and  other topics:    http:  www corewar info lexicon     I hope you ll find it useful     Cheers     Fizmo</description>
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  <item rdf:about="http://www.gamehourz.com/PMARSV-Problem-ftopict170270.html#1407196">
    <link>http://www.gamehourz.com/PMARSV-Problem-ftopict170270.html#1407196</link>
    <title>PMARSV Problem </title>
    <description>Cristian210273 wrote:  &gt; &gt;  &gt; &gt; I propose you use the server version i e  without graphics which  &gt; &gt; evolvers don t need  Most likely pamrsv was displaying the battles when  &gt; &gt; your screen went black  I m just guessing because idon t know much  &gt; &gt; about pmarsv except using it to run view battles   &gt; &gt;  &gt; Server version? Where can I find it?????    I got it from Joonas long time ago   http:     </description>
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  <item rdf:about="http://www.gamehourz.com/AI-rior-ftopict163795.html#1407195">
    <link>http://www.gamehourz.com/AI-rior-ftopict163795.html#1407195</link>
    <title>AI warrior </title>
    <description>First  since you posted the question at all  it means you would  probably enjoy playing Corewars  Even if what you have in mind didn t  lead to any successful warriors  similar things would     Cristian210273 wrote:  &gt; &gt;  &gt; &gt;     You probably already know that Redcode is Turing complete   &gt; &gt;  &gt; Dave  please help me  What does this mean?         I ll say it a different way  Warriors are written   </description>
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  <item rdf:about="http://www.gamehourz.com/optimization-equ-evil-ftopict163909.html#1407194">
    <link>http://www.gamehourz.com/optimization-equ-evil-ftopict163909.html#1407194</link>
    <title>optimization equ evil</title>
    <description>The point is not to don t use optimax at all  but to use it wisely: do  not  misuse  or  overuse   Optimization is the last thing you should  think about  warrior s structure is much more important     Misuse   Using optimax when it s not needed  Finding scanner s boot  distance with optimax is surely a misuse  It only matters against  oneshots  maybe except scanners with zooom trick or transpa   </description>
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  <item rdf:about="http://www.gamehourz.com/KOTH-Hill-discussion-ftopict163631.html#1407188">
    <link>http://www.gamehourz.com/KOTH-Hill-discussion-ftopict163631.html#1407188</link>
    <title>KOTH Hill discussion</title>
    <description>On Wed  26 Jul 2006 14:12:18  0400  EDT    wrote:  &gt;  &gt;  What seems to be happening is that warriors written by hand  &gt; are losing out more and more to the ones that were written and   &gt; programatically optimized   &gt;  &gt;  My  PERSONAL  feeling on this is that it is unfair to those  &gt; that still do it the old fashioned way  and unfair to force them to   &gt; use it to   </description>
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  <item rdf:about="http://www.gamehourz.com/CoreWin-Bug-ftopict227180.html#1355187">
    <link>http://www.gamehourz.com/CoreWin-Bug-ftopict227180.html#1355187</link>
    <title>CoreWin Bug?</title>
    <description>digital wilderness@googlemail com  kirjoitti 04 02 2008:  &gt;  &gt; Multiplication could be calculated modulo the highest multiple of  &gt; CORESIZE below sqrt maxint    &gt;  &gt; Addition and subtraction could be done modulo the highest multiple of  &gt; CORESIZE below maxint 2   &gt;  &gt; This should fix overflow and expressions like CORESIZE 2 or even  &gt;  3 CORESIZE  7 will sti   </description>
  </item>

  <item rdf:about="http://www.gamehourz.com/KOTH-ORG-Status-94-Pspace-02-04-08-ftopict227195.html#1355184">
    <link>http://www.gamehourz.com/KOTH-ORG-Status-94-Pspace-02-04-08-ftopict227195.html#1355184</link>
    <title>KOTH ORG: Status   94 No Pspace 02 04 08</title>
    <description>Weekly Status on  02 04 08      =  irc KOTH org is up  Meetings held in  corewars   =  Tons of new features on www KOTH org koth html pages   =   FAQ  page located at: www KOTH org corewar faq html         Current Status of the KOTH ORG 94 No Pspace CoreWar Hill:    Last battle concluded at : Sun Jan 27 04:01:19 EST 2008          W   L   T                      Name               Author   Score    </description>
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  <item rdf:about="http://www.gamehourz.com/KOTH-ORG-Status-Standard-02-04-08-ftopict227194.html#1355183">
    <link>http://www.gamehourz.com/KOTH-ORG-Status-Standard-02-04-08-ftopict227194.html#1355183</link>
    <title>KOTH ORG: Status   Standard 02 04 08</title>
    <description>Weekly Status on  02 04 08      =  irc KOTH org is up  Meetings held in  corewars   =  Tons of new features on www KOTH org koth html pages   =   FAQ  page located at: www KOTH org corewar faq html         Current Status of the KOTH ORG Standard KotH CoreWar Hill :    Last battle concluded at : Tue Dec 11 14:41:41 EST 2007          W   L   T                      Name               Author   Scor   </description>
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  <item rdf:about="http://www.gamehourz.com/KOTH-ORG-Status-ICWS-Experimental-94-02-04-08-ftopict227193.html#1355182">
    <link>http://www.gamehourz.com/KOTH-ORG-Status-ICWS-Experimental-94-02-04-08-ftopict227193.html#1355182</link>
    <title>KOTH ORG: Status   ICWS Experimental 94 02 04 08</title>
    <description>Weekly Status on  02 04 08      =  irc KOTH org is up  Meetings held in  corewars   =  Tons of new features on www KOTH org koth html pages   =   FAQ  page located at: www KOTH org corewar faq html         Current Status of the KOTH ORG ICWS Experimental 94 CoreWar Hill:    Last battle concluded at : Wed Jan 30 11:06:58 EST 2008          W   L   T                      Name               Author    </description>
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  <item rdf:about="http://www.gamehourz.com/KOTH-ORG-Status-MultiWarrior-94-02-04-08-ftopict227192.html#1355181">
    <link>http://www.gamehourz.com/KOTH-ORG-Status-MultiWarrior-94-02-04-08-ftopict227192.html#1355181</link>
    <title>KOTH ORG: Status   MultiWarrior 94 02 04 08</title>
    <description>Weekly Status on  02 04 08      =  irc KOTH org is up  Meetings held in  corewars   =  Tons of new features on www KOTH org koth html pages   =   FAQ  page located at: www KOTH org corewar faq html         Current Status of the KOTH ORG Multiwarrior 94 CoreWar Hill:    Last battle concluded at : Wed Jan 30 11:12:52 EST 2008                             Name               Author   Score     Age     </description>
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