> One of the problems here is that "eff" is really a conglomeration of
> several military aspects. Do we really want to go into the quagmire
> of accounting for staffing levels, training, equipment availablity,
> and , of course, combat experience? Oh, oh, oh, let's throw in leadership
> abilities too.
(snip)
> Empire, in my opinion, is just the opposite. I look at it as a strategic
> game and the more tactical stuff thrown in, the worse it gets. I really
> despise such concepts as trying to figure out which way is better to
> strip air cover - one plane at a time or a whole wing. the more tactical
> I have to get, the less enjoyable the game is.
Sure. The main issue here is: do the rest of us share the same point of view
?
> Other people will strongly disagree with me and I can respect that
opinion.
> But I look at a game like Empires in Arms with the only real tactical
choices
> you make are what attack or defend chit do you choose and do you commit
the
> guard. Building and manuvering the armies around forcing the other guys
> into situations he doesn't want to be in are the challenge in the game.
Excellent reference. Do you know World in Flames ? If not, it's a strategic
WW2 game designed by the same guy that keep the strategic feel while give
some operationnal decisions to take.
(snip)
> So what is my point? I don't have a point. Having a cohesive thought is
> not a prerequisite to posting on the internet.
On the contrary !! It's not because you don't see any point in your post
that I don't find any.

)
Empire is a strategic game but we love some operational (or tactical -
please, no debate on that) decision/action.
The fact that we should not have staffing levels, training, equipment
availablity..etc doesn't mean we could ask for somethink experienced-yes/no
and combat strenght.
That's the goal on my post on you other thread: define what stat we need and
remove the ones we don't need !
I forgot to bring back from work my paper on WiFing (World in Flames
inspiration of Empire) Empire but I'll try to post the most important points
later (some are stupid/useless) except if Geoff or Markus are kind enough to
resend me my document this week-end.
We need to think and design the Empire we would like ! Get rid of the
unnecessary complexity and make it a game we'll still like while being able
to teaching it to more people.
Chtom.