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quake 2 made the news

 
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Margolis

External


Since: Feb 05, 2005
Posts: 240



(Msg. 1) Posted: Fri Oct 29, 2004 6:50 am
Post subject: quake 2 made the news
Archived from groups: alt>games>quake2 (more info?)

http://www.firingsquad.com/news/newsarticle.asp?searchid=7278

--

Margolis
http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
http://www.unrealtower.org/faq

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George M. Reagan

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Since: Jul 16, 2005
Posts: 115



(Msg. 2) Posted: Fri Oct 29, 2004 5:53 pm
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi Margolis,
I plan on trying R1chs new server out sometime soon.

G.
"Margolis" <someone.RemoveThis@somewhere.org> wrote in message
news:10o4bk2l2j63t81@corp.supernews.com...
> http://www.firingsquad.com/news/newsarticle.asp?searchid=7278
>
> --
>
> Margolis
> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
> http://www.unrealtower.org/faq
>
>
>
>

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David

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Since: Dec 08, 2004
Posts: 13



(Msg. 3) Posted: Fri Nov 05, 2004 6:54 pm
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"George M. Reagan" <georgeunderscorereagan RemoveThis @hellmail.com> wrote in message
news:ioSdnZdoHcdzJh_cRVn-iw@comcast.com...
> Hi Margolis,
> I plan on trying R1chs new server out sometime soon.

I wonder, can a regular client connect to a R1Q2 server?

Or do both have to be be R1Q2?
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George M. Reagan

External


Since: Jul 16, 2005
Posts: 115



(Msg. 4) Posted: Fri Nov 05, 2004 6:54 pm
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Should be necessary on the server side only. I'll find out.

G.
"David" <hsternak.TakeThisOut@nospamyahooxxx.com> wrote in message
news:K%Pid.12$gS1.8@trndny04...
> "George M. Reagan" <georgeunderscorereagan.TakeThisOut@hellmail.com> wrote in message
> news:ioSdnZdoHcdzJh_cRVn-iw@comcast.com...
>> Hi Margolis,
>> I plan on trying R1chs new server out sometime soon.
>
> I wonder, can a regular client connect to a R1Q2 server?
>
> Or do both have to be be R1Q2?
>
>
>
 >> Stay informed about: quake 2 made the news 
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George M. Reagan

External


Since: Jul 16, 2005
Posts: 115



(Msg. 5) Posted: Fri Nov 05, 2004 8:21 pm
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hi all,
I have just started a R1ch Quake2 server:

68.57.30.213:27910

This is a test. Have fun!

G.


"George M. Reagan" <georgeunderscorereagan RemoveThis @hellmail.com> wrote in message
news:Bd6dnfnHMPQccxbcRVn-vQ@comcast.com...
> Should be necessary on the server side only. I'll find out.
>
> G.
> "David" <hsternak RemoveThis @nospamyahooxxx.com> wrote in message
> news:K%Pid.12$gS1.8@trndny04...
>> "George M. Reagan" <georgeunderscorereagan RemoveThis @hellmail.com> wrote in message
>> news:ioSdnZdoHcdzJh_cRVn-iw@comcast.com...
>>> Hi Margolis,
>>> I plan on trying R1chs new server out sometime soon.
>>
>> I wonder, can a regular client connect to a R1Q2 server?
>>
>> Or do both have to be be R1Q2?
>>
>>
>>
>
>
 >> Stay informed about: quake 2 made the news 
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George M. Reagan

External


Since: Jul 16, 2005
Posts: 115



(Msg. 6) Posted: Mon Nov 08, 2004 5:29 pm
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

R1chs seems to suffer from the same co-op problem as the original Q2, no way
to turn off cheats. I'm still investigating.

G.
"George M. Reagan" <georgeunderscorereagan.DeleteThis@hellmail.com> wrote in message
news:ioSdnZdoHcdzJh_cRVn-iw@comcast.com...
> Hi Margolis,
> I plan on trying R1chs new server out sometime soon.
>
> G.
> "Margolis" <someone.DeleteThis@somewhere.org> wrote in message
> news:10o4bk2l2j63t81@corp.supernews.com...
>> http://www.firingsquad.com/news/newsarticle.asp?searchid=7278
>>
>> --
>>
>> Margolis
>> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
>> http://www.unrealtower.org/faq
>>
>>
>>
>>
>
>
 >> Stay informed about: quake 2 made the news 
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Will English

External


Since: Nov 11, 2004
Posts: 1



(Msg. 7) Posted: Thu Nov 11, 2004 7:56 am
Post subject: Re: quake 2 made the news [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

thats controlled in the dll, not the exe

"George M. Reagan" <georgeunderscorereagan.DeleteThis@hellmail.com> wrote in message
news:bqSdncqWdvbCbhLcRVn-gA@comcast.com...
> R1chs seems to suffer from the same co-op problem as the original Q2, no
> way to turn off cheats. I'm still investigating.
>
> G.
> "George M. Reagan" <georgeunderscorereagan.DeleteThis@hellmail.com> wrote in message
> news:ioSdnZdoHcdzJh_cRVn-iw@comcast.com...
>> Hi Margolis,
>> I plan on trying R1chs new server out sometime soon.
>>
>> G.
>> "Margolis" <someone.DeleteThis@somewhere.org> wrote in message
>> news:10o4bk2l2j63t81@corp.supernews.com...
>>> http://www.firingsquad.com/news/newsarticle.asp?searchid=7278
>>>
>>> --
>>>
>>> Margolis
>>> http://web.archive.org/web/20030215212142/http://www.agqx.org/faqs/AGQ2FAQ.htm
>>> http://www.unrealtower.org/faq
>>>
>>>
>>>
>>>
>>
>>
>
>
 >> Stay informed about: quake 2 made the news 
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