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How should we protect Aerie?

 
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Eric P. Peterson

External


Since: Jul 10, 2007
Posts: 43



(Msg. 1) Posted: Fri Aug 31, 2007 1:57 pm
Post subject: How should we protect Aerie?
Archived from groups: alt>games>baldurs-gate (more info?)

Hello,

While playing BGII - SoA, I've noticed that Aerie is always at greatest
risk of being injured, if not dying, during combat, no matter what the
party mix. I haven't done much experimenting with gear, as I've been
focusing mostly on combinations of spells between casters for
protection, so I put it to all of you: what items are ideal in
protecting Aerie during combat, while not hampering her spellcasting
ability?

Thanks and happy gaming,
Eric

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Jonathan Ellis

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Since: Feb 08, 2007
Posts: 26



(Msg. 2) Posted: Sat Sep 01, 2007 1:55 am
Post subject: Re: How should we protect Aerie? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Eric P. Peterson" <ericp06.DeleteThis@sbcglobal.net> wrote in message
news:ericp06-FB21D5.09171131082007@newsclstr02.news.prodigy.com...
> Hello,
>
> While playing BGII - SoA, I've noticed that Aerie is always at
> greatest
> risk of being injured, if not dying, during combat, no matter what
> the
> party mix. I haven't done much experimenting with gear, as I've been
> focusing mostly on combinations of spells between casters for
> protection, so I put it to all of you: what items are ideal in
> protecting Aerie during combat, while not hampering her spellcasting
> ability?

(1) The spell Stoneskin. NEVER let her be un-Stoneskinned. If she is
hit enough times that the spell breaks, recast it IMMEDIATELY as a
first priority, and set your toughest fighters on her attacker to
distract or kill him.

(2) Good positioning, which is far more important than items. Control
her position manually so she does not walk near the monsters. Control
your fighters' position manually so they walk nearer to the monsters
than your mages, and are thus more likely to be targetted by both
melee attackers and spells. In corridors, keep her behind the rest of
the party, and when engaged, have her take a few steps backwards if it
does not bring her out of range.

(3) Spell of Haste, cast on the entire party. Acting faster = killing
faster.

(4) If you can summon monsters, DO SO. Animating the dead (Aerie can
do this) is excellent. Using summons as your front line troops is even
better because you can quite safely push them so far forward that they
may even draw the fire from area-effect attacks, which your *careful
positioning* of Aerie (and other low-HP characters) will keep her out
of the way of.

(5) In the "Unseeing Eye" quest below the Temple sewers, it is
possible to get a belt that casts a Constitution increase, up to 16,
once per day. This will get Aerie 2 hit points per level up to a
maximum of 20 HP. However, don't expect to get this until you have
finished the quest. (It is possible to complete this quest "the easy
way", straight off, by going in fighting against the human boss and
his minions and only meeting the one Monster-type boss, or "the hard
way" by playing through to the end, getting into two deeper
underground dungeons, and fighting far more monster minions. Either
gets the belt, but the latter nets far more experience and far greater
risk and far more other nifty items.

(6) If you happen to get enough Potions of Fortitude, use them.

(7) Don't expect scripts to do anything for you. Micromanage, and
always have her wielding a sling so that she can attack *from
distance* if she has run out of spells or wants to save them for
tougher monsters.

Jan Jansen, the gnome, can be similarly at risk, also having lousy hit
points. The other mages Edwin, Imoen and Nalia both have 16
Constitution, and are thus considerably more robust than Aerie or Jan.
(Interestingly, Viconia, despite a cleric's superior hit points, can
also be somewhat frail - not helped by the fact that she so often
wants to cast Holy Smite against crowds of Evil alignment enemies, but
this results in her being badly damaged by her own spell: and Unholy
Blight wouldn't hurt them.)



--
Posted via a free Usenet account from http://www.teranews.com

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Eric P. Peterson

External


Since: Jul 10, 2007
Posts: 43



(Msg. 3) Posted: Sat Sep 01, 2007 2:55 am
Post subject: Re: How should we protect Aerie? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <46d8ac7d$0$17114$88260bb3@free.teranews.com>,
"Jonathan Ellis" <jle30303.TakeThisOut@gmail.com> wrote:

> "Eric P. Peterson" <ericp06.TakeThisOut@sbcglobal.net> wrote in message
> news:ericp06-FB21D5.09171131082007@newsclstr02.news.prodigy.com...
> > Hello,
> >
> > While playing BGII - SoA, I've noticed that Aerie is always at
> > greatest
> > risk of being injured, if not dying, during combat, no matter what
> > the
> > party mix. I haven't done much experimenting with gear, as I've been
> > focusing mostly on combinations of spells between casters for
> > protection, so I put it to all of you: what items are ideal in
> > protecting Aerie during combat, while not hampering her spellcasting
> > ability?
>
> (1) The spell Stoneskin. NEVER let her be un-Stoneskinned. If she is
> hit enough times that the spell breaks, recast it IMMEDIATELY as a
> first priority, and set your toughest fighters on her attacker to
> distract or kill him.
>
> (2) Good positioning, which is far more important than items. Control
> her position manually so she does not walk near the monsters. Control
> your fighters' position manually so they walk nearer to the monsters
> than your mages, and are thus more likely to be targetted by both
> melee attackers and spells. In corridors, keep her behind the rest of
> the party, and when engaged, have her take a few steps backwards if it
> does not bring her out of range.
>
> (3) Spell of Haste, cast on the entire party. Acting faster = killing
> faster.
>
> (4) If you can summon monsters, DO SO. Animating the dead (Aerie can
> do this) is excellent. Using summons as your front line troops is even
> better because you can quite safely push them so far forward that they
> may even draw the fire from area-effect attacks, which your *careful
> positioning* of Aerie (and other low-HP characters) will keep her out
> of the way of.
>
> (5) In the "Unseeing Eye" quest below the Temple sewers, it is
> possible to get a belt that casts a Constitution increase, up to 16,
> once per day. This will get Aerie 2 hit points per level up to a
> maximum of 20 HP. However, don't expect to get this until you have
> finished the quest. (It is possible to complete this quest "the easy
> way", straight off, by going in fighting against the human boss and
> his minions and only meeting the one Monster-type boss, or "the hard
> way" by playing through to the end, getting into two deeper
> underground dungeons, and fighting far more monster minions. Either
> gets the belt, but the latter nets far more experience and far greater
> risk and far more other nifty items.
>
> (6) If you happen to get enough Potions of Fortitude, use them.
>
> (7) Don't expect scripts to do anything for you. Micromanage, and
> always have her wielding a sling so that she can attack *from
> distance* if she has run out of spells or wants to save them for
> tougher monsters.
>
> Jan Jansen, the gnome, can be similarly at risk, also having lousy hit
> points. The other mages Edwin, Imoen and Nalia both have 16
> Constitution, and are thus considerably more robust than Aerie or Jan.
> (Interestingly, Viconia, despite a cleric's superior hit points, can
> also be somewhat frail - not helped by the fact that she so often
> wants to cast Holy Smite against crowds of Evil alignment enemies, but
> this results in her being badly damaged by her own spell: and Unholy
> Blight wouldn't hurt them.)

All great-looking tactics. Thanks so much! I do have her hang back
mostly, and use a sling with the best bullets I can get. Liberal use of
Stoneskin (with multiple memorizations) will be high on the priority
list. I've still got to get the hang of summonings as a battle tactic
for keeping foes busy and drawing their fire/magic.

- E
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me

External


Since: Apr 11, 2004
Posts: 75



(Msg. 4) Posted: Sat Sep 01, 2007 11:55 pm
Post subject: Re: How should we protect Aerie? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Eric P. Peterson" <ericp06 RemoveThis @sbcglobal.net> wrote in
news:ericp06-FB21D5.09171131082007@newsclstr02.news.prodigy.co
m:

> Hello,
>
> While playing BGII - SoA, I've noticed that Aerie is always
> at greatest risk of being injured, if not dying, during
> combat, no matter what the party mix. I haven't done much
> experimenting with gear, as I've been focusing mostly on
> combinations of spells between casters for protection, so I
> put it to all of you: what items are ideal in protecting
> Aerie during combat, while not hampering her spellcasting
> ability?
>
> Thanks and happy gaming,
> Eric

In addition to Jonathan's tips ..

Equipment - as it becomes available (found/stolen/purchased):
AC8-bracers, later AC6-bracers, later AC3-bracers
Pale Green Ioun Stone (egg)
Boots of Avoidance
Cloak+1
Lg. Shield+2 (or Med.Shield+2)
Robe of Vecna

Use Mirror Image.

Give her a "pip" in Sword & Shield.

J
--
Replies to: Nherr1professor2doktor31109(at)Oyahoo(dot)Tcom
 >> Stay informed about: How should we protect Aerie? 
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Eric P. Peterson

External


Since: Jul 10, 2007
Posts: 43



(Msg. 5) Posted: Sat Sep 01, 2007 11:56 pm
Post subject: Re: How should we protect Aerie? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <Xns999EE3BFC80C4metadyataminvalid@MR-BLACK>,
me RemoveThis @tadyatam.invalid wrote:

> "Eric P. Peterson" <ericp06 RemoveThis @sbcglobal.net> wrote in
> news:ericp06-FB21D5.09171131082007@newsclstr02.news.prodigy.co
> m:
>
> > Hello,
> >
> > While playing BGII - SoA, I've noticed that Aerie is always
> > at greatest risk of being injured, if not dying, during
> > combat, no matter what the party mix. I haven't done much
> > experimenting with gear, as I've been focusing mostly on
> > combinations of spells between casters for protection, so I
> > put it to all of you: what items are ideal in protecting
> > Aerie during combat, while not hampering her spellcasting
> > ability?
> >
> > Thanks and happy gaming,
> > Eric
>
> In addition to Jonathan's tips ..
>
> Equipment - as it becomes available (found/stolen/purchased):
> AC8-bracers, later AC6-bracers, later AC3-bracers
> Pale Green Ioun Stone (egg)
> Boots of Avoidance
> Cloak+1
> Lg. Shield+2 (or Med.Shield+2)
> Robe of Vecna
>
> Use Mirror Image.
>
> Give her a "pip" in Sword & Shield.
>
> J

Yeah, I recently read about how useful Mirror Image can be, so I'm eager
to give that a try. There are tons of tricks and details I've never
considered...but I've also been away from the game for about three years.

Thanks,
Eric
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