Lukas Heyen wrote:
> two of my players use an AOL E-Mail account. The Use WinPlan 3.5 SHAREWARE
> to play the games. Everytime they send there TRN File via AOL E-Mail the
> file has errors.
[...]
> I've written a script to transmit the TRN File online. Then it is ok!
> Can anyone tell me where the problem is ?
The problem is, obviously, in one of the two email clients.
Check the "source code" of the mail they sent you. It should contain the
turn file encoded as base64, ideally as MIME type
application/octet-stream. Some mail programs don't know what encoding to
use for turn files, and encode it as quoted-printable, which means they
come out garbled. Some ancient versions of OE did that, if I recall
correctly. I also know of a library retrieval system which registers
".trn" as text files in the Windows registry and therefore effectively
explicitly tells all mail programs to use QP, not base64.
If they cannot instruct their mail program to send turn files in binary,
using online (HTTP) turn file submission is a good idea. Another
workaround is to accept zipped turn files, simply because more people
agree what a .zip is than what a .trn is.
Stefan
>> Stay informed about: probs with TRN Files