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Related Topics:
| So... Arena and Daggerfall - I still think these are the two best games in the series. Granted, it helps that I have yet to play Morrowind or Oblivion because I've never bothered getting the hardware to run them. Just recently, I played both Arena and again... Ahh, the..
does anyone remember that DF webpage... - ....That had stuff like ES Madlibs, and hilarious picture captions? Does anyone have a link to this page?
Hello - Anyone here?
xx - xxx
Oblivion Grumble - Hey do they believe everyone can afford to upgrade systems? Oblivion is for a Pentium 4 and on DVD only, I don't rate that high and I don't own a dvd player for the computer; have a stand alone only and couldn't play it on this anyway and I would have to
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Next: Daggerfall: Anyone out there still listening ?
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External

Since: May 24, 2005 Posts: 20
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(Msg. 1) Posted: Tue Jul 05, 2005 6:30 pm
Post subject: problem finding dungeons Archived from groups: alt>games>daggerfall (more info?)
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I moved on from the mage guild to the knights. I've gotten 3 different
quests to go here and kill this. All 3 times, I couldn't find the
entrance! When you fast travel, is there any special trick to be sure
you can spot the mound the door is in? I thought fast travel always
pointed you at it.
And are graveyards different? I've had a quest or two that sent me to a
tower, and I found something like a small castle, or a much smaller
version of a walled town. Finding the dungeon entrance in those is fun.
Are graveyards at all like that, with a good portion (or all?) of it
above ground, or are all dungeons underground, with one of those area
loading doors to find and go through? >> Stay informed about: problem finding dungeons |
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External

Since: Apr 25, 2004 Posts: 218
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(Msg. 2) Posted: Tue Jul 05, 2005 11:49 pm
Post subject: Re: problem finding dungeons [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 05 Jul 2005 18:30:05 -0700, mserley
<michaelserley.RemoveThis@hotmail.com> wrote:
>I moved on from the mage guild to the knights. I've gotten 3 different
>quests to go here and kill this. All 3 times, I couldn't find the
>entrance! When you fast travel, is there any special trick to be sure
>you can spot the mound the door is in? I thought fast travel always
>pointed you at it.
Fast travel puts you in the area of the dungeon. When a mound, or the
ruins, or sometimes a tall thing that looks vaguely treelike is not in
immediate sight, I travel slowly forward, looking all around trying to
spot it. If I hear the music change, then I know I have gone too far
in that direction and head back, angling slightly away from the way I
came. This can be a real pain at night. Sometimes when there are a
bunch of ruined walls around, the entrance will be in the center of a
ruined tower, set into the ground. Other times it will be a door in a
wall. Sometimes it is a mound with a sort of cavelike entrance.
>And are graveyards different? I've had a quest or two that sent me to a
>tower, and I found something like a small castle, or a much smaller
>version of a walled town. Finding the dungeon entrance in those is fun.
>Are graveyards at all like that, with a good portion (or all?) of it
>above ground, or are all dungeons underground, with one of those area
>loading doors to find and go through?
Graveyards usually have a largish tomb with a door in it as the
entrance. All the dungeons appear to be underground, even those with
doors in the walls that you have to go up stairs to find. The
entrance is always a door or a cavelike entrance in a mound.
--
Nyctolops >> Stay informed about: problem finding dungeons |
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External

Since: Jul 18, 2004 Posts: 229
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(Msg. 3) Posted: Thu Jul 28, 2005 2:18 pm
Post subject: Re: problem finding dungeons [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Nyctolops" <nyctolops.DeleteThis@vla.nospam.com> skrev i en
meddelelse
news:lormc1l5t2ejqtu8k2tsukg85mm1niisva@4ax.com...
> On Tue, 05 Jul 2005 18:30:05 -0700, mserley
> <michaelserley.DeleteThis@hotmail.com> wrote:
>
>>I moved on from the mage guild to the knights. I've
gotten 3 different
>>quests to go here and kill this. All 3 times, I
couldn't find the
>>entrance! When you fast travel, is there any
special trick to be sure
>>you can spot the mound the door is in? I thought
fast travel always
>>pointed you at it.
>
> Fast travel puts you in the area of the dungeon.
When a mound, or the
> ruins, or sometimes a tall thing that looks vaguely
treelike is not in
> immediate sight, I travel slowly forward, looking
all around trying to
> spot it. If I hear the music change, then I know I
have gone too far
> in that direction and head back, angling slightly
away from the way I
> came. This can be a real pain at night. Sometimes
when there are a
> bunch of ruined walls around, the entrance will be
in the center of a
> ruined tower, set into the ground. Other times it
will be a door in a
> wall. Sometimes it is a mound with a sort of
cavelike entrance.
>
>>And are graveyards different? I've had a quest or
two that sent me to a
>>tower, and I found something like a small castle,
or a much smaller
>>version of a walled town. Finding the dungeon
entrance in those is fun.
>>Are graveyards at all like that, with a good
portion (or all?) of it
>>above ground, or are all dungeons underground, with
one of those area
>>loading doors to find and go through?
>
> Graveyards usually have a largish tomb with a door
in it as the
> entrance. All the dungeons appear to be
underground, even those with
> doors in the walls that you have to go up stairs to
find. The
> entrance is always a door or a cavelike entrance in
a mound.
> --
> Nyctolops
same advise from me. You are placed right in front of
the
entrance, although not always within sight of it.
Travel straight ahead, but slowly, and look for
cave-doors or
mounds
merlin >> Stay informed about: problem finding dungeons |
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