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Robin Van Hoof

External


Since: Jun 05, 2005
Posts: 41



(Msg. 1) Posted: Sun Mar 05, 2006 10:55 pm
Post subject: Looking for priest advice
Archived from groups: alt>games>warcraft (more info?)

I just started playing on my old server again, and from the second I got on,
my little disc holy priest got a guild invite from a friend. The guild
itself is a raiding guild, and I know an invite to such a guild is a bit
hard on that server. I'm quite happy about it, friend even called me one of
the best priests he seen, but I don't really believe it, I just do my best I
can. On the same day I also went for an onyxia run with them, but my gear
isn't really made for it I think. It mostly mana regen gear along with some
intel and spirit is quite low. However I only got 20 fire resist and thats
it. So far I got no MC gear or so, so I have to get it from the normal
instances. Any idea where to get some nice gear for my priest, so he don't
get squached in MC to hard. I actually been into MC a few times with a
friendly guild, but offcourse didn't had enouph dkp + the same gear as I
have now. On the last boss I was allways dead b4 I know it.

Any help is greatly appriciated.

(post will also been made on guild forum as soon as I have access.

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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 2) Posted: Mon Mar 06, 2006 12:55 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Robin Van Hoof" <robin.van.hoof.TakeThisOut@telenet.be> wrote in message
news:kxNOf.297389$Xn4.9354313@phobos.telenet-ops.be...
>I just started playing on my old server again, and from the second I got
>on,
> my little disc holy priest got a guild invite from a friend. The guild
> itself is a raiding guild, and I know an invite to such a guild is a bit
> hard on that server. I'm quite happy about it, friend even called me one
> of
> the best priests he seen, but I don't really believe it, I just do my best
> I
> can. On the same day I also went for an onyxia run with them, but my gear
> isn't really made for it I think. It mostly mana regen gear along with
> some
> intel and spirit is quite low. However I only got 20 fire resist and thats
> it. So far I got no MC gear or so, so I have to get it from the normal
> instances. Any idea where to get some nice gear for my priest, so he don't
> get squached in MC to hard. I actually been into MC a few times with a
> friendly guild, but offcourse didn't had enouph dkp + the same gear as I
> have now. On the last boss I was allways dead b4 I know it.
>
> Any help is greatly appriciated.
>
> (post will also been made on guild forum as soon as I have access.
>
>

Cast fade just after the pull. Dont wait till you start taking damage.
By the time fade wears off they should all be firmly agrod on the tanks.

You can get fire resistance stuff on the AH, but the good stuff is pretty
expensive. Just keep checking, you may get lucky.

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Babe Bridou

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Since: Jan 31, 2005
Posts: 1231



(Msg. 3) Posted: Mon Mar 06, 2006 2:53 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Robin Van Hoof a écrit :

> I just started playing on my old server again, and from the second I got on,
> my little disc holy priest got a guild invite from a friend. The guild
> itself is a raiding guild, and I know an invite to such a guild is a bit
> hard on that server. I'm quite happy about it, friend even called me one of
> the best priests he seen, but I don't really believe it, I just do my best I
> can. On the same day I also went for an onyxia run with them, but my gear
> isn't really made for it I think. It mostly mana regen gear along with some
> intel and spirit is quite low. However I only got 20 fire resist and thats
> it. So far I got no MC gear or so, so I have to get it from the normal
> instances. Any idea where to get some nice gear for my priest, so he don't
> get squached in MC to hard. I actually been into MC a few times with a
> friendly guild, but offcourse didn't had enouph dkp + the same gear as I
> have now. On the last boss I was allways dead b4 I know it.
>
> Any help is greatly appriciated.

I know perfectly what situation you're in, Robin, as I was in the exact
same one!

They said: we won't take you with us if you don't have fire resistance
against, say, vaelestrasz, ragnaros, lava packs or even firemaw,
because we can't afford to spend too much healing on... healers. Fine,
good call, the less healing required, the more damage we do, that's a
guild strategy that I can accept!

Here are the AH items I advise, for blue-gear high-end raiding priest:

_Funeral Pyre Vestments (level 48 blue robe, 25 spirit, 10 fire resist,
10 shadow resist), this robe has hardly any blue equivalent for
shadow/fire raid bosses. I'd even say that there is no upgrade unless
you are granted a flarecore robe by your guild. I bought it off the AH
for 25g, I was still wearing it last week-end when we fought and
defeated Lethon, Taerar, Onyxia, Hakkar, General Rajaxx, Kurinnaxx,
Moam and Battleguard Sartura, plenty of names that probably don't
reflect enough how powerful this robe can be, for such a low cost. The
AH price will skyrocket with 1.10: buy it now!

_Runed Stygian leggings, belt, boots. (lots of stamina, mana regen,
unequaled shadow resistance). I bought the pants and belt only, for 75g
each.

Now where will you be starting? First, before anything else, and I see
you already did that, get keyed to Onyxia. The reward is great: +15FR
amulet, and the ability to actually experience "multiphased" boss
fights against a great and impressive drake!

do the Hydraxian Waterlords pre-quest. It starts in Azshara. That will
allow you to automagically gain a good fire resistance ring as you are
raiding the molten core.

Then UBRS is your friend: you can get a +20 resist all chestpiece (I'm
still looking for it), a +10 fire resistance Hammer (most people will
accept to pass for you, after all the priest is the only class that can
make decent profit of a +10 FR hammer), and more importantly, the
Starfire Tiara, the best fire resistance headpiece available for cloth
casters!

Here's a priest tip to speed up collecting your tiara:
Unpartied, enter Blackrock Spire, and immediately do:
/target gor
(you will now be targetting Goraluk whatever, the smith that drops the
mastersmith hammer with fire resistance)
cast mind vision
(there there, you're now able to look around. Wait for a while, see if
you can spot Jed Runewatcher patrolling around)

If you can't see Jed, invite one of your friends to your party, promote
him to leader, leave party, wait until you see the message "you do not
belong to this instance, you will be teleported to wherever", and exit
the instance through the portal. You have just resetted "your"
Blackrock spire instance. Go back inside, and repeat the trick.

If you see Jed, time to call for reinforcement! Ask in the guild for
help. Ask the guildies to ask their friends for help. Ask your friends
for help, ask your friends to ask their guildies and their friends for
help. Say that you are here only for the starfire tiara, that you
worked your ass to make Jed spawn, that you're a priest, a healer, and
you must be cherished for that, and that you love everybody and that
everybody will love you!

Next thing you want to do is buy or farm a Holy Bologna book from Dire
Maul for the Eldre'Thalas trinket.

These three first things are what took me the most time, but as a
result, you can enjoy around 50-60 fire resistance without giving up
much on other stats.

Then if you can/want:
_go farm that flying beast in Scholomance (never bothered to figure out
how to spawn it, so I didn't do it), it drops pretty good fire
resistance pants,
_Put 7 fire resistance enchant on the Cape of the Fire Salamander (16
spirit, 7 fire resistance) or go farm for a decent Archivist Cape of...
in Stratholme, scarlet side (mana per 5 seconds, can hold very good
resistances)
_if you want more priestly stats than the stamina on the drakefire
amulet, go inside Dire Maul West and get a grip on the amulets that
Kalindra drops.
_if all else fails, go for a basilisk bone off-hand.
_get reverred (or better) with Argent Dawn, for a resistance shoulder
enchant.

With a little help from friends, I did the fire resistance grind (yes,
it is a grind) in less than one week, at "normal" playing rate (that
is, 3-4 hours a day Razz, talk about "normal"). I can stack up to 130 FR
unbuffed now

With a little help from my hunter alt, I did the shadow resistance
grind spreaded over 2-3 weeks. I can have up to about 140 SR unbuffed

With a little help from friends too, I just did the nature resistance
grind in about 3 hours yesterday in Maraudon with a mage guildie. I
have err... 10 from trinket, 10 from second trinket, 20 from green
belt, 5 from wand, 10 from cloak, that's 55 NR unbuffed?

I still need to complete The Calling quest chain in Silithus for 25
more on pants... 80 NR unbuffed, unenchanted, that's close to the cap
for clothies already.

My other resistances are a bit low... 10, maybe 20... that's why I want
the visionwrap from the Event in UBRS: to have that option open.

Grab them, grab them all, all these blue resistance gear with at least
one more stat that your character can use: just get this option,
because trust me, there are raid fights in which it's better to be out
of mana at 0/4000 mana than dead at 7000/8000 mana!
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Dan

External


Since: Feb 14, 2006
Posts: 562



(Msg. 4) Posted: Mon Mar 06, 2006 9:55 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vladesch" <vladxxxesch.DeleteThis@interxxxnode.oxxxn.net> wrote:

>Cast fade just after the pull. Dont wait till you start taking damage.
>By the time fade wears off they should all be firmly agrod on the tanks.

Fade temporarily reduces your current threat. 'Just after the pull'
you'll have virtually no threat and so Fade will be a waste of mana.
The time to hit Fade is when a mob breaks from the tank and heads
toward you. 99% of the time it'll go right back to the tank who will
(should) hit it with something like sunder or shield bash so when
Fade wears off, it won't head for you again.

Dan
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Vladesch

External


Since: Jan 02, 2006
Posts: 375



(Msg. 5) Posted: Mon Mar 06, 2006 11:55 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Dan" <no.spam.here.invalid> wrote in message
news:5efo02p8o2k6g7if4gh596lrj039obatip@4ax.com...
> "Vladesch" <vladxxxesch.DeleteThis@interxxxnode.oxxxn.net> wrote:
>
>>Cast fade just after the pull. Dont wait till you start taking damage.
>>By the time fade wears off they should all be firmly agrod on the tanks.
>
> Fade temporarily reduces your current threat. 'Just after the pull'
> you'll have virtually no threat and so Fade will be a waste of mana.
> The time to hit Fade is when a mob breaks from the tank and heads
> toward you. 99% of the time it'll go right back to the tank who will
> (should) hit it with something like sunder or shield bash so when
> Fade wears off, it won't head for you again.
>
> Dan
>
>

If you wait for the mob to "head towards you", you'll be dead before you get
youre fade off much of the time. Mobs just hit too hard in MC and BWL.
Especially if you have poor gear, or are midway through a heal. Not to
mention if youre watching health bars or emergency monitor, youre probably
not going to notice until it actually hits you. Then theres lag.

Im not theorizing. Our guild runs MC and BWL each week, and whenever I pull
agro, its almost always on the pull. I really need to take my own advice,
because ive died so many times which could have been avoided by simply
fading as combat starts.
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feides

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Since: May 10, 2005
Posts: 39



(Msg. 6) Posted: Mon Mar 06, 2006 12:00 pm
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> If you wait for the mob to "head towards you", you'll be dead before you
> get youre fade off much of the time. Mobs just hit too hard in MC and BWL.
> Especially if you have poor gear, or are midway through a heal. Not to
> mention if youre watching health bars or emergency monitor, youre probably
> not going to notice until it actually hits you. Then theres lag.
>
> Im not theorizing. Our guild runs MC and BWL each week, and whenever I
> pull agro, its almost always on the pull. I really need to take my own
> advice, because ive died so many times which could have been avoided by
> simply fading as combat starts.


This is totally untrue, you're gaining aggro probably by shielding too late
or your tank isn't picking up the adds with demoralizing shout soon enough.
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Mel

External


Since: Aug 02, 2005
Posts: 509



(Msg. 7) Posted: Mon Mar 06, 2006 12:55 pm
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Babe Bridou a écrit :
> Robin Van Hoof a écrit :
>
>
>>I just started playing on my old server again, and from the second I got on,
>>my little disc holy priest got a guild invite from a friend. The guild
>>itself is a raiding guild, and I know an invite to such a guild is a bit
>>hard on that server. I'm quite happy about it, friend even called me one of
>>the best priests he seen, but I don't really believe it, I just do my best I
>>can. On the same day I also went for an onyxia run with them, but my gear
>>isn't really made for it I think. It mostly mana regen gear along with some
>>intel and spirit is quite low. However I only got 20 fire resist and thats
>>it. So far I got no MC gear or so, so I have to get it from the normal
>>instances. Any idea where to get some nice gear for my priest, so he don't
>>get squached in MC to hard. I actually been into MC a few times with a
>>friendly guild, but offcourse didn't had enouph dkp + the same gear as I
>>have now. On the last boss I was allways dead b4 I know it.
>>
>>Any help is greatly appriciated.
>
>
> I know perfectly what situation you're in, Robin, as I was in the exact
> same one!
>
> They said: we won't take you with us if you don't have fire resistance
> against, say, vaelestrasz, ragnaros, lava packs or even firemaw,
> because we can't afford to spend too much healing on... healers. Fine,
> good call, the less healing required, the more damage we do, that's a
> guild strategy that I can accept!
>
> Here are the AH items I advise, for blue-gear high-end raiding priest:
>
> _Funeral Pyre Vestments (level 48 blue robe, 25 spirit, 10 fire resist,
> 10 shadow resist), this robe has hardly any blue equivalent for
> shadow/fire raid bosses. I'd even say that there is no upgrade unless
> you are granted a flarecore robe by your guild. I bought it off the AH
> for 25g, I was still wearing it last week-end when we fought and
> defeated Lethon, Taerar, Onyxia, Hakkar, General Rajaxx, Kurinnaxx,
> Moam and Battleguard Sartura, plenty of names that probably don't
> reflect enough how powerful this robe can be, for such a low cost. The
> AH price will skyrocket with 1.10: buy it now!
>
> _Runed Stygian leggings, belt, boots. (lots of stamina, mana regen,
> unequaled shadow resistance). I bought the pants and belt only, for 75g
> each.
>
> Now where will you be starting? First, before anything else, and I see
> you already did that, get keyed to Onyxia. The reward is great: +15FR
> amulet, and the ability to actually experience "multiphased" boss
> fights against a great and impressive drake!
>
> do the Hydraxian Waterlords pre-quest. It starts in Azshara. That will
> allow you to automagically gain a good fire resistance ring as you are
> raiding the molten core.
>
> Then UBRS is your friend: you can get a +20 resist all chestpiece (I'm
> still looking for it)



polychromatic robe I thinks it's called, I got it in one of my first
UBRS runs.... and wore it twice, in pvp once and in a mage-mage duel
once (I won, yipeee!)

If it wasn't so ugly on an undead, I would have probably worn it every
week for RF boss fights. I just couldn't get past the naked undead
rediculous nobbly knees look; my mage was a flirty thing, it just
wouldn't do...


, a +10 fire resistance Hammer (most people will
> accept to pass for you, after all the priest is the only class that can
> make decent profit of a +10 FR hammer), and more importantly, the
> Starfire Tiara, the best fire resistance headpiece available for cloth
> casters!
>
> Here's a priest tip to speed up collecting your tiara:
> Unpartied, enter Blackrock Spire, and immediately do:
> /target gor
> (you will now be targetting Goraluk whatever, the smith that drops the
> mastersmith hammer with fire resistance)
> cast mind vision
> (there there, you're now able to look around. Wait for a while, see if
> you can spot Jed Runewatcher patrolling around)
>
> If you can't see Jed, invite one of your friends to your party, promote
> him to leader, leave party, wait until you see the message "you do not
> belong to this instance, you will be teleported to wherever", and exit
> the instance through the portal. You have just resetted "your"
> Blackrock spire instance. Go back inside, and repeat the trick.
>
> If you see Jed, time to call for reinforcement! Ask in the guild for
> help. Ask the guildies to ask their friends for help. Ask your friends
> for help, ask your friends to ask their guildies and their friends for
> help. Say that you are here only for the starfire tiara, that you
> worked your ass to make Jed spawn, that you're a priest, a healer, and
> you must be cherished for that, and that you love everybody and that
> everybody will love you!
>
> Next thing you want to do is buy or farm a Holy Bologna book from Dire
> Maul for the Eldre'Thalas trinket.
>
> These three first things are what took me the most time, but as a
> result, you can enjoy around 50-60 fire resistance without giving up
> much on other stats.
>
> Then if you can/want:
> _go farm that flying beast in Scholomance (never bothered to figure out
> how to spawn it, so I didn't do it), it drops pretty good fire
> resistance pants,
> _Put 7 fire resistance enchant on the Cape of the Fire Salamander (16
> spirit, 7 fire resistance) or go farm for a decent Archivist Cape of...
> in Stratholme, scarlet side (mana per 5 seconds, can hold very good
> resistances)
> _if you want more priestly stats than the stamina on the drakefire
> amulet, go inside Dire Maul West and get a grip on the amulets that
> Kalindra drops.
> _if all else fails, go for a basilisk bone off-hand.
> _get reverred (or better) with Argent Dawn, for a resistance shoulder
> enchant.
>
> With a little help from friends, I did the fire resistance grind (yes,
> it is a grind) in less than one week, at "normal" playing rate (that
> is, 3-4 hours a day Razz, talk about "normal"). I can stack up to 130 FR
> unbuffed now
>
> With a little help from my hunter alt, I did the shadow resistance
> grind spreaded over 2-3 weeks. I can have up to about 140 SR unbuffed
>
> With a little help from friends too, I just did the nature resistance
> grind in about 3 hours yesterday in Maraudon with a mage guildie. I
> have err... 10 from trinket, 10 from second trinket, 20 from green
> belt, 5 from wand, 10 from cloak, that's 55 NR unbuffed?
>
> I still need to complete The Calling quest chain in Silithus for 25
> more on pants... 80 NR unbuffed, unenchanted, that's close to the cap
> for clothies already.
>
> My other resistances are a bit low... 10, maybe 20... that's why I want
> the visionwrap from the Event in UBRS: to have that option open.
>
> Grab them, grab them all, all these blue resistance gear with at least
> one more stat that your character can use: just get this option,
> because trust me, there are raid fights in which it's better to be out
> of mana at 0/4000 mana than dead at 7000/8000 mana!
>
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John Gordon

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Since: Nov 19, 2004
Posts: 1359



(Msg. 8) Posted: Mon Mar 06, 2006 4:55 pm
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In <kxNOf.297389$Xn4.9354313@phobos.telenet-ops.be> "Robin Van Hoof" <robin.van.hoof.TakeThisOut@telenet.be> writes:

> However I only got 20 fire resist and thats it. So far I got no MC gear
> or so, so I have to get it from the normal instances. Any idea where to
> get some nice gear for my priest, so he don't get squached in MC to hard

You can get some quite nice fire resist gear in the high-end instances.

Incendius in BRD always drops fire resist bracers. Sometimes they're
green cloth with +14 FR and no other stats, and sometimes they're blues
with +10 FR, a random armor type and +10 to two random stats. He's quite
easy to get to; you can put a group together for farming him and kill him
every 10 minutes or so.

Pyroguard Emberseer in UBRS often drops a +14 FR cape.

Solakar Flamewreath (otherwise known as "Father Flame") in UBRS can drop
a very nice cloth chest armor with +20 to all resistances.

Jed Runewatcher in UBRS (he's a "rare spwan" monster, so you'll only see
him about once every 5-6 trips) can drop the Starfire Tiara, a very nice
cloth hat with +10 FR.

Maleki the Pallid in Stratholme can drop the Skull of Burning Shadows,
an off-hand item with +15 fire resist and +10 shadow resist.

If you complete the Onyxia key quest, the reward item is a necklace
with +15 fire resist and +10 stamina.

--
John Gordon "It's certainly uncontaminated by cheese."
gordon.TakeThisOut@panix.com
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Babe Bridou

External


Since: Jan 31, 2005
Posts: 1231



(Msg. 9) Posted: Tue Mar 07, 2006 5:54 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

feides a écrit :

> > If you wait for the mob to "head towards you", you'll be dead before you
> > get youre fade off much of the time. Mobs just hit too hard in MC and BWL.
> > Especially if you have poor gear, or are midway through a heal. Not to
> > mention if youre watching health bars or emergency monitor, youre probably
> > not going to notice until it actually hits you. Then theres lag.
> >
> > Im not theorizing. Our guild runs MC and BWL each week, and whenever I
> > pull agro, its almost always on the pull. I really need to take my own
> > advice, because ive died so many times which could have been avoided by
> > simply fading as combat starts.
>
>
> This is totally untrue, you're gaining aggro probably by shielding too late
> or your tank isn't picking up the adds with demoralizing shout soon enough.

Sorry, but Vladesch is right.

The tank cannot hold aggro on 4 mobs against, say, a lava pack. The
tank is generally the most impatient to go on, and molten core is on
perpetual speed-running status. So the tank blood fury, proximity pull,
demo shout, and gets wasted for 4 times usual damage while 4, 5 healers
are giving him the heal. The window is very slim: if the warlocks and
other tanks don't do their job of picking off the other mobs, then the
mobs will go to the healers. If every healer fade before healing then
they will have a free, agro-less heal. That means that the healers will
be able to cast 4 flash heals before getting aggro. 4 flash heals per
priest is enough to keep the tank alive during that time, and 3 flash
heals + fade = about 8 seconds, enough for the OT and 'locks to get
their banishes out. Without the fade, 2 flash heals will be enough for
the priest to be blown to smithereens - unless the OT and Locks are on
their toes in the way healers are.

In MC, when you try to do the whole instance in one ready check, you
need everything to keep your people from dying even if they make
mistakes, and fading sets the aggro treshold a flash heal higher for
its duration.
If you fade after drawing aggro off the MT, you will only create a
fade-chain, where the mob will go to the priests one after the other,
until they reach a shaman or a druid and trash them. Mobs off the tank
= no rage for tank = no more threat built.... Fading after taking aggro
is like a rogue feinting after taking aggro or a hunter feigning after
peeling the mob off the MT: it's potentially horrible.
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Dan

External


Since: Feb 14, 2006
Posts: 562



(Msg. 10) Posted: Tue Mar 07, 2006 12:55 pm
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Babe Bridou" <babebridou DeleteThis @hotmail.com> wrote:
>
>Sorry, but Vladesch is right.
>
>The tank cannot hold aggro on 4 mobs against, say, a lava pack. The
>tank is generally the most impatient to go on, and molten core is on
>perpetual speed-running status.

Well we were never "speed running" but I don't remember our groups
having any trouble with this. Probably we were using more than 1
tank.

>So the tank blood fury, proximity pull,
>demo shout, and gets wasted for 4 times usual damage while 4, 5 healers
>are giving him the heal. The window is very slim: if the warlocks and
>other tanks don't do their job of picking off the other mobs, then the
>mobs will go to the healers. If every healer fade before healing then
>they will have a free, agro-less heal.

I don't see how this can work. If you haven't cast a heal yet, you
aren't on the mob's threat list, so Fade cannot reduce your threat
with that mob. Secondly when fade expires, you get back the threat
it temporarily removed. So there can be no 'free heal' anyway.
It's been a while since I played my priest, admittedly, but I don't
think I'm wrong about how it works and all the descriptions I find
on forums etc. agree with my understanding.

E.g. wowhealers.com:
"Fade is an aggro reducing spell. This means that if you have 100
points of aggro built on a mob, after you cast fade, you will have
100-X points of aggro for 10 seconds. After 10 seconds, X points of
aggro is returned. However we don't have information regarding aggro
numbers, so the value of X is unknown."

>That means that the healers will
>be able to cast 4 flash heals before getting aggro. 4 flash heals per
>priest is enough to keep the tank alive during that time, and 3 flash
>heals + fade = about 8 seconds, enough for the OT and 'locks to get
>their banishes out. Without the fade, 2 flash heals will be enough for
>the priest to be blown to smithereens - unless the OT and Locks are on
>their toes in the way healers are.

Sounds like a horrible way to run an instance. Big raids already
impose a much higher concentration burden on warriors and priests
than on dps classes, forcing the fastest possible runs sounds like a
recipe for burn-out to me. Smile

>If you fade after drawing aggro off the MT, you will only create a
>fade-chain, where the mob will go to the priests one after the other,
>until they reach a shaman or a druid and trash them. Mobs off the tank
>= no rage for tank = no more threat built.... Fading after taking aggro
>is like a rogue feinting after taking aggro or a hunter feigning after
>peeling the mob off the MT: it's potentially horrible.

Ideally you would fade just before you pull aggro, but that's
impossible to judge without some kind of aggro-meter, and WoW just
doesn't provide the numbers. Either way, if you get to the point
that you need to fade, then in the next 10 seconds you either need
the mob to die or the tank to add a chunk of threat on it because
otherwise, it's going to come right back at you as soon as Fade
wears off and you get back the threat it removed.

Dan
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David Carson

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Since: May 04, 2005
Posts: 557



(Msg. 11) Posted: Tue Mar 07, 2006 5:55 pm
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Dan wrote:
> Sounds like a horrible way to run an instance. Big raids already
> impose a much higher concentration burden on warriors and priests
> than on dps classes, forcing the fastest possible runs sounds like a
> recipe for burn-out to me. Smile

It's the only way to make Molten Core interesting once you have it on
farm status, since the actual design of the instance, mobs and bosses is
about 1/10 as creative and fun as all the other raid instances.

Cheers!
David...
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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 12) Posted: Wed Mar 08, 2006 2:55 am
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"feides" <nothing RemoveThis @nothing.com> wrote in message
news:duhprr$ijs$1@rumours.uwaterloo.ca...
>
>
>
>> If you wait for the mob to "head towards you", you'll be dead before you
>> get youre fade off much of the time. Mobs just hit too hard in MC and
>> BWL.
>> Especially if you have poor gear, or are midway through a heal. Not to
>> mention if youre watching health bars or emergency monitor, youre
>> probably not going to notice until it actually hits you. Then theres lag.
>>
>> Im not theorizing. Our guild runs MC and BWL each week, and whenever I
>> pull agro, its almost always on the pull. I really need to take my own
>> advice, because ive died so many times which could have been avoided by
>> simply fading as combat starts.
>
>
> This is totally untrue, you're gaining aggro probably by shielding too
> late or your tank isn't picking up the adds with demoralizing shout soon
> enough.
>

Im not shielding at all (not on trash mobs), and there are no adds. Each mob
is assigned a tank/warlock before the fight starts.
Like I said, it takes a little while for the tank to establish agro. An
early heal without fade can pull agro and get you killed, which is why its a
good idea to fade early. Once the fight is going and agro is established, I
dont find pulling agro to be an issue.

Do you actually play a priest in MC? I do.
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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 13) Posted: Wed Mar 08, 2006 2:55 am
Post subject: Re: Looking for priest advice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I don't see how this can work. If you haven't cast a heal yet, you
> aren't on the mob's threat list, so Fade cannot reduce your threat
> with that mob. Secondly when fade expires, you get back the threat
> it temporarily removed. So there can be no 'free heal' anyway.
> It's been a while since I played my priest, admittedly, but I don't
> think I'm wrong about how it works and all the descriptions I find
> on forums etc. agree with my understanding.
>

If you fade first and then cast a flash heal you will have lower agro than
if you just cast a flash heal. Yes the agro will come back after the fade
runs out, but by then the tank will have established agro.

> "Fade is an aggro reducing spell. This means that if you have 100
> points of aggro built on a mob, after you cast fade, you will have
> 100-X points of aggro for 10 seconds. After 10 seconds, X points of
> aggro is returned. However we don't have information regarding aggro
> numbers, so the value of X is unknown."
>

You are correct.
What is also corect is that if you cast fade then cast a 100 agro spell, you
will then have 100-X agro until the fade expires.

> Sounds like a horrible way to run an instance. Big raids already
> impose a much higher concentration burden on warriors and priests
> than on dps classes, forcing the fastest possible runs sounds like a
> recipe for burn-out to me. Smile
>

Our last full MC last thursday took us 2 1/2 hours. We like it that way.

> Ideally you would fade just before you pull aggro, but that's
> impossible to judge without some kind of aggro-meter, and WoW just
> doesn't provide the numbers. Either way, if you get to the point
> that you need to fade, then in the next 10 seconds you either need
> the mob to die or the tank to add a chunk of threat on it because
> otherwise, it's going to come right back at you as soon as Fade
> wears off and you get back the threat it removed.
>

Correct. The tank adds a chunk of threat. A well geared/well played prot
specced warrior can hold agro against any priest.
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Dan

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Since: Feb 14, 2006
Posts: 562



(Msg. 14) Posted: Wed Mar 08, 2006 9:55 am
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"Vladesch" <vladxxxesch DeleteThis @interxxxnode.oxxxn.net> wrote:

>> "Fade is an aggro reducing spell. This means that if you have 100
>> points of aggro built on a mob, after you cast fade, you will have
>> 100-X points of aggro for 10 seconds. After 10 seconds, X points of
>> aggro is returned. However we don't have information regarding aggro
>> numbers, so the value of X is unknown."
>
>You are correct.
>What is also corect is that if you cast fade then cast a 100 agro spell, you
>will then have 100-X agro until the fade expires.

Okay, I was working under the assumption that Fade couldn't reduce
aggro below zero - if it can, then I see your point. Smile

Dan
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Vladesch

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Since: Jan 02, 2006
Posts: 375



(Msg. 15) Posted: Wed Mar 08, 2006 11:55 am
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"Dan" <no.spam.here.invalid> wrote in message
news:3rpt02pv7v6l7bnsv0n8qoksccmm0e0194@4ax.com...
> "Vladesch" <vladxxxesch.RemoveThis@interxxxnode.oxxxn.net> wrote:
>
>>> "Fade is an aggro reducing spell. This means that if you have 100
>>> points of aggro built on a mob, after you cast fade, you will have
>>> 100-X points of aggro for 10 seconds. After 10 seconds, X points of
>>> aggro is returned. However we don't have information regarding aggro
>>> numbers, so the value of X is unknown."
>>
>>You are correct.
>>What is also corect is that if you cast fade then cast a 100 agro spell,
>>you
>>will then have 100-X agro until the fade expires.
>
> Okay, I was working under the assumption that Fade couldn't reduce
> aggro below zero - if it can, then I see your point. Smile
>
> Dan
>
>

Think of it as a -agro buf and it makes more sense..
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