vedranknight RemoveThis @gmail.com wrote:
> A friend of mine has designed an extremely complicated script that we
> want to play. Several of the races involved have to be allies. It is
> scripted that some of their bases are on the same planet and some of
> their ships orbit each other's planets.
> Question: How do we prevent ALL combat on turn 0 so the allies don't
> tear each other to pieces?
You don't have to, because the initial ships and planets are not
aggressive. That aside, if you're doing PHost, you can use "pally"
before the first host run, or use the "auxcmds.txt" interface to create
the alliances.
Stefan
>> Stay informed about: preventing combat on turn 1