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preventing combat on turn 1

 
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vedranknight

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Since: Jan 20, 2007
Posts: 6



(Msg. 1) Posted: Fri Jan 04, 2008 12:54 pm
Post subject: preventing combat on turn 1
Archived from groups: alt>games>vga-planets (more info?)

A friend of mine has designed an extremely complicated script that we
want to play. Several of the races involved have to be allies. It is
scripted that some of their bases are on the same planet and some of
their ships orbit each other's planets.
Question: How do we prevent ALL combat on turn 0 so the allies don't
tear each other to pieces?

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vedranknight

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Since: Jan 20, 2007
Posts: 6



(Msg. 2) Posted: Fri Jan 04, 2008 6:37 pm
Post subject: Re: preventing combat on turn 1 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 4, 4:13 pm, Stefan Reuther <stefan.n....RemoveThis@arcor.de> wrote:
> vedrankni....RemoveThis@gmail.com wrote:
> > A friend of mine has designed an extremely complicated script that we
> > want to play. Several of the races involved have to be allies. It is
> > scripted that some of their bases are on the same planet and some of
> > their ships orbit each other's planets.
> > Question: How do we prevent ALL combat on turn 0 so the allies don't
> > tear each other to pieces?
>
> You don't have to, because the initial ships and planets are not
> aggressive. That aside, if you're doing PHost, you can use "pally"
> before the first host run, or use the "auxcmds.txt" interface to create
> the alliances.
>
> Stefan

thanks

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Stefan Reuther

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Since: Apr 10, 2004
Posts: 199



(Msg. 3) Posted: Fri Jan 04, 2008 10:13 pm
Post subject: Re: preventing combat on turn 1 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

vedranknight.DeleteThis@gmail.com wrote:
> A friend of mine has designed an extremely complicated script that we
> want to play. Several of the races involved have to be allies. It is
> scripted that some of their bases are on the same planet and some of
> their ships orbit each other's planets.
> Question: How do we prevent ALL combat on turn 0 so the allies don't
> tear each other to pieces?

You don't have to, because the initial ships and planets are not
aggressive. That aside, if you're doing PHost, you can use "pally"
before the first host run, or use the "auxcmds.txt" interface to create
the alliances.


Stefan
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