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Ghost

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Since: Dec 13, 2005
Posts: 22



(Msg. 1) Posted: Mon May 29, 2006 8:29 am
Post subject: Question about playing online
Archived from groups: alt>games>video>xbox (more info?)

i realize this is probably covered some where on the WWW,
whats the chances of the xbox/xbox 360 picking up a virus?

ghost

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Tuomas Salo

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Since: Apr 05, 2006
Posts: 4



(Msg. 2) Posted: Mon May 29, 2006 8:29 am
Post subject: Re: Question about playing online [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Currently theoretical. Xboxen connect only to each other and official
servers. They do use an open network (the Internet), however.

Theoretically it would be possible to introduce malware (viruses,
worms, trojans, etc.) to the Xbox Live network if one manages to find a
vulnerability in the Xbox operating system that could be exploited with
suitably constructed TCP/IP packets - a memory overflow that would
enable one to run unsigned code in the Xbox. To accomplish this, you
could try to create a fake Xbox Live client (or even server) or just
manipulate the packets sent by a real Xbox client.

However, the Xbox console and the Live network have been designed with
at least some degree of security in mind, so accomplishing an attack
like this would not be a trivial task. And there would probably be
little to gain from an exercise like this - apart from the fame and
satisfaction gained from a successful hack, of course.

Tuomas

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Ghost

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Since: Dec 13, 2005
Posts: 22



(Msg. 3) Posted: Wed May 31, 2006 8:11 am
Post subject: Re: Question about playing online [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tuomas Salo wrote:
> Currently theoretical. Xboxen connect only to each other and official
> servers. They do use an open network (the Internet), however.
>
> Theoretically it would be possible to introduce malware (viruses,
> worms, trojans, etc.) to the Xbox Live network if one manages to find a
> vulnerability in the Xbox operating system that could be exploited with
> suitably constructed TCP/IP packets - a memory overflow that would
> enable one to run unsigned code in the Xbox. To accomplish this, you
> could try to create a fake Xbox Live client (or even server) or just
> manipulate the packets sent by a real Xbox client.
>
> However, the Xbox console and the Live network have been designed with
> at least some degree of security in mind, so accomplishing an attack
> like this would not be a trivial task. And there would probably be
> little to gain from an exercise like this - apart from the fame and
> satisfaction gained from a successful hack, of course.
>
> Tuomas
>

thanks man, apreciate the info

ghost
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