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Do you play your own roguelikes?

 
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Mario Donick

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Since: Jul 21, 2006
Posts: 36



(Msg. 1) Posted: Sun Jul 23, 2006 11:31 am
Post subject: Do you play your own roguelikes?
Archived from groups: rec>games>roguelike>development (more info?)

I'd like to know if you're playing your selfmade roguelikes. This
question came in mind, because I'm testing my game - and I have fun
with it. Fun with actual playing, not fun with finding/correcting bugs.
Wink

So, do you prefer games by others, do you prefer the bigger roguelikes
to play, or do you also have fun with your own?

Mario

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Jeff Lait

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Since: Jan 23, 2005
Posts: 212



(Msg. 2) Posted: Sun Jul 23, 2006 11:47 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Mario Donick wrote:
> I'd like to know if you're playing your selfmade roguelikes. This
> question came in mind, because I'm testing my game - and I have fun
> with it. Fun with actual playing, not fun with finding/correcting bugs.
> Wink

That is a very good sign. Now all you need to do is make sure it
continues to be fun, and you can't go far wrong in your roguelike
writing!

When making commercial games, it can be unwise to make the game that
you yourself wants to play as it may not be the targetted market. When
writing a roguelike which has no chance of granting you money, you
might as well make something that at least one person in the world will
like.

> So, do you prefer games by others, do you prefer the bigger roguelikes
> to play, or do you also have fun with your own?

POWDER is the only game I've played on my GBA for years now.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)

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Slash

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Since: Dec 14, 2005
Posts: 119



(Msg. 3) Posted: Sun Jul 23, 2006 1:10 pm
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Mario Donick wrote:
> I'd like to know if you're playing your selfmade roguelikes. This
> question came in mind, because I'm testing my game - and I have fun
> with it. Fun with actual playing, not fun with finding/correcting bugs.
> Wink
>
> So, do you prefer games by others, do you prefer the bigger roguelikes
> to play, or do you also have fun with your own?

CastlevaniaRL is one of the only roguelikes I play, the other one being
DoomRL

And yes, I enjoy it very much Wink

>
> Mario

--
Slash
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Ido.Yehieli

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Since: Feb 02, 2005
Posts: 82



(Msg. 4) Posted: Sun Jul 23, 2006 1:16 pm
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Slash wrote:
> CastlevaniaRL is one of the only roguelikes I play, the other one being
> DoomRL

I'll second the doomRL one - i used to be a tome/angband player in uni,
but DoomRL is the only roguelike i've played recently.

it's just so... good. It is actually fun, and that's coming from a
person that has very little patiance to computer games lately.
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konijn_

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Since: Jul 12, 2005
Posts: 214



(Msg. 5) Posted: Sun Jul 23, 2006 4:32 pm
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Mario Donick wrote:
> I'd like to know if you're playing your selfmade roguelikes. This
> question came in mind, because I'm testing my game - and I have fun
> with it. Fun with actual playing, not fun with finding/correcting bugs.
> Wink
>
> So, do you prefer games by others, do you prefer the bigger roguelikes
> to play, or do you also have fun with your own?

I find it hard to have fun with my own roguelike, I am too much
bothered with spawn rates and treasure distribution etc. One good thing
with my developers' block of almost 3 months is that I could finally
play the game like someone else would. I died a lot more Wink

So now I am contemplating whether I should make the game easier ....


Cheers,
T.


>
> Mario
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Radomir 'The Sheep' Dopie

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Since: Jun 14, 2006
Posts: 217



(Msg. 6) Posted: Sun Jul 23, 2006 6:55 pm
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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At 23 Jul 2006 11:31:30 -0700,
Mario Donick wrote:

> I'd like to know if you're playing your selfmade roguelikes. This
> question came in mind, because I'm testing my game - and I have fun
> with it. Fun with actual playing, not fun with finding/correcting bugs.
> Wink

This is generally the best reason to write a roguelike game --
to play it yourself.

--
Radomir `The Sheep' Dopieralski

"Computer Science is no more about computers than
astronomy is about telescopes." [Edsger Wybe Dijkstra]
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Björn Bergström

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Since: Feb 21, 2006
Posts: 9



(Msg. 7) Posted: Mon Jul 24, 2006 1:17 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Mario Donick wrote:
> I'd like to know if you're playing your selfmade roguelikes. This
> question came in mind, because I'm testing my game - and I have fun
> with it. Fun with actual playing, not fun with finding/correcting bugs.
> Wink
>
> So, do you prefer games by others, do you prefer the bigger roguelikes
> to play, or do you also have fun with your own?

Dweller is the only roguelike that I have time to play. I play it while
commuting to/from work. It has several deficiancies, but it is better
than playing Snake!

Now, if I only could get POWDER onto my GBA, then I would play that as
well!

> Mario

BR,
Björn
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kalikiana

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Since: Jul 24, 2006
Posts: 4



(Msg. 8) Posted: Mon Jul 24, 2006 5:43 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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I am still making my first game - but I am playing it for testing and
putting in just what I missed in other games and fitting it to my
gusto. I will not ask anybody else what he likes before I have created
my idea of an exciting game.
That might sound egoistic, but if I ever implement requested features
into my game, I must not loose the fun to play it.
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Gamer_2k4

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Since: Nov 03, 2005
Posts: 312



(Msg. 9) Posted: Mon Jul 24, 2006 8:03 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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> I am still making my first game - but I am playing it for testing and
> putting in just what I missed in other games and fitting it to my
> gusto. I will not ask anybody else what he likes before I have created
> my idea of an exciting game.

> That might sound egoistic, but if I ever implement requested features
> into my game, I must not loose the fun to play it.

It's not egotistical at all...or if it is, I have the same problem. My
roguelike is mine, me, I own it, I made it. Labyrinth of Reptoran will
purposely not be open source, because I don't want people making minor
modifications and calling it "Labyrinth of Kleptoran" or something. I
probably also won't be too open to RFEs because the game is, after all,
mine. It's supposed to be a culmination of my ideas; why would I want
someone else telling me what my game should include?

Gamer_2k4
--
Author, "My Book. No Suggestions!"
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Mario Donick

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Since: Jul 21, 2006
Posts: 36



(Msg. 10) Posted: Mon Jul 24, 2006 8:10 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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> CastlevaniaRL is one of the only roguelikes I play, the other one being
> DoomRL

CastlevaniaRL and DoomRL both are great games, esp. DoomRL with it's
music and it's ... "visual effects"

Mario
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Mario Donick

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Since: Jul 21, 2006
Posts: 36



(Msg. 11) Posted: Mon Jul 24, 2006 8:14 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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> I died a lot more Wink

I take it as a good sign if I die from time to time in my RL, but not
always, only when I did stupid things. I think it's a sign for
acceptable balancing and AI. I like it, when my monsters, (my children
Wink ) are hunting me, but run away when their HP is low etc. *g*

Mario
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Slash

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Since: Dec 14, 2005
Posts: 119



(Msg. 12) Posted: Mon Jul 24, 2006 8:21 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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Gamer_2k4 wrote:
> > I am still making my first game - but I am playing it for testing and
> > putting in just what I missed in other games and fitting it to my
> > gusto. I will not ask anybody else what he likes before I have created
> > my idea of an exciting game.
>
> > That might sound egoistic, but if I ever implement requested features
> > into my game, I must not loose the fun to play it.
>
> It's not egotistical at all...or if it is, I have the same problem. My
> roguelike is mine, me, I own it, I made it. Labyrinth of Reptoran will
> purposely not be open source, because I don't want people making minor
> modifications and calling it "Labyrinth of Kleptoran" or something. I
> probably also won't be too open to RFEs because the game is, after all,
> mine. It's supposed to be a culmination of my ideas; why would I want
> someone else telling me what my game should include?

Hmm...

You know, some times you may actually make your game funnier by
listening what people thinks would be fun; feedback is a need for a
sucessful roguelike, else you will run out of ideas and your game will
stagnate, and not even you will play it and it will have been a lost
effort.

Off course, you can ignore RFEs at your will, and still take the
interesting ones.

About Open Source, I feel the same... sometimes Id like to keep it
closed as I care about other people playing my game and enjoying it,
and I think variants of a game risk the game to become boring and
repetitive...

But in your case, if you will have fun with it, why not let others have
fun as well? moreover, if you dont care about other people using your
game, as you develop it for your own happiness, why wont you let them
fill the world of the almighty Kleptorans with their wanted features?

>
> Gamer_2k4
> --
> Author, "My Book. No Suggestions!"

--
Slash
Author: "My Book. You read it and suggest!"
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Gamer_2k4

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Since: Nov 03, 2005
Posts: 312



(Msg. 13) Posted: Mon Jul 24, 2006 8:44 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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>> It's supposed to be a culmination of my ideas; why would I want
>> someone else telling me what my game should include?

> Hmm...

> You know, some times you may actually make your game funnier by
> listening what people thinks would be fun; feedback is a need for a
> sucessful roguelike, else you will run out of ideas and your game will
> stagnate, and not even you will play it and it will have been a lost
> effort.

I see where you're coming from. However (and this is a fact, not an
example of egomania), the truth is I'm nowhere near to running out of
ideas. I've come up with ideas for a half dozen different roguelikes
in the past week. I'm constantly rewriting my game (twelve rewrites in
three languages) because I'm always thinking of new ideas that won't
fit into my current design. I have a drawer full of notebooks (at
least ten notebooks) in my room that are partially filled with ideas.
I've had three complete (and completely different) storylines for my
game and its four sequels. The problem is not a lack of ideas; the
problem is focusing them. It's so bad that if I'm talking with
someone, I've found myself planning my roguelike while they're talking,
and I have to ask them to repeat what they said. That's somewhat
embarrassing, especially when it's my boss who's talking to me. =/

> Of course, you can ignore RFEs at your will, and still take the
> interesting ones.

Yes, but then I have to include (*shudder*) someone ELSE'S ideas in my
game.

> About Open Source, I feel the same... sometimes I'd like to keep it
> closed as I care about other people playing my game and enjoying it,
> and I think variants of a game risk the game to become boring and
> repetitive...

Also, I never play Angband because there's ToME. Obviously this is a
good thing for the roguelike community, but personally, I'd be ticked
off if someone took my game and made a better version of it.

> But in your case, if you will have fun with it, why not let others have
> fun as well? moreover, if you dont care about other people using your
> game, as you develop it for your own happiness, why wont you let them
> fill the world of the almighty Kleptorans with their wanted features?

The truth is, I am developing it for my happiness. The problem is, my
happiness comes from sharing MY ideas with other people. Let's face
it: No matter how unlikely it is, I'm making the game to become famous
(think Thomas Biskup). Although the chances are incredibly slim, I
want my game to be well known because of my ideas. I'm selfish that
way. Razz

And I know what you and everyone else is thinking: I'm making the game
for the wrong reasons. I know that. But no matter how much I try
otherwise, that will be my major reason for working on it.

>> Gamer_2k4
>> --
>> Author, "My Book. No Suggestions!"

> --
> Slash
> Author: "My Book. You read it and suggest!"

Gamer_2k4
--
Author, "First the Signature, Then the Game - Your Guide to Taking
Other People's Ideas"

jk Wink
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Gamer_2k4

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Since: Nov 03, 2005
Posts: 312



(Msg. 14) Posted: Mon Jul 24, 2006 8:56 am
Post subject: Re: Do you play your own roguelikes? [Login to view extended thread Info.]
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>> It's not egotistical at all...or if it is, I have the same problem. My
>> roguelike is mine, me, I own it, I made it. Labyrinth of Reptoran will
>> purposely not be open source, because I don't want people making minor
>> modifications and calling it "Labyrinth of Kleptoran" or something.

> 'Kleptoran' would be a good name for a 'stolen' game! (As in
> kleptomania. Of course all roguelikes are about grabbing every item
> that is not nailed down, so maybe this would be a good name for any
> roguelike...)

Yeah, it's a pretty clever name. I wish I could take credit for it.
My friend actually came up with the name when I was telling him I was
making my game closed-source.

Of course, this undermines my whole position about contributions to my
game. Apparently other people have good ideas too. O_O

Gamer_2k4
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Gamer_2k4

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Since: Nov 03, 2005
Posts: 312



(Msg. 15) Posted: Mon Jul 24, 2006 9:07 am
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>> You know, some times you may actually make your game funnier by
>> listening what people thinks would be fun; feedback is a need for a
>> sucessful roguelike, else you will run out of ideas and your game will
>> stagnate, and not even you will play it and it will have been a lost
>> effort.

> I see where you're coming from. However (and this is a fact, not an
> example of egomania), the truth is I'm nowhere near to running out of
> ideas.

A good example of this: I've made over one hundred posts THIS MONTH!!
The month is only about two thirds of the way through! I'll be setting
some kind of record if I don't watch it.

Of course, this could be the result of several (possibly exclusive)
things:
1. big ideas
2. big mouth
3. too much free time
4. an extensive flame war
5. posting is better than working

Oh well. I'm a CONTRIBUTOR!

Gamer_2k4
--
Author, "Quantity Over Quality"
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