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Since: Jun 13, 2005 Posts: 216
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(Msg. 1) Posted: Mon Apr 10, 2006 1:55 pm
Post subject: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a non- Archived from groups: comp>sys>ibm>pc>games>rpg (more info?)
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Since: Sep 16, 2005 Posts: 59
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(Msg. 2) Posted: Mon Apr 10, 2006 1:55 pm
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Aquila wrote:
> Me & my son loved the demo, so we got Sacred Plus from the White Label
> range.
> Has anyone else got as much enjoyment from this game as we are.
> Is it worth getting the Underworld expansion?
Well, I can't speak to the worthiness of the expansion, but with the
Diablo type games, it's generally more of the same play, with different
loot and different enemies. If that sounds good, then go for it.
I like Sacred more than many here, but I wouldn't buy the expansion
because I had enough of it. Maybe if they had a better spellcasting
system.
-Arccos >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Jan 21, 2005 Posts: 2638
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(Msg. 3) Posted: Mon Apr 10, 2006 7:43 pm
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Aquila wrote:
> Me & my son loved the demo, so we got Sacred Plus from the White Label
> range.
> Has anyone else got as much enjoyment from this game as we are.
> Is it worth getting the Underworld expansion?
What everybody else said, except for me the game became an exercise in
tedium well before I finished Bronze, or Normal or whatever, with a
character. I stuck with it long enough to see the ending, though, but by
then I'd really had enough.
My advice is if you've finished the game on a level and can still stand to
play it and think you'd like more of the same, then get the expansion.
Otherwise, I'd wait until I did finish and see.
I've had my opinion of games that I thought I'd enjoy playing until the cows
came home change over the course of just a few hours and Sacred's one of
them.
--
chainbreaker >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 4) Posted: Mon Apr 10, 2006 11:55 pm
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "chainbreaker" <noone.RemoveThis@nowhere.com>, Mon, 10 Apr 2006 19:43:09
-0400, Anno Domini:
>Aquila wrote:
>> Me & my son loved the demo, so we got Sacred Plus from the White Label
>> range.
>> Has anyone else got as much enjoyment from this game as we are.
>> Is it worth getting the Underworld expansion?
>
>What everybody else said, except for me the game became an exercise in
>tedium well before I finished Bronze, or Normal or whatever, with a
>character. I stuck with it long enough to see the ending, though, but by
>then I'd really had enough.
>
>My advice is if you've finished the game on a level and can still stand to
>play it and think you'd like more of the same, then get the expansion.
>Otherwise, I'd wait until I did finish and see.
What killed it for me was that auto-scaling of enemies to your level.
Luckily, there's mods for OB to piss that off.
>I've had my opinion of games that I thought I'd enjoy playing until the cows
>came home change over the course of just a few hours and Sacred's one of
>them.
Cows? Did someone say COWS!? Dude, didn't the BNet servers pop-up a congrats
on everyone's screen when you killed your 1 millionth cow? ;-p
(Actually, wouldn't it be cool to know who holds the record, he he?)
--
Nostromo >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Jan 21, 2005 Posts: 2638
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(Msg. 5) Posted: Tue Apr 11, 2006 12:35 am
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Nostromo wrote:
>> My advice is if you've finished the game on a level and can still
>> stand to play it and think you'd like more of the same, then get the
>> expansion. Otherwise, I'd wait until I did finish and see.
>
> What killed it for me was that auto-scaling of enemies to your level.
> Luckily, there's mods for OB to piss that off.
I just hit level 13 with my mage, and so far I haven't found any of that to
be a problem. It could be because of my playstyle, though, because I
haven't even touched the main plot yet, just been bouncing around doing
mage/fighter guild tasks and concentrating on the more interesting side
quests I've come across.
I'd be interested to know just how those who are bitching about the leveling
are playing. Since I rely totally on spells, I'm sometimes a bit lacking in
firepower because I haven't come across a particular higher level
destruction-class spell I need yet to quickly dispatch the baddies. So what
I do is develop alternative strategies based on the higher level spells from
other schools that I do have.
I can see how things might be very easy if as one leveled they bounced
around all over hunting the highest level stuff or how things might suddenly
become very difficult if one missed taking complete advantage of the
resources that had been available just in the course of playing the game
without jumping around all over. (I hope that makes at least a little
sense.)
Anyway, I'm finding the challenges to be quite enjoyable--some maybe a bit
easy, others hard enough that I've put them away for later, but for the most
part just right. Anyway, maybe the enemies in Oblivion are auto-scaled, but
those are just words, and it doesn't give the same effect that auto-scaling
had in Sacred, because if it did, I'd have surely found it by now.
--
chainbreaker >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Apr 01, 2006 Posts: 3072
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(Msg. 6) Posted: Tue Apr 11, 2006 6:55 am
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thus spake "chainbreaker" <noone RemoveThis @nowhere.com>, Tue, 11 Apr 2006 00:35:29
-0400, Anno Domini:
>Nostromo wrote:
>>> My advice is if you've finished the game on a level and can still
>>> stand to play it and think you'd like more of the same, then get the
>>> expansion. Otherwise, I'd wait until I did finish and see.
>>
>> What killed it for me was that auto-scaling of enemies to your level.
>> Luckily, there's mods for OB to piss that off.
>
>I just hit level 13 with my mage, and so far I haven't found any of that to
>be a problem. It could be because of my playstyle, though, because I
>haven't even touched the main plot yet, just been bouncing around doing
>mage/fighter guild tasks and concentrating on the more interesting side
>quests I've come across.
Cool - good to hear it ain't completely borked like some others have
encountered. Probably their play style I guess.
>I'd be interested to know just how those who are bitching about the leveling
>are playing. Since I rely totally on spells, I'm sometimes a bit lacking in
>firepower because I haven't come across a particular higher level
>destruction-class spell I need yet to quickly dispatch the baddies. So what
>I do is develop alternative strategies based on the higher level spells from
>other schools that I do have.
Why not make ur own spells? I thought that was part & parcel of TES? I never
personally got into in DF/MW, but then I never played enough of those.
>I can see how things might be very easy if as one leveled they bounced
>around all over hunting the highest level stuff or how things might suddenly
>become very difficult if one missed taking complete advantage of the
>resources that had been available just in the course of playing the game
>without jumping around all over. (I hope that makes at least a little
>sense.)
Kinda.
>Anyway, I'm finding the challenges to be quite enjoyable--some maybe a bit
>easy, others hard enough that I've put them away for later, but for the most
>part just right. Anyway, maybe the enemies in Oblivion are auto-scaled, but
>those are just words, and it doesn't give the same effect that auto-scaling
>had in Sacred, because if it did, I'd have surely found it by now.
Fair enough. I'm just trying to find a 1-2hrs free stretch to get back to
it. Don't think it'll happen until the w/e :-/
And what about them cows? MOO! ;-p
--
Nostromo >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Jan 12, 2005 Posts: 1017
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(Msg. 7) Posted: Tue Apr 11, 2006 8:55 am
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 11 Apr 2006 20:27:42 +1000, Nostromo <nospam DeleteThis @forme.org> wrote:
>Why not make ur own spells? I thought that was part & parcel of TES? I never
>personally got into in DF/MW, but then I never played enough of those.
You need to be a member of the Arcane University to make spells, which
means doing at least one quest for each Mages Guild first.
--
Greg Johnson >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Jan 21, 2005 Posts: 2638
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(Msg. 8) Posted: Tue Apr 11, 2006 9:04 am
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Greg Johnson wrote:
> On Tue, 11 Apr 2006 20:27:42 +1000, Nostromo <nospam.DeleteThis@forme.org> wrote:
>
>> Why not make ur own spells? I thought that was part & parcel of TES?
>> I never personally got into in DF/MW, but then I never played enough
>> of those.
>
> You need to be a member of the Arcane University to make spells, which
> means doing at least one quest for each Mages Guild first.
And I think where some may be running into some perceived difficulty with
the auto-leveling deal, is that they may be running all over the map doing
*just* the Mage Guild quests, etc.
Since time passage seems to have no real consequence, and you can
quicktravel to the major cities even before you've been there, *and* since
leveling is tied to your major skills, it would be pretty easy to become
seriously knocked akimbo level-wise, I think.
That may not be what's happening, but if one treats the thing like a
marathon instead of a sprint, and puts some real-life travel restraints on
themselves and takes the time to plumb each area for quests as they arrive
rather than jumping all over the map, then the auto-scaling "problem" might
at least become minimized.
But if the folks with this problem aren't jumping all over then, I dunno.
Maybe I have it, too, and I'm just too dense to see it. <shrug>
--
chainbreaker >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Jan 12, 2005 Posts: 1017
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(Msg. 9) Posted: Tue Apr 11, 2006 9:55 am
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 11 Apr 2006 09:04:42 -0400, "chainbreaker" <noone RemoveThis @nowhere.com>
wrote:
>Since time passage seems to have no real consequence, and you can
>quicktravel to the major cities even before you've been there, *and* since
>leveling is tied to your major skills, it would be pretty easy to become
>seriously knocked akimbo level-wise, I think.
>
>That may not be what's happening, but if one treats the thing like a
>marathon instead of a sprint, and puts some real-life travel restraints on
>themselves and takes the time to plumb each area for quests as they arrive
>rather than jumping all over the map, then the auto-scaling "problem" might
>at least become minimized.
>
>But if the folks with this problem aren't jumping all over then, I dunno.
>Maybe I have it, too, and I'm just too dense to see it. <shrug>
I didn't really find it a problem until the very end of the main quest,
where it wasn't so much me as the guards who just weren't good enough to
cope. My character was Lv23 at the time, so I can see why some people
recommend doing the main quest first. In the end I turned down the
difficulty a notch and took care of all the minions myself, being very
careful not to accidentally kill any of the guards - Electrocute is a
nice spell, but I don't think any of the guards would have survived a
hit if they'd managed to get in the way. I'm seriously thinking of
making a mod to give my character a free "Buff Other" spell just for the
times you have to rely on NPCs.
--
Greg Johnson >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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Since: Apr 10, 2005 Posts: 16
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(Msg. 10) Posted: Tue Apr 11, 2006 11:43 pm
Post subject: Re: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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My wife and I have been playing Sacred/Sacred Plus/Underworld for quite a
long time now, and we still enjoy it. It's no longer challenging, but we
know the lay of the land so well that it's like our own little fantasy
world, and we play the game about 3 times/week for an hour or so to unwind.
Since the game isn't intense (and nor are we), we sometimes have great
conversations while we play....or plan the next day...or our next vacation
(which may include a visit to Braverock Castle LOL).
Definitely a great father/son (mother/son?) game, at least if your son isn't
going to be bored by something other than console fighting games. I have to
admit that the Underworld expansion is slightly disappointing in that the
quests seem more forced and any semblance of a story line pretty much
evaporates. But most of all, we like spending a few hours each week
escaping to Ancaria. Oh, the one advantage of getting Underworld is that it
seemed to get rid of some annoying bugs that were in the original
game...where game save files became corrupt, forcing us to re-start from the
beginning. Happily, that has not happened since we installed and went into
the Underworld chapters.
Truth be told, I wish there were more games like this. Hate to admit that
our age may be showing here -- and we're playing the "Easy Listening" of PC
games!
Cheers,
Marshall
"Aquila" <Aquila RemoveThis @Aquila.net> wrote in message
news:CPv_f.26342$Ph2.3104@newsfe4-gui.ntli.net...
> Me & my son loved the demo, so we got Sacred Plus from the White Label
> range.
> Has anyone else got as much enjoyment from this game as we are.
> Is it worth getting the Underworld expansion?
> >> Stay informed about: Anyone play(ed/ing) Sacred/Plus/Underworld? (amazing, a no.. |
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